THE BARD'S TALE The Manual

3y ago
23 Views
2 Downloads
7.77 MB
27 Pages
Last View : 1m ago
Last Download : 2m ago
Upload by : Arnav Humphrey
Transcription

THE BARD'S TALEThe ManualAbout Fantasy Role Playing GamesThe Bard's Tale is a fantasy role-playing game.First in a series of Tales of the Unknown, this one isset in the city of Skara Brae.Like other fantasy role-playing games, there arethree objectives you will be trying to accomplish.How you do this is up to you .Your most important goal is to complete the questbuilt into the game. In The Bard's Tale the city ofSkara Brae is threatened by an evil mage calledMangar. You must find Mangar and "persuade"him to release the once-harmonious city from hisevil control.Table of ContentsA Qu ick OverviewCharactersPlacesThe Combat SystemThe Magic SystemConjurer SpellsMagician SpellsSorceror SpellsWizard SpellsBard SongsSpell Key GlossaryTips from the UndergroundItemsBut Mangar is protected by layers of obstacles,mazes and evil henchmen. Your second goal is todevelop characters capable of surviving thesebarriers. These characters are your alter ego inThe Bard's Tale. They act according to yourcommands, but over the course of the game theychange, much as real people do over a lifetime.They improve their skills in magic, combat, stealth,etc. They amass wealth and treasured objects.And they worry about dying too soon.Your third goal is to explore the entire world ofThe Bard's Tale. There are numerous goodies,puzzles, and special places in Skara Brae. Part ofthe fun is finding them, and discovering the layoutof this fantasy world. How do you get into thewaned off towers? What's in the castle? Where arethe legendary catacombs of Skara pagepage24810121416182021212223So turn the page and get started. Skara Braeawaits.

A QUICK OVERVIEW3. Use the Pre-Built PartyFor your convenience, you will find a pre-built partyalready waiting for you when you enter the Guildfor the first time. The party is called· A Team. Theyare even outfitted with weapons and armeraffordable to characters of their humble stations.For more about characters and party selection seepages3-6.An orientation for beginners,a quick start guide for experts.How to Use This ManualThis manual has three parts. This overview isdesigned to give first -time adventure gamers aquick sense of the overall gameplay and giveexperienced fantasy role-players all they need toknow to start quickly.For more information see "The Combat System·on pages 9-10.iIThe rest of the manual is reference material abouthow various parts ofThe Bard's Tale operate ,including character building and development ,places and mapping, the combat system and themagic system. There is also a listing anddescription of all the magic spells and thebeginning items available in The Bard's Tale.Finally, there are hints and clues interspersedthroughout the manual.4. Use City Map on the PackageOn the inside of your "album cover" is a map ofSkara Brae. You'll need it. Nolice :-2 walled-off towers (wonder what's in Ihere?).-A castle protected by Guardian Statues.-Temples for healing , Equipment Shopfor purchasing more weapons, Taverns for drinkand gossip, Roscoe's for more spell energy.-You'll have to find lhe Review Board (where levelsare awarded and magic is taught) on your own.1. Command Summary CardInside the front flap of your album cover is aCommand Summary Card, which lists keystrokecommands, disk utilities and step-by-stepIf you are aninstructions for starting up.experienced adventurer, this card gives you mostof what you need to know: the rest is covered inthis section .Mapping the dungeons and mazes is up lo youYou even have to figure out how to get into themazes on your own . One clue: each of the 16mazes is set up on a 22 by 22 grid North is to thetop of lhe screen, East is to the right Be sure togo to every square: there are lols of specials .For more about the City of Skara Brae see"Places" on pages 7-8.,,,,,5. CombatOnly your first 3 characters and the first 2 rows ofmonsters can attack in hand-to-hand combat.2. Adventurer's GuildThe ADVENTURER'S GUILD is where you starteach time . This is the ONLY spot a party can beformed, characters created, or characters saved todisk.There are several new combat commands,including Party Attack , for fighting betweenparty members: Bard Song, tor making magic byplaying music: Hide in Shadows , to avoidcombat.2the City in the daytime, and may also beregenerated in Roscoe's Energy Emporium, orspecial "Regen" squares in some dungeons.6. MagicThere are 4 classes of Magic Users, each withunique magical capabilities:For more information see "The Magic System onpage 11. Magic spells are listed on pages 13-20.Conjurers can create objects and healadventurers :Magicians can bestow magical effects oncommon items:Sorcerers can create illusions and heightenawareness:Wizards can summon and control supernaturalcreatures.7. The BardThe Bard makes magic by playing music. Heneeds an instrument, of course. He can play incombat or during exploration, with different effect.Only one tune at a time . And one tune for everyexperience level. Then he needs to get a drinkfrom any nearby tavern.Sorcerer and Wizard classes are not available totirst level adventurers. To create one of these , youmust change class of a Magic User who hasachieved 3rd level magic spells in one (forSorcerer) or two (for Wizard) other magical arts.Class change takes place in the Review Board. AMagic User who successfully learns all 7 levels ofspells for each of the 4 Magic Classes is anArchmage , one of the most powerful character inThe Bard's Tale. Once a Magic User leaves aclass, he can never return to it.You can listen to his music or not.COMMAND SUMMARY card for details.By the way, the Bard is not too shabby as a fighter.8. TimeTime waits for no one . Even without keystrokes,time passes, from day to night and back again.Nighttime is especially nasty. The really evilmonsters hit the city streets at night, looking forcharacters just like you . And, what's worse , youuse up spell points faster, because spell pointsonly regenerate in daylight.Magic Users qualify to learn next level spells basedon their experience levels, but it takes gold toactually learn the new spells.I\ llSee theCasting spells uses spell points in differentamollnts depending on the spell. Spell points areregenerated automatically when a Magic User is in3Now you know enough to get started, if you are anexperienced adventurer. By the way, the tavernon Rakhir Street is the only tavern that serveswine. And that wine "goes down" easily. You maywish to drop by to wet the whistle of your Bard.Goodluck!

ICHARACTERSRACESHumans are not the only race in the world of TheBard's Tale. Others are more magically inclined,stronger and smarter. Part of the fun of a fantasyrole-playing game is getting to know thesedifferent races, and fanning your party accordingly.The races and their descriptions are:Bards were once warriors, and can still use mostwarrior weapons. Bui they turned to music insteadand now play songs with an almost magical effecton other characters . Bards don't get the warrior'sadvantage of extra attacks in combat anymore--buttheir magic is so unique, ii is almost impossible tosurvive in Skara Brae without one.CHARACTER CLASSESIn fantasy role-playing games, characters choosedifferent ·classes" or professions. There is nosingle best class; each has its own strengths. Yourcharacters rrust use teamworl to succeed.Class selection is the most important aspect ofcreating a character in The Bard's Tale. There areten different classes of characters, but only 8 canbe selected for a newly generated character. Classtypes carry with them different abilities andlimitations, as are roughly covered below:HUMAN : While possibly being of hardier stock,this character is nonetheless like you or me.ELF: Patterned after the Tolkien elf, the elf isslight of build, frequently taller than a human, andvery inclined to magic.HOBBIT: Hobbils are slightly smaller than Dwarvesbut are nimble and dexterous. Just the rightmake-up for a rogue.HALF-ELF: These cross breeds are usually blondand fair-skinned, like elves, and gel some addedsize and strength from their human ancestry.PALADIN: Paladins are fighters who have swam toabstain from all evil and lo uphold honor and purityin all places. They can use most weapons andeven some that no other fighters can. They getrruftiple attacks at higher levels. They also have agreatly increased resistance to evil magic.HALF-ORC: An ore is a large, goblin-like creatureoften found worl ing for evil wizards. The Half-ore,being haH human, is not quite as despicable as hisore parent, but you wouldn't want to date one.ROGUE : a professional thief with so-so combatability, the rogue can hide in shadows, search fortraps and disarm them. Without a rogue your partywill pay very dearty for the booty ii wins.MONK: a martial artist, an almost inhuman fightingmachine trained to fight without weapons or armor.The monk can use them , but , al higher levelsparticularly, often does better without.CONJURER : one of the 4 classes of Magic Users,Conjurers deal in the physical creation andmanifestation of real things (like fire, light, healing).Any true Bard has 6 tunes on his lips, though loplay them he must have an instrument equipped.A song played as the party is exploring islong-lasting and continues even after the partyreturns from combat mode , even if other songswere played during combat . Any songs playedduring combat are abbreviated and so createdifferent magical effects than the full non-combatversions . The shorter combat versions don'tendure as long either, only one round of fighting.WARRIOR : the base fighter-type in The Bard'sTale , warriors can use nearly every weapon thereis. For every 4 levels of experience after the 1stWarriors get an extra attack ability in corrbal.DWARF: The Dwarven people are short and stout,extremely strong and healthy, but not amazinglyintelligent (i.e. ,excellent fighters) .HUNTER: an assassin, a mercenary, a ninja. Thehunter can use most weapons, and has the ability(which grows with experience) to do critical hits incombat (i.e .,to attack a nerve center or other vitalarea and instantly kill an opponent) . A good skill.BARD : The Bard is a wandering minstrel. You'llsee him with a tankard of ale in front of him in theless reputable taverns- the rowdier the better.GNOME: Gnomes closely resemble dwarves, buthave less hair and even shorter tempers. They arealso more magically inclined, as a rule.MAGICIAN : another of the 4 classes of MagicUsers, Magicians deal with magic as it affectsphysical objects (i.e ., enchanting a sword, makingannor stronger, making a dungeon wall disappear).SORCERER: Sorcerers are Magic Users who dealwith the creation and manipulation of illusion. Dueto the power of sorcerer spells, this class is notavailable to newly created characters.Only one Bard tune can be played al a time. If asecond one is played while the first is still playing(by the same or a different Bard), the first will end.A Bard can play as many tunes as he hasexperience levels before his throat gets dry. Thenit's off to a tavern for a drink to rejuvenate his voice.Tough duty, but someone has to do ii.WIZARD: Wizards are Magic Users who arededicated to the summoning and binding ofvarious supernatural creatures. These creaturesare not friendly to humankind and trying to controlthem is extremely hazardous. The Wizard-class isnot available to new characters either.For more on magic classes, see page 11.Bard songs vary according to the difficulty of thedungeon. When the going gets tough, the Bardgoes drinking.54:I'II

ICHARACTER ATTRIBUTESEach character you create has five basic attribuleswhich define his physical and mental prowess .When you create a character each attribute israndomly assigned a value from 1 to 18, with thehigher number reflecting higher capability.armer class starts at 1 O for a totally unprotected,unarmored character with low dexterity, and goesdown to -10 (called LO) as his protection improvesby armer, spells, or other means.IIHIT POINTS ("HITS") : Hit Points measure thedamage a character can take before he is killed.The "Hits" stalistic shows his potential at fullesthealth, rather than current status.·srSTRENGTH (Shown ason the screen) :Slrength is physical power and chiefly affects theamount of damage a character can do to anopponent in hand-to-hand combat. Make sureyour fighting characters are strong.CONDITION ("COND") : Condition shows th echaracter's present number of hit points . Forexample , if a character with 10 Hit Poir.ts iswounded for 7 hit points, his Condition will drop to3. Another wound of 3 or more hit points will killhim. II he is fully healed, his Condition will return tothe full 1O again . (Even though his Conditionscore changes, his Hit Points stay at 10.)INTELLIGENCE ("IQ"): Intelligence is mentalpower. A high intelligence rating will enable yourMagic Users to get bonus spell points.DEXTERITY (" DX1: Measures agility & nimbleness.A high score makes your characters harder to hiland helps them strike th&firsl blow in combat.SPELL POINTS ("SP PT") : This shows currentspell point status . Points are used up with eachcast of a magic spell. If a Conjurer has 20 spellpoints and casts a Mage Flame spell at a cost of 2spell points, his new total would be 18. Acharacter's maximum spell points are lisled in hisview-character mode.CONSTITUTION ("CN"): Measures healthiness. Ittakes more damage to kill a character with a highconstitution score. This is reflected in bonus "hitpoints," the character's life span.LUCK ("LK") : Luck is an ambiguous attribute , as ithas a number of unseen effects on gameplay. Forexample, lucky characters are more likely to resistevil magic and avoid nasty traps.EXPERIENCE POINTS: This measures abilitiesgained by experience, the higher the number, thebetter the character. Characters get experiencepoints for successful combat . according to thedifficulty of the fight and the number of characterswho survive. The amount is indicated after everysuccessful combat. A character's running total ofexperience points is indicated in view -mode .OTHER CHARACTER STATISTICSARMOR CLASS ("AC") : This statistic reflects thelevel of protection a character has from physicalattack. In classic fantasy role -playing style , the6'I GOLD: Gold is the unit of currency in this world.Your characters start with just barely enough goldto buy the armer and weapons they need tosurvive. There are two ways to get rich enough tobuy better equipment : taking gold from themonsters you defeat in combat or selling itemsyou find in dungeons. The first way is more fun.To change class to Sorceror. a Magic User mustfirst have learned Spell Level 3 (or higher) in atleast one magical art. To change to Wizard, a MagicUser must first have learned Spell Level 3 (orhigher) in two other magical arts.ITEMS: Items fall into 10 categories : Weapons,shields , arrnor, helms, gloves, musical instruments,figurines, rings, wands, and miscellaneous. Onlyone item of each type can be equipped for useat any one time . For example, two different shieldscannot be used at once to protect a character,though the spare shield could be toted around.LEVEL ("LV 1") : Level is a general measure ofachievement within a character's class. Level 1 Is anovice , Level 13, for example , is required tobecome a Master of a Magic User class.The Review Board will promote a character tohigher levels based on his experience points, butonly upon the character's in-person request. Anadvance in level is very important because itgenerally means an increase in attribute scores, hitpoints, spell points and other abilities.Some items can only be used by specificcharacters . For example , only Bards can usemusical instruments. An item which can never beused by a character is marked with a 9 when heexamines it in his view mode or in the EquipmentShoppe. An item which has been equipped Ismarked wlh a 6 .SPELL LEVELS (e .g., "MAGI 1") : This shows thehighest group of magic spells a character can usein any of the 4 classes of Magic Users. There are 7groups of magic spells for each different class.A character can carry up to 8 different items.How To Create a Character1. While in the Adventure(s Guild, select a race.2. Character attribute numbers displayed are acombination of genes and luck. For each differentrace !here is a lowest possible number for eachattribute (the "genes"). The computer th'!n adds arandom number (the "luck") to each attribute.3. If you are satisfied with the "roll of the dice·,choose a character class , then name thischaracter. you aren satisfied "reroll the dice."3. After being named, the character will be savedto disk, ready to adventure.To learn a new group of magic spells (a "spelllever), a Magic User rrust advance two experiencelevels. (NOTE : spell levels and experience levelsare not the same thingl) For any of the four magicclasses, a Magic User advances as follows:Experjence Leyel Spell Leyel1121357234951161314 and up7 maxirrum77I

PLACESGARTH'S EQUIPMENT SHOPPEGarth is one of yesterday's almost lorgottenheroes , now retired from active adventuring tosupply tomorrow's would-be greats. At Garth'sShoppe characters can buy armor and weapons,sell items, have items identified, or pool all theparty's gold for buying expensive items. Due to adeal with the city blacksmith, Garth has an infinitesupply of basic armor and supplies. But uniqueItems lound in labyrinths, even if sold to Garth ,remain in his inventory only until they are sold.THE CITY MAPThere is a map of Skara Brae on the inside of thealbum cover your program disk came in. Noticethat there are several important looking places thatare blocked off. Like the castle , and the twotowers protected by locked gates. There must bea way to gel in there , wouldn't you think?Use your map to guide you In Skara Brae. If youever get lost just press the "?" key and the programwill tell you where you are and what time of day it is.Occasionally an item won in combat will remainunidentified. This means that its general typemight be apparent (e .g.,shield, ring) , but not whichexact type (e .g., Dragon shield, Ring of Power).Garth can identify this Item for you . .for a price.UNMARKED BUILDINGSMost buildings in Skara Brae are unmarked. Butsome of them are inhabited by the corruptcreatures who have skulked into Skara Brae. Sokick in a few doors and find them. Remember thatfighting is good for you ; it's the only way to build upenough experience to challenge Mangar. Youshould be disappointed when you kick in a door,screaming a battle cry, and find empty. No fun.THE REVIEW BOARDThe Review Board is a group ol high levelrepresentatives from all ten different classes .Upon your request in person , the Board willdetermine whether a character has accumulaledenough experience points for advancement tohigher levels. The Board teaches new spells toMagic Users who qualify lor higher spell levels.too,but charges for this training. It pays the rent.When you exit a building and enter the street, thebuilding will be behind you, and you will be facingthe building or landmark across the street.You may have to do a bit ol exploring to locate theReview Board. And it's closed at night.THE ADVENTURER'S GUILDThe Guild is like a union hall where adventurers"hang out" hoping to join a party. This is whereyou form a party. and where all adventures begin.8TAVERNSTaverns are the Bard's favorite places for gossipand relreshment. There's even a tavern namedafter him. Watch him carefully though ; the Bardhas a tendency to overtip the bartender.DUNGEON DELVINGThe term "dungeon" refers to any indoor labyrinth,designed for mapping, combat and puzzleinteraction. They take a variety of lorms, fromtowers to catacombs, and have a varied number oflevels for each. You can go up or down to levelshigher and lower than the one you're on viastairways, portals, and teleportation.Stairways are not visible from a distance. But whenyou move onto one you will be asked ff you wish toascend or descen

The Bard's Tale is a fantasy role-playing game. First in a series of Tales of the Unknown, this one is . designed to give first-time adventure gamers a . While possibly being of hardier stock, this character is nonetheless like you or me. ELF: Patterned after the Tolkien elf, the elf is .

Related Documents:

May 02, 2018 · D. Program Evaluation ͟The organization has provided a description of the framework for how each program will be evaluated. The framework should include all the elements below: ͟The evaluation methods are cost-effective for the organization ͟Quantitative and qualitative data is being collected (at Basics tier, data collection must have begun)

Silat is a combative art of self-defense and survival rooted from Matay archipelago. It was traced at thé early of Langkasuka Kingdom (2nd century CE) till thé reign of Melaka (Malaysia) Sultanate era (13th century). Silat has now evolved to become part of social culture and tradition with thé appearance of a fine physical and spiritual .

*The Tale of Benjamin Bunny *The Tale of Mrs. Tiggy-Winkle *The Tale of Mr. Jeremy Fisher *The Tale of Jemima Puddle-Duck *The Tale of the Flopsy Bunnies *The Tale of Two Bad Mice *The Tale of Timmy Tiptoes *The Tale of Mr. Tod *The Tale of Pigling Bland *The Roly Poly Pudding *The Pie and the Patty-pan *Ginger and Pickles *The Story of Miss Moppet

On an exceptional basis, Member States may request UNESCO to provide thé candidates with access to thé platform so they can complète thé form by themselves. Thèse requests must be addressed to esd rize unesco. or by 15 A ril 2021 UNESCO will provide thé nomineewith accessto thé platform via their émail address.

̶The leading indicator of employee engagement is based on the quality of the relationship between employee and supervisor Empower your managers! ̶Help them understand the impact on the organization ̶Share important changes, plan options, tasks, and deadlines ̶Provide key messages and talking points ̶Prepare them to answer employee questions

Dr. Sunita Bharatwal** Dr. Pawan Garga*** Abstract Customer satisfaction is derived from thè functionalities and values, a product or Service can provide. The current study aims to segregate thè dimensions of ordine Service quality and gather insights on its impact on web shopping. The trends of purchases have

Chính Văn.- Còn đức Thế tôn thì tuệ giác cực kỳ trong sạch 8: hiện hành bất nhị 9, đạt đến vô tướng 10, đứng vào chỗ đứng của các đức Thế tôn 11, thể hiện tính bình đẳng của các Ngài, đến chỗ không còn chướng ngại 12, giáo pháp không thể khuynh đảo, tâm thức không bị cản trở, cái được

Fairy Tale Printable Pack for reading, writing, and storytelling Included in this download are: *Fairy Tale Features Organizer- Displays the qualities of a fairy tale, organized by story elements (pg. 2) *Fairy Tale Features Recording Sheet- Students can jot down the features of a fairy tale as different ones are read to him/her (pg. 3)