Multicore Architecture Of PowerVR - T&VS

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Multicore Architecture of PowerVRBob Gardner, Developer Technology Engineer24th September 2012 www.imgtec.com

Company Overview Leading silicon, software & cloud IP supplier Graphics, video, comms, processor, cloud Licensing and royalty business model Licensed to many top 20 semis & OEMs Servicing high volume, high growth markets Solution Centric IP Shipped by most major consumer brands Smartphones, media players, tablets/netbooks, TVs/STBs, gamingdevices, radios, connected devices, dashboards/navigation Strategic product division: PURE Digital radio, internet connected audio (today) IP business pathfinder, market maker Established technology powerhouse 2Founded 1985; London FTSE 250 (IMG.L)Employees: 1,200 UK HQ; operations world-wideGlobal customer baseV01.11 nov07UK HeadquartersR&DSales Imagination TechnologiesMulticore Conference Bristol 2012

If it’s the best, we’re probably in it Approaching 1 billionproductspowered by Imagination Now more than 1m new devices perday around 11 per second3V01.11 nov07 Imagination TechnologiesMulticore Conference Bristol 2012

PowerVR as a MulticoreProcessor www.imgtec.com

What do we mean by Multicore? Multicore is a loaded term To some a core is an ALU, to some it’s a pipeline, to some it’s a chip. In the end what we really want to talk about is parallelprocessing and PowerVR GPUs are massively parallelised.5V01.11 nov07 Imagination TechnologiesMulticore Conference Bristol 2012

How does PowerVR Parallelise? www.imgtec.com

We start with ALUs ALUs (Arithmetic Logic Unit) run a singleinstruction set on multiple data sets The building blocks of modern massively parallelprocessors Immediate parallelisation Basic building blocks of modern graphics7V01.11 nov07 Imagination TechnologiesMulticore Conference Bristol 2012

Then we move to Pipes and some very clever scheduling8V01.11 nov07 Imagination TechnologiesMulticore Conference Bristol 2012

On Series 6 you can have more clusters9V01.11 nov07 Imagination TechnologiesMulticore Conference Bristol 2012

All controlled by the Micro Kernel Specialised control program running on the GPU Allows the GPU and CPU to operate with minimal synchronisation Lowers CPU load Improves performance Ensures maximum parallelisation10V01.11 nov07 Imagination TechnologiesMulticore Conference Bristol 2012

Finally, we can multi-core Unique architecture provides almostlinear performance scaling 95% efficiency in typical performanceconditions Small fixed overhead in memory footprint Increase 1% overall memory bandwidth perframe Geometry processing load-balancedacross cores Each additional core allows another tileto be processed in parallel11V01.11 nov07 Imagination TechnologiesMulticore Conference Bristol 2012

Imagination removes the complications Regardless of the number of cores, clusters, pipes, or ALUs the developersees a single system through the API and ‘Services’ layers Our software architecture works to remove much of the complexity of multithreaded programming12V01.11 nov07 Imagination TechnologiesMulticore Conference Bristol 2012

Summary GPUs are massive parallel processors PowerVR GPUs have unique scaling advantages and canparallelise even further Developers don’t need to worry about the number ofALUs, Pipes, Clusters, or Cores in a PowerVR GPU We do the worrying for you13V01.11 nov07 Imagination TechnologiesMulticore Conference Bristol 2012

Questions? www.imgtec.com

Multicore Architecture of PowerVRBob Gardner, Developer Technology Engineer24th September 2012 www.imgtec.com

Bob Gardner, Developer Technology Engineer 24th September 2012. Title: Multicore Architecture of PowerVR Author: Bob Gardner Created Date: 9/25/2012 7:02:01 AM .

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