Level Up With A Post-Mortem (Reflections On Development .

2y ago
61 Views
2 Downloads
2.83 MB
22 Pages
Last View : 1y ago
Last Download : 3m ago
Upload by : Mya Leung
Transcription

Level Up with a Post-Mortem(Reflections on Development with an Indie Budget)Brightrock Games

Takeaways Discover the method of making a post mortemGo beyond a productive event and bring the team togetherGenerate outcomes that can be delivered by leadershipDisclaimer I am not a producer or product manager This is the first post-mortem I’ve run. and described to peers!Brightrock Games

Who Am I Mike JamesGame DesignerThe Creative Assembly 2009-2018Brightrock Games 2018-presentBrightrock Games

What is a Post-mortem ‘The examination of a body to determine its death’This is unfair, but common vernacular for the games industryOther terms you might hear: Retrospective Start-stop-continue Project review Debriefing Also a classic game review.Brightrock Games

What is a Post-mortem A reflection on a project and the processes thereinBy the people who worked on itWith the intention to improve development for futureprojectsBrightrock Games

What is a Post-mortemHow it WorksPOST MORTEMDEVELOPMENTCYCLEBrightrock GamesRaise IssuesDiscuss IssuesTeam VotesDiscuss SolutionsActionDEVELOPMENTCYCLE

What is a Post-mortemWhat Does This Mean to Me? The team has a chance to express Opportunity for feedback Chance to learn Bringing the team together Management has a great resource to effect change Weighted list of team concerns How the team thinks about the project How the team thinks about each other A foundation for the futureBrightrock Games

How do we level up?Every development has three core components: The Product How do we make our product vision a reality? The Team How do we create a development culture toachieve the product? The Individuals How do we satisfy the needs and aspirationsof each team member?Brightrock Games

How do we level up?Issues and Talking PointsTHE PRODUCTFeature CompleteLow QualityGreat ReceptionFew PlayersBrightrock GamesMet DeadlinesHeavily ScopedGood BudgetDidn’t Break Even

How do we level up?Issues and Talking PointsTHE TEAMHard workingOverworkedExperiencedJuniorBroad SkillsFocused ExpertsBrightrock GamesCommunicativeReserved

How do we level up?Issues and Talking PointsINDIVIDUALSLegacy IssuesRight to Contribute‘I know I’m just a tester, but I never get achance to give real feedback.’Silent Suffering‘I’ve tried to fix this lastproject, and on this one,but is still an issue. I don’tthink it’ll ever be fixed!’‘To be fair, I’m happyto just collect mypaycheck - it’s easierthan fighting to fix myconcerns.’ConfidenceSharing‘Whenever we have meetings,people always either argue or oneperson just talks for the whole time.’Brightrock Games‘I heard the other day thatthe other team was using apractice that would save usweeks, but they neverthought to tell anyone.’

Tools for Leveling Up Finding a Post-Mortem template must be simple?No. Free resources? Amount of theory? Examples? If so, was it any good?So what do I need? A method of creating development insights Bring the team together and talk through their thoughts Collaborate on deciding the most important points Create outcomes that can be easy to implementBrightrock Games

Tools for Leveling UpThings You’ll Need A way of creating talking pointsColoured stickers or markersWhiteboardTime put aside for the eventThe team!Brightrock Games

Method for Leveling UpStructure VisionCodeAssetsTestingCowboy codeCowboy codeCowboy codeCowboy codeCowboy codeCowboy codeCowboy codeCowboy codeCowboy codeCowboy codeCowboy codeToo much orNot enough?Not enough.Too much orNot enough?Not enough.Too much orNot enough?Too muchToo much orNot enough?Too muchToo much orNot enough?Not enough.Too much orNot enough?Not enough.Too much orNot enough?Too muchToo much orNot enough?Too muchToo much orNot enough?Not enough.Too much orNot enough?Not enough.Too much orNot enough?Too muchCowboy codeCowboy codeCowboy codeCowboy codeCowboy codeCowboy codeToo much orNot enough?Not enough.Too much orNot enough?Too muchToo much orNot enough?Too muchToo much orNot enough?Too muchToo much orNot enough?Too muchToo much orNot enough?Not enough.DesignProductionMarketingCowboy codeCowboy codeCowboy codeCowboy codeCowboy codeCowboy codeCowboy codeCowboy codeCowboy codeCowboy codeToo much orNot enough?Not enough.Too much orNot enough?Not enough.Too much orNot enough?Too muchToo much orNot enough?Too muchToo much orNot enough?Not enough.Too much orNot enough?Too muchToo much orNot enough?Too muchToo much orNot enough?Not enough.Too much orNot enough?Not enough.Too much orNot enough?Too muchCowboy codeCowboy codeCowboy codeCowboy codeCowboy codeToo much orNot enough?Too muchToo much orNot enough?Too muchToo much orNot enough?Too muchToo much orNot enough?Not enough.Too much orNot enough?Not enough.Brightrock GamesDISCOVERABILITYDesign featureswere always easyto find on thewiki, and mailedround regularly.

Method for Leveling UpCreating StructureTALKING POINTSTeam SubmissionsAnonymityHygieneAnimationDesign is Really CrapExamplesII reallydidn'tlikeagreethe withcharacteraanimationbunch of ideasfor theMikemainhad,protagonist.but we had Theto workgeneraloncharacterthem anyway.vfx wasI thinkok. theWalkingleads shouldaround,changecharacterstheseemeddesign if totheremovearepastbettereachotherideasnicely.out there.Brightrock GamesPathfindingVFXWhen animating ina level, theaccompanyingcharacter VFX wasgood.AnimationCharacteranimation wentreally well,especially theprotagonist.Characters movingthrough the levelworked well andthere was littlebumping into eachother.

Method for Leveling UpCreating StructureDesign ProcessTALKING POINTSTeam SubmissionsAnonymityHygieneDesign is Really CrapExamplesI didn't agree with abunch of ideas Mike had,but we had to work onthem anyway. I think theleads should change thedesign if there are betterideas out there.Brightrock GamesIt would be great to havemore workshops on designand to make decisionQ&Amaking betterdocumented and moretransparent.

Method for Leveling UpCreating StructureCommunity FeedbackTALKING POINTSTeam SubmissionsAnonymityHygieneExamplesBrightrock GamesFound it really hard to test some of the thingsthe discord guys sent over.So there were some bugs from the discordgroup that came through ok, kind of balancetype bugs relating to low level mechanics andcharacters, but there were some really weirdbehaviour ones that they struggled to describe- i ended up having to chat with them over twodays then reproducing it from scratch anyway.It would be way much better to have arepository on the discord page to submit fileswith it, like saves movies and pictures. In fact,it'd be much better if they could just drop filesonto the page like in google mail or something.This would save me hours and days of muckingaround.It would be great toinclude adding files tocomments to maketestingQ& Athem easier.

Method for Leveling UpCreating StructureTALKING POINTSTeam SubmissionsAnonymityHygieneExamplesBrightrock GamesVOTINGEncourage PrepTactile or DigitalPro / ConLimited VotesDISCUSSIONIdea MeritocracyQ&ATop 10 IssuesSolution Oriented

Day for Leveling UpBringing the Team TogetherPOSITIVENo BlameShare the GoodUnderstand the BadBrightrock GamesFACILITATEUnbiasedEqual OpportunitiesDon’t RushFUNTime TogetherMake an EventKeep it Light

Day for Leveling UpBringing the Team TogetherPOSITIVENo BlameShare the GoodUnderstand the BadBrightrock GamesFACILITATEUnbiasedEqual OpportunitiesDon’t RushFUNTime TogetherMake an EventKeep it Light

In Sum.Method Create a structure that offers equality to all team members Give everyone the tools to express themselves Together Promote an environment of learning and sharing Make an event that encourages communication Outcomes Give leadership the opportunity to effect change Give everyone a greater insight into development Brightrock Games

Level Up with a Post-MortemWith Mike JamesLINK TO PRESENTATION(insert here)LINK TO FREE POST MORTEM TEMPLATE(insert here)Brightrock Games

Finding a Post-Mortem template must be simple? No. Free resources? Amount of theory? Examples? If so, was it any good? So what do I need? A method of creating development insights Bring the team together and talk through the

Related Documents:

stair pressurization fan condensing units, typ. of (3) elevator overrun stair pressurization fan november 2, 2016. nadaaa perkins will ]mit ]] ]site 4 october 21 2016 10 7'-3" hayward level 1 level 2 level 3 level 4 level 5 level 6 level 7 level 1 level 2 level 3 level 4 level 5 level 6 level 7 level 8 level 9 level 10 level 11 level 12

̶Estimated 30% of DVT/PE patients die within 3mths ̶Up to 50% treated with blood thinners alone develop post - thrombotic syndrome (PTS) 3,5,6 Peripheral Vascular Clot is Significantly Under Treated. 1. Society of Interventional Radiology. Fact Sheet. March 2005. 2. White RH. The epidemiology of venous thromboembolism.

American Legion 5th District 5th District Commander, Western Springs Cicero Post #96 DesPlaines Post #36 George L. Giles Post #87, Chicago Maywood Post #133, Melrose Park Morton Grove Post #134 Schiller Park Post #104 T.H.B. Post #187, Elmhurst Edward Feely Post #190, Brookfield Richard J. Daley Post #197, Chicago

Wishy-Washy Level 2, Pink Level 3, Red Level 3, Red Level 4, Red Level 2, Pink Level 3, Red Level 3, Red Level 4, Red Level 3, Red Level 4, Red Level 4, Red Titles in the Series Level 3, Red Level 3, Red Level 4, Red Level 3, Red Also available as Big Books There Was an Old Woman. You think the old woman swallowed a fly? Kao! This is our

To create a corner post, install the 900 profile over the face of the post, for the new run of fence, and insert a post infill over the exposed recess of the corner post. 2420mm post face to post centre HOUSE 1 HOUSE 2 5mm clearance minimum 90º 90 configuration Insert post infill Install 90º profile over the face of the mid-post.

Facebook Post 3,000 Per Post Twitter Post 2,000 Per Post Instagram Post 2,000 Per Post Youtube Post 1,000 Per Post Landing Page Images & text 3,000 Admin. Fee OFFLINE Cabin Branding Overhead Lockers 5,000 Per a/c & Month . ADVERTISING RATES COUNTRY TOTAL SUBSCRIBERS CPM ( ) COST ( ) GB 1,955,061 30 58,652 IT .

4 evelo yor learning on AQA nglih eirary Section 4: Post-colonial ways of reading 4.1 An introduction to Post-colonialism, Post-colonial Theory and Post-colonial literature 36 4.2 What Post-colonial critics do & Post-colonial criticism: an example 37 4.3 Post-colonial criticism: an example 37 4.4 Colonialist criticism 39 4.5 Language 40

AK-16 of theAnswer Key. Then add the total number of points per grade level. Test Level Test Level Test Level Test Level 101 - 110 Level 1 201 - 210 Level 2 301 - 310 Level 3 401 - 410 Level 4 501 - 510 Level 5 601 - 610 Level 6 701 - 710 Level 7 801 - 810 Level 8 FIRST GRADE TEST ADMINISTR