PRE-GCSE INSPIRE PROGRAMME HOW TO DESIGN A SUCCESSFUL .

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PRE-GCSE INSPIRE PROGRAMMEHOW TO DESIGN A SUCCESSFULVIDEO GAMECLASS 5: MATHSWelcome to our fifth class on how to design a successful video game! In thisclass we’re building on Class 1’s focus on Maths. We will look at games likethe Game of Life and Tetris, and in the competitions you’ll have a chanceto tackle some tricky questions in Maths-based games. Keep in mind youare not expected to read every class cover to cover: we’ve provided lots oflinks to further reading and extra material, but you are welcome to focuson what is most interesting to you!subjects covered: Mathsrelease date: 24 June 2020competition deadline: 8 July 2020IN THIS CLASS:COMPETITIONSThe domino problem. 2What’s the best way to win at Monopoly?. 2Competition 12: A Tetris puzzle. 3Oxplore: Can time travel ever be possible?. 4The game of life. 4Competition 13: Poisonous chocolate. 5Explore our Special Collections: A maths textbook. 6CERN and the ATLAS detector in Minecraft. 6Could a mathematician manage a football team?. 7Competition 14: The game of life. 7Studying Maths at Oxford. 7We encourage you to participate in as many competitions as you can, butthey are not compulsory. Once all entries have been received, we willpublish the top five entries for each competition on Inspire Digital, andstudents who submitted the top two entries will be awarded Amazonvouchers.How to submit your entry: Complete your competition entry and make sure it follows the guidelineslisted for that competition Fill out the competition cover sheet Email your entry and your cover sheet to us at inspire@sjc.ox.ac.ukThe deadline for all competition entries for Class 5 is 5pm on Wednesday8 July 2020.ST JOHN’S PRE-GCSE INSPIRE PROGRAMMESt John’s CollegeSt Giles, Oxford, OX1 3JPsjc.ox.ac.ukinspire@sjc.ox.ac.uk(01865) 277355sjcinspire.comCLASS 5MATHSPAGE 1 / 7Back to contents

WHAT’S THE BEST WAY TO WIN AT MONOPOLY?Monopoly may have started out as ahumble board game in 1935, but it hassince evolved into a multi-platform,multi-million dollar titan of the gamingworld, appearing on almost everymajor games console over the last 30years. The ultimate question then, ishow can you improve your chances ofwinning? Watch the video on the rightwith St John’s Maths Tutor Dr TomCrawford to find out!THE DOMINO PROBLEMTake an 8 by 8 chess board and removetwo opposite corners so that it has62 squares. Is it possible to tile this 62square board with 31 dominoes?Check your work on the next page.ST JOHN’S PRE-GCSE INSPIRE PROGRAMMESt John’s CollegeSt Giles, Oxford, OX1 3JPsjc.ox.ac.ukinspire@sjc.ox.ac.uk(01865) 277355sjcinspire.comCLASS 5MATHSPAGE 2 / 7Back to contents

THE DOMINO PROBLEM: SOLUTIONNo, this is not possible. There will be 30 squares of one colour, and 32of the other on the altered chess board, yet each domino will cover onesquare of each colour. So you can’t cover this board with 31 dominoes.COMPETITION 12: A TETRIS PUZZLETo prepare for this competition, you should complete “The dominoproblem” on Page 3 first.One of the most successful video games of all time is Tetris. There areseven different Tetris pieces: the long piece, the square, the T-piece, twoL-pieces and two Z-pieces. Each piece is made up of four square blocks,and in fact the name of the game comes from the Greek prefix tetrameaning ‘four’.Suppose you are given exactly one of each of the seven different Tetrispieces. Is it possible to arrange them in such a way that they form a 4 7rectangle?Your competition entry should explain how you reached your answer inno more than 300 words, and may involve illustrations.CLICK HERE TOSUBMIT YOURANSWERST JOHN’S PRE-GCSE INSPIRE PROGRAMMESt John’s CollegeSt Giles, Oxford, OX1 3JPsjc.ox.ac.ukinspire@sjc.ox.ac.uk(01865) 277355sjcinspire.comCLASS 5MATHSPAGE 3 / 7Back to contents

OXPLORE: CAN TIME TRAVEL EVER BE POSSIBLE?Oxplore is an innovative digital outreachportal from the University of Oxford. As the‘Home of Big Questions’ it aims to engagethose from 11 to 18 years with debates andideas that go beyond what is covered in theclassroom. Big questions tackle complexideas across a wide range of subjects anddraw on the latest research undertaken atOxford. Click the question on the left to startexploring some Big Questions.THE GAME OF LIFEThe Game of Life is one of the simplest video gamesever to exist, and yet is one of the most addictive! It’sknown as a zero player game as you simply chooseyour initial layout of black and white squares andthen leave the game to evolve over time followinga set of four simple rules. The patterns createdhave provided inspiration for many things and canbe seen in the design of the facade at CambridgeNorth train station in the UK. Click the video tothe right to listen as St John’s Maths Tutor Dr TomCrawford explains the Game of Life live on BBCRadio Cambridgeshire ST JOHN’S PRE-GCSE INSPIRE PROGRAMMESt John’s CollegeSt Giles, Oxford, OX1 3JPsjc.ox.ac.ukinspire@sjc.ox.ac.uk(01865) 277355sjcinspire.comCLASS 5MATHSPAGE 4 / 7Back to contents

COMPETITION 13: POISONOUS CHOCOLATEThis is a game where two players share a bar ofchocolate. But there’s a twist – one of the piecesof chocolate is poisoned!The chocolate bar is a rectangle (or a square) withm rows and n columns of chocolate squares andboth players know where the poisoned piece iswhen the game starts.The players take it in turns to break the chocolateeither vertically or horizontally into two piecesand eat the safe side, until the only piece left isthe poisoned square. The loser is the player whoseturn it is to go when there’s only the poisonedsquare left.Consider an example of a 2 x 2 bar of chocolatewith the poisoned square in the top left. Then thefirst player will lose, no matter whether they cuthorizontally or vertically. Can you see this?QUESTION 2:Now suppose you have a 3 x 5 bar of chocolatewith the poisoned piece as shown (2nd fromthe left in the top row). Do you want to gofirst or second here? Why? What happens ifyou have a 3 x n bar of chocolate with thepoisoned piece in the same 2nd from the leftposition for n 5?QUESTION 3:Suppose we have an m x n bar of chocolate with the poisoned piece in the 2nd from leftin the top row with m 3 and n m 2. Who wins here, and why?Further experimenting: How would you decide what happens in general? To explorethis game you might want to record the number of possible cuts in each direction. So inquestion 2 when the poisoned piece is in the 2nd from the left in the top row, we wouldhave the numbers (0, 1, 2, 3): there are 0 possible cuts above the poisoned piece, 1cut to the left, 2 below, and 3 to the right. We can then view the game as starting withthese numbers and each player takes it in turn to reduce any one of these numbers byas much as they like, and the winner is the player who leaves (0, 0, 0, 0).You might want to try and work out what happens for the poisoned piece in the 2ndfrom left entry in the top row and a general m x n grid, using this numbers format. Doyou spot a pattern if you write all the numbers in a binary expansion?QUESTION 1:Suppose the poisonedsquare is in the corner ofan m x n bar of chocolate.Do you want to go firstor second? Why?Your competition entry should attempt to answer as many of these questions as possible,and if relevant explain the reasoning behind your answers. Your competition entry canbe in the form of a short essay, or you can address each question in a numbered list, andit should be between 300-500 words in length.CLICK HERE TO SUBMITYOUR ANSWERST JOHN’S PRE-GCSE INSPIRE PROGRAMMESt John’s CollegeSt Giles, Oxford, OX1 3JPsjc.ox.ac.ukinspire@sjc.ox.ac.uk(01865) 277355sjcinspire.comCLASS 5MATHSPAGE 5 / 7Back to contents

EXPLORE OUR SPECIAL COLLECTIONS:A MATHS TEXTBOOKHave you ever seen a maths textbook quite likethis one? During the lockdown, the St John’sCollege library is making our Special Collectionsavailable via their new website, and they havecreated some quizzes around particular items inthe collections.Click on the page to the left to see how much youcan figure out about this maths textbook! You’llneed to scroll down the page to Quiz #5.There are several other activities available on thenew site as well, including colouring sheets andjigsaw puzzles.CERN AND THE ATLAS DETECTOR IN MINECRAFTThe ATLAScraft project is a collaboration between the University of Oxfordand the University of Birmingham, in which school students recreated partsof the ATLAS detector in Minecraft. If you own the PC or Mac version ofMinecraft, you can download and explore the project for free!Click here to get started.ST JOHN’S PRE-GCSE INSPIRE PROGRAMMESt John’s CollegeSt Giles, Oxford, OX1 3JPsjc.ox.ac.ukinspire@sjc.ox.ac.uk(01865) 277355sjcinspire.comCLASS 5MATHSPAGE 6 / 7Back to contents

STUDYING MATHS AT OXFORDCOMPETITION 14: THE GAME OF LIFEAt St John’s, you can study Mathseither on its own or with other subjectslike Computer Science, Statistics orPhilosophy. Click the link below tolearn more about these opportunities,and click the videos on the right andbelow to hear from current St John’sstudents studying Maths.Each class will have a photo, art or short video competition with a prompt basedon the topic we are studying in that class. For this glass, the competition isbased on the Game of Life (on page 4): after listening to Dr Tom Crawford’sexplanation of the Game of Life, you can do some of your own experimentingwith the game here. See if you can design a starting pattern and predict whatthe game will do with it.Your competition entry should be a photograph or screencap of your startingpattern, or a short ( 10 seconds) video of your game in action. You should alsoinclude a short written explanation (maximum 100 words) in which you explainwhat you expect to happen in your game.Mathematics and Joint SchoolsCLICK HERE TO SUBMITYOUR ANSWERCOULD A MATHEMATICIAN MANAGE A FOOTBALL TEAM?This lecture by David Sumpterfrom Oxford’s Maths Institute isabout Maths and football: Whatdo you need to win the PremierLeague? Money? Sure. Goodplayers? Yup. A great manager?It helps. Mathematics? Really?100%. Click on the video to theleft to watch.Oxford’s Mathematical Institute runs a number of events,masterclasses and programmes for students of all agesinterested in studying Maths. You can find out more aboutthese here. Some of our favourites are: Mathematics Alphabet: The latest research from the MathsInstitute presented in a fun, accessible format. Public Lectures: Freely available Maths lectures you canwatch from home.Make sure you follow the Maths Institute on social media tostay up to date!ST JOHN’S PRE-GCSE INSPIRE PROGRAMMESt John’s CollegeSt Giles, Oxford, OX1 3JPsjc.ox.ac.ukinspire@sjc.ox.ac.uk(01865) 277355sjcinspire.comCLASS 5MATHSPAGE 7 / 7Back to contents

St Giles, Oxford, OX1 3JP sjc.ox.ac.uk CSS 5 MAS ST OHN’S PRE-GCSE INSPIRE PROGRAMME inspire@sjc.ox.ac.uk PAGE 1 / 7 (01865) 277355 sjcinspire.com Back to contents PRE-GCSE INSPIRE PROGRAMME HOW TO DESIGN A SUCCESSFUL VIDEO GAME CLASS 5: MATHS Welcome to our fifth class on how to design a successful video game! In this

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