Shelly Cashman Series Discovering Computers A Link To The .

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Teachers Discovering ComputersIntegrating Technology andDigital Media in the Classroom6th EditionChapter 1Integrating Educational Technologyinto the Curriculum

Chapter Objectives Define curriculum-specific learning Explain the difference between computer,information, and integration literacy Explain the necessity of changing instructionalstrategies from traditional to new learningenvironments Describe the evolution of computers and digitalmedia Differentiate among the various categories ofcomputersChapter 1: Integrating Educational Technology into the Curriculum2

Chapter Objectives Explain why computer technology and digital media areimportant for education Describe the National Educational Technology Standardsfor Teachers (NETS-T) and Students (NETS-S) Explain why 21st century skills need to be incorporated inK-12 curriculum Describe the characteristics of today’s digital students Describe six categories of what today’s students need toknow Provide examples of how computers are changing the waypeople teach and learnChapter 1: Integrating Educational Technology into the Curriculum3

Curriculum-Specific Learning Learning how to apply teaching principles, knowledge, andideas to authentic and practical classroom lessons andprojects that can benefit your studentsChapter 1: Integrating Educational Technology into the Curriculum4

Computer, Information, andIntegration Literacy Computer literacy Knowledge and understanding of computers andtheir uses Information literacy Knowing how to find, analyze, and communicateinformation Integration literacy The ability to use computers, digital media, andother technologies combined with a variety ofteaching and learning strategies to enhancestudents’ learningChapter 1: Integrating Educational Technology into the Curriculum5

Computer, Information, andIntegration LiteracyComputer technology and digital media arepresent in every aspect of daily living — in theworkplace, at home, in the classroom, and forentertainmentChapter 1: Integrating Educational Technology into the Curriculum6

What Is a Computerand What Does It Do? An electronic device, operating under the controlof instructions stored in its memory, that canaccept data, process the data according tospecified rules, produce results, and store theresults for future use A computer is a computational deviceChapter 1: Integrating Educational Technology into the Curriculum7

What Is a Computerand What Does It Do? Data - collection of unorganized facts Information - data that is organized, meaningful, anduseful Input - data entered into a computer Output - processed results from a computerChapter 1: Integrating Educational Technology into the Curriculum8

What Is a Computerand What Does It Do? Storage – holding data and information for futureuse Information processing cycle – the cycle of input,process, output, and storage Hardware – the electronic and mechanicalequipment that makes up the computer Software – a series of instructions that tells thehardware how to perform tasksChapter 1: Integrating Educational Technology into the Curriculum9

The Evolution of Computersand Digital Media The goal of multimedia computing andcommunications is to assist individuals inorganizing and managing vast amounts ofinformation in various types of media Digital media – technologies that allow users tocreate new forms of interaction, expression,communication, and entertainment in a digitalformatChapter 1: Integrating Educational Technology into the Curriculum10

The Evolution of Computersand Digital MediaChapter 1: Integrating Educational Technology into the Curriculum11

Categories of Computers Personal computersMobile computers and mobile devicesGame consolesServers, supercomputers, and embeddedcomputersChapter 1: Integrating Educational Technology into the Curriculum12

Personal Computers A computer thatperforms all of itsinput, processing,output, and storageactivities by itselfChapter 1: Integrating Educational Technology into the Curriculum13

Mobile Computers andMobile Devices Mobile Computers Notebookcomputer Tablet PC Netbook Mobile Devices HandheldComputer PDA SmartphonesChapter 1: Integrating Educational Technology into the Curriculum14

Game Consoles Mobile computing devicedesigned for single playeror multiplayer videogames Controller is the inputdevice Television is the outputdevice Hard Disks, CDs, DVDs,and memory cards areused for storageChapter 1: Integrating Educational Technology into the Curriculum15

Servers, Supercomputers, andEmbedded Computers Server Manages the resources on a network and providesa centralized storage area for software programsand data Supercomputer Used for tasks such as analyzing weather patterns,tracking hurricanes, and identifying safety issuesregarding the space shuttle Embedded computer A special-purpose computer that functions as onecomponent in a larger productChapter 1: Integrating Educational Technology into the Curriculum16

Why Use ComputerTechnology in Education? Technology and digital media are everywhere Technology can support learning Computers support communications beyondclassroom walls Support of national and internationalorganizationsChapter 1: Integrating Educational Technology into the Curriculum17

Why Use ComputerTechnology in Education?Chapter 1: Integrating Educational Technology into the Curriculum18

The World Is Flat The World Is Flat Lightning-swift changes in technology andcommunications put people all over the globe intouch with each other as never beforeChapter 1: Integrating Educational Technology into the Curriculum19

21st Century SkillsChapter 1: Integrating Educational Technology into the Curriculum20

Computing in the Digital Age Digital Students: Who are they and how do theylearn? Digital generations – students use differenttechnologies to communicate and to accessinformation from multiple resources Digital students (digital kids) Hypercommunicators Multitaskers Goal orientedChapter 1: Integrating Educational Technology into the Curriculum21

Computing in the Digital AgeChapter 1: Integrating Educational Technology into the Curriculum22

Computing in the Digital Age Digital Students: What they should know Creativity and innovationChapter 1: Integrating Educational Technology into the Curriculum23

Computing in the Digital Age Gamemaker is an example of a software programthat allows students to create video games whilefostering opportunities for creativity andinnovationChapter 1: Integrating Educational Technology into the Curriculum24

Computing in the Digital Age Digital Students: What they should know Communications and collaborationChapter 1: Integrating Educational Technology into the Curriculum25

Computing in the Digital Age Digital Students: What they should know Research and Information Fluency Information fluency is when a person has masteredthe ability to analyze and evaluate informationChapter 1: Integrating Educational Technology into the Curriculum26

Computing in the Digital Age Digital Students: What they should know Critical thinking, problem solving, & decisionmakingChapter 1: Integrating Educational Technology into the Curriculum27

Computing in the Digital Age Digital Students: What they should know Digital CitizenshipChapter 1: Integrating Educational Technology into the Curriculum28

Computing in the Digital Age Digital Students: What they should know Technology operations and conceptsChapter 1: Integrating Educational Technology into the Curriculum29

Computing in the Digital Age ARCS motivational model Developed in 1983 and applicable to learning in thedigital age Attention Relevance Challenge/Confidence Satisfaction/SuccessChapter 1: Integrating Educational Technology into the Curriculum30

Computing in the Digital AgeChapter 1: Integrating Educational Technology into the Curriculum31

An Example of How One School UsesComputers Ridgedale High School All computers on a local area network Three labs of 30 computers each PCs and Macs High-speed Internet connection in each classroomChapter 1: Integrating Educational Technology into the Curriculum32

An Example of How One School UsesComputersChapter 1: Integrating Educational Technology into the Curriculum33

An Example of How One School UsesComputers Superintendent Technology plan Committee members can access the plan remotelyChapter 1: Integrating Educational Technology into the Curriculum34

An Example of How One School UsesComputers Principal Sending several text and e-mail messages toteachers and staff Research on digital storytellingChapter 1: Integrating Educational Technology into the Curriculum35

An Example of How One School UsesComputers School secretary Computerized telephonesystem E-mail and voice mail Teacher database School inventorydatabase Desktop publishingChapter 1: Integrating Educational Technology into the Curriculum36

An Example of How One School UsesComputers Technology coordinator Installing and testing newsoftware Supporting systems Problem solvingChapter 1: Integrating Educational Technology into the Curriculum37

An Example of How One School UsesComputers Teachers Community digitalstorytelling Transmedia story Research assignments Wireless mobile lab Network stores studentdataChapter 1: Integrating Educational Technology into the Curriculum38

An Example of How One School UsesComputers Media specialist Maintains online catalog Creates classroomactivities Runs media center Assists with researchprojectsChapter 1: Integrating Educational Technology into the Curriculum39

An Example of How One School UsesComputers Students Live broadcast ofRidgedale News Show Talking, texting, andinstant messaging aboutdigital storytellingprojectsChapter 1: Integrating Educational Technology into the Curriculum40

An Example of How One School UsesComputers Parent Web site links parentsand school Keep track of events School informationChapter 1: Integrating Educational Technology into the Curriculum41

An Example of How One School UsesComputers Community Links school andcommunity Students teach seniorcitizens how to use acomputerChapter 1: Integrating Educational Technology into the Curriculum42

Chapter Summary Define curriculum-specific learning Explain the difference between computer,information, and integration literacy Explain the necessity of changing instructionalstrategies from traditional to new learningenvironments Describe the evolution of computers and digitalmedia Differentiate among the various categories ofcomputersChapter 1: Integrating Educational Technology into the Curriculum43

Chapter Summary Explain why computer technology and digital media areimportant for education Describe the National Educational Technology Standardsfor Teachers (NETS-T) and Students (NETS-S) Explain why 21st century skills need to be incorporated inK-12 curriculum Describe the characteristics of today’s digital students Describe six categories of what today’s students need toknow Provide examples of how computers are changing the waypeople teach and learnChapter 1: Integrating Educational Technology into the Curriculum44

Teachers Discovering ComputersIntegrating Technology andDigital Media in the Classroom6th EditionChapter 1 CompleteIntegrating Educational Technologyinto the Curriculum

Teachers Discovering Computers Integrating Technology and Digital Media in the Classroom 6th Edition Integrating Educational Technology into the Curriculum Chapter 1 . Chapter Objectives Define curriculum-specific learning Explain the difference between computer,

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