Industrial Design And Human Factors

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Industrial Designand Human Factors

Definition of Industrial Design “Industrial design is an applied art whereby theaesthetics and usability of mass-producedproducts may be improved for marketability andproduction. The role of an Industrial Designer isto create and execute design solutions towardsproblems of form, usability, user ergonomics,engineering, marketing, brand development andsales.”[1]– From: http://en.wikipedia.org/wiki/Industrial design

Definition of Industrial Design applied art to improve product:– aesthetics– usability create and execute design ingmarketingbrand developmentsales

Definition of Industrial Design “What is Industrial Design? Industrial Design is concerned with allthe human aspects of machine-made products and their relationshipto people and the environment. The designer is responsible forthese products and their impact on society and nature. The designeraccounts for the product's human factors engineering, safety, form,color, maintenance and cost. Industrial design deals with consumerproducts as well as industrial products. In order to achieve theseends, designers must be involved in four major design and researchactivities: human behavior, the human-machine interface, theenvironment, and the product itself. Areas of design investigationinclude furniture, housewares, appliances, transportation, tools, farmequipment, medical/electronic instruments, human interface, andrecreational support equipment.” From /page/filename/industrial design.html

Definition of Industrial Design the human aspects of machine-made products and theirrelationship to people and the environment.––––––product's human factors engineering,safety,form,color,maintenancecost. Industrial design deals with consumer products as wellas industrial products.––––human behavior,the human-machine interface,the environment, and theproduct itself.

Industrial Designers Society ofAmerica “Industrial design (ID) is the professionalservice of creating and developingconcepts and specifications that optimizethe function, value and appearance ofproducts and systems for the mutualbenefit of both user and manufacturer.” From http://www.idsa.org/absolutenm/templates/?a 89&z 23

Process of ID“Course OrganizationThe course is organized into four major topics as described below. The first two will be covered before springbreak; the second two afterwards. The midterm will cover only material presented in class up until that date. Thefinal exam will be comprehensive and will cover all class material.1. Design ProcessDesign process (10 steps)Brainstorming, market researchPrototypingQuestionnaire design2. Sensory Perception in DesignVisual perception and website designAuditory perception and sound modelsTactile perception, haptic interfaces.Design applications of sensory perception.3. Human Factors Theory - Design for Safety and EfficiencyFitts' LawLatencyPhysiology and cognitionErgonomics and anthropometrics4. Design Applications, Interactive Design and the InternetAircraft user interfacesInternet teleroboticsSustainable design” From S06/

DESIGN, BUILD, AND TEST“1. Design ProcessDesign process (10 steps)Brainstorming, market researchPrototypingQuestionnaire design” From S06/

HUMAN FACTORS“2. Sensory Perception in DesignVisual perception and website designAuditory perception and sound modelsTactile perception, haptic interfaces.Design applications of sensory perception.3. Human Factors Theory - Design for Safety and EfficiencyFitts' LawLatencyPhysiology and cognitionErgonomics and anthropometrics” From S06/

Good Examples of ID “However, some classic industrial designsare considered as much works of art asworks of engineering: the iPod, the Jeep,the Coke bottle, and the VW Beetle arefrequently-cited examples.” From: http://en.wikipedia.org/wiki/Industrial design

IPODhttp://en.wikipedia.org/wiki/Image:IPod Line.png

Coke Bottlehttp://en.wikipedia.org/wiki/Coke bottle#Bottle and logo design

Bad Exampleshttp://www.baddesigns.com/examples.html

Visual perception and website design Auditory perception and sound models Tactile perception, haptic interfaces. Design applications of sensory perception. 3. Human Factors Theory - Design for Safety and Efficiency Fitts' Law Latency Physiology and cognition Ergonomics and anthropometrics 4. Design Applicati

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