Augmented Reality Head-upDisplays for CarsVictor Ng-Thow-HingPrincipal Scientist,Honda Research Institute USAMountain View, CA, USA
Outline1. Why Augmented Reality for the car?2. What are the design issues?3. How to design, prototype and test ARapplications for cars?
Human-Machine Interfaces (HMI)Mission Statement:Explore enriching thedriver’s experiencewhile respecting theprimary task of driving.Methods:User-centered designmethodologies.Start observing,than design solutionswith technologycomponents.
ChallengesTechnologyPeople
SolutionsGoogleAutonomous CarsMercedesEnhanced Driver
Augmented Reality for CarsFrom Wikipedia:Augmented reality (AR) is a live, direct orindirect, view of a physical, real-worldenvironment whose elements are augmented bycomputer-generated sensory input such assound, video, graphics or GPS data.HI-CAR:Honda Interactive Contextual Augmented Reality
Mobile Devices for ARSmartphone:Portable, connectedTablet:Portable, connected,bigger interaction surfaceCar:Portable, connected,huge interaction surface More sensor options Larger field of view Direct see-thru view Transports user
AR seems like a cool thing, but what is the content?And how do we display it?
Cognitive Dissonance Problem
Create a consistent world view
Dual focus problemhttp://webphysics.davidson.edu/physlet resources/dav optics/examples/eye demo.html
Parallax problem
Cognitive IssuesPerceptionBehaviorDriver entional BlindnessVisualStimuliGoodBad ARARReflexes
Design-Prototype CycleLow fidelity prototypesdesignHigh fidelity prototypesresearch anddevelopmentuser evaluation
User-centered DesignUser researchBrainstorming observationsIdea generation
Life Cycle of a Driving ApplicationiterationHigher fidelity
Prototyping120 degdriving viewCustomizabledrivingsimulatorAdjustable sizepowered chairIn-lab HUDPrototype
Driving aids
Use Cases for UI Composer AR1. How to integrate with existing legacy systems(including driving simulator)
Integrating UI Composer with Legacy CodeperceptionCamerasroadmodelData streamsExtracted scene informationGPS receiver(Bluetooth)LocationServicesDriving SimulatorTimelong/latapplicationOpenGL ESapplicationas textureUI Composer3-DlabelsHUD displaySee:Runtime/Plugins/Render/gears
Communication with UIComposerNADSDriving Simulator Gear changes,UI ComposerSpeed,RPMs,State morySharedmemoryI/O dllShared MemoryCells
No need to restart entire systemNADSDriving Simulator Gear changes,UI ComposerSpeed,RPMs,State morySharedmemoryI/O dllShared MemoryCells
Feedback for drivingMaya modelingUI Composer animation scripting
ConclusionsAugmented reality for cars haspotential to aid and engagedrivers.Must design carefully for driver.Design, prototype, test anditerate.UI Composer can help in thisprocess and can be integratedwith custom driving assistancesystems.
ThanksTeam members:Karlin Bark, Lee Beckwith, Cuong TranContact:Honda Research Institute USAVictor Ng-Thow-Hingvng@honda-ri.com
Augmented Reality for Cars From Wikipedia: Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. HI-CAR: Honda
pembelajaran augmented reality dan kelompok siswa yang diajar dengan menggunakan media pembelajaran virtual reality sebesar 5.71. Penelitian ini menunjukkan bahwa ada peningkatan hasil belajar dengan menggunakan media virtual reality dan augmented reality, serta terdapat perbedaan efektivitas antara media virtual reality dan augmented reality.
Keywords: spatial knowledge; augmented reality; driving; head-up display . Effects of Augmented Reality Head-up Display Graphics' Perceptual Form on Driver Spatial Knowledge Acquisition NAYARA DE OLIVEIRA FARIA ABSTRACT In this study, we investigated whether modifying augmented reality head-up display (AR HUD) graphics' perceptual form .
virtual reality reality augmented reality augmented virtuality mixed reality real environment virtual environment alex olwal course notes mixed reality 9 augmented reality: definition [Azuma 1997; Azuma, Baillot, Behringer, Feiner, Julier & MacIntyre 2001] 1) real virtual objects in real environment 2) runs interactively and in realtime
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Augmented Reality in Education ISBN: 978-960-473-328-6 . 1 Augmented Reality in Education EDEN - 2011 Open Classroom Conference Augmented Reality in Education Proceedings of the “Science Center To Go” Workshops October 27 - 29, 2011 Ellinogermaniki Agogi, Athens, Greece. 2File Size: 2MB
Augmented Reality "Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data." (Wikipedia) "Augmented Reality (AR) is a variation Virtual Reality
Scrum for Video Game Development Mike Cohn - background Mountain Goat Software, LLC 1 2 Wednesday, January 23, 2008