Augmented Reality Head-up Displays For Cars

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Augmented Reality Head-upDisplays for CarsVictor Ng-Thow-HingPrincipal Scientist,Honda Research Institute USAMountain View, CA, USA

Outline1. Why Augmented Reality for the car?2. What are the design issues?3. How to design, prototype and test ARapplications for cars?

Human-Machine Interfaces (HMI)Mission Statement:Explore enriching thedriver’s experiencewhile respecting theprimary task of driving.Methods:User-centered designmethodologies.Start observing,than design solutionswith technologycomponents.

ChallengesTechnologyPeople

SolutionsGoogleAutonomous CarsMercedesEnhanced Driver

Augmented Reality for CarsFrom Wikipedia:Augmented reality (AR) is a live, direct orindirect, view of a physical, real-worldenvironment whose elements are augmented bycomputer-generated sensory input such assound, video, graphics or GPS data.HI-CAR:Honda Interactive Contextual Augmented Reality

Mobile Devices for ARSmartphone:Portable, connectedTablet:Portable, connected,bigger interaction surfaceCar:Portable, connected,huge interaction surface More sensor options Larger field of view Direct see-thru view Transports user

AR seems like a cool thing, but what is the content?And how do we display it?

Cognitive Dissonance Problem

Create a consistent world view

Dual focus problemhttp://webphysics.davidson.edu/physlet resources/dav optics/examples/eye demo.html

Parallax problem

Cognitive IssuesPerceptionBehaviorDriver entional BlindnessVisualStimuliGoodBad ARARReflexes

Design-Prototype CycleLow fidelity prototypesdesignHigh fidelity prototypesresearch anddevelopmentuser evaluation

User-centered DesignUser researchBrainstorming observationsIdea generation

Life Cycle of a Driving ApplicationiterationHigher fidelity

Prototyping120 degdriving viewCustomizabledrivingsimulatorAdjustable sizepowered chairIn-lab HUDPrototype

Driving aids

Use Cases for UI Composer AR1. How to integrate with existing legacy systems(including driving simulator)

Integrating UI Composer with Legacy CodeperceptionCamerasroadmodelData streamsExtracted scene informationGPS receiver(Bluetooth)LocationServicesDriving SimulatorTimelong/latapplicationOpenGL ESapplicationas textureUI Composer3-DlabelsHUD displaySee:Runtime/Plugins/Render/gears

Communication with UIComposerNADSDriving Simulator Gear changes,UI ComposerSpeed,RPMs,State morySharedmemoryI/O dllShared MemoryCells

No need to restart entire systemNADSDriving Simulator Gear changes,UI ComposerSpeed,RPMs,State morySharedmemoryI/O dllShared MemoryCells

Feedback for drivingMaya modelingUI Composer animation scripting

ConclusionsAugmented reality for cars haspotential to aid and engagedrivers.Must design carefully for driver.Design, prototype, test anditerate.UI Composer can help in thisprocess and can be integratedwith custom driving assistancesystems.

ThanksTeam members:Karlin Bark, Lee Beckwith, Cuong TranContact:Honda Research Institute USAVictor Ng-Thow-Hingvng@honda-ri.com

Augmented Reality for Cars From Wikipedia: Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. HI-CAR: Honda

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