Star Wars Fuzion Bloks - INDiRPG

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Jay Libby PRESENTS:Star Wars Fuzion BloksStar Wars Source Material Provided by:Www.starwars.comWest End Games (Classic Star Wars)Star Wars D20 and Star Wars SAGAWookieepediaFuzion Bloks Written by:Jay LibbyArt Provided by:Www.starwars.com&Various ArtistsThis game is NOT for sale. It’s a FREE product. It is meant to be usedwith other Star Wars literature.FUZION is the FuzionLabsGroup trademark for itsmultigenre game system.11

Character CreationWelcome to the Fuzion Bloks character creation system. It has been designedfor your easy use. Who wants to spend hours creating a Joe when you can do itin 15 minutes! In order to build a character you simply follow the Blocks andbuild your character from there. Here is the Building Block order:-Choose your Character Type-Choose Template-Choose Race-Character Experience-Pick your Career Path-Character Focus-Professional Type-Persona-Buying Skills-Talents-Perks*A Note for youngerplayers: Instead of writing down all your skillsfrom TIERs, just use theCharacter Templates.As you play, keep inmind what skills youshould have and playlike that. So a Jedi 2/Bounty Hunter has Jediskills at level 4 andBounty Hunter skills atlevel 2. Included is aselection of TIER cardsfor quick reference.Character TypesThe Character Type is used to start generating Characteristics and so on. Each Character Typecomes with its own bonuses. Character Types are NOT stackable.CivilianThis is your average level human, the typical person off the street.Character Type Bonus:All Characteristics start at 1.May choose 1 additional skill outside of Common Skills at 2Above AverageThis is the next step up. Athletes come to mind with this type. The above average character type ismuch more active than the usual crowd or much smarter.Character Type Bonus:All Characteristics start at 2.May choose 3 additional skills outside of Common Skills at 2Combat OrientedA combat oriented character is well trained. They include military, pirates and other combat oriented types.Character Type Bonus:All Characteristics start at 3.May choose 4 Combat related skills at 2May choose 3 Combat Related items.22

Character TemplateInstead of fishing around with the TIER system, players may choose these Character Templates thatcome with everything one needs to play (including TIERs, armor, gear and weapons sometimeseven ships). If they go with this option, players may not use the TIERs unless they are higher Experience Level and choose to add a TIER to their template. The really cool thing about the Templates isthat you can choose more than 1 when permitted. For example: an Icon player gains 8 TIERs andcreates a Jedi/Noble/Mercenary 2. Each Template comes with 2 TIERs, so this pick would cover all8 TIERs. When players choose a Character Template twice, they place a 2 next to the selected Template (Jedi 2). Remember: each TIER’s skills are automatically at Level 2. As you stack TIERs, youadd 2 levels to any skill that repeats itself.Bounty HunterThe bounty hunter goes where themoney flows. They are soldiers forhire who specialize in bringing inwanted aliens. They all have someform of combat training and pilotingskills, which makes them more lucrative in a galaxy loaded with prizes.But bounty hunters are cautious.They don’t trust anyone and can beextremely evil if swindled by a client.TIERs: Basic Civilian, General Military, (Pilot Path: Optional)Gear: Light Armor, Blaster, 2 otherGear items 1 to Physical FocusJediThe Jedi were once a powerful forcein the galaxy. The helped maintainpeace and justice. But eventuallythey were betrayed by one of theirown and the age of the Dark Vadorcame. A Jedi is sworn to protect theweak and only use the Force forgood. Their dark parallel, Dark Jedi,are sworn to control the galaxythrough the Force. Players may picka side or be Force neutral, workingboth angels. Many Jedi fall to thetemptation of the Dark Side andeventually come back. Either way, aJedi MUST be dedicated to the waysof the Force.TIERs: Basic Civilian, Jedi Career,Mentor PathGain Ability to Use the FORCE (FREE)Players pick 4 Force Power SkillsGear: Light Saber 1 to Mental Focus33MercenaryThere are always wars to befought. Sometimes a planet justcan’t defend itself and that’swhere the Mercenary comes intoplay. Be it a Separatist agent orRebel, the mercenary goes werethe fight is. Their price varies, butthey know how to wage war. Thebest part about a mercenary istheir ability to be expendable. Notthe greatest job security, but ifyou survive there’s glory to behad.TIERs: Basic Civilian, General Military, CommandoGear: Light Armor, Blaster, 4 othergear items 1 to Physical Focus

NoblePeople need rulers. The noble isjust the person for the job. Theyknow how to make people cheer totheir cause and know how to turnon them in a flash. Most noblesserved as senators during the daysof the Republic. Others rule theOuter Rim with an iron fist. Depending on the time period, a noble can be a fantastic ally or adreaded enemy.TIERs: Basic Civilian, Schooling,Schooling Advanced, NobleGear: Light Blaster, Decoy, 4 othergear items 1 to Mental FocusPirateTimes are tough and you need tofeed your family somehow. Why notthrough piracy? These men andwomen scour the galaxy looking foran easy target to hit. Most are former military personnel, while othersare just bastards. There are evenpirates that aren’t really bad at all.They just do what they need to inorder to get by. Pirates usually tendto have a ship and crew to backthem up, but it’s not required.TIERs: Basic Civilian, General Military, Pilot Path, Combat PilotGear: Blaster, 2 Crew (Optional),Ship, 2 other gear items 1 to Physical FocusSoldierFrom clone troopers to storm troopers, these are the fighting forces inthe galaxy. They wage war as orderedand die without question. Some fightfor a cause while others fight becausethat’s what they were born to do.Players who are soldiers must pickwho they work for. Are they Imperial,Republic, Rebel, Mandalorian?TIERs: Basic Civilian, General Military(players may opt for Pilot and Combat Pilot to add to this TIER).Gear: Medium Armor, Blaster, Ship (ifpilot), 3 other gear items. 1 to Physical FocusScoundrelThieves, swindlers and gamblers, none of which are outstanding citizens, but all are living large in the galaxy. These are the type of peoplewho will mess you over in a second, steal your ship and girl, and evenhave the nerve later to send you a bill for repairs. Most are wantedmen, so game masters should keep this in mind with anyone who decides to be a Scoundrel. These types of characters bounce from placeto place, making a name for themselves and running away before itgets too hot. Scoundrels even have their own ships (or someone else’sthat they’ve stolen).TIERs: Basic Civilian, Pilot Path, 1 SpecialtyGear: Blaster, Ship, 4 other gear items 1 to Mental FocusWANTED44

Character RaceNext players pick their character race. In StarWars there are hundreds of races. If youdon’t see the one you want to play, ask thegame master if you can. Just figure out whattypes of abilities the race has and you areready for the next step.BothansThe Bothans are an alien species allied withthe Rebellion. They serve as informationspecialists, using their highly-trained spiesto gather data vital to the outcome of theGalactic Civil War. Many Bothan spies diedto deliver data regarding the second DeathStar to the Alliance, just before the Battleof Endor. 1 to Investigation 1 to Mental CharacteristicsDroidDroids are machines that serve a purpose.Players as droids mean they have been programmed to carry out missions or gone offprogramming and have a mind of theirown. Some droids are mercenaries and others are bounty hunters. All skills are programmed into the droid. They also don’theal, instead needing a repairman if theytake damage. But droids are usually morethan capable of fixing themselves and others like them. Droids do require a powersource to recharge every now and then.Without it, they shut down. 1 to ALL SkillsHumansThis species is widespread. Almost every world has beentouched by humanity. By the time of the Empire, theydominate almost the entire galaxy. They gain: 1 to all CharacteristicsCereansCereans are a sophisticated and cultured humanoidmammalian species that hailed from the planet Cerea inthe Mid Rim. They had tall tapering heads, which housedlarge binary brains, enabling them to focus on manythings at the same time. Aside from this unique feature,Cereans are physically similar to Humans, although theypossessed an extra heart, which supplied extra bloodcirculation to support their brains. Cerean males agedmore quickly than the females, who had similar lifespansto Humans. Thus, there are fewer males than females.Polygamous marriage was a necessity in order for thespecies to survive. Each male usually had one primary"bond-wife", and between four and ten "honor-wives".Famous for their extraordinary thinking abilities, Cereansare often found among the ranks of the Jedi Knights, being exempt from the Jedi's vow of celibacy, due to theirlow birth rates. One such Jedi, Ki-Adi-Mundi, served theJedi High Council during and prior to the outbreak of the 2 to Mental FocusDurosThe Duros blazed some of the oldest trade routes andhyperspace lanes in the galaxy as they ventured into theunknown, millennia ago. This species achieved startravel before the founding of the Republic, and have almost entirely abandoned the soil of their homeworld totravel among the stars. They rank alongside the Corellians as the most seasoned space travelers in the galaxy.One of the Duros' earliest colonization efforts was onNeimoidia, and over the millennia, the Neimoidians became a genetically distinct offshoot of the Duros race. 4 to Astrogation Skill 1 to Mental Focus55

EwoksThe Ewoks are sentient furred bipeds nativeto the moon of Endor. They are curious individuals that stand about one meter tall.Although extremely skilled in forest survivaland the construction of primitive technology like gliders and catapults, the Ewokshave yet to progress past stone-level technology. They are quick learners, however,when exposed to advanced technology withsimple mechanical processes and concepts. 1 to Physical FocusGamorreansThe porcine Gamorreans tend to be heavy-set and stocky,standing about 1.8 meters tall and weighing in excess of100 kilograms. Most tend to have green skin. Underneaththeir pig-like snouts, protruding from jowled cheeks areyellowed tusks. These complement the small, yellowhorns the Gamorreans have growing from the top of theirheads. Jabba the Hutt was known to use dim-witted Gamorreans as enforcers and bodyguards. 1 to Physical Focus-1 to Mental FocusDislike DroidsUnable to speak, only gruntGungansThe Gungans are the native inhabitants of the planetNaboo. They are an amphibious species with hardylungs capable of holding breath for extended periods.As such, Gungans are as comfortable in water as theyare on land. 4 to Swim Skill 1 to Physical Focus-1 to Mental FocusIthoriansIthorians are commonly called "Hammerheads"throughout the galaxy because of their mostprominent feature: a long, curving neck endingin a t-shaped dome of a head. These tall, gentleherbivores hail from the planet Ithor. 1 to Mental FocusKel DorThe Kel Dors, sometimes referred to as Kel Dorians, are a species hailing from the technological planet Dorin.They required masks to protect them when in oxygen-rich atmospheres. They are also known for their uniqueForce-using tradition, the Baran Do Sages. One famous Kel Dor was the Jedi Master Plo Koon, who was amember of a famous Kel Dor Jedi family. Sha Koon, the Jedi Knight, was Plo Koon's niece. Due to Dorin havinga unique atmosphere composed of helium and a gas unique to their world, the Kel Dors are forced to wear anantiox breath mask and protective goggles whenever in atmospheres of a different composition. This equipment protected them from carbon dioxide, nitrogen, and oxygen, which are fatal to a Kel Dor. The breathingmask also helped to amplify the Kel Dor's voice, as they must shout to produce any sound when out of theirnative atmosphere. Without their protective goggles, Kel Dors are considered effectively blind when awayfrom Dorin. They are also able to survive in the vacuum of space for a short time though it is unknown exactlyhow long they can withstand it. The Kel Dors also had heightened reflexes, a result of the extrasensory organsin their heads. As a species, they are thought to be typically quick and wise, but of a weaker constitution,when compared to other species. Kel Dors are also said to communicate with their minds using a form of telepathy. This form of telepathy was thought to be a force technique known only among the masters of theBaran Do order, but was later exposed to be a lie spread by the Baran Do sages. 1 to Mental Focus66

Mon CalamariThe Mon Calamari are said to be the soulof the Rebel Alliance. The Empire pressedthese gentle, amphibious people into warby subjugating their watery world. In retaliation, the Mon Calamari became one ofthe key species of the Rebellion, supplyingbadly needed warships to the outnumbered Alliance fleet. The most respectedof the Alliance Mon Calamari is AdmiralAckbar, leader of the fleet. The stern gravelly-voiced tacticians led the fleet as it engaged the Empire at the critical Battle ofEndor. The Mon Calamari people are humanoid, about 1.7 meters tall. They havesalmon-colored skin, high-domed heads,webbed hands and large, goggle-like eyes. 1 to Mental FocusRodiansThe Rodians of planet Rodia are a species ofgreen-skinned humanoids found throughout the galaxy. They have large, black eyes,tapir-like snouts, long flexible fingers terminating in suction cups, twin saucer-like sensory organs atop their heads, and a ridge ofspines cresting their skulls. Rodians can befound among the Core World elite -- likeSenator Onaconda Farr or Supreme Chancellor Palpatine's aide, Dar Wac -- to thelowest of the Outer Rim fringe -- like thebounty hunter Greedo. 1 to Physical FocusQuarrenQuarren, or "Squid Heads" as they are sometimes rudelycalled, are an alien species characterized by the four tentacles that protrude from their jaws. They have deep turquoise eyes, and each hand is capped with finned or suction-cup tipped fingers. Quarren hail from the planet Mon Calamari, a world they share with the native species that givesthe world its name. In the waning days of the Republic,their watery world was represented in the Galactic Senateby Senator Tikkes, whose corruption eventually led him toleave Republic politics for more lucrative ventures. In hisstead are such Quarren dignitaries as Tundra Dowmeia, ZilTopur and Nor Wedd. 1 to Mental FocusSullustansSullustans are jowled, mouse-eared humanoids with large,round eyes. They hail from the planet Sullust, a world alliedwith the Rebellion during the Galactic Civil War. Standing 1to 1.5 meters tall, Sullustans live in vast subterranean caverns beneath the surface of their homeworld. Sullust is avolcanic planet, with a harsh atmosphere. The undergroundcaverns teem with small life-forms that the Sullustans huntfor sources of food and clothing. The few predators thatwander the planet's surface rarely venture underground. 1 to Mental Focus 4 to Perception in Familiar Areas77

TrandoshansTrandoshans (T'doshok in their language) arelarge, bipedal reptilian humanoids from theplanet Trandosha (or Dosha). They had supersensitive eyes that could see into the infraredrange and the ability to regenerate lost limbs,although very slowly, and are anatomically builtheavier and stronger than most humanoids, including Humans. They would also periodicallyshed their skin. Unlike some other reptilian humanoids such as the Barabels and the Ssi-ruuk,Trandoshans had no tails. The Trandoshans are awarlike species who allied early with the Empire,taking Wookiees as slaves. A notable Trandoshan was Bossk, who was a longtime enemyof Han Solo, Chewbacca the Wookiee, and BobaFett, as well as the infamous slaver Pekt. As aspecies, they are renowned across the galaxy forgreat strength. This is evidenced by severalmembers of other species boasting physicalprowess and power by having defeated a Trandoshan, either in battle or in a contest ofstrength.Twi’leksFew things are as graceful as a female Twi'lek in motion. This beautiful image has forever doomed generations of young Twi'leks into servitude, as the wealthyand corrupt have taken to brandishing Twi'leks asbadges of prestige. Twi'leks are tall, thin humanoidswith skin pigment that spans a rainbow of colors. Theirmost distinctive feature is a pair of shapely prehensiletentacles that grow from the base of their skulls. In thewaning years of the Republic, the Twi'lek homeworld ofRyloth was represented in the Galactic Senate by thecorpulent blue-skinned politician Orn Free Taa. Even apolitician of high office was not above flaunting a pairof lovely Twi'lek aides as a sign of influence and wealth. 1 to Mental FocusWookiesShaggy giants from an arboreal world, the tall and commanding Wookiee species is an impressive sight to eventhe most jaded spacer. Despite their fearsome and savage countenance, Wookiees are intelligent, sophisticated, loyal and trusting. Loyalty and bravery are nearsacred tenets in Wookiee society. When peaceful,Wookiees are tender and gentle. Their tempers, however, are short; when angered, Wookiees can fly into aberserker rage and will not stop until the object of theirdistemper is sufficiently destroyed. 1 to Physical FocusTemper: 2 to Physical/-2 to Mental (WILL diff. 15) 1 to Physical FocusZabrakThe Zabrak, also known as Iridonians (when referring to the Zabrak who came from Iridonia),was a humanoid species native to Iridonia, aplanet located in the Mid Rim known for its inhospitable terrain and fierce predatory life. Theyare a race known for having a fierce sense of self-determination and an equally dominant needfor independence. 1 to all Characteristics88

Character ExperienceWhen creating characters the Game Master must tellplayers what experience level the players will be starting at. Each Experience level comes with certain bonuses. Character Experience is NOT stackable. Pleasenote that Character Experience also determines howmany Tiers players may choose when building characters. If players choose a Character Template, then theymust take the TIERs listed within those templates. If aplayer wants to truly be unique, they may build fromthe TIER system.BootThe Boot is new to the game. They have enough skill tohold their own to some degree, but not enough tomake them instant heroes. Boots tend to fall victim tobad decisions in their first few years. Then they moveup in the world.Boots Gain:4 Tiers30 Fuzion Points 1 to Characteristics in their Character Focus 1 to all Player’s skills.ExperiencedThe Experienced character is one that has been outthere and knows the difference between a good decision and a bad one. This character can see the signs andknows how to schmooze with the best of them. Thisdoesn’t make you well known; it just means you canbecome a viable target to the enemy.Experienced Gain:6 Tiers60 Fuzion Points 2 to Characteristics in their Character Focus 2 to all Player’s skillsIconThe Icon has made her or his name extremely wellknown. They are defined champions or the people andwar heroes. The Icon is feared by his weaker enemiesand respected by his equals. When the Icon characterhits the scene people cheer (or sneer). The best of thebest are Icons.Icons Gain:8 Tiers90 Fuzion Points 3 to Characteristics in their Character Focus 3 to all Player’s skills99

Career PathWelcome to Career Paths, where your character gets their meat. Each tier comes with a description,a list of template skills that the character MUST take, and Options that come with the tier. Playersstart here and build their way up. The numbers next to the abbreviations are the Levels that the skillsare at. So how many Tiers do you get to pick from? Game Masters determine the number of Tiersplayers may choose when creating characters. This is usually determined by Character Experience.Because most games will put the players in the shoes of highly trained military operatives that areexperienced Icons. As you stack your Tiers you will find that you might have overlapping skills. Justadd the skill levels and that is your new skill level. You pick a Tier that has Stealth REF 2 and then thenext Tier you pick has Stealth REF 2. Your Stealth skill is now level 4.TIER ONEBasic CivilianThis is where everyone starts. The Basic Civilian lives inthe Star Wars universe and is usually the victim untilthey take arms. All players MUST take this.-All Common Skills at Level 2-Pick Two Non-Combat Skills at Level 2TIER TWOGeneral Military CareerFrom bounty hunters to clone troopers, these are peopletrained for war. They have basic training which makesthem dangerous.-Athletics: Climbing STR 2-Athletics: Running MOVE 2-Hand to Hand REF 2-Evasion REF 2-Communication SM 2-Knowledge: Military Protocol SM 2-Perception SM 2-First Aid SM/HEC 2-Demolitions SM/HEC 2-Marksman: Blaster Rifle HEC 2-Marksman: Blaster Pistol HEC 2-Marksman Pick One HEC 2-Heavy Weapon Pick Two HEC 2-Melee: Knife REF 2-Survival SM2-Membership 1: EnlistedJedi Career Path (aka The Padawan)The path of the Jedi is long and hard. From Youngling,to Padawan, to Jedi, to Jedi Master, it’s a dedicated life.Any player taking this path must add 2 years to theirage to represent time in training.-Athletics: Climbing STR 2-Athletics: Running MOVE-Athletics: Swimming STR 2-Concentration WILL 2-2 Force Power Stunts WILL 2-Martial Arts Pick One Style REF 2-Lightsaber REF 2-Stealth REF 2-Survival SM 2-Tracking SM 2-Membership 2 (Jedi Order)1010

Mentor PathSomeone has taken you under their wing and trainedyou. With hands on experience you have learned to domany things. This may be taken multiple times at thecost of 1 TIER per time.-Players select skills from the Master Skill List (up to 5skills) at level 2*NOTE: Most Jedi have a Mentor. So it would be wisefor any Jedi player to take their TIER.Pilot PathAny player who wants to pilot anything must take thisPath. Player’s with the Pilot Path must pick a vehiclethey wish to pilot. This path may be taken multipletimes, but it counts as a Tier taken.-Concentration WILL 2-Communication SM 2-Pilot Pick One SM/HEC 2-Navigation SM 2-Perception SM 2-Engineering Craft of Choice, must match Pilot skill SM2-Increase to Membership 2 (Unless player is on a JediCareer Path)Schooling (for Nobles and Politicians)Be it local leadership to Senators, they all went toschool. This training focuses on NON-COMBAT skills.This ranges from Law to Paramedic.-Choose a major, you gain all the skills under that majorat level 2 Equivalent to a Associate’s Degree CommandoPrerequisite: Military Career PathExamples: Clone Trooper leadership, Mandalorians,Storm Trooper leadershipThese men and women fill out the galaxy’s specialmilitary units. They are highly trained to handle manysituations both combat and intelligence. Many covertoperatives have this type of training in order to fighttheir way out of a pinch if discovered.-Athletics: Climbing STR 2-Athletics: Running MOVE 2-Athletics: Swimming STR 2-Hand to Hand REF 2-Evasion REF 2-Communication SM 2-Concentration WILL 2-Knowledge: Military Protocol SM 2-Tactics SM 2-Navigation SM 2-Parachuting SM/REF 2-SCUBA SM 2-Drive Pick Three SM/HEC 2-Pilot Pick Two SM/HEC 2TIER THREE-Perception SM 2-First Aid SM/HEC 2-Demolitions SM/HEC 2-Marksman: Small Arms HEC 2-Marksman Pick Four HEC 2-Heavy Weapon Pick Two HEC 2-Melee: Combat Knife REF 2-Stealth REF 2-Survival SM 2-Tracking SM 2-Increase to Membership 21111

Combat PilotPrerequisite: Pilot CareerPut these pilots in a starfighter and you areguaranteed to see the enemy run. Each onehas an iron will and can take punishment witha smile. It’s not a lifestyle for the sane. Who intheir right mind flies full speed into a dogfightwith enemy fighters swarming all over themlike a mad hornet?!-Concentration WILL 2-Communication SM 2-Vehicle Gunnery HEC 2 (Must match your Pilot Career)-Pilot MUST match your Pilot Career SM/HEC-Navigation SM 2-Perception SM 2-Tactics SM 2-Engineering Aircraft of Choice, must matchPilot skill SM 2-Increase to Membership 2Jedi ExpertPrerequisite: Jedi Career PathHaving past the trials, the player has become a full fledgedJedi. They are trained to endure and can fight with brokenbones and suffer no penalty. To represent this, all TierThree Jedi ignore Non-Lethal Damage equal to their CON.Also add 2 years to the character’s age to represent training.Any player taking this must add 2 years to their age to represent time in training.-Athletics: Climbing STR 2-Athletics: Running MOVE-Athletics: Swimming STR 2-Concentration WILL 2-2 Force Power Stunt WILL 2-Martial Arts Pick One Style REF 2-Lightsaber REF 2-Stealth REF 2-Survival SM 2-Tracking SM 2-Membership 2 (Jedi)SpecialtyPrerequisite: Must have one TIER ONE paththat this goes with.Some people have specialty training for specific weapons or skills. To represent this, theplayer may choose a Specialty. This counts as½ a TIER and may be taken TWICE, but theymust be split between Combat and NonCombat Skills.-Pick 1 Combat or Non-Combat Skill at Level 4Schooling (Advanced)Prerequisite: Schooling-Choose a major, you gain all the skills underthat major at level 2 Equivalent to a Bachelor’s Degree LinguistPrerequisite: College (Basic)This person speaks this language almost likethey are a native.-Choose one Language SM 2This TIER counts as ¼ of a TIER per language.1212

TIER FOURJedi MasterPrerequisite: Jedi Career Path, Jedi ExpertYou are a Jedi Master. You can dodge blasters,walk on a wire and climb walls with your barehands. You move so silently that you can’t bedetected. To represent the insanity of this lastTier, the player always gains a 10 to all rollsand damages (in addition to their regular skilllevels)Any player taking this must add 2 years totheir age to represent time in training.-Athletics: Climbing STR 2-Athletics: Running MOVE-Athletics: Swimming STR 2-Concentration WILL 2-2 Force Power Stunts WILL 2-Martial Arts Pick One Style REF 2-Lightsaber REF 2-Stealth REF 2-Survival SM 2-Tracking SM 2-Membership 2 (Jedi Master)Noble or PoliticianPrerequisite: Two Tiers of Schooling/LinguistThese are the educated men and women who lead. They haveserved their time making the difference for their world.-Communication SM 2-Computers SM 2-Knowledge: Homeworld SM 2-History: Galaxy SM 2-Language Pick One SM 2-Leadership SM 2-Perception SM 2-First Aid SM/HEC 2-Increase to Membership 5Character FocusThe Character Focus offers up bonuses to players who chooseto specify what style character they wish to play. The Character Focus is broken down into two groups: Mental and PhysicalPhysical Focus 1 to Reflexes 1 to Hand-Eye Coordination 1 to Body 1 to Strength 1 to Constitution 1 to Movement-1 to Smarts-1 to WillpowerMental Focus 2 to Smarts 1 to Willpower 1 to Hand-Eye Coordination-1 to Reflexes-1 to Body-1 to Constitution-1 to Strength-1 to Movement1313

Professional TypePlayers usually have jobs. This helps determine their Resource Points which may be used to buy items of need. Italso covers overhead for room and board. Resource Points presented here are just the BASE line. The BASE increases by adding your Basic Education to the Resource Point BASE. Example: You work Part time so your BASE is30 Resource Points per week. Your Basic Education is 6. Add that to your base. Now your Resources per week are36 points. Players who take Skill Headers in a specific field also gain Resource Points equal to their Skill Level perweek as long as they are working in that profession. If not there is no increase.Per-DeumYou work here and there when needed.Sometimes it can be steady and sometimes itcan be extremely dead. Resource Points: 15Per Week. Great for Bounty Hunters and Mercenaries.PersonaEveryone has an attitude to them. This helps dictate whatthey are likely to say or what they might do in certain situations. It also defines their lifestyle in many ways. How theydress, stunts they might pull and who they might just pissoff.Part TimeAbout three days a week you work. This jobcould be a stepping stone or just extra cash tohave on hand. Resource Points: 30 Per Week.ArrogantThe Arrogant player thinks that they are allthat and more. People with money tend tohave this problem. They think that theirmoney makes them Gods. The Arrogantplayer is also one that falls into deep depression and drug abuse if they get their buttskicked. They also are more likely to engagein acts of vengeance against the people whodefeat or embarrass them.Arrogants Gain: 1 to PRE 10 Fuzion PointsFull TimeThis is your career job, or at least one thatholds you over. You live and breathe this job.Resource Points: 40 Per Week. Jedi are perfect examples of this.Cold BloodedThis type of person is just cold. They don’tfeel for others and are likely to kill an innocent just to complete a mission. The ColdBlooded player tends to live for themselvesand don’t like working with a team. The onlytime a Cold Blooded player works with others is if there is a fat paycheck or an ulteriormotive like access to kick-butt weapons andgear. Some Cold Blooded characters are onbig corporate payrolls these days.Cold Blooded Gain: 1 to WILL 1 to PRE 5 to Fuzion PointsCompassionateThe Compassionate player cares about those around them. Theyhelp those in need and are very quick to come to the rescue ofthe weak. A Compassionate player will prevent other playersfrom doing harm to innocents. The downside is if the playercauses harm to anyone who doesn’t deserve it they tend to fallinto depression and question themselves. If this happens thecharacter is likely to pause or hesitate on other missions.Compassionates Gain: 1 to PRE 10 Fuzion Points1414

EgomaniacalAn Egomaniacal player is always up

Star Wars Fuzion Bloks Star Wars Source Material Provided by: Www.starwars.com West End Games (Classic Star Wars) Star Wars D20 and Star Wars SAGA Wookieepedia Fuzion Bloks Written by: Jay Libby Art Provided by: Www.starwars.com & Various Artists This game is NOT for sale. It’s a FREE product. It is m

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