Multi-pass In C4d

2y ago
7 Views
2 Downloads
225.20 KB
5 Pages
Last View : 1m ago
Last Download : 3m ago
Upload by : Arnav Humphrey
Transcription

Beginners guide to advanced multi-pass render in C4D.Everybody told me that the way to render out from Cinema 4D was with multi-passes. Yousplit the image up in different "passes", and put them together again in a compositingsoftware for better adjustments in post production.I tried to read about how to do this, but I couldnʼt find anything good or a bit moreadvanced about how to. So I figured Iʼll learn it by myself and make an "easy tounderstand" tutorial so that more people could learn this very useful technique in theirworkflow.Multi-Pass?So, what is a multi-pass render? Usually, when you render out from Cinema 4D, yourender out a flat image. A so called "Backgound" og "Regular Image". There is no goodway to adjust this picture in post production without crushing the colors or destroying thepicture. So how do we adjust the intensity of the shadows, reflections, specular and otherfilters? Multi-passes. A pass is a layer with only the information of the desired layer, i.e.only the reflections or shadows.Iʼll use a scene with a mini-cooper in this tutorial. If you want to follow, you may downloadthe free scene at oyonale.com.Software used in this tutorialCinema 4D 11.5 and After Effects CS4.To the caseSo everything looks near perfect in the preview render with the right light, materials and soon. But you want to have a bit more control over the picture in the compositing.Lets start with opening the render settings. Now check of the multi-pass boxat the left side of the "Multi-Pass" name. This enables multipass, obviously.Now, click the "Multi-Pass." button. This will enable you to choose whitchpasses you want to include in your render. What I like to do, is to render acomplete image using only multi-passes, and not use the backgroundimage at all. The background image is great for looking at your render, but itincludes all the passes (whenever you have enabeled multi-pass or not) inside itself. So ifyou use the regular image beneath the passes, youʼll just apply information that is alreadyincluded in the image, it wont look good at all and you wonʼt be able to turn of for instancethe shadows or the reflection, since theyʼre already there.

PassesTo render at complete image withpasses only, you may choose «Addimage layers» in the «Multi-Pass.menu» (still in the render settings).Youʼll get a quite long list of differentpasses on the left side: Ambient,Diffuse, Specular, Shadow, Reflection,Refraction, Ambient Occlusion, GlobalIllumination, Caustics, Atmosphere,Atmosphere (multiply) and PostEffects.I donʼt think you really need all of theseto get a good image to work with, so Iʼlltry to point out whitch youʼll need:Reflection - Yeah, the reflections.Refraction - Also called deflections. The reflections and light passing through glass,windows etc.Shadow - Render all the shadows in the scene. There are different ways to control theshadows (and lights). Usually donʼt use this pass. I like to control the lights and shadowslike this:Go to the «render settings» and click the «Multi-Pass»-name. Youʼll get som few choises;Under «Separate Lights» choose «All». This will enable you to adjust the lights in thecompositing. Under «Mode» choose whatever you wish. I like to choose 3 (diffuse specular shadow) channels to get the most out of it, but 2 (diffuse specular,shadow)works as well. Check the «shadow correction».But since there is no lights in our scene to add, check the shadow pass to render theshadows as well.Diffuse - The geometry without any light, shadows, reflections or anything. Just plain uglygeometry. If you enabeled the «seperate lights,» the diffuse pass will be rendered there,and thereʼs no need for this pass, but I tend to keep it even so. Just play with the opacityand you render could look a lot better. So keep this in mind; the diffuse pass may behandy, even if you got two of them in a composition.Global Illumination - Probably one of the most important passes to make the scene lookrealistic. GI is how the light behav

The problem with Cinema 4D, is that it always have to render out the RGB Background image. So if you only need for instance just a pass, say Ambient Occlusion, C4D will render out the whole scene with materials, textures and so on. This will cause things to get slower than needed. I tried to render out a scene with AO as one of the layers in a .

Related Documents:

Print Scan Card Reader LPR* Print Scan Card Reader LPR* 1 Avision MF3200 Pass Pass N/A Pass Pass Pass N/A Pass 2 Avision MF3230 Pass Pass N/A Pass Pass Pass N/A Pass . 19 Brother MFC-7420 MFP Pass Pass N/A Pass Pass Pass N/A Pass 20 Brother MFC

LPR* Print Scan Card Reader LPR* 1 Avision MF3200 Pass Pass N/A Pass Pass Pass N/A Pass 2 Avision MF3230 Pass Pass N/A Pass Pass Pass N/A Pass . 17 Brother MFC-7420 MFP Pass Pass N/A Pass Pass Pass N/A Pass 18

LPR* Print Scan Card Reader LPR* Avision MF3230 Pass Pass* N/A Pass Pass Pass* N/A Pass BenQ CM3000 Pass Pass N/A N/A Pass Pass N/A N/A . Brother MFC-7420 Pass Pass N/A Pass Pass Pass* N/A Pass Canon CanonScan Lide

26 Canon CanonScan Lide 5.0 N/A Pass N/A - N/A Pass N/A - Model Name Update: 03/05/2012 TP-LINK Print Server Compatibility List Windows XP Windows Vista / Windows 7 . 130 Canon MX850 Pass Pass Pass Pass Pass Pass Pass Pass 131 Canon Pixus 990i Pass N/A N/A Pass Pass N/A N/A Pass

Epson ME205 Pass Pass N/A Pass Epson LQ-635C Pass N/A N/A Pass Epson LQ-690C Pass N/A N/A Pass Epson LQ-2190 Pass N/A N/A Pass Epson ME 320 Pass Pass N/A Pass

IEC 61000-4-3: 2010 . IEC 61000-4-4: 1995 . IEC 61000-4-5: 1995 . IEC 61000-4-6: 1996 . IEC 61000-4-8: 1993 . IEC 61000-4-11: 1994 Pass Pass Pass Pass Pass Pass Pass Pass Pass Pass Pass . Test Data: EMC Immunity Test Resu

shared by Afghanistan, Bangladesh, Nepal and Pakistan Country Offices. The case studies highlight initiatives across countries and programme areas where gender has been well integrated. The section on gender responsive C4D provides practical guidance on better integrating gender in C4D initiatives. This section

186 References 17. Bonet, J. and Wood, R. D. (1997). Nonlinear continuum mechanics for finite element anal-ysis. Cambridge University Press. 18.