Union High School Co A D

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Union High SchoolCollegiate Academy3D Design

3DOverview

3D DESIGN & ANIMATIONCampus LocationsScheduling InformationOne to two year program beginning in AugustCheck with Admissions Office at 918.828.5260 for start dates.Three hours dailyRiverside CampusOccupational FocusStudents will learn how to design and develop traditional and3D digital animations for print media, web graphics, videobroadcast, film and interactive games. They will learn thesteps in creating a storyline and developing the characters,environment, and animation required to tell that story. In thetraditional courses students will learn to create content, builda template library, lip-sync audio to characters, create cameramoves, animate the scene and publish it for the Web, iPods,PDAs, cell phones, TV and HDTV.In the 3D courses the students will learn how to model acharacter using Nurbs modeling, create and navigate skeletonjoint hierarchy, re-orient and edit joint rotational axis, createforward and inverse kinematics controlled joints, bind andweigh a character to a skeleton in preparation for animation,animate using SetKey techniques, create a character-controlrig, manipulate skilled surfaces to influence objects, createfacial animation using blendshape deformations, create lip-syncanimation to a sound track, build shading groups and texturemaps, and render single frames and animated sequences forthe Web, iPods, PDAs, cell phones, TV and HDTV. The studentswill utilize industry-standard procedures for working throughthe project production pipeline. The student will gain experience in the various job roles of the production team of ananimation project, project manager, artist, animator, soundintegrator, 3D graphic artist, 3D animator, 3D character rigger,and nonlinear video editor. The student will develop their ownanimations (traditional and 3D), web graphics, and print mediafor their portfolios.For information concerning working conditions, physicalrequirements, employment and job outlook please refer to the2008-09 Occupational Outlook Handbook (OOH) athttp://www.bls.gov/oco/.--Morning session - 8:00 - 11:00 am--Afternoon session - 12:00 - 3:00 pmCareer Majors3D ModelerHours960This major prepares students to develop the animated charactersand models used in such fields as television, motion pictures, theInternet and the computer games industries. Students will utilizemodeling, rigging, and rig building to develop digital characters and3D models, including shaping the 3D geometry and the animationcontrols for manipulating the geometry. Students gain skills requiredfor Adobe Certified Expert, Adobe Certified Associate, and/or Autodesk industry certifications.3D Animator960This major prepares students to utilize animation skills to developproducts for the Web, mobile devices, computer games, entertainment training simulations, and live video. They learn to create ananimated sequence that conveys a story through the application oftraditional film making principles in a 3D computer graphics environment. Students gain skills required for Adobe Certified Expert, AdobeCertified Associate, and/or Autodesk industry certifications.Animator720This major prepares students to work with animation in such fieldsas television, motion pictures, the Internet and the computer gamesindustries. They learn to apply advanced color and design theoriesto create graphically rich and intuitive websites, productions and/or publications. Students use advanced animation techniques todevelop, manage and maintain engaging experiences for deliveryto viewers on the web or other mobile devices. Students develop adigital portfolio and learn electronic marketing strategies to promotetheir work. Students gain skills required for Adobe Certified Expert,Adobe Certified Associate, and/or Certified Internet Webmasterindustry certifications.TuitionWho Can Attend?No charge for high school students within Tulsa Tech District.Adult - 2.50/hour*High school studentsAdults*Tuition subject to change without notice.Prerequisite(s)Web Design, graphic design or documented equivalent skillswww.tulsatech.edu 2009-201006.05.09

3D DESIGN & ANIMATIONCourses by Career MajorsBooks/SuppliesNo charge for high school students within Tulsa Tech District.Adult - see campus bookstoreCollege CreditCollege credit is available for the majority of Tulsa Tech’s fulltime programs through Rogers State University, OklahomaState University-IT or Tulsa Community College. Advancedstanding credit may also be granted for some of our programs.The number of hours varies depending on the program length,the college granting the credit, and the student’s plan of study.Check with your Tulsa Tech counselor for more information.Credentials/Industry CertificationsBrainbench -- 3Dsmax certification availableEmployment OpportunitiesTraditional Graphic Designer, Traditional Animator, 3D GraphicDesigner, Web Designer, 3D Character Animator, 3D CharacterRigger, Game DesignerTulsa-Area Salary3D Modeler960 HoursFundamentals of TechnologyMultimedia & Image Management TechniquesDesign Tools and Electronic MarketingAdvanced Design Techniques2D Animation TechniquesFundamentals of 3D Motion Graphics3D Modeling and Rigging TechniquesCareer Major Capstone3D Animator960 HoursFundamentals of TechnologyMultimedia & Image Management TechniquesDesign Tools and Electronic MarketingAdvanced Design Techniques2D Animation TechniquesFundamentals of 3D Motion Graphics3D AnimationCareer Major CapstoneAnimator720 HoursFundamentals of TechnologyMultimedia & Image Management TechniquesDesign Tools and Electronic MarketingAdvanced Design TechniquesAdvanced Animation TechniquesCareer Major Capstone 16.00 - 25.00/hourFor more information visit our website atwww.tulsatech.eduFinancial AidScholarships are available for eligible students. Call918.828.5280 or email financialaid@tulsatech.org for detailedinformation.Application ProcessHigh school students see Tulsa Tech career counselor or sendingschool counselor.Adults contact Tulsa Tech Admissions and Enrollment office at918.828.5260, email admissions@tulsatech.org or check outour website at www.tulsatech.edu.www.tulsatech.edu 2009-2010Tulsa Tech is fully-accredited by: Oklahoma State Department ofEducation, Oklahoma Department of Career and Technology Education, and North Central Association of Colleges and Schools.Tulsa Tech does not discriminate on the basis of race, color, religion,national origin, gender, age, marital or veteran status, or disability.The payment of tuition and fees must be made two weeks (10 working days) prior to the start of classes or admission to a program willbe denied. Students may apply for financial assistance through grants,sponsorship, waivers, or scholarships.Applicants should begin the enrollment process well in advance ofthe start of classes. These types of financial aid can take 6 weeks orlonger to process. (see www.tulsatech.edu/Financial Aid)

Drawingsand3D Samples

Storyboards

Storyboard NotesWhat is a storyboard?Once a concept or script is written for a film or animation, the next step is to make a storyboard.A storyboard visually tells the story of an animation panel by panel, kind of like a comic book.Your storyboard will should convey some of the following information: What characters are in the frame, and how are they moving?What are the characters saying to each other, if anything?How much time has passed between the last frame of the storyboard and the current one?Where the "camera" is in the scene? Close or far away? Is the camera moving?Why make a storyboard?Creating a storyboard will help you plan your animation out shot by shot. You can make changesto your storyboard before you start animating, instead of changing your mind later. You will alsobe able to talk about your animation and show your storyboard to other people to get feedback onyour ideas.Why Do a Storyboard?A storyboard is a sketch of how to organize a story and a list of its contents.A storyboard helps you: Define the parameters of a story within available resources and timeOrganize and focus a storyFigure out what medium to use for each part of the storyWhat storyboarding does is help point out the holes in your story. It helps you identify the resources (time,equipment, assistance) you'll need to complete the story, or how you have to modify the story to adjust to yourresources. A good way to learn storyboarding is to take a newspaper feature story and sketch out a storyboardof all the elements in it, the multimedia possibilities if it were more than a print story and how you might breakit up into a nonlinear Web presentation.How do I make a storyboard?Most commonly, storyboards are drawn in pen or pencil. If you don't like to draw you can alsotake photos, cut out pictures from magazines, or use a computer to make your storyboards. Keepin mind that your drawings don't have to be fancy! In fact, you want to spend just a few minutesdrawing each frame. Use basic shapes, stick figures, and simple backgrounds. If you draw yourstoryboard frames on index cards, you can rearrange them to move parts of the the story around.

Storyboard LanguageCLOSE-UP SHOT: A close range of distance between the camera and the subject.DISSOVLE: A transition between two shots, where one shot fades away and simultaneouslyanother shot fades in.FADE: A transition from a shot to black where the image gradually becomes darker is a FadeOut; or from black where the image gradually becomes brighter is a Fade In.HIGH CAMERA ANGLE: A camera angle which looks down on its subject making it looksmall, weak or unimportant.JUMP CUT: A rapid, jerky transition from one frame to the next, either disrupting the flow oftime or movement within a scene or making an abrupt transition from one scene to another.LEVEL CAMERA ANGLE: A camera angle which is even with the subject; it may be used asa neutral shot.LONG SHOT: A long range of distance between the camera and the subject, often providing abroader range of the setting.LOW CAMERA ANGLE: A camera angle which looks up at its subject; it makes the subjectseem important and powerful.PAN: A steady, sweeping movement from one point in a scene to another.POV (point of view shot): A shot which is understood to be seen from the point of view of acharacter within the scene.REACTION SHOT- 1.: A shot of someone looking off screen. 2.: A reaction shot can also be ashot of someone in a conversation where they are not given a line of dialogue but are justlistening to the other person speak.TILT: Using a camera on a tripod, the camera moves up or down to follow the action.ZOOM: Use of the camera lens to move closely towards the subject.

Storyboard ExamplesFrom the Jane Animation Project - Hunting Sequence

A simple storyboard made using stick figures

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Storyboard ProjectDirections: Select one of the following nursery rhyme stories and complete the detailed storyboard.Use appropriate storyboard sheets to complete this project.1. Humpty DumptyHumpty Dumpty sat on a wall,Humpty Dumpty had a great fall;All the King's horses and all the King's men,Couldn't put Humpty together again.2. Hickory Dickory DockHickory, dickory, dock,The mouse ran up the clock.The clock struck one,And down he run,Hickory, dickory, dock.3. Jack and JillJack and Jill went up the hill,To fetch a pail of water,Jack fell down and broke his crown,And Jill came tumbling after.Up Jack got and home he ran,As fast as he could caper.There his mother bound his head,With vinegar and brown paper4. Three Blind MiceThree blind mice. Three blind mice.See how they run. See how they run.They all ran after the farmer's wife,Who cut off their tails with a carving knife,Did you ever see such a sight in your life,As three blind mice?

IntrotoMaya

Intro to MayaInterface Navigation

The tool box contains shortcuts to the most commonly used tools for all workflows.The first two tools in the tool box are the basic selection tools. You can selectan object in the view window by clicking the Selection tool and then clicking theobject in the view window. To select multiple objects, you can either hold down theSHIFT key while clicking objects in the view window or choose the Lasso tool in the toolbox and drag a selection around all of the objects that you want to include in yourselection.The next three tools are called Transform tools - the Move (W), Rotate (E), and Scale(R) tools.The Soft Modification tool is new to Maya. This tool lets you quickly manipulate theshape of an object, similar to sculpting in clay. By clicking any object, you are ableto move the manipulator an modify a region of the object. The range of the effect andthe falloff can be adjusted in the tool's settings.The Show Manipulator tool can be used interactively to edit the attributes of certainkinds of nodes. Its exact functionality depends on what is selected. A common use forthe Show Manipulator tool is to place a spotlight and set its direction.Next is a varying option that will show the last tool used. This can be useful when usinga tool repeatedly, it saves you from having to select the tool from the menu or from theshelf.The last part of the tool box contain shortcuts to access various layouts for theWorkspace. These buttons activate common preset layouts.In Maya, menus are grouped into menu sets. These menu sets are accessible from theMain Menu bar. The Main Menu bar appears at the top of the Maya interface directlybelow the Maya title bar and displays the chosen menu set. Each menu set corresponds3D Design & Animation2Maya Intro Reference Sheet

to a module within Maya: Animation, Polygons, Surfaces, Rendering, and Dynamics.Modules are a method for grouping related features and tools. Maya Unlimited hasadditional menu sets (For example, Maya Cloth).You switch between menu sets by choosing the appropriate module from the menuselector on the Status Line (located directly below the File and Edit menus).As you switch between menu sets, the right-hand portion of the menus change, but theleft-hand portion remains the same; the left-hand menus are common menus to allmenu sets: File, Edit, Modify, Create, Display, and Window.More keyboard shortcuts can be found atWindows Setting/Preferences Hotkeys List All3D Design & Animation3Maya Intro Reference Sheet

3D Design & Animation4Maya Intro Reference Sheet

Selection of objects and components is a way of indicating to Maya that this particularitem is to be affected by the tool or action you will subsequently choose. As you workwith Maya, you will be selecting and deselecting items a lot. Some numerical information appears in the Channel Box editor on the right hand side of the user interface.This information relates to X, Y, and Z, translation, rotation, and scaling for the activeobject. The X, Y, and Z translate numerical values are currently set to 0. This indicatesthat the sphere’s location is at the origin. The Channel Box is useful for viewing andediting this type of basic information.To hide or show the Channel Box:1. To hide the Channel Box, click the Show/Hide Channel Box icon from the right endof the Status line.The Channel Box disappears, and the perspective scene view expands slightly. Withthe Channel Box hidden, you have more working area in your scene view.2. To show the Channel Box, click the Show/Hide Channel Box icon on the Status line.The Channel Box appears in the scene view.3D Design & Animation5Maya Intro Reference Sheet

The Maya workspace is where you conduct most of your work within Maya. Theworkspace is the central window where your objects and most editor panels appear.When you start Maya for the first time, the workspace displays by default in aperspective window, or panel. There are the other components of the defaultperspective view panel:1. The panel is labeled persp at the bottom to indicate that you are viewing the Mayascene from a perspective camera view.2. The panel has its own menu bar at the top left corner of the panel. These menusallow you to access tools and functions related to that specific panel.3. The grid is displayed with two heavy lines intersecting at the center of the Mayascene. This central location is called the origin. The origin is the center of Maya’s3D world, and with all object’s directional values measured from this location.4. In Maya, like many other 3D applications, the three dimensions are labeled as theX, Y, and Z axes. The origin is located at X, Y, Z position of 0, 0, 0. The grid alsolies along the X, Z plane. We refer to this as a plane because you might visualizean imaginary, flat, two-dimensional square laying along this 3D position.5. Maya labels the X, Y, and Z axes with a color scheme: red for X, green for Y, andblue for Z. Many tools that you use in Maya use this color scheme to indicate thatyou are accessing a particular item that relates to X, Y, and Z in some way.6. The axis indicator shows in which direction, X, Y, or Z, you are viewing the Mayascene. The axis indicator is color coded in the red, green, and blue color schemeand appears in the lower left corner of a view panel.7. This is extremely useful if you are new to 3D, as many of the instructions in theMaya Help assume you know where you are viewing the scene in relation to the X,Y, Z axes.3D Design & Animation6Maya Intro Reference Sheet

The hotbox contains every action available in the Maya interface. It appears when youhold down the space bar.The hotbox has three main functions: It contains every menu and menu item. This is useful if you want to quicklyuse an action from another menu set without switching menu sets.You can use the hotbox to select actions even if you’ve hidden the menubar and other UI to save space.The hotbox provides five customizable marking menus you can show byclicking inside, above, below, left, or right of the hotbox menus.3D Design & Animation7Maya Intro Reference Sheet

Window Settings/Preferences PreferencesDefault Settings:1. Time: NTSC (30 fps)2. Files/Project settings: Project default location3. Timeline Playback Speed: Play every frame for simulations, real time foranimation. Default is set to: Play every frame.4. Undo: Infinite.3D Design & Animation8Maya Intro Reference Sheet

2Maya BasicsIntroductionCritical to learning any software applicationis some initial understanding of the basicconcepts: how that software’s world worksand the fundamental skills you need to workin that world. If you have never used a threedimensional (3D) software applicationbefore, you may initially find Maya differentcompared to 2D applications.If you are wondering “where do I begin?”,this chapter is the best place to start. Werecommend that you complete the lessonsin this chapter so the essential conceptsand skills presented become familiar to you.This chapter covers some of thefundamental concepts and skills for Maya infour lessons:Image created by: David Atkinson Lesson 1 The Maya user interface: ”Introduction” on page 35 Lesson 2 Creating, manipulating, and viewing objects: ”Introduction” onpage 49 Lesson 3 Viewing the Maya 3D scene: ”Introduction” on page 64 Lesson 4 Components and attributes: ”Introduction” on page 85Preparing for the lessonsTo ensure the lessons work as described: Ensure Maya is installed and licensed on your computer.Getting Started with Maya33

2 Maya Basics Preparing for the lessonsIf you have not installed Maya yet, refer to the Installation and Licensingmanual that accompanies your Maya software package. It outlines therequirements for installing Maya and procedures for installation and licensingMaya on supported hardware platforms. If you have never started Maya on your computer before, it will start for thefirst time using the default preference settings. If you have run Maya before, you should ensure that your Maya userpreferences are reset to their default setting. This

to viewers on the web or other mobile devices. Students develop a . Directions: Select one of the following nursery rhyme stories and complete the detailed storyboard. Use appropriate storyboard sheets to complete this project. . 4. Three Blind Mice Three blind mice. Three blind mice. See how they run. See how they run.

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