WARHAMMER 40K COMBAT PATROL # 2

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SATURDAY :: MARCH 259:00 AM2:00 PMWARHAMMER 40KCOMBAT PATROL #2Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today’s tournament. It is yourresponsibility to hold onto and not lose this packet during the tournament. If you lose this packet, be prepared to be docked points!

WARHAMMER 40K COMBAT PATROL #2GENERAL RULES Armies will consist of 400 points or less, and must beconstructed utilizing the following options: 0-1 Modified Combined Arms Detachment: 0-1 HQ 1-6 Troops 0-1 Elite 0-1 Fast Attack 0-1 Heavy Support All Troops in this Detachment gain the‘Objective Secure’ special rule.Rules Modification (All Units):o Vehicles with armor value facings over 12 areconsidered to be 12 for the duration of all games,but may be reduced further due to game effects.o Vehicles with more than 3 hulls points are reducedto 3 at the start of the game. Hull points may notbe restored beyond their starting value.o Other than Troops and units with the ‘Swarm’ USR,units with more than starting 2 wounds arereduced to 2 wounds at the start of the game.Wounds may not be restored beyond their startingvalue. Rules Modification (Psykers): All Psykers may onlyattempt to manifest ONE Warp Charge psychic powers.Psykers may exchange powers as normal. Rules Modification (Flyers/Reserves): At the start ofyour Turn One, and each turn thereafter, you must rolla D6 for each Flyer being held in reserve. If the roll is 3or more, the Flyer and all embarked units arrive at thestart of the following turn. Flyers and all embarkedunits will automatically arrive at the start of Turn Five.Example: On Turn Three, a Necron Night Scythe withtroops makes a successful Reserve Roll - they will arriveon Turn Four. There is no need to make a Reserve Rollat the beginning of Turn Four, as all remaining Flyersand embarked units will automatically show up at thebeginning of Turn Five. Unique units, Imperial Knights, Allied Detachments,Data Slates, Fortifications, Lords of War, Imperial ArmorUnits (Forge World) will NOT be in used in this event. All games will be played on a 4’ x 4’ surface.WARLORDSSince it is possible to field a Combat Patrol army withoutpurchasing an HQ choice, your army might be left without anobvious Warlord. In this case, your Warlord would be themost senior ranking model in your army. If two modelsqualify for this position due to equal rank, then the playermay choose which one is considered the army's Warlord. Thismodel gains the Character special rule (if it does not alreadypossess it) and is considered to issue orders. It may confer itsLeadership bonus to friendly units.Warlord Traits WILL NOT be used in the Warhammer 40KCombat Patrol event. Some missions will offer Warlordscertain abilities, but these will be mission-specific.BEWARE ODDITIESWhen you play Combat Patrol, it's important to rememberthat these games approach Warhammer 40,000 in a way thatwas not originally conceived by the designers. This meansodd stuff will crop up which you need to sort out 'on the fly'.The best way to resolve these issues is to ask yourself thefollowing:1. Is there any existing Warhammer 40,000 rule you canuse as a precedent?2. What are the two most likely outcomes and then roll aD6: 1-3 Go with solution 1; 4-6 Go with solution 2.3. If all else fails, ask a judge, however, the judge'sdecision is final.A NOTE ON UNITS FALLING BACKUnits that fall back move directly towards their own tableedge by the shortest route possible as described in theWarhammer 40,000 rulebook.As per the Warhammer 40,000 rulebook, units that are fallingback are no longer considered Scoring Units and CANNOTcontrol objectives and cannot claim the LinebreakerSecondary Objective.WIPEOUTS AND CONCEDINGIf one player concedes the battle, or their entire army iswiped out, the game ends immediately.Unless specified otherwise in the mission rules, the playerwhich achieves a 'Wipeout!' automatically receives maximumscore for all Primary Objectives (24 points). SecondaryObjectives are scored as normal for both players.

WARHAMMER 40K COMBAT PATROL BATTLE ORDERSBATTLE ORDERS1.2.3.4.5.6.7.8.9.The Relic (if necessary): In missions that utilize this Primary Objective, place marker(s) according to theDeployment section of the mission prior to placing any terrain. The Relic may only be moved 6” in during agame turn.Terrain: Terrain is not fixed; players roll-off and alternate placing terrain. No piece of terrain may beplaced within 4” of another piece of terrain or the board edge.Generate Pre-game Abilities: Determine Combat Squads, determine pre-game abilities such as PsychicPowers, Gifts of Mutation, Demonic Rewards and the like.Place Primary Objective Markers (if necessary): In missions that utilize Primary Objective Markers,generate the required amount per the mission, then roll-off to see who places the first marker and thenalternate placing markers until all Objectives Markers are placed. No Objective Marker can be placedwithin 6” of the battlefield edge, within 6” of another Objective Marker, on impassable terrain or inside abuilding.Night Fighting: Either player can declare that they wish to fight the battle at night. If either player does so,roll a D6 before deployment: on a roll of 4 , the Night Fighting special rule is in effect during game turn 1and all units have the Stealth special rule.Determine Deployment Zones: Players roll-off and the winner chooses his deployment zone/table half.Determine Deployment Order: Players roll-off and the winner decides who will deploy first and who willdeploy second.Deployment: Note any special deployment instructions in the mission. The side deploying first then mustset up all units in their army. Then the other side sets up all units in their army. Resolve Infiltrating unitsand Scout moves.Determine First Player: The player that deployed first can choose to take the first or second turn; theiropponent can attempt to Seize the Initiative.Game Length: Variable Game Length will be utilized in all missions.Mission Special Rules: Night Fighting, Reserves are in effect for all missions.ADEPTICON 2017 WARHAMMER 40K g.com

WARHAMMER 40K COMBAT PATROL #2MISSION 1: There Can Be Only One!*** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***DEPLOYMENTPRIMARY OBJECTIVESPlease follow the Battle Orders and game length rulesas presented in the Warhammer 40K Combat PatrolBattle Orders sheet.Place Primary Objective Markers: Starting with theplayer who chose table halves, the players take turns toplace a total of 4 Primary Objective markers. Theremust be 2 objective markers in each table half.1. King of the Hill: The player with the highestpoint unit wholly within 8in of the middle pointachieves this objective. If multiple units withthe same point cost are present, only countONE unit. If a unit is below half of startingstrength it only counts for half points.Win12 pointsDraw6 pointsLoss0 points2. Progressive Primary Objectives: Starting at thetop of turn 3, a player scores 1 Victory point foreach controlled Objective in their own tablehalf and 2 Victory points for each controlledobjective in the opponent table half.Use the Victory Point tracker to record theresults throughout the game.MISSION SPECIAL RULESNight FightingReservesVICTORY POINT TRACKERPLAYER 1TURN 3TURN 4TURN 5TURN 6TURN 7TOTALPLAYER 2Win12 pointsDraw6 pointsLoss0 pointsSECONDARY OBJECTIVES1. Slay the Warlord: If, at the end of the game, theenemy's Warlord has been removed as acasualty, you achieve this objective.2. Kill the Fast Ones: Score 1 victory point for eachFast Attack Choice or Mobility upgrade (includesgear for characters and transports for units). Theplayer with the most Victory Points achieves thisObjective. In case of a tie, neither player receivesany points.3. Linebreaker: If, at the end of the game, you haveat least one model from one or more scoringunits completely within 12” of the enemy’s tableedge, you achieve this objective.Each Secondary Objective achievedis worth 2 points.

WARHAMMER 40K COMBAT PATROL #2MISSION 2: ISOLATE & SEIZE*** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***DEPLOYMENTPlease follow the Battle Orders and game length rulesas presented in the Warhammer 40K Combat PatrolBattle Orders sheet.The Relics: Before placing terrain, each player places 2Relic counters wholly within their deployment half.Units deployed touching a Relic are considered to havepicked it up. A unit can pick up and claim multipleRelics throughout the game. A unit may only move 6ina game turn while holding the relic.:: DAWN OF WAR ::PRIMARY OBJECTIVES1. The Relics: At the end of the game, the playerwho has seized more Relics achieves thisobjective. See the Warhammer 40,000 rulebookfor rules on seizing, moving with and droppingthe Relic.Win12 pointsDraw6 pointsLoss0 points2. Table Quarters: At the end of the game, theplayer that controls the most table quartersachieves this objective. To control a tablequarter, a play must have a scoring unit whollywithin a table quarter without any opponentscoring units wholly within the same quarter.Win12 pointsDraw6 pointsLoss0 pointsSECONDARY OBJECTIVES1. Slay the Warlord: If, at the end of the game, theenemy's Warlord has been removed as acasualty, you achieve this objective.2. First Blood: The first unit, of any kind, to beMISSION SPECIAL RULESThe RelicNight FightingReservesremoved as a casualty during the game achievesthis objective for the opposing player at the endof the game.3. Linebreaker: If, at the end of the game, you haveat least one model from one or more scoringunits completely within 12” of the enemy’s tableedge, you achieve this objective.Each Secondary Objective achievedis worth 2 points.

WARHAMMER 40K COMBAT PATROL #2MISSION 3: We Are On Our Own*** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***DEPLOYMENTPlease follow the Battle Orders and game length rulesas presented in the Warhammer 40K Combat PatrolBattle Orders sheet.Place Primary Objective Markers: Starting with theplayer who chose deployment zones, the players taketurns to place a total of 4 Primary Objective markers.Each player must first place one objective in theirown deployment zone and the other objective intheir opponent’s deployment zone.:: VANGUARD STRIKE ::PRIMARY OBJECTIVES1. Primary Objectives: Each player can score 1Victory point for controlling the objectives intheir own deployment zone and 3 points forcontrolling the objectives in their opponentdeployment zone. The player with the mostVictory Points at the end of the game achievesthis objective.Win12 pointsDraw6 pointsLoss0 points2. Last Man Standing: The player with thegreatest number of surviving units at the end ofthe game achieves this objective.Win12 pointsDraw6 pointsLoss0 pointsSECONDARY OBJECTIVES1. Slay the Warlord: If, at the end of the game, theenemy's Warlord has been removed as acasualty, you achieve this objective.2. First Blood: The first unit, of any kind, to beMISSION SPECIAL RULESNight FightingReservesremoved as a casualty during the game achievesthis objective for the opposing player at the endof the game.3. Linebreaker: If, at the end of the game, you haveat least one model from one or more scoringunits completely within 12” of the enemy’s tableedge, you achieve this objective.Each Secondary Objective achievedis worth 2 points.

WARHAMMER 40K COMBAT PATROL #2MISSION 4: LAST OF THE LAST*** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***DEPLOYMENTPlease follow the Battle Orders and game length rulesas presented in the Warhammer 40K Combat PatrolBattle Orders sheet.:: DAWN OF WAR ::PRIMARY OBJECTIVES1. Victory Points: Each player receives 1 VictoryPoint for each enemy unit that has beencompletely destroyed (including IndependentCharacters and Dedicated Transports). Units thatare falling back or not on the board at the end ofthe game, count as destroyed for the purposesof this objective. The player with the mostVictory Points at the end of the game achievesthis objective.Win12 pointsDraw6 pointsLoss0 points2. Hold the High Ground: The player that controlsthe most terrain features at the end of the gameachieves this objective.Win12 pointsMISSION SPECIAL RULESNight FightingReservesDraw6 pointsLoss0 pointsSECONDARY OBJECTIVES1. Slay the Warlord: If, at the end of the game, theenemy's Warlord has been removed as acasualty, you achieve this objective.2. First Strike: The player who completely destroysa unit during the first game turn. Both playerscan achieve this objective.3. Linebreaker: If, at the end of the game, you haveat least one model from one or more scoringunits completely within 12” of the enemy’s tableedge, you achieve this objective.Each Secondary Objective achievedis worth 2 points.

WARHAMMER 40K COMBAT PATROL #2FAVORITES VOTINGPlease turn in this sheet into the judges with your Mission 4 results.YOUR NAMEFAVORITE OPPONENTAfter your last game, please submit this sheet with the name of the opponent youmost enjoyed playing against. You must vote for someone you actually played in thetournament.My Favorite Opponent Was:FAVORITE PATROLPlease submit this sheet with the name of the player that you think had the bestlooking patrol in the entire tournament. This vote can be for any player in the wholetournament, not just those you played. You may NOT vote for your own patrol.My Favorite Patrol Is:

WARHAMMER 40K COMBAT PATROL #2RESULTS FOR MISSION 4: LAST OF THE LASTYOUR NAMEPrimary Objective #1: Victory Points12601260Slay the Warlord2 pointsFirst Strike2 pointsLinebreaker2 pointsCircle onePrimary Objective #2: Hold the High GroundCircle oneSecondary Objectives AchievedCircle all Secondary Objectives achieved,regardless of the outcome of the game. 2 points each.TABLE NO YOUR TOTAL BATTLE POINTS EARNED(Add up totals from the objectives above)Have your opponent double check your results above.Have them sign below and acknowledge that the results circled above are accurate and correct.Opponent’s Signature:*** STOP ***Now, in private, rate your Opponent’s Sportsmanship and Appearance by checking all appropriate boxesbelow. Do NOT share these results with your opponent.Sportsmanship(4 points each - check all that apply) Was your opponent courteous during thegame?Was it enjoyable to play against youropponent?Did your opponent come prepared toplay? (e.g.; bring codices, dice, etc.)Appearance(4 points each - check all that apply) Is the army completely painted on a basiclevel (a minimum of 3 colors)?In your opinion (based purely on appearance)does this army appear to have a theme(uniformity, everything based, display, etc.)?In your opinion does the army containinteresting conversions and/or paintingdetails?Please turn in this sheet to the judge’s booth after your game TOGETHER with your opponent.

WARHAMMER 40K COMBAT PATROL #2RESULTS FOR MISSION 3: We Are On Our OwnYOUR NAMEPrimary Objective #1: Primary Objectives12601260Slay the Warlord2 pointsFirst Blood2 pointsLinebreaker2 pointsCircle onePrimary Objective #2: Last Man StandingCircle oneSecondary Objectives AchievedCircle all Secondary Objectives achieved,regardless of the outcome of the game. 2 points each.TABLE NO YOUR TOTAL BATTLE POINTS EARNED(Add up totals from the objectives above)Have your opponent double check your results above.Have them sign below and acknowledge that the results circled above are accurate and correct.Opponent’s Signature:*** STOP ***Now, in private, rate your Opponent’s Sportsmanship and Appearance by checking all appropriate boxesbelow. Do NOT share these results with your opponent.Sportsmanship(4 points each - check all that apply) Was your opponent courteous during thegame?Was it enjoyable to play against youropponent?Did your opponent come prepared toplay? (e.g.; bring codices, dice, etc.)Appearance(4 points each - check all that apply) Is the army completely painted on a basiclevel (a minimum of 3 colors)?In your opinion (based purely on appearance)does this army appear to have a theme(uniformity, everything based, display, etc.)?In your opinion does the army containinteresting conversions and/or paintingdetails?Please turn in this sheet to the judge’s booth after your game TOGETHER with your opponent.

WARHAMMER 40K COMBAT PATROL #2RESULTS FOR MISSION 2: ISOLATE & SEIZEYOUR NAMEPrimary Objective #1: The Relics12601260Slay the Warlord2 pointsFirst Blood2 pointsLinebreaker2 pointsCircle onePrimary Objective #2: Table QuartersCircle oneSecondary Objectives AchievedCircle all Secondary Objectives achieved,regardless of the outcome of the game. 2 points each.TABLE NO YOUR TOTAL BATTLE POINTS EARNED(Add up totals from the objectives above)Have your opponent double check your results above.Have them sign below and acknowledge that the results circled above are accurate and correct.Opponent’s Signature:*** STOP ***Now, in private, rate your Opponent’s Sportsmanship and Appearance by checking all appropriate boxesbelow. Do NOT share these results with your opponent.Sportsmanship(4 points each - check all that apply) Was your opponent courteous during thegame?Was it enjoyable to play against youropponent?Did your opponent come prepared toplay? (e.g.; bring codices, dice, etc.)Appearance(4 points each - check all that apply) Is the army completely painted on a basiclevel (a minimum of 3 colors)?In your opinion (based purely on appearance)does this army appear to have a theme(uniformity, everything based, display, etc.)?In your opinion does the army containinteresting conversions and/or paintingdetails?Please turn in this sheet to the judge’s booth after your game TOGETHER with your opponent.

WARHAMMER 40K COMBAT PATROL #2RESULTS FOR MISSION 1: THERE CAN BE ONLY ONE!YOUR NAMEPrimary Objective #1: King of the Hill12601260Slay the Warlord2 pointsKill the Fast Ones2 pointsLinebreaker2 pointsCircle onePrimary Objective #2: Primary ObjectivesCircle oneSecondary Objectives AchievedCircle all Secondary Objectives achieved,regardless of the outcome of the game. 2 points each.TABLE NO YOUR TOTAL BATTLE POINTS EARNED(Add up totals from the objectives above)Have your opponent double check your results above.Have them sign below and acknowledge that the results circled above are accurate and correct.Opponent’s Signature:*** STOP ***Now, in private, rate your Opponent’s Sportsmanship and Appearance by checking all appropriate boxesbelow. Do NOT share these results with your opponent.Sportsmanship(4 points each - check all that apply) Was your opponent courteous during thegame?Was it enjoyable to play against youropponent?Did your opponent come prepared toplay? (e.g.; bring codices, dice, etc.)Appearance(4 points each - check all that apply) Is the army completely painted on a basiclevel (a minimum of 3 colors)?In your opinion (based purely on appearance)does this army appear to have a theme(uniformity, everything based, display, etc.)?In your opinion does the army containinteresting conversions and/or paintingdetails?Please turn in this sheet to the judge’s booth after your game TOGETHER with your opponent.

Warhammer 40,000 rulebook. As per the Warhammer 40,000 rulebook, units that are falling back are no longer considered Scoring Units and CANNOT control objectives and cannot claim the Linebreaker Secondary Objective. WIPEOUTSAND CONCEDING If one player concedes the battle, or their entire army is wiped out, the game ends immediately.

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