Reading Comics In The Language Classroom - A

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View metadata, citation and similar papers at core.ac.ukbrought to you byCOREprovided by Göteborgs universitets publikationer - e-publicering och e-arkivReading comics in thelanguage classroomA literature reviewLovisa KällvantÄmneslärarprogrammet

minator:Kod:Keywords:15 hpLGEN1GGrundnivåHT/2015Chloe AvrilRon PaulHT15-1160-006-LGEN1GComics, Language Education, Reading, Multiliteracy,Motivantion, Content LearningAbstractThere is no denying that comics and their characters have become a major part ofour culture. Still, comics remain highly questioned as educational material. Thisreview aimed at understanding whether there are arguments and reasons inresearch that would support comics as educational material. This review hasfocused on areas relevant to English education in Sweden and it is divided intofour parts: multiliteracy, motivation, content learning, and language learning. Thetexts are mainly from different parts of the English-speaking world. The reviewedtexts indicate that comics can be used to develop a number of literacies, motivatestudents to read, engage and educate around a vast variety of topics, and assist instudents’ language learning.

Table of Contents12Introduction . 11.1Culture . 11.2Syllabus for the English Subject . 11.3Expanded Literacy Concept – Multiliteracy . 21.4Terms and Definitions . 21.5Structure of the Review . 3The Review . 52.1Multiliteracy. 52.2Motivation . 92.3Content Learning . 112.4Language Learning . 143Conclusion . 184Bibliography . 20

1 Introduction1.1 CultureThe second highest grossing movie of the year – so far (and in the US) – is the latestAvengers movie, Age of Ultron (Box Office Mojo, 2015a). It is second to Jurassic World.The first Avengers movie is the fourth highest grossing movie ever – worldwide. Accordingto the statistics from Box Office Mojo (2015b), four out of the fifteen highest grossing moviesever are based on comics or characters from comics.In the next five years, approximately 40 movies will be released that are based uponcomics and/or characters from comics (Comics Alliance, 2015). Notably, these are only liveaction movies (Lego Batman is probably going to be a borderline case) based upon charactersfrom DC Comics or Marvel. Excluding these 40 movies, there are also a number of animatedmovies, other movies based on comics from other publishers, and a great number of TV-seriesbased on comics currently airing or that will be aired in the near future. Thus, we shouldprobably not deny the fact that comics and their characters are a major part of and have agreat influence on our culture. If comics are a part of our culture today then they shouldprobably also have a place within schools and the curriculum.1.2 Syllabus for the English SubjectThe purpose of the English subject is for the students to develop language skills andknowledge about the English-speaking world. This includes learning about culture, history,politics, and reading literature from and about these areas. It is also mentioned in the syllabusthat education should incorporate material and sources from the English-speaking world as aresource for learning (Skolverket, 2011a, p.53).The content in the English 5 course is supposed to cover “content and form indifferent kinds of fiction” (Skolverket, 2011a, p.54). It is up to each individual teacher todecide how to address this goal. However, Skolverket (2011b) have provided some examplesof what ”different kinds of fiction” might include. ”Teckande serier”, the Swedish name forcomics, is given as one example but other examples include movies, song lyrics, myths, andvideo games.1

1.3 Expanded Literacy Concept – MultiliteracyOne of the advantages in using comics is to develop multiliteracy. Knowing how to read andwrite traditional word based texts is not sufficient literacy competence in today’s society.Because of changing communications and the development of new technology, we are able tocommunicate with other means than by typing words. Against this background, Elsner, Helffand Viebrock (2013) define a multiliteracies approach for foreign language education:A multiliteracies approach to teaching and learning a foreign language aims at thedevelopment of functional, visual, multimodal, and digital literacies, transcultural competence,language awareness and critical-reflective thinking skills. (p.8)The authors argue that students should be able to function with these new literacies in the 21stcentury. They mention that learning how to decode and interpret visual images is especiallyimportant since much of the communication today uses visuals in some way (Elsner andViebrock, 2013, p. 20). Skolverket does not explicitly mention or discuss the expanded viewof literacy in the syllabus for the English subject (Lundahl, 2012, p.63); however, they dostate that the content in the English 5 course is supposed to cover several different types oftext, as mentioned above.1.4 Terms and DefinitionsEven though it might seem quite obvious what comics are, researchers are not in agreementabout their use of terms and definitions. There are two definitions that most researchers relyon in their studies. The first definition can be found in Will Eisner’s book, called Comics andSequential Art (2008, first published in 1985), which is considered to be one of thefundamental books within the field. Eisner simply defines comics as “sequential art”, inwhich images and letters together form a narrative. The second definition comes from ScottMcCloud’s highly acclaimed book Understanding Comics: The Invisible Art (1993):Juxtaposed pictorial and other images in deliberate sequence, intended to convey informationand/or to produce an aesthetic response in the reader. (p. 9)Although McCloud mentions that all we might actually need in terms of a definitionis, Eisner’s definition, i.e. ”sequential art”, he argues that with a more specific definition we2

are able to explore comics and their history in another way. As a consequence, the definitionof comics allows us to include not only comic books and graphic novels but also ancienthieroglyphs from Egypt, and tapestries.However, understanding the usage of these terms requires more than simply definingthem. Douglas Wolk (2007, p. 60f) discusses the different connotations of these terms anddefinitions. He compares the different views with a class struggle, where “comics” or comicbooks is the “bad” or cheap way of referring to comics, while graphic novel or sequential artwould be the better, more fancy way. Therefore, depending on which term researchers usethey might try to position themselves within the field. Wolk also makes an importantdistinction between two different types of graphic novels: mainstream and art comics.Mainstream comics are several individual comic books, most likely telling parts of the samestory, put together into a volume or collection to tell an entire story arc. Art comics aregenerally only published as graphic novels, and they might vary quite a lot in style andcontent because the most important thing for readers is the artist and his or her ideas presentedin the comics rather than a specific characters from DC Comic or Marvel.At the same time, “comics” can also be used as an umbrella term for several differenttypes of sequential art, including cartoons, comic books, comic strips, and graphic novels(Cary, 2004, p.10) and this is how the term will be used in this review.Here it would be appropriate to include a short comment on manga. Even thoughmanga clearly fits in with the scope of sequential art that McCloud (1993) defines. Wolk(2007) mostly ignores them – because he is not interested in them - and also because heargues that they are slightly different from comic books and graphic novels. Cary (2004) doesnot include manga as a part of his “comics” umbrella, but he does discuss manga severaltimes in his book. Consequently, manga will not be discussed further in this text.1.5 Structure of the ReviewThe aim of this review is to understand the educational benefits of reading comics. Theresearch question to be investigated is as follows:What reasons does research provide as to why educators should include comics in languageeducation?3

This review has been divided into four parts that are relevant to English education inSweden: multiliteracy, motivation, content learning, and language learning. Several differenttypes of texts have been used in this review. Some researchers have provided theoreticaldiscussions, a number of authors rely on their own experience to discuss the potential ofcomics, while others have conducted different kinds of empirical studies with interviews,questionnaires, “immediate recall protocols”, and learning studies. These resources havemainly been produced in English-speaking countries. While it would have been preferable toonly include resources aimed at high school-level, this has not always been possible and anumber of texts have focused on both younger children and adults.4

2 The Review2.1 MultiliteracyHistorically, comics have been considered to be a threat to people’s ability to read and write(Eisner, 1994); however, more recently researchers and educators have started to realize thepotential comics have for developing different types of literacy and together develop studentsmultiliteracy skills (e.g. Carter, 2009, Rapp, 2011, Eisner, 1994, Elsner 2013).Comics can be used to develop a number of different literacies. Elsner (2013)mentions that “combining different semiotic codes and offering rich and complex plots,graphic novels can be considered as a valuable text form for the enhancement of visual,multimodal, critical, and functional literacies” (p.55). Critical literacy means that readers areable to interpret and assess different types of texts so that they do not fall victims to false ormanipulated information. Elsner discusses critical literacy in relation to Art Spiegelman’sMaus in which the characters are portrayed as different types of animals: Jews are mice andNazis are cats. Critical literacy would be to interpret and understand why Spiegelman haschosen to portray people involved in the Holocaust this way. To read critically, readers haveto “actively participate” (Elsner, 2013, p.62) in the reading and apply their own knowledgeand ideas to the text.Chun (2009) also explores how Maus could be used with English-language learners inorder to develop critical literacy; “what makes the use of Maus in the classroom socompelling is its intellectually engaging content realized through its visual narrative strategiesof representing history” (p.147). Chun points to the importance of asking good or keyquestions, in order to become more critical. For example, “why was this book written?” And“who is this text addressed to?” (p. 147). According to Chun (2009), Maus might resonateespecially well with ESL students. Mainly because students might identify with thecharacters’ situation when it comes to racism and language use for example. He argues thatMaus enables discussion about racism, genocide, and other similar topics, not only in the pastbut also how these things are still happening in the world today. Some ESL student mightidentify with Vladek Spiegelman, Art Spiegelman’s father who lived through the Holocaust,and his ability to use several languages and the need for him to use specific languages inspecific situations. Maus may also provide learners with an alternative to traditional historytextbooks used in schools, which might enable them to think about what and how history ispresented in history books.5

Comics can also help students develop visual and multimodal literacy. Visual literacyis defined as the “ability to decode, use, and create visual forms of expression” (Elsner andViebrock, 2013, p.28), while multimodal literacy “denotes the ability to obtain, systematize,expand and link information from different symbolic systems” (Elsner and Viebrock, 2013,p.28). Elsner (2013) mentions that “[i]n graphic novels, each panel has its own story to tell.The complete and comprehensive meaning however is only revealed in the overall interplayof all panels” (p. 63). Readers need to learn how to decode and interpret the individual panels,the words and images that they contain, and how to relate the panels to each other.According to Elsner (2013) graphic novels can develop functional literacy, “the abilityto learn languages and use them adequately in different contexts” (Elsner and Viebrock, 2013,p.28) just as well, if not better, than traditional books. The language aspect of comics will bediscussed further in section 3.4, and will only be mentioned here briefly. Elsner argues thatthe quality and lexical density of the vocabulary in comics are higher than in other books atthe same level. She also argues that the combination of images and text is especially helpfulfor weak readers, and that young readers might be more motivated to read multimodal texts.Many people do not want to use comics in their literacy teaching because they believethat the images limit the students’ own ability to visualize the story. Elsner (2013) and others(e.g. Cary, 2004) disagree. Researchers seem to agree that comics do not interfere withvisualization or creativity (e.g. Elsner, 2013, Wolk, 2007). Most writers and illustrators do notcreate overly detailed panels. Instead, they work with visual and/or textual clues and symbolsto indicate setting, mood, motion, time, and so on. From these clues readers have to activelyparticipate in making meaning out of these clues. McCloud (1993) calls this “closure”: “thephenomenon of observing the parts but perceiving the whole”(p.63). The readers’understanding of the medium, their background knowledge and their imagination will helpthem determine what happens in the story based upon the clues given.Thus, it seems as if the key to understanding what comics can do lies in understandingthe medium itself. Elsner (2013) concludes her chapter by advising educators to “start withreading and analyzing graphic novels themselves, they will soon recognize the very potentialof this fascinating piece of literature, not only but especially in terms of their benefits forliteracies development in the EFL classroom”(p.68).The importance of understanding the comics medium has been studied by HeidiHammond. Hammond (2012) observed that the circulation of superhero comics and manga, atthe library where she worked, was increasing as they brought in more comics to theircollection. This made her wonder how students would respond to more serious art graphic6

novels. Therefore, she set out to determine “whether students’ knowledge of comicconventions involving multimodal literacy skills would affect their responses to a graphicnovel” (Hammond, 2012, p.26). The participants in her study consisted of “23 senior PoliticalScience students” (Hammond, 2012, p. 26). First they had to read the chosen graphic novel,American Born Chinese by Gene Luen Yang, and after that write down responses on threedifferent occasions. Thereafter, they had recorded book discussions, which were followed byclassroom lessons about the history of comics and comic conventions. After that they had toread the graphic novel once again and write down new responses. Finally, some studentsparticipated in a group interview, while other created their own comics.Hammond (2012) found that knowing about comic conventions helped the studentsbecome more aware of the clues and techniques the creator used, it also increased theircomprehension and visual literacy:Due to the lesson on comic conventions, the students claimed that they paid closer attention tothe images, noticing more details, including facial expressions and characters’ emotions.Many students reported that they changed their reading method the second time they read thegraphic novel. (Hammond, 2012, p.28)Knowing about comic conventions also assisted the students in creating more “sophisticatedand complex” (p.29) comics, which means that knowing about these conventions affectedboth the receptive (comprehension) and the productive (communication) literacy skills. Thestudents in the interviewed group commented that they thought that the negative view ofcomics would probably decrease as more people become familiar with the medium.Hammond simply states how she conducted her study but she does not give a thoroughdescription or explanation of it. For example, she writes that the students “wrote responses toprompts at three designated intervals” (p.27) without any further explanation, which makes itdifficult to duplicate the study to corroborate her results. Furthermore, she states thatAmericans are not as familiar with the comics format as others (“in other parts of theworld”(p.24)). Once again, it is unclear whom Hammond is referencing. Since comic booksand graphic novels are very closely connected to the U.S. and have a long tradition there, itseems unlikely that Americans should be less familiar with the medium than others. Somestudents might not have read comics before but it seems more likely that more students inAmerica than in, for example, Sweden, would have come into contact with comics.7

Rocco Versaci (2008) claims that comics promote another concept of literacy: LiteraryLiteracy. He sees this as people’s passion for books, the stories that they tell, and theimportance of those stories:All of my suggestions stem from my belief that to foster literary literacy, we must presentstudents with engaging reading material that rewards meaningful analysis, demonstratesimportant connections with their lives, and invites them to take an active role in their literaryeducation rather than be passive consumers of it. (p. 94)Comics could be especially suitable to foster literary literacy according to Versaci. Hefound that most of his students did not have this love of books, instead the students read orwatched stories and searched for information through the TV, movies and the Internet. Theseare all media that rely on a combination of text and images (visuals) but that can be processedrather passively (Versaci, 2008, p. 96). Comics than could be the bridge that connects thecombination of text and images with more active and engaging reading by the students.Versaci (2008) argues that the static panels in comics allow readers to spend timeanalyzing each panel, much like photographs but unlike the constant motion in TV-series ormovies. At the same time, a panel cannot be analyzed in isolation as a photograph, becausepanels are only meaningful in relation to the other panels in the story. Therefore, the nature ofthe medium can help students develop visual literacy skills.In addition to developing visual literacy, comics also invite students to activelyparticipate in discussions about what constitutes literature. Versaci (2008, p.106) found thathis students were more willing to participate in discussions and interpret comics than highlyacclaimed works of literature such as Faukner’s Barn Burning or The Color Purple by AliceWalker. The fact that comics are considered to be “lowbrow” literature might make studentsmore open towards criticizing them.In addition to the visual aspect and that comics invite students to actively questionthem and literature in general, the vast range of topics available in comics make it possible toconnect comics reading with the students’ own experiences and lives (Versaci, 2008, p. 103f).For example, Chun (2009), previously mentioned in this section, explicitly discussed therelevance of Maus in today’s society. Together, these aspects might foster literary literacy.8

2.2 MotivationThere seems to be almost a consensus amongst researchers that comics have an innate powerto motivate students to read, learn and engage with these texts (e.g. Norton, 2003, Carter,2009, Rapp, 2012), and many researchers argue that they are especially helpful for “reluctantreaders” or “struggling readers” (e.g. Eisner, 1994, Rapp, 2012). Some researchers havepointed out that they can also be motivating and engaging for high-level and advancedlearners as well (e.g. Kelley, 2010, Carter, 2009).One idea as to why comics are motivating to read, is that they are first and foremost anentertainment medium – they are supposed to be engaging to read – otherwise people wouldprobably not buy them. Cary (2004) calls this the “fun factor”(p.13) and he argues with astarting point in Krashen’s input hypothesis that if students are engaged in their reading theyare more likely to learn from it as well.Norton (2003) came to a similar conclusion in her research, namely, that one of thedriving forces behind children’s motivation to read Archie comics is that they are fun to read.In her study, Norton wanted to find out why students read Archie comics, and to see if thesefindings could possibly assist literacy teaching in schools. She interviewed 34 studentsbetween the ages of nine and twelve in an elementary school in Canada. All of theinterviewed students were readers of Archie comics. She had also conducted interviews withteacher students, which she used to contrast the views of teachers and students regardingArchie comics.The majority of students in Norton study answered that humor was a part of why theywere reading Archie. Norton discusses several aspects as to why the students found Archiecomics fun. One aspect was that they “found the characters interesting, engaging, andhumorous” (p. 142). Another aspect was the fact that they felt a sense of ownership over thereading - they felt that they were in control of the reading. A third aspect was the visualappeal of comics. Some students commented that they liked to look at the pictures whileothers, mostly those with other L1s than English, also argued that the pictures helped themunderstand the text.Unsurprisingly, the teacher students did not share the student’s positive view ofArchie comics. Instead they considered the characters to be “superficial and shallow” andmost of them would not include Archie comics in their classroom (Norton, 2003, p.141). Acouple of the teacher students who were slightly more positive towards using comics in theirclassroom, simply argued that reading comics was better than reading nothing at all. Norton9

(2003, p. 146) concludes her text by arguing that in order for students to make meaning out ofreading they need to feel like they are in control of that reading which, unfortunately, is notalways achievable in schools.A common opinion amongst those who negatively criticize comics is that peopleconsider comics to be childish diversions. From this background Botzakis (2009, p.52) setout to explore what adult fans of comics get out of reading comic books, and with the aim ofunderstanding if this could possibly have any implications for educators.Botzakis (2009) observed and interviewed twelve individuals of different ages andorigins that had been reading comic books for quite some time throughout their lives. Four outof these twelve were used as examples to demonstrate Botzakis observations. The four areasthat he could identify were: reading as study, reading as appreciation and ownership, readingas friendship, and reading as search for meaning. The first individual was going to use comicsand other sources of pop culture to investigate people’s view and knowledge of specificcultures, in this case Japanese and Chinese cultures. Comics, in this case, was used as a sourcein higher education and studying. The second individual enjoyed reading the stories thatcomics tell. He answered the question of what he got out of reading comics with thefollowing: “Just happiness. Just joy. There is a collectible aspect to it that I like. I like pickingup a book, reading it, enjoying the story, enjoying the artwork, and then having it, kind of likeforever. Maybe” (Botzakis, 2009, p.54). For the third individual reading comics became anescape, and a way for him to tackle problems in his own life situation. He had read the samecomics for a long time and the same characters still remained in those, which gave himsomething constant in his life. The fourth and final individual read comics in search forexistential answers – to find meaning.As a result of his observations and interviews, Botzakis (2009, p.57) draws theconclusion that popular culture texts such as graphic novels and comic books can be read for anumber of meaningful purposes. He also makes a valid point in his conclusion, namely, thatcomics might not motivate every single student to read because they are not a universal curefor students who resist reading. However, for some students they might make all thedifference in the world and get them to start reading. For that reason comics should not beexcluded from education.Another aspect that might motivate students to read comics is the range of topicsavailable. Rapp (2012) states that “the sheer variety of topics and stories to be found in comicbooks suggests that readers, regardless of their demographic characteristics and personalinterests, should find titles that interest them” (p.66). These topics can not only be a source for10

interest and motivation but also learning.2.3 Content LearningWhen it comes to comics, laymen might be quite ignorant of the span of issues and topics thatcomics today cover. First of all, it is crucial to understand that comics is a medium (McCloud,1993, Wolk, 2007, Duncan, Smith and Levitz, 2015, etc.), just as television, radio, and theprinted page are. All of these different media consist of different genres. Duncan, Smith andLevitz (2015, p. 163ff) mention 19 different genres in comics, excluding hybrid cases, witheverything from romance to horror stories and funny animal stories. Carter (2009) points tothe variety of comics that has been published:[E]xemplary graphic novels of the past 30 years have dealt with such mature topics as daterape, teen pregnancy, the Iraq war, Hurricane Katrina, genocide, and gang violence, as well asall of the major issues that adolescents face: coming of age, identity formation, friendship, andchange. Even superhero comics have explored such weighty issues as drug addiction, mentalillness, HIV infection, and land mine safety. (Carter, 2009, p.70)Rapp also indicate the great range of comics available today:Besides the expected humor, adventure, and science fiction stories, there are comics forreaders of all age groups and ability levels that focus on historical events, discuss political,cultural, and scientific issues, and offer beginner’s introductions to academic topics. (Rapp,2012, p. 66)McCloud (1993, p. 22f) makes an important point, namely, that there is no limit as towhat could be presented in the medium, or in the comics format. Even though superheroes areclosely related to the medium, it does not mean that there are not other stories withoutsuperheroes.Gorg Mallia, who works at the university of Malta, has conducted several studiesregarding comics. In his study called Learning from the Sequence: The Use of Comics inInstruction, published in ImageTexT in 2007, Mallia set out to explore whether comics canfunction as educational material to learn content from in relation to more traditional text basededucational material. To test this, Mallia created three different text versions of the samecontent. The first text consisted of the original text which consisted of text only. The second11

version included the original text but with the addition of illustrations. Finally, a third versionof the original text was converted into a comic according to comic conventions but with thesame core content. Mallia gave these to 90 students from four different Maltese secondaryschools. The students were 14 or 15 years old with an equal division of boys and girls. Thedifferent versions of the texts were given to 30 students each. After the students had read theirassigned text, they answered a questionnaire. Everyone answered the same questionnaire. Thequestionnaire consisted of multiple-choice, open spaces to fill in with single words, and openanswer questions. The majority of the questions were to test the students’ ability to rememberfacts from the texts, and the rest were open to opinions and speculations regarding the texts.Mallia also included some questions regarding the students’ learning preference and otherdemographic aspects.According to Mallia (2007) “recall of content of the comics treatment was very closeto that of the illustrated text treatment, and both fared better than the text-onlytreatment”(p.4). Interestingly, th

in the comics rather than a specific characters from DC Comic or Marvel. At the same time, “comics” can also be used as an umbrella term for several different types of sequential art, including cartoons, comic books, comic strips, and graphic novels (Cary, 2004, p.10) and this is how the term will be used in this review.

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