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ECLIPSE PHASE CREATED BYRob Boyle and Brian CrossWriting (Infamy Opening Fiction):Rob Boyle and Davidson ColeWriting (Rules): Rob BoyleWriting (Source Material):Simon Berman, Rob Boyle, Katherine Cross,Natalia Dean, Jack Graham, Travas Gunnell,Sarah Hood, Marc Huete, Jason Mical,Ross Payton, Evie SmithEditing: Rob Boyle, Davidson Cole,Jack Graham, Karen TwelvesDevelopment: Rob Boyle, Jack GrahamArt Direction: Rob Boyle, Zoe RobinsonGraphic Design and Layout: Adam JuryCover Art: Stephan MartiniereInterior Art: Jacob Anderson, Christine Bian,Mobo Boehme, Nick Boone, Daniel Brewer,Leanne Buckley, Matt Bulahao, Adam Burn,Jose Cabrera, Daniel Clarke, Trevor Claxton,Christina Davis, Alex Drummond,Danijel Firak, Nathan Geppert, Zach Graves,Alexander Gustafson, Ethan Patrick Harris,Josu Hernaiz, Sam Hogg, Lake Hurwitz,Lili Ibrahim, Anna Ignatieva, Maggie Ivy,Jeff Lee Johnson, Thomas Jung, Julian Kok,Kate Laird, Adam Lane, Ian Llanas,Adrian Majkrzak, Mitchell Malloy,Stephan Martiniere, Marco Mazzoni,Joshua Meehan, Austen Mengler,Brynn Metheny, Aaron Miller, AndreMina, Mark Molnar, James Mosingo, DavidAuden Nash, Ben Newman, Will Nichols,Efrem Palacios, Chris Peuler, PixoloidStudios, Radial Studio, Maciej Rebisz,Lorenz Ruwwe, Lie Setiawan, Andrew Silver,Quinn Simoes, Trevor Storey, Jessada Suthi,Stan Von Medvey, Bruno Werneck, JoeWilson, Mark Winters, Andy WrightIcons: Jim MarcusSolar System Map: Tiara Lynn AgrestaCharacter Sheet: Thomas Deeny, Adam JuryConsultation: Davidson Cole, Travas Gunnell,Creative Commons License;Natalie Jorion, Nora Jury-Last,Some Rights Reserved.John Nephew, Jaqui WujecThis work is licensed under the AttributionSpecial Thanks To: Echo Boyle,NonCommercial-ShareAlike 4.0 InternationalNatalie Jorion, Nora Jury-Last, and Jaqui(CC BY-NC-SA 4.0) license:Wujec for their patience, love, and Ann Higgins and Russel Last for unendingencouragement; Davidson Cole for videoIn plain English: you are free to copy, share,awesomeness and pushing our buttons;and remix the text and artwork within thisSarah Hood for her Drupal-fu; Davidbook under the following conditions:Cooper for wrangling our Gen Con events; you do so only for noncommercial purposes;our crowd-pleasing Gen Con GMs; our you attribute Posthuman Studios;awesome Gen Con booth staff; you license any derivatives under the sameAaron Feustel for some evil ideas;license.William Wilson for always having our backsnumerically; Jeff Eaton for wild enthusiasm For specific details, appropriate credits, andin database form; Eric Olson at Processupdates/changes to this license, please see:Type Foundry; antifascists ne who contributed to EP’s firstedition and sourcebooks; and everyonewho participated in our open playtest andsupported our kickstarter!Original Playtesters: Berianne Bramman,John Brudenell, Nick Caputi, DavidsonCole, Paul Foster, Scott Fox, Eric Geiger,Travas Gunnell, Erin Hankins,Austin Karpola, Seth Larson,Rhett Skubis, Kevin Tyska, Jaqui WujecMusical Inspiration: Ancient Methods,Version 1.1 by Posthuman StudiosChainreactor, Feindflug, Gary Numan,(August 31 2019)Holon, Holy Grin, Iszoloscope,iVardensphere/Scott Fox, I Hate Models,contact us at info@posthumanstudios.comMlada Fronta, My Life with the Thrill Killor eclipsephase.comKult, Stendeckjoin our mailing list atDedication: Nancy C. Cole, Richard F. Jury,welcometoeclipsephase.comand Jeff Mackintoshor search your favorite social network for:“Eclipse Phase” or “Posthuman Studios”ON THE COVER:A Firewall team exploring an abandoned ship around Saturn discovers a major threat.One sentinel in a bouncer morph attempts to make it to an EVA sled and theirneo-octopus friend as a creeper swarm closes in.Posthuman Studios is: Rob Boyle, Davidson Cole, Brian Cross, and Adam Jury

TABLE OF CONTENTSIsolate 39Lost 39Underclass 39Uplift 39INFAMY 8 GAME MECHANICS 30STARTING OUT What is Eclipse Phase? New to Roleplaying? Starting Players Starting Gamemasters A Note on Politics Core Concepts 18181919191920Transhumanism 20AIs and Uplifts 20Defeating Death 20Resleeving 20Ego Manipulation 20The Mesh 20Nanotech 21X-Risks 21Alien Exploration 21Factions 21Themes 22Post-Apocalyptic 22Survival 22Horror 22Infection 22Conspiracy 22Science 23Politics 23Change 23Core Campaigns Firewall Campaign Gatecrashing Campaign Criminal Campaign Character Archetypes 2430Types of Tests 32Actions & Time 32Initiative & Order of Actions 33Dice Basics 30When to Roll the Dice 30Making Tests 30Who Rolls? 30Difficulty and Modifiers 31Superior Results: 33/66 Rule 31Criticals 31Defaulting 31Teamwork 31Success Tests Opposed Tests Action Turns Automatic Actions Quick Actions Complex Actions Task Actions Taking Time Rushing the Job Initiative Order Taking the Initiative Delaying Actions Extra Actions 32323232323232323233333333Pools 34Using Pools 34Insight 34Moxie 34Vigor 34Flex 34Recharging Pools 35Temporary Pools 3524242526Combat 26Social 26Technical 26Knowledge 27Setting Overview How to Play 28Inner System 28Main Belt 28Jovian Space 28Outer System 29The Fringe 29Exoplanets 29The Mesh 29MAKINGCHARACTERS 36Character Stats 36Ego vs. Morph 36Aptitudes 36Skills 37Morph 37Derived Stats 37Traits 37Rep 37Gear 37Motivations 37Character Creation Overview Character Creation Advice 3838Step 1: Background 38Create as a Group Plan Ahead Playing An Async 383838Colonist 38Enclaver 38Freelancer 38Hyperelite 39Indenture 39Infolife 392¹TABLE OF CONTENTSStep 2: Career 40Step 3: Interest 42Step 4: Faction Step 5: Aptitude Template Step 6: Total Skills Step 7: Languages Step 8: Flex Step 9: Reputation Step 10: Customization 44444545454546Step 11: Derived Stats Step 12: Starting Morph & Gear 4646Step 13: Motivations 47Academic 40Covert Operative 40Enforcer 40Explorer 40Face 40Genehacker 40Hacker 40Investigator 40Medic 40Mindhacker 41Scavenger 41Scientist 41Soldier 41Techie 41Animal Handler 42Artist/Icon 42Async 42Commander 42Fighter 42Forensics Specialist 42Jack-of-all-Trades 42Jammer 42Networker 42Paramedic 42Pilot 42Rogue 42Slacker 43Spacer 43Student 43Survivalist 43Increased Aptitude 46Ego Traits 46Increased Flex 46Extra Languages 46Extra Rep 46Extra Skills 46Psi Sleights 46Specializations 46Starting Morphs Morph Traits Extra Gear Flex Points Optional: Motivational Goals 4646464647Final Touches 47Skills 48Skills and Aptitudes 48Skill Categories 48Field Skills 48Specializations 48Active Skill List 48Athletics 48Deceive 48Exotic Skill: [Field] 48Fray 48Free Fall 49Guns 49Hardware: [Field] 49

Infiltrate 50Infosec 50Interface 50Kinesics 50Medicine: [Field] 51Melee 51Perceive 51Persuade 51Pilot: [Field] 51Program 51Provoke 51Psi 51Research 51Survival 51Know Skills Know: [Field] Using Know Skills Complementary Skills 52525353Morphs 54Common Biomorphs 54Pod Biomorphs 58Uplift Biomorphs 60Synthmorphs 62Flexbot 66Infomorphs 67Gear Packs 68Campaign Packs Profession Packs 6869Information Society 110Mind Hacking 112The Mesh 110Vigilance 111A Better You 112Neurodiversity 112Mental Augmentations 113Multiplicity 113Social Thoughts 113Space & Other Worlds 114Egocasting 114Space Travel 114Gatecrashing: The Real Story 115Character Creation Example Planetary Habitats 116Centrifugal Habitats 117Microgravity 118Other Habitats 119Nanofabrication 120Nanofabbers 120Blueprints 120Feedstock 121Printing 121Doing it the hard way 121Remaking Society 121Artisanal Goods 121727681TRANSHUMANCULTURE 122Fear and Paranoia SAMPLECHARACTERS 82HOW IT CAME TO BE 98Slouching Towards Singularity Before The Fall The Fall After the Fall 9898100101Timeline 104ACCELERATEDFUTURE 106Beyond Death 106New Life 108The New Normal Body Issues 106107Artificial Intelligences 108Uplifts 108Mercurial Social Status 109131131Family and Children 132Media & Entertainment 134Children and Reproduction 132Education 133The New Journalism 134The Glitterati 134Metacelebrities 134Digital Distractions 134Sports 135Habitats 116Traits 72Positive Traits Negative Traits New Experiences Sex Work 122Life After the Fall 122Can We Trust Our Tech? 122Where's the Humanity? 122Identity Crises 123An Uncertain Future 123Dead Planets 123The Factors 123Firewall 123Public and Private Life 124Earth’s Legacy 126Culture & Clades 128Transhuman Sexuality 130Social Networks 124Reputation 124Social Capital and Mutual Aid 124Exposure 124Taking Private Moments 125Gaming and Griefing 125Memetic Warfare 125Processing the Loss The Longing for Earth The Blockade The Datapocalypse Earth Relics Old Identities A New Homeworld Transnational Citizenship Regional Clusters Morphological Clades Non-Human Clades Virtual Tribes Cultural Experimentation Cultural Survival 126126126126127127127THE NEW POLITICALECONOMY 136The System Split 136Market Economies 138The New Economy 142Keeping the Peace 146The Inner System The Outer System Jovian Republic State of the System 136137137137Old Market Systems 138Transitional Economies 138Intellectual Property 139Hypercorps 139Indentures 140Freelancers 141Oligarchs and Dynasties 141Open-Source Fabrication 142Forget Money 143Property 143Cooperative Work 143The Role of Rep 144Extropian Markets 144Patchwork Jurisdictions The Reach of the Law Interstate Affairs Ego Hunters Investigations and Forensics Identity Issues Prosecution and Punishment Extropian Contract Law Autonomist Legalities Property Claims Gatecrashing Law 146146146147147147148148148149149Crime 150Violence 150Property and Theft 150Online Crimes 151Vice 151Ego Trafficking 151Other Crime 151128128128129129129129Sexuality After the Fall 130Polyamory 130Synthmorphs 130TABLE OF CONTENTS¾3

TABLE OF CONTENTSFACTIONS 152 SYSTEM GAZETTEER 176 ACTIONS & COMBAT 202Inner System Polities 152Outer System Polities 156The Lunar-Lagrange Alliance (LLA) The Morningstar Constellation The Planetary Consortium Tharsis League 152153154155Anarchists 156The Autonomist Alliance 156Extropians 157The Jovian Republic 158Scum 158The Titanian Commonwealth 159Social Movements 160Argonauts 160Barsoomians 160Bioconservatives 161Brinkers 161Exhumans 161Mercurials 162Reclaimers 162Sapients 163Socialites 163The Ultimates 163Hypercorporations 164The Modern Hypercorp 164Agritech and Pharma 164Banking and Finance 164Cognitive Sciences & Uplift 165Data Management 165Energy 166Gatecrashing 166Habitats and Ships 166Manufacturing & Nanofab 166Media 166Medical Sciences & Biomorphs 166Mining/Resources 167Security 167Shipping 167Social Media and Searches 167Religious Groups 168Religion After the Fall 168Christianity 168Hinduism 168Islam 168Judaism 169Mormonism 169Pagan spiritual paths 169Post-Fall Religions 169Criminal Groups 170Gangs 170The Hidden Concern 170Intelligent Design (ID Crew) 170Night Cartel 170Nine Lives 171Pax Familae 171Pirates 171Triads 171Firewall 172History 172Structure 172Internal Factions 174Sol and Mercury 176Resolving Combat 202Melee Combat 204Improvised Weapons Ranged Combat 205206Mars 184Beam Weapons 208The Main Belt Spray Weapons Thrown Weapons Weapon Systems Kinetic Weapons 209209209210Seeker Weapons & Grenades 212Sol 176Vulcanoids 177Mercury 177Venus 178The Surface 178Life in The Clouds 178Transportation 178Rise of the Morningstar 178Terraforming Venus 178Aerostats 179Orbitals 179Surface Habs 179Earth and Earth Orbit 180Luna 182Lunar Living Lunar Travel Lunar Attitudes Lunar Crime Lunar Habitats 182182182182182Terraforming 184Martian Travel 184Powder Keg 184Martian Settlements 184The Martian Trojans 185Belt Stations 186186Jupiter 188The Angry God Jovian Life Jovian Settlements The Jovian Trojans 188188188189Saturn 190The Ringers 190Gas Mining 190Saturnian Settlements 190Titan 191Uranus and Neptune 192The Ice Giants 192Uranus 192Uranian Moons 192Neptune 193Neptunian Trojans 193The System Fringe 194Quarantine Zones 196The Pandora Gates 198Extrasolar Systems 200The Inner Fringe The Outer Fringe The Kuiper Belt & Oort Cloud 194194195Iapetus 196New Mumbai Containment Zone 197TITAN Quarantine Zone 197Other Locations 197The Vulcanoid Gate The Martian Gate The Pandora Gate The Fissure Gate The Discord Gate Other Gates 198198199199199199Droplet 200Echo 200Portal 200Sunrise 2004¹TABLE OF CONTENTSStep 1: Declare Attack Step 2: Declare Defense Step 3: Apply Modifiers Step 4: Make Opposed Test Step 5: Determine Result Step 6: Roll Damage Step 7: Apply Armor Step 8: Apply Damage Step 9: Determine Wounds 202202202202202203203203203Melee Ware 204Melee Weapons 204Melee Rules 205Multiple Targets 205Reach 205Touch-Only Attacks 205Ranged Combat Rules Beam Weapon Ware Beam Weapons Beam Weapon Rules 206208208208Firearms 210Railguns 211Kinetic Ammunition 211Seeker Missiles and Grenades Seeker and Grenade Rules 212212Armor 214Energy vs. Kinetic Armor Value Layering Armor Armor Visibility Armor Ware Armor Gear 214214214214214215Weapon/Gear Traits Weapon Accessories Armor Mods Special Attacks 216216217218Physical Health 220Healing & Repair 221Area-Effect Attacks 218Attacks Against the Helpless 218Blind Attacks 218Called Shots 218Coated Weapons 219Demolitions 219Shock Attacks 219Two-Handed Weapons 219Wielding Two or More Weapons 219Damage Points 220Durability 220Wounds 220Wound Effects 220Bleeding Out 220Death Rating 220Death 220Biomorph Healing Synthmorph/Object Repair 221221

Mental Health 222Stress Points 222Lucidity and Stress 222Trauma 223Trauma Effects 223Insanity Rating 223Mental Healing & Psychosurgery 223Psychosurgery Care Natural Healing 223223Disorders 224Other Action Factors 226Conditions 226Full Defense 226Perception 226Sizes 227Surprise 227Social Actions Social Manipulation Social Attacks Stressful Situations 228228228229Willpower Stress Tests 229Hardening 229Movement 230Movement Rate Movement Actions Movement Types 230230231Vehicle Movement 232Objects & Structures 232Control 232Chases 232Crashes 232Attacking Passengers 232Ranged Attacks Shooting Through An Object Making Objects Repairing Objects Modifying Objects Future Materials Environmental Factors 232232232233233233234Asphyxiation 234Decompression 234Falling 234Fire 235Gravity 235Weather 235Hostile Environments 236Atmospheric Contamination 236Dangerous Atmosphere 236Extreme Heat and Cold 236Extreme Pressure 236Gravity Transition Zones 236Radiation 236Surface Hazards 237Underwater 237Vacuum 237Downtime Actions Acquire/Make Things Change Your Motivation Fulfill Responsibilities Manage Your Rep Mod Yourself Train and Improve 238238238238238238238Tracking 256Physical Tracking Mesh Activity Tracking Tracking Countermeasures 256256257Hacking 258THE MESH 240Getting Online Your Online Presence 240240Everyware 240Mesh Topology Slaved Devices PANs: Personal Area Networks VPNs: Virtual Private Networks Tiered Systems Air-Gapped Systems Islands in the Net 241241241241241241241Common Mesh Uses 242Devices, Apps, & Links 244Augmented Reality (AR) 242Backups, Forking, Egocasting 242Banking 242Communications 242Experience Playback (XP) 242Gaming 242Location Services/Mapping 243Media and News 243Mobile Offices 243Psychosurgery 243Searches 243Sensor Feeds and Coveillance 243Social Networks 243Tagging 243Virtual Reality (VR) 243Hardware 244Software 244Wireless Links 244Accessing Multiple Systems 245Authentication & Encryption 246Mesh ID 246Accounts & Access Privileges 246Authentication Methods 246Circumventing Authentication 247Encryption 247Mesh Actions 248Universal Actions 248Security Actions 248Admin Actions 249Scripting 249AIs & Muses 250ALIs 250Muses 250AGIs 251ASIs 251Non-Standard AIs 251Infomorphs 252Home Device 252Digital Speeds 252Moving Between Devices 253Copying 253Deletion 253Evacuating Cyberbrains 253Sleeving Morphs 253Backing Up 253Infomorphs and Muses 253Infomorph Riders 253Online Research Search Challenges Search Capabilities Research Tests Real-Time Alerts Searching Specific Systems 254254254254255255Hacking Tests 258Intrusion 258Intruder Status 258Changing Status 259Countermeasures 260Firewall 260System Defender 260Security Alerts 260Passive Countermeasures 261Active Countermeasures 261Security Audits 261System Subversion 262Mesh Combat 264Hardware Damage 265Break Encryption Control Ware Disable Safety Mechanisms Edit AR Feed Eliminate Traces Force Re-Authentication Hide File or Process Impair Senses Inject AR/Illusion Install Backdoor Install Blocker Jam Signals Loop Sensor Feed Modify TacNet Sniff Traffic Suppress Alarm Suppress Process Tap AR Tap Senses Local vs. Remote Mesh Attacks and Defense Mesh Damage and Armor Mesh Wounds Mesh Durability Mesh Damage Repair Damage and Infomorph Riders 3263263264264264264264265265Glitches 265Mindware Hacking 266Preconditions 266Encoded Security 266Mindware Subversion 266Virtual Reality 268Surveillance Hacking 270Accessing Simulspaces 268Domain Rules 268Simulmorphs 268Immersion 268Simulspace Rules 269Cheat Codes 269Hacking Simulspaces 269Simulspace User Actions 269Admin/Cheat Actions 269Detecting Sensors 270Avoiding Recognition 270Active Jamming 270Hacking Sensors 270Ripping Sensors 271Dead Zones 271Skipjacking 271Avoiding Eavesdropping 271TABLE OF CONTENTS¾5

TABLE OF CONTENTSPsychosurgery Procedures PSI 272Psi Overview 272Prerequisites 272Morphs and Psi 272Mental Fragmentation 272Sleights 272Infection Rating 272Watts-MacLeod Sub-Strains The Architect The Beast The Haunter The Stranger The Xenomorph Roleplaying Asyncs Using Psi 273273273273273273273276Psi Range 276Targeting 276Opposed Tests 276Mental Armor 276Target Awareness 276Duration 276Infection Modifiers 276The Infection's Influence 277Pushing Sleights 277Infection Rating Thresholds 277Easing the Infection 277Influence Effects Psi Sleight Summaries Psi-Chi Sleights Psi-Gamma Sleights 278280280282295Awareness Block 295Behavioral Masking 295Deep Learning 295Hidden Knowledge 296Interrogation 296Memory Editing 296Mental Evaluation 296Merging 296Neural Pruning 297Personality Editing 297Psychotherapy 297Remove Infection 297Skill Imprints 297Skill Suppression 297Tasping 297Identity Systems Ego ID Identity Verification Circumventing ID Checks 298298298299Backups & Uploading Cortical Stacks Uploaded Backups Death and Backup Insurance 286286287287Forking & Merging 292Types of Forks 292Forks and Society 292Creating a Fork 292Neural Pruning 292Handling Forks 293Merging 293Psychosurgery 294Difficulties 294Using Psychosurgery 294Roleplaying Mind Edits 2946¹TABLE OF CONTENTS315315Common Tech & Ware 316Sensory Augmentations Senses and Sensors 318318Mental Augmentations 320Standard Augmentations Everyday Technology 316316Sensory Databases 318Active vs. Passive 318The Electromagnetic Spectrum 318Soundwaves 319Combined Sensor Systems 319Skillsofts 321Space Travel 302Space Combat 302Creatures 328Local Travel Distance Travel Space Travel Basics Travel Times Weapons and Swarms Stealth and Sensors Deep Space vs Orbital Character Options Other Narrative Options Ship & Habitat Hacking 302302302302302302303303303304Reputation 306Social Networks Rep Scores Rep Networks for Research 306306307Networking 308Using Rep 308Reputation & ID 308Favors 308290290290290291291291Mesh Services Physical Services Social Augmentations 321Combat Augmentations 322Physical Augmentations 324Meshware 326Apps & ALIs 326Complications 288Resleeving Tests 288Resleeving and Pools 289Determining Morph Points Increasing Your MP Spending Morph Points Resleeving and Morph Points Modifying Morphs Making Morphs Services 315300Egocasting 300Physical Arrivals 301Habitat Infiltration 301Resleeving 288Acquiring Morphs Raw Materials 314Blueprints 314Printing Tests 314Habitat Access Airlocks 304Bulkhead Doors 304Hulls and Superstructure 305Life Support 305Reactors 305TRANSHUMANTECH 286Nanofabrication 314GEAR 310Gear Rules 310Gear Design 310Gear Complexity 310Gear Modifiers 310Gear Quality 311Gear Size 311Concealing Gear 311Meshed Gear 311Interfaces 311Power 311Ware 311Acquiring Gear Missions and Gear Points Acquiring Gear During Missions Other Gear Considerations 312312312313Apps 326ALIs and Muses 326Scorchers 327Tactical Networks 327Genetically Modified Organisms 328Smart Animals 328Xenofauna 328Chemicals, Drugs, & Toxins 330Comms & Mesh Gear 336Espionage & Security Tech Mission Gear 338340Drug and Toxin rules 330Addiction and Abuse 330Chemicals 331Cognitive Drugs 331Combat Drugs 331Health Drugs 332Nanodrugs 332Narcoalgorithms 332Petals 333Psi Drugs 334Recreational Drugs 334Social Drugs 334Toxins 335Communications 336Neutrino Communicators 336Quantum Farcasters 336Quantum-Entangled Communication 337Mesh Hardware 337Exploration Tools 340Salvage Tools 340Science Tools 340Survival Tools 341Vacsuits 341Nanotech 342Hives 342Nanofabricators 343Nanoswarms & Microswarms 344Swarm Rules 344Swarms 345Robots 346Robot Ware Remote Operations Combat Bots Exploration Bots Medical Bots 346346347347347

Personal Bots Recon/Surveillance Bots Utility Bots 348349349RUNNINGTHE GAME Ad Astra The Elevator Pitch The First Session Prepping Your Campaign Scenarios & Campaigns How Many Sessions? Story Arcs Creating Scenarios Character Tie-Ins Easing In Bringing It To Life Social media Dynamics The Street Finds Its Own Uses Fork Concerns NPC Timelines Recurring Villains Know Skills & Science 9Known? 359Frame the Question 359Hypothesis and Prediction 359Testing 359Analysis 359Super-Empowered Characters Logistics and Nanofabrication Fork Hordes Time Distortion Let’s nuke it Puny Transhumans Providing Outlets Gamemaster Tips 360360361361361361361362Tracking Backups 362Handling Muses and ALIs 362Skill Use 363Diverging From Canon 363In-Play Worldbuilding 363Play Culture & Behavior 363Maps 363Transhuman Themes Watching Boundaries Philosophical Futureshock Safety Procedures Campaign Themes Rez & Rep Rewards Rez Points Reputation Gain and Loss THREATS & X-RISKS 368X-Risks 368Alien Conflict 368Astronomical Events 368Economic Disruptions 369Infectious Agents 369Intelligence Amplification 369Mega-Engineering 369Memetics 369Mental Subversion 369Nanotechnology & Swarms 369Political Threats 369Unforeseen Threats 369Secret Histories 354364364364364364366366367386Exsurgent Strains 388Exsurgent Types 390Exsurgent Synthmorphs & Psi Pushing Exsurgent Psi Psi-Epsilon Sleights Vehicles 350Vehicle Ware 350Aircraft 350Exoskeletons 350Groundcraft 350Hardsuits 351Hybrid Vehicles 352Nautical Craft 352Personal Transport Devices 352Spacecraft 352Exsurgent Psi 370Newcomers 370Long-Term Residents 370Neo-Gods 370Ascension and Infections 371Behind the Fall 371Aftermath 371Security Systems Access Control Sensor Scans Active Countermeasures 372372373373Traps 374Spotting Traps Disarming Traps Trap Listings NPC & Threat Rules 374374374376Threat Types 376Niche 376Numbers 376Threat Level 376Threat Pool 376Tailoring Challenges 377Minimum Damage 377NPCs/Threats and Stress 377What PCs Know About Threats 377The ETI 378Capabilities 378Speculation 378Agenda 378The Iktomi Dream Shells Iktomi Kumobot 379379379Exhumans 380Limbwalker 380Neurode 380Predator 381The Exsurgent Virus 382What Is Known 382Diversity of Forms 382Countermeasures 383Using the Exovirus in Play 383Exsurgent Infection 384Exsurgent Characters 386Infection Rating Infection Test Basilisk Hacks Biological Infection Digital Infection Nanoplague Infection Infection, Resleeving, & Backups Infection and Psychosurgery Exsurgent-Infected PCs Roleplaying Exsurgents 384384384385385385385385386386386386386Alter 388Haunting Virus 388Mindstealer 388Skrik 388Watts-MacLeod 389Whisper 389Xenomorph 389Creeper 390Fractal Troll 391Jelly 392Shifter 393Skrik 394Snapper 395Wastewalker 396Whipper 396Worm 397Factors 398Biology 398Communication 398Factor Colonies 398Sociology 398Technology 398Interactions with Transhumanity 398Factor Ambassador 399Factor Guardian 399Firewall 400Designing the Server Joining Firewall The Eye Firewall Interactions 400400401401The Prometheans Project Ozma 401402Other Intel Services 403The Pandora Gates 404Ozma Operations Embedded Ozma Agent 402402Fleet Intelligence 403ISET 403JSFI 403Oversight 403Science Police 403Stellar Intelligence 403Appearance 404The Wormhole 404Operations 404Gate Rules 405'The TITANs Legacy 406Background 406Aftermath 406Known TITANs 406Using the TITANs in Game 407TITAN Nanoviruses 407TITAN Machines & Minions 408Fetch 408Fractal 409Headhunter 410Puppet 411Self-Replicating Nanoswarm 412Warbot 413APPENDICES 414TABLE OF CONTENTS¾7

INFAMYamyA Proposal :: Santa Monica Coastal Resort :: June 10, BF 0“It’s an opportunity, Tierslay. To get off this doomed rock. To makesomething of yourself. That’s all. Stop squinting at me like I’ve gotsome angle.”“You always have an angle, Taernen. It’s who you are.”“Sure. But in this particular case, the angle is looking out for little sis.”Tierslay wanted to believe her brother. She ached for a shred ofhope. Life in the Mojave tent slums on the outskirts of the Los Angelesenclaves was harsh — sun-scorched and stench-filled. The brutality ofher youth in the favelas of São Paulo, plagued by gangs and typhoons,made the Mojave seem like a deluxe weekend getaway to an elitistorbital spa. Twenty-five years of existence and Tierslay had accomplished nothing beyond being poor and perpetually desperate. Taernen,on the other hand, had clawed and conned his way out of the dregs,made his way to California, and carved out a prosperous life. Somehow,from ten-thousand kilometers away, he had extracted Tierslay fromSão Paulo just before most of the city was under water. Taernen didnot explain how he secured her passage to Los Angeles, crammed in ashipping container with a hundred other bedraggled climate refugees,and Tierslay never pushed him for answers. She was simply grateful tobe alive. Almost everyone she knew in São Paulo was not so lucky.Once in Los Angeles, Taernen provided her with just enough tosurvive for a couple of weeks. After that, she scrabbled for sustenanceoutside the enclave walls, among the millions of other refugees keptin line by the armed drones that cluttered the sky. If it wasn’t for hercreativity with code and the illicit hack jobs that required her finesse,starvation would have consumed her.Taernen lived beyond the concertina wire, among the privileged,among those who switched bodies and claimed to have defeateddeath. His fast talk and questionable connections furnished himwith a lifestyle few with his upbringing would endorse, let aloneafford — the augmentations, the cortical stack, the frequent backups.8¹Their childhood had been steeped in Catholic zealotry and a strictadherence to bioconservatism, drilled into them by their mother’sincessant preaching, “Your body is a precious gift from God. Pollutingit with trinkets conceived by man is an unforgivable sin.” For Tierslay,the doctrine stuck, tightly woven into the fabric of her worldview.Taernen dismissed it outright in his early teens, which got him tossedfrom the family hovel. A year later, their mother took a stray bullet onthe way back from the market, another gang violence statistic. Tierslaywas nine. She was holding her mother’s hand when it happened.Taernen’s pitch continued. “Earth is a waste of time, Tierslay. Allthe corps with any clout, with any vision or ambition, they’ve fled. ToMars, to Luna, hell, even Venus. Those are the places where lives aremade for people like us. And when I go, I’m not coming back. Wheredoes that leave you? Begging on the streets with that low-life Montebecause you’re mired in tradition?”“Monte is not a low-life. He’s just had it rough, like us.”“He’s the worst kind of criminal, Tier. Petty. Zero ambition beyondjunkie survival. You’ve got too much talent. On Mars, with all thecapital flowing, these corps need killer code. I could pull strings, findyou an avenue in. You could go legit.”“What? Legit like you?” Tierslay smiled and raised a glass in saluteto her brother the criminal. He refused to clink.“Didn’t you have your fill of the gutter when we were kids?”“I have my way of viewing the universe and you have yours. I chooseto remain pure in the eyes of God ”“The big white beard in the sky is blind now, sis. Had his eyesgouged out long ago.” Taernen flashed his older brother smirk whileTierslay shook her head.From somewhere up above, from the smog-choked night beyondthe twinkle of the resort’s canopy of lights, a neo-raven fluttered downto the poolside table beside Taernen. Tierslay flinched in disgust andbacked away from the table.

A Desperate Plea :: Mojave Tent Slums :: June 11, BF 0Tierslay met Monte at his latest camp, in a wide alley behinda long-abandoned pork-processing plant. Decades after the place wasoperational, the stench still lingered.“These Go-nin bot brains are tight, Monte. Especially the EEL 3,which I’ve never even set eyes on until now, let alone cracked. I’m goingto need at least a couple of hours.”“We ain’t got a couple hours, Tier. This guy is hot for a cracked 3.Price is no object. Big chunk of scratch could set us both up for acouple months. I need you to come through.”Monte’s desperation was carved into his gaunt cheeks, in the wayhis threadbare t-shirt hung upon his wire thin frame. They had beenfriends since her first days in Cali and partners in petty crime for years.Tierslay hated seeing him like this, strung out and wasting away, a shellof the hustler who could smirk his way out of any jam. Life on thestreets had finally beaten him into submission. The streets always win,Tierslay thought.“How did you score the 3, Monte? That’s high-end gear.”“We ain’t got time to discuss those kinda details, Tier. I need you inthere, slicing and dicing, doing what you do.”“Was anyone hurt, Monte?”“What? No. I mean, I don’t know exactly. I can’t say for sure. I scoredit from a guy who got it from a guy. I didn’t ask no questions. There wasan opportunity, so I took it.”Tierslay turned to leave. She had one rule with any of their ventures:no one ever gets hurt. Monte scurried in front of her, blocking her path,each hand clutching the other and shaking, the beggar’s pose.“I know we have an understanding, Tier. No one gets hurt.

Aug 31, 2019 · Ego Traits 46 Increased Flex 46 Extra Languages 46 Extra Rep 46 Extra Skills 46 Psi Sleights 46 Specializations 46. Step 11: Derived Stats 46 Step 12: Starting Morph & Gear 46. 46 Morph Traits 46 46 Flex Points 46. Step 13: Motivations 47. Optional: Motivational Goals 47. Final Touches 47 Skills 48. Skills and Aptitudes 48 Skill Categories 48 .

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Founded in 1924, the Concrete Reinforcing Steel Institute (CRSI) is a technical institute and an ANSI-accredited Standards Developing Organization (SDO) that stands as the authoritative resource for information related to steel reinforced concrete construction. . 2014 edition of ACI 318 as amended in IBC Section 1905. Thus, ACI 318 is part of .

Modul Hukum Dasar Kimia dan Perhitungan Kimia EV Page 3 of 28 PENDAHULUAN Selamat Anda telah menyelesaikan modul ketiga dengan baik, sekarang Anda akan mempelajari modul ke empat. Pada modul ini Anda akan mempelajari tentang “Hukum Dasar Kimia dan penerapannya dalam Perhitungan Kimia“.

10) The database is designed to gather and hold more information than is initially collected on the ASI. Do not be alarmed that the ASI does not provide all the information listed in the database. Tab past fields you cannot answer. 11) Relationships in the database all stem from the person's relationship to the parents of the target baby.

David Parker . The images in this paper are strictly for educational use and are protected by United States copyright laws. Unauthorized use will result in criminal and civil penalties 2 “ it is only as an aesthetic phenomenon that existence and the world are eternally justified ” (Nietzsche. F.