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CREDITDESIGN ERSA RT DI REC TOR D & DJAMES WYATT, ARI MARMELL , C.A. SULEIMANKARIN JAQUESDEVELOPMENT TEAMC OV E R A RT I S TMIKE DONAIS, STEPHEN SCHUBERT,ROB WATKINSI N T E R IOR A RT IST SSDAVID HUDNUTEDITI NG MANAGERDAARKEN, WAYNE ENGLAND, RANDY GALLEGOS,DES HANLEY, MICHAEL PHILLIPPI,ERIC POLAK, STEVE PRESCOTT,WAYNE REYNOLDS, DAN SCOTTKIM MOHANGRAPHIC DESIGN EREDITORSJOHN D. RATELIFF, BLAISE SELBYDEE BARNETTDESIGN MANAGERC A RTO G R A PHE R SCHRISTOPHER PERKINSTODD GAMBLE , YASUYO DUNNETTDEV ELOPMEN T MANAGERJESSE DECKERG R A P H IC P RODUC T ION S P E C I A L I S TSE N IOR A RT DI REC TOR R P GIMAGE T ECHN ICIANERIN DORRIESSTACY LONGSTREETSVEN BOLENDIRECTOR OF RPG R&DP RODUC T ION MA NAGE R SBILL SLAVICSEKJOSH FISCHER, RANDALL CREWSSome information in this book is taken from or derived from these products: The Complete Book of Necromancers by Steve Kurtz;Domains of Dread by William W. Connors and Steve Miller; Unearthed Arcana by Andy Collins, Jesse Decker, David Noonan,and Rich Redman; Oriental Adventures by James Wyatt; Book of Vile Darkness by Monte Cook; Libris Mortis: The Book ofUndead by Andy Collins and Bruce R. Cordell; and Lords of Madness: The Book of Aberrations by Richard Baker, James Jacobs,and Steve Winter.Based on the original DUNGEONS & DRAGONS rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONSgame designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.This product uses updated material from the v.3.5 revision.This WIZARDS OF THE COAST game product contains no Open Game Content. No portion of this work may be reproduced in anyform without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20.U.S., CANADA, ASIA, PACIFIC,& LATIN AMERICAWizards of the Coast, Inc.P.O. Box 707Renton WA 98057-0707(Questions?) 1-800-324-6496ISBN-10: 0-7869-3699-1EUROPEAN HEADQUARTERSHasbro UK LtdCaswell WayNewport, Gwent NP9 0YHGREAT BRITAIN620–88522720–001–EN9 8 7 6 5 4 3 2 1First Printing: October 2005Please keep this address for your recordsISBN-13: 978-0-7869-3699-1DUNGEONS & DRAGONS , D&D, DUNGEON MASTER, d20, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Heroes of Horror, allother Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the U.S.A. and other countries. All characters, character names, and thedistinctive likenesses thereof are property of Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributedin the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc. and regionaldistributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein isprohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purelycoincidental. Printed in the U.S.A. 2005 Wizards of the Coast, Inc.Visit our website at www.wizards.com/dnd

ContentsIntroduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4What’s In This Book . . . . . . . . . . . . . . . . . . . . . . . .4Chapter 2: Dread Adventures . . . . . . . . . . . . . .21Horror Adventures inNonhorror Campaigns . . . . . . . . . . . . . . . . . . 21Designing a Horror Adventure . . . . . . . . . . . .22Mood . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24Plot and Story . . . . . . . . . . . . . . . . . . . . . . . . . .25Villains in a Horror Game . . . . . . . . . . . . . .27Techniques of Terror . . . . . . . . . . . . . . . . . . . . . .33Splitting the Party . . . . . . . . . . . . . . . . . . . . . .33Don’t Show Everything . . . . . . . . . . . . . . . . .33Threaten Friends, Allies,and Loved Ones. . . . . . . . . . . . . . . . . . . . . .33The Evil Duplicate Ploy . . . . . . . . . . . . . . . . .34Finding the Achilles’ Heel . . . . . . . . . . . . . .34Introducing New Elementsto the Campaign . . . . . . . . . . . . . . . . . . . . .35Sample Adventure: For Hate’s Sake . . . . . . . .35Chapter 3: A Horror Campaign . . . . . . . . . . . .39The Basics of Horror Gaming . . . . . . . . . . . . . .39Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40Plot in a Horror Campaign. . . . . . . . . . . . . . . . 44Villains . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46Unhappy Endings . . . . . . . . . . . . . . . . . . . . . . . . .47Sample Campaign: Nightwatch . . . . . . . . . . . .48Other Campaign Models . . . . . . . . . . . . . . . . . .51Dreams and Nightmares . . . . . . . . . . . . . . . . . . .52Constructing Dreams . . . . . . . . . . . . . . . . . .52Dreams as Plot Devices . . . . . . . . . . . . . . . . .53Adventuring in Nightmare Realms . . . . .54Dream Magic . . . . . . . . . . . . . . . . . . . . . . . . . .58Monsters of the Dreamscape . . . . . . . . . . . .58Chapter 4: Rules of Horror . . . . . . . . . . . . . . . .59Dread . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .59Shock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60Weariness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60Illness and Despair . . . . . . . . . . . . . . . . . . . . .60Obsession . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60Fear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .61Alternative Degrees of Fear . . . . . . . . . . . . .61Escalating Fear . . . . . . . . . . . . . . . . . . . . . . . . .61Phobias . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .61The Taint of Evil . . . . . . . . . . . . . . . . . . . . . . . . . .62Effects of Taint . . . . . . . . . . . . . . . . . . . . . . . . .63Physical Symptoms . . . . . . . . . . . . . . . . . . . . .63Mental Symptoms . . . . . . . . . . . . . . . . . . . . . .65Taint and Alignment . . . . . . . . . . . . . . . . . . .67Cleansing Taint . . . . . . . . . . . . . . . . . . . . . . . .67620 885227200 Ch1.indd 3Chapter 5: Heroes and Antiheroes . . . . . . . . .81Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .82Archivist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .82Dread Necromancer . . . . . . . . . . . . . . . . . . . . . . .84Prestige Classes. . . . . . . . . . . . . . . . . . . . . . . . . . . 88Corrupt Avenger . . . . . . . . . . . . . . . . . . . . . . . . . .88Death Delver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .93Dread Witch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .98Fiend-Blooded . . . . . . . . . . . . . . . . . . . . . . . . . . 102Purifier of the Hallowed Doctrine . . . . . . . 108Tainted Scholar . . . . . . . . . . . . . . . . . . . . . . . . . 113New Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Tainted Feats . . . . . . . . . . . . . . . . . . . . . . . . .Vile Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . .Feat Descriptions . . . . . . . . . . . . . . . . . . . . . . .Archivist of Nature . . . . . . . . . . . . . . . . . .Bane Magic . . . . . . . . . . . . . . . . . . . . . . . . . .Blood Calls to Blood . . . . . . . . . . . . . . . . . .Corrupt Arcana . . . . . . . . . . . . . . . . . . . . . .Corrupt Spell Focus . . . . . . . . . . . . . . . . . .Debilitating Spell . . . . . . . . . . . . . . . . . . . .Debilitating Strike . . . . . . . . . . . . . . . . . . .Deformity (Skin) . . . . . . . . . . . . . . . . . . . . .Deformity (Tall) . . . . . . . . . . . . . . . . . . . . . .Deformity (Teeth) . . . . . . . . . . . . . . . . . . . .Deformity (Tongue) . . . . . . . . . . . . . . . . . .Disease Immunity . . . . . . . . . . . . . . . . . . .Draconic Archivist . . . . . . . . . . . . . . . . . . .Dreamtelling . . . . . . . . . . . . . . . . . . . . . . . . .Eldritch Corruption . . . . . . . . . . . . . . . . . .Font of Life . . . . . . . . . . . . . . . . . . . . . . . . . .Forbidden Lore . . . . . . . . . . . . . . . . . . . . . . .Greater Corrupt Spell Focus . . . . . . . . . .Haunting Melody . . . . . . . . . . . . . . . . . . . .Improved Oneiromancy . . . . . . . . . . . . . .Lunatic Insight . . . . . . . . . . . . . . . . . . . . . . .Mad Faith . . . . . . . . . . . . . . . . . . . . . . . . . . . .Master of Knowledge . . . . . . . . . . . . . . . .Oneiromancy . . . . . . . . . . . . . . . . . . . . . . . .Pure Soul . . . . . . . . . . . . . . . . . . . . . . . . . . . .Spirit Sense . . . . . . . . . . . . . . . . . . . . . . . . . .Surge of Malevolence . . . . . . . . . . . . . . . . .Tainted Fury . . . . . . . . . . . . . . . . . . . . . . . . .Touch of Taint . . . . . . . . . . . . . . . . . . . . . . . .Unnatural Will. . . . . . . . . . . . . . . . . . . . . . .Willing Deformity . . . . . . . . . . . . . . . . . . 124125Dread Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125Evil Spells and Taint . . . . . . . . . . . . . . . . . . 125Corrupt Spells . . . . . . . . . . . . . . . . . . . . . . . 125Spell Lists. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125Spell Descriptions. . . . . . . . . . . . . . . . . . . . . . . 127Bestow Wound . . . . . . . . . . . . . . . . . . . . . . . 127Call Forth the Beast . . . . . . . . . . . . . . . . . . 127Chain of Sorrow . . . . . . . . . . . . . . . . . . . . . .Cloak of Hate . . . . . . . . . . . . . . . . . . . . . . . .Detect Taint . . . . . . . . . . . . . . . . . . . . . . . . . .Dream Sight . . . . . . . . . . . . . . . . . . . . . . . . .Dream Walk . . . . . . . . . . . . . . . . . . . . . . . . .Dreaming Puppet . . . . . . . . . . . . . . . . . . . .Familial Geas . . . . . . . . . . . . . . . . . . . . . . . .Fire in the Blood . . . . . . . . . . . . . . . . . . . . .Harm, Greater . . . . . . . . . . . . . . . . . . . . . . . .Harm, Mass . . . . . . . . . . . . . . . . . . . . . . . . . .Imprison Soul . . . . . . . . . . . . . . . . . . . . . . . .Manifest Desire . . . . . . . . . . . . . . . . . . . . . .Manifest Nightmare . . . . . . . . . . . . . . . . . .Mantle of Pure Spite . . . . . . . . . . . . . . . . . .Master’s Lament . . . . . . . . . . . . . . . . . . . . . .Oath of Blood . . . . . . . . . . . . . . . . . . . . . . . .Pact of Return . . . . . . . . . . . . . . . . . . . . . . . .Plague of Undead . . . . . . . . . . . . . . . . . . . . .Pronouncement of Fate . . . . . . . . . . . . . . .Resist Taint . . . . . . . . . . . . . . . . . . . . . . . . . .Restful Slumber . . . . . . . . . . . . . . . . . . . . . .Rigor Mortis . . . . . . . . . . . . . . . . . . . . . . . . .Summon Undead I . . . . . . . . . . . . . . . . . . .Summon Undead II . . . . . . . . . . . . . . . . . .Summon Undead III . . . . . . . . . . . . . . . . .Summon Undead IV . . . . . . . . . . . . . . . . .Summon Undead V . . . . . . . . . . . . . . . . . .Vile Death . . . . . . . . . . . . . . . . . . . . . . . . . . 31131132132132132132132132133133133TABLE OFCONTENTSChapter 1: Dread Encounters . . . . . . . . . . . . . . .5Stand-Alone Encounters. . . . . . . . . . . . . . . . . . . .6Introducing Horror . . . . . . . . . . . . . . . . . . . . . . . .6Setting the Stage . . . . . . . . . . . . . . . . . . . . . . . . . . .6Creating Horror. . . . . . . . . . . . . . . . . . . . . . . . . . . .7Creepy Effects . . . . . . . . . . . . . . . . . . . . . . . . . .8The Villain of a Horror Encounter . . . . . . . . .10Villainous Traits . . . . . . . . . . . . . . . . . . . . . . .12Sample Encounter:“To Grandmother’s House” . . . . . . . . . . . . . .13Sample Encounter: “Annalee’s Baby” . . . . . . .15New Demigod: Cas . . . . . . . . . . . . . . . . . . . . . . . .19Horror Environments . . . . . . . . . . . . . . . . . . . . .68Tainted Locations . . . . . . . . . . . . . . . . . . . . . .68Dread Effects. . . . . . . . . . . . . . . . . . . . . . . . . . .68Haunting Presences . . . . . . . . . . . . . . . . . . . .69Mortuary Terrain . . . . . . . . . . . . . . . . . . . . . .72Campaign Rules . . . . . . . . . . . . . . . . . . . . . . . . . .76Alignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76Divination . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78Death and Resurrection . . . . . . . . . . . . . . . .78Violence and Taint . . . . . . . . . . . . . . . . . . . . .80Magic Items and Artifacts . . . . . . . . . . . . . . . 133Rod of Sanctity . . . . . . . . . . . . . . . . . . . . . . . 133Artifacts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133Chapter 6: Creatures of the Night . . . . . . . 135Villains in Horror . . . . . . . . . . . . . . . . . . . . . . .Beyond Gothic . . . . . . . . . . . . . . . . . . . . . . . . . .The Vampire . . . . . . . . . . . . . . . . . . . . . . . . .The Wolf-Man. . . . . . . . . . . . . . . . . . . . . . . .Frankenstein’s Monster . . . . . . . . . . . . . . .The Mummy . . . . . . . . . . . . . . . . . . . . . . . . .Ghosts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Aberrations . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Animals and Vermin . . . . . . . . . . . . . . . . . . . .Dragons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Fey . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Giants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Humanoids . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Monstrous Humanoids . . . . . . . . . . . . . . . . . .Outsiders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .135135135136136136136137137137138138138139139New Monsters . . . . . . . . . . . . . . . . . . . . . . . . . . . 139Bane Wraith . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139Bloodrot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140Bog Imp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .142Boneleaf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .143Corruption Eater . . . . . . . . . . . . . . . . . . . . . . . . 144Elemental, Taint . . . . . . . . . . . . . . . . . . . . . . . . .145Giant, Dusk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .147Golem, Cadaver . . . . . . . . . . . . . . . . . . . . . . . . . .149Gray Jester . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151Bleak Ones . . . . . . . . . . . . . . . . . . . . . . . . . . . 151Phantasmal Slayer . . . . . . . . . . . . . . . . . . . . . . . 152Tainted Minion . . . . . . . . . . . . . . . . . . . . . . . . . 153Tainted Raver . . . . . . . . . . . . . . . . . . . . . . . . . . . 154Unholy Scion . . . . . . . . . . . . . . . . . . . . . . . . . . . 15538/8/05 4:12:24 PM

Introduction&Heroes of Horror is a rules supplement for the DUNGEONSINTRODUCTIONDRAGONS Roleplaying Game. It’s a player resource that givesplayers the tools they need to build characters with darksecrets in their past, paralyzing phobias, or an irresistibleurge to explore the forbidden side of magic. DMs can use thisbook as a toolbox to build a horror encounter, adventure, orcampaign for the D&D game.WHAT’S IN THIS BOOKHeroes of Horror contains information for DMs and playersalike. The first three chapters focus on advice for the DungeonMaster on incorporating horror elements into a campaign.The last three provide a variety of new mechanics to helpbring those horrific visions to life.Dread Encounters (Chapter 1): Every horror campaignstarts with a single encounter. This chapter describes howto make a D&D encounter horrific rather than simplychallenging. It also discusses suitable villains for such anencounter and provides two sample horror encounters, “ToGrandmother’s House” and “Annalee’s Baby.” Finally, thischapter presents a new demigod whose influence can provokehorror encounters: Cas, the demigod of spite.Dread Adventures (Chapter 2): Sometimes an entireadventure will revolve around a horror theme. This chapterdescribes moods, settings, and plots that make for horrificadventures, as well as discussing ways of creating villainswho can dominate an entire horror adventure. Finally, afterseveral techniques to make an adventure more frighteningfor the PCs, it provides a sample short horror adventure, “ForHate’s Sake.”A Horror Campaign (Chapter 3): An entire campaigndevoted to horror requires special trust between the DMand players, since the PCs may not in fact end up savingthe day. This chapter describes ways to establish that trust,as well as describing settings, plots, and villains that workwell in horror campaigns. Finally, after outlining a samplecampaign, “Nightwatch,” it provides rules for adventuringin dreamscapes and nightmare realms.Rules of Horror (Chapter 4): This chapter describesnew ways to use the rules of D&D to evoke a sense of dread.It also presents a new rule set, the taint mechanic, to represent ways in which exposure to evil eventually causes bothphysical and moral decay, known respectively as corruptionand depravity. Other new rules describe tainted locations,haunting presences (poltergeists), and mortuary terrain, aswell as alternative alignment rules more suited for horrorgaming. Finally, it discusses ways that divination magic andresurrection magic can be warped by the pervading horrorof the setting.Heroes and Antiheroes (Chapter 5): This chapter presents two new standard classes, the archivist and the dreadnecromancer, as well as half a dozen new prestige classes,from the fiend-blooded, who embraces the evil inherent inher ancestry, to the purifier of the Hallowed Doctrine, whostrives to stop the spread of taint. This chapter also detailsmore than thirty new feats, some of them powered by taintand others useful in fighting tainted creatures, and a likenumber of new spells, including corrupt spells that inflictability damage upon their caster and oneiromancy spells,which allow the caster to manipulate the dreams of others.Finally, a brief section on artifacts and magic items describesone useful item, the rod of sanctity, which might prove alifesaver to PCs due to its ability to cleanse taint, and threemalign artifacts, including the sinister Acererak’s robe, whichenables its wearer to convert the living into the undead withsimply a touch.Creatures of the Night (Chapter 6): This chapter isdivided into two parts. The first describes ways in whichto use traditional fantasy and horror monsters, such asa vampires, giants, and dragons, in new and unsettlingways. The second part details thirteen new monsters andtemplates suitable for horror adventures, from the taintelemental and the dusk giant to the tainted minion and theunholy scion.Adventure Sites: Heroes of Horror contains elevenmaps depicting various environments in which a horrorencounter or horror adventure could occur. Most of thesemaps, such as the lich’s shrine (page 49), have supportingtext that describes locations within the site. Two of themaps, the vampire lord’s castle (page 32) and Shadow House(page 70), are stand-alone maps that a DM can use for anyappropriate purpose.TAINTOne of the principal new mechanics is a revision of thetaint system originally presented in Oriental Adventuresand updated in Unearthed Arcana. At its heart, the taintsystem is based on the idea that exposure to horrificevil—even if that exposure is limited to fierce combat inan unceasing crusade against the forces of darkness—hasa corrupting influence on even the purest of hearts. Thisidea is a staple of fantastic horror literatur

Introduction Heroes of Horror is a rules supplement for the DUNGEONS & DRAGONS Roleplaying Game.It’s a player resource that gives players the tools they need to build characters with dark secrets in their past, paralyzing phobias, or an irresistible

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