STEVE JACKSON - SJ Games

2y ago
28 Views
2 Downloads
362.87 KB
7 Pages
Last View : 1m ago
Last Download : 2m ago
Upload by : Braxton Mach
Transcription

Written by SEAN PUNCHSummarized from GURPS Martial Arts, by PETER DELL’ORTO and SEAN PUNCHGURPS System Design STEVE JACKSONGURPS Line Editor SEAN PUNCHe23 Manager STEVEN MARSHPage Design PHIL REED andJUSTIN DE WITTManaging Editor PHILIP REEDArt Director WILL SCHOONOVERProduction Artist NIKOLA VRTISPrepress Checker MONICA STEPHENSMarketing Director PAUL CHAPMANDirector of Sales ROSS JEPSONErrata Coordinator WARREN McKENZIEGURPS FAQ Maintainer –––––––VICKY “MOLOKH” KOLENKOGURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, e23, and the names of all products publishedby Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.GURPS Martial Arts Technique Cheat-Sheet is copyright 2009 by Steve Jackson Games Incorporated. All rights reserved.The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. Pleasepurchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials. Your support of the author’s rights is appreciated.An e23 Game Aid for GURPS STEVE JACKSON GAMESStock #37-1643Version 1.0 – January 2009

TECHNIQUESThis “cheat-sheet” summarizes the combat techniques fromGURPS Martial Arts. It’s meant as a game aid, not as a substitute for the rulebook – there simply isn’t space to put every special consideration into a guide like this! When in doubt, lookup the technique. The Techniques Table uses a lot of specialnotation; be sure to read all the notes before using it.Kai deflected it with her handand followed through with alightning-fast riposte. “WhippingBranch Strikes Ape!”– GURPS Martial Arts,Third EditionTechniqueThis is the technique’s name, occasionally annotated to distinguish specialties.“*” indicates a cinematic technique, usually restricted tocinematic campaigns.“†” indicates a silly technique, usually available only in sillycampaigns.“‡” after a formula means that standard skill-based damagebonuses apply.“Per attack” means the technique delivers regular damagefor a basic attack with the prerequisite skill, including any relevant skill-based damage bonus.“Kick,” “Punch,” and “Slam” mean the technique does theindicated kind of unarmed damage, including any relevantskill-based damage bonus.“QC” means damage depends on a Quick Contest.Bonuses and penalties. Techniques often have damage modifiers, both in formulas (e.g., “thr-4”) and attached to basicattacks (e.g., “Per attack 2”). Sometimes these are per die:“-1/d” is -1 per die, “ 1/2d” is 1 per 2d, “ 1/d” is 1 per die,and “ 2/d” is 2 per die.“ST 2” means a lower-body grappling attack that basesdamage on ST 2.Special effects. Affliction-like effects (Blind, Deaf, Pain,Squeamish, Stun), restraint (Bind, Cuff, Entangle, Grab,Grapple, Hook, Pin, Tie Up), and special combat outcomes(Cripple, Disarm, Feint, Knockback, Knockdown) frequentlydepend on doing a certain amount of damage, winning a QuickContest, and/or the target failing a roll. Be sure to check thetechnique description!PageThe page on which the technique appears in GURPSMartial Arts.DifficultyThe technique’s difficulty: Average (A) or Hard (H).“H 2” and “H 3” indicate Combinations, which are Hardand have an extra cost equal to the number of attacks: 2 or 3points for two or three attacks, respectively.PrerequisiteThe technique’s prerequisite(s) – or “None,” if it doesn’tabsolutely require skill. Techniques that offer a choice requirespecialization to the prerequisite skill.DefaultThe technique’s default level(s), which may vary byspecialty.MaximumThe maximum level to which the technique can beincreased by someone without Technique Mastery.DamageThe technique’s damage or other effects – or “N/A” for utility and most defensive techniques. Unarmed attacks often givea formula for crushing (cr) or piercing (pi) damage based onthrust (thr) or swing (sw) damage.AbbreviationsThe following abbreviations are used throughoutthe Techniques Table:1H: One-handed.2H: Two-handed.AD: Active defense (Dodge, Block, or Parry).app.: Appropriate.CS: Combat skill (any UCS or WS).GS: Grappling skill (Judo, Sumo Wrestling, orWrestling).HL: Hit location penalty (e.g., -3 for the vitals).MWS: Melee weapon skill (e.g., Broadsword or Knife).PS: Prerequisite skill.RCS: Ranged combat skill (e.g., Bow or Guns).SS: Striking skill (Boxing, Brawling, or Karate).TA: Targeted Attack.UCS: Unarmed combat skill (any SS or GS).WS: Weapon skill (any MWS or RCS).MARTIAL ARTS TECHNIQUES CHEAT-SHEET2

Techniques TableTechniqueAcrobatic StandAggressive ParryDifficulty PrerequisiteAAcrobaticsHAny Arm or Wrist LockArmed GrappleAttack from AboveAxe KickAHAHJudo, Wrestling, or app. MWSCloak or app. MWSAny MWS or UCSKaratePSPS-2PS-2Karate-4PS 4PSPSKarateBack KickBack StrikeHHKarateAny MWSKarate-4PS-2KaratePSBackbreaker*HNoneST-3 or Wrestling-3Bind WeaponBinding*BreakfallHHACavalry TrainingChoke HoldHHClose CombatClose Combat –RangedCombat RidingCombination –2 AttacksCombination –3 AttacksCombination,2H – 2 AttacksCombination,2H – 3 AttacksCounterattackCrackDisarmingDouble Eye-Poke†Drop KickHHJitte/Sai or any fencingJudo or Knot-TyingAcrobatics, Judo, orWrestlingRiding and any MWSJudo, Wrestling,or app. WSAny MWSAny RCSST 3 orWrestling 3PSPS 4PS 5PS-2Judo-2, Wrestling-3,or app. WS-3PS-4, -8, or -12PS-BulkHH 2RidingAny 2 TAs, even defaultsH 3BindTie UpN/A678268PSPSPer attackQC6969PS-2, -4, or -6PSPer attackPer attack6969RidingTAs-6Riding 4TAsN/APer attacks6980Any 3 TAs, even defaultsTAs-12TAsPer attacks80H 2Any 2 TAs, even defaultsTAs-4TAsPer attacks80H 3Any 3 TAs, even defaultsTAs-9TAsPer attacks80PS-5Whip-4PSPS-5Brawling-1, SumoWrestling-1, orWrestling-2PS-4PSWhipPS 5PSPSPer attackPer attack 2DisarmBlindSlam 27070708870PSPer attack83Bow-4PSPer attack83HAHHHAny MWS or UCSWhipAny MWS or UCSBrawling or KarateBrawling, Sumo Wrestling,or WrestlingDual-WeaponAttack*Dual-WeaponAttack (Bow)*Dual-WeaponDefense*Ear ClapHAny UCS or 1H CSHBowHAny MWS or UCSAAny SSElbow DropHBrawling or WrestlingElbow StrikeEntangleEvadeAHABrawling or KarateKusari or WhipAcrobatics or JudoPS-3PSPSDamagePageN/A65Worse of thr-4 or65thr-2 at -1/d cr‡QC65Grapple67Per attack67Better of thr 1 or67thr at 1/2d cr‡Kick67Per attack at67worse of -2 or-1/d with swungsw cr82Block-1 or Parry-1Block or Parry N/APS-3PS-1Brawling-4 orWrestling-5PSPS-2PS-4PSPSPSPS 5thr-3 cr‡, Deaf,StunBetter of thr 2 orthr at 1/d cr‡,Knockdownthr-1 cr‡EntangleN/AMARTIAL ARTS TECHNIQUES CHEAT-SHEET8370707171713

Techniques Table (Continued)TechniqueExotic ense†Eye-RakeFeintFighting WhileSeated*Finger LockFlying AtomicWedgie†Flying JumpKick*Flying Lunge*Difficulty HBrawling, Judo, or WrestlingBrawling or KarateAny SSAny UCSPS-5PS-10PS-9ParryPSPS-4PS-4Parry 5HHHBrawling or KarateAny UCS, MWS, or specialAny CSPS-5PSPS-2PSPS 4PSHHArm LockBrawling or WrestlingArm Lock-3PS-8Arm LockPSHKarateKarate-7KarateHAny thrusting MWSPS-4PSGrand Disarm*HAny MWS or UCSGround FightingHalitosis Attack†Hammer FistHand Catch*Hand Catch(PMW)*Hand-ClapParry*HandcuffingHAAHHAny CSOPH (Foul Breath)Brawling or KarateAny GSParry Missile WeaponsFencing-9,MWS-11, orUCS-11PS-4HT-5PS-1Parry-3Parry-3HJudo or KarateParry-5ANoneHands-FreeRidingHead ButtHead LockHookHorse ArcheryInitial Carving*JamHRidingHHHHHHBrawling or KarateJudo or WrestlingAny app. MWSBow and RidingAny fencingBrawling or KarateJudo ThrowHJudoJump KickHKarateKickingKnee DropHHBrawling or KarateBrawling or WrestlingKnee StrikeLeg GrappleAHBrawling or KarateNoneLeg LockAJudo or WrestlingBinding, DX-2,Judo-1,or oKarate-4PS-2Brawling-3 orWrestling-4PS-1DX, Wrestling,or JudoPSDamagethr cr‡Page71thr-4 cr, Blindthr-3 cr‡, Cripplethr-3 crN/A71727288BlindFeintPer attack727383QCPain738883PSKick at better of 2 or 1/dPer attack atbetter of 2or 1/dDisarm(s)PSHT 5PSParryParryPer attackStunthr-2 cr‡Grab or GrappleGrab7388738484ParryGrab, Disarm84Binding, DX, Judo, Cuffor WrestlingRidingN/APSPSPSBowPSParrythr-1 crQCHookPer attackPer attackWorse of thr-3 orthr-1 at -1/d cr‡Judothr-1 cr,Knockdown,StunKarateBetter of thr 1 orthr at 1/2d cr‡PSthr cr‡PSBetter of thr 2 orthr at 1/d cr‡PSthr cr‡DX 4, Wrestling 4, Grappleor Judo 4PS 4QCMARTIAL ARTS TECHNIQUES CHEAT-SHEET83847373747474748574757575767676764

Techniques Table (Continued)TechniqueLeg ThrowDifficulty -1 cr (ST 2),Knockdown,Stunthr-2 pi‡thr-1 pi‡thr-2 pi‡Per 2Karate-5KarateKaratePSParryPS-2PS 4QC (ST 2)79Lethal Eye-Poke*Lethal Kick*Lethal Strike*Low FightingLow-Line DefenseHHHHHLower-Body ArmLockLower-Body ArmLockLower-Body HeadLockLower-Body LegLockMounted ShootingAKarateKarateKarateAny CSBoxing or SumoWrestlingJudo or WrestlingAJudo or WrestlingPS-2PS 4QC (ST 2)79HJudo or WrestlingPS-5PSQC (ST 2)79AJudo or WrestlingPS-2PS 4QC (ST 2)79HRCSPer attack77Neck SnapNoogie†Nose Slap†Piledriver*HHHHRiding or any vehicle andRCS-4any RCSNoneST-4Brawling or KaratePS-5Brawling or WrestlingPS-5WrestlingST-5 or Wrestling-577888885Pole-Vault Kick*HJumping and KaratePressure-PointStrike*Push KickQuick MountHST 3PSPSST or WrestlingKarate-4KarateCS-2CSsw crPainStun, DisarmBetter of thr 4 orthr 2 at 2/dcr‡, PinBetter of thr 3 orthr 1 at 1/d cr‡Per attackPS-3PS-3PSPSKnockbackN/A7878PSDXPS 5DX 5N/AN/A7878PSPSPSJudoWrestlingST 3 or ST-basedJitte/Sai 3KarateKaratePSPSPer attackN/AN/AKnockdownGrappleQC787887787987Kick, FeintPunch, FeintPer attack, FeintPer attack at betterof 2 or 1/dthr 1 cr‡N/AKnockdownPer attack79797987Per attack68Retain WeaponRetain Weapon –RangedReturn StrikeReverse GripRoll with Blow*Sacrifice ThrowScissors HoldSnap Weapon*HHPressure Points/Secretsand app. CSKarate or BrawlingAcrobatics, Jumping, orRiding/vehicleAny MWSAny RCSHAHHHHFlail or KusariAny MWSAcrobatics or any UCSJudoWrestlingNoneSpinning KickSpinning PunchSpinning StrikeSpringing Attack*HHHHKarateKarateAny MWSAny MWS or UCSPS-5PS-6, -4, or -0PS-2JudoWrestling-2ST-4 or ST-basedJitte/Sai-4Karate-3Karate-2PS-2PS-2Stamp KickStaying SeatedSweepTA – Grab, Strike,or ThrowTA – GrappleHAHHBrawling or KarateRidingApp. MWS or UCSAny MWS or UCSPS-3RidingPS-3PS-HLPSRiding 4PSPS-HL/2HAny GSPS-HLPSHA7285857777MARTIAL ARTS TECHNIQUES CHEAT-SHEET8787808181685

Techniques Table (Continued)TechniqueTimed Defense*Triangle ChokeTripTwo-HandedPunchUppercutWet Willy†WhirlwindAttack*Wrench (Limb)Wrench SpineDifficultyHHHAAHHHHPrerequisiteNoneJudo or WrestlingAny GSBrawlingAny SSBrawling or KarateBoxing, Karate, or anyMWSNoneNoneDefaultAD-2Judo-4 or ngPS-1PS-6PS-5PSPSPSST-4ST-4 or Wrestling-4ST 3ST 3 orWrestling 3DamageN/AQC (ST 2)KnockdownBetter of thr 1 orthr at 1d cr‡thr cr‡SqueamishPer attack(s)sw crsw crPage897981818188898282About GURPSSteve Jackson Games is committed to full support ofGURPS players. Our address is SJ Games, P.O. Box 18957,Austin, TX 78760. Please include a self-addressed, stampedenvelope (SASE) any time you write us! We can also bereached by e-mail: info@sjgames.com. Resources include:New supplements and adventures. GURPS continues togrow – see what’s new at www.sjgames.com/gurps.e23. Our e-publishing division offers GURPS adventures, play aids, and support in PDF form . . . digital copiesof our books, plus exclusive material available only on e23!Just head over to e23.sjgames.com.Pyramid (www.sjgames.com/pyramid). Our monthlyPDF magazine includes new rules and articles for GURPS,systemless locations, adventures, and much more. Look foreach themed issue from e23!Internet. Visit us on the World Wide Web atwww.sjgames.com for errata, updates, Q&A, and muchmore. To discuss GURPS with our staff and your fellowgamers, visit our forums at forums.sjgames.com. TheGURPS Martial Arts web page can be found aphies. Many of our books have extensive bibliographies, and we’re putting them online – with links to letyou buy the resources that interest you! Go to each book’sweb page and look for the “Bibliography” link.Errata. Everyone makes mistakes, including us – but wedo our best to fix our errors. Up-to-date errata pages for allGURPS releases, including this book, are available on ourwebsite – see above.Rules and statistics in this book are specifically for theGURPS Basic Set, Fourth Edition. Page references thatbegin with B refer to that book, not this one.MARTIAL ARTS TECHNIQUES CHEAT-SHEET6

STUCK FOR AN ADVENTURE?NO PROBLEM.e23 sells high-quality game adventuresand supplements in PDF format. Get complete sample adventures free forGURPS, In Nomine, and Traveller! PDFs from the major players in onlinepublishing: Ronin Arts, Ken Hite,Atlas Games, and 01 Games. New gems from up-and-coming publishers,like Atomic Sock Monkey Press andExpeditious Retreat Press. Digital editions of out-of-print classics, fromOrcslayer and the complete run of ADQto GURPS China and GURPS Ice Age. Fully searchable files of GURPS Fourth Editionsupplements. Original material for Transhuman Space andIn Nomine, with new GURPS supplementsfrom William Stoddard, David Pulver,Phil Masters, and Sean Punch! Buy it once, have it always. Download yourpurchases again whenever you need to.STEVE JACKSON GAMESe23.sjgames.comDownload Print PlaySTEVE JACKSON GAMESe23 is part of Warehouse 23, the online store at Steve Jackson Games.Warehouse 23 is also the official Internet retailer for Dork Storm Press, Atlas Games, and many other publishers.Visit us today at www.warehouse23.com for all your game STUFF!

Wrestling Parry-2 Parry N/A 77 Lower-Body Arm Lock A Judo or Wrestling PS-2 PS 4 QC (ST 2) 79 Lower-Body Arm Lock A Judo or Wrestling PS-2 PS 4 QC (ST 2) 79 Lower-Body Head Lock H Judo or Wrestling PS-5 PS QC (ST 2) 79 Lower-Body Leg Lock A Judo or Wrestling PS-2 PS 4 QC (ST 2) 79 Mounted Shooting H Riding or any vehicle and any RCS RCS-4 RCS .

Related Documents:

the percy jackson series percy jackson and the lightning thief percy jackson and the sea of monsters percy jackson and the titan's curse percy jackson and the battle of the labyrinth percy jackson and the last olympian the demigod files percy jackson and the greek gods the heroes of olympus series the lost hero the son of neptune the mark of .

The Games organised at Olympia led to the development of the Panhellenic Games. These included: - The Games at Olympia (Olympic Games): every four years - The Games at Delphi (Pythian Games), 582 B.C.: every four years (third year of each Olympiad) - The Games at the Isthmus of Corinth (Isthmian Games), from 580 B.C.:

Section 3: Playground Markings Games 16 Section 4: Skipping, Hula Hoop & Elastics 25 Section 5: Catching games 32 Section 6: Relay games 41 Section 7: Ball games 48 Section 8: Fun games 59 Section 9: Frisbee games 66 Section 10: Parachute games 70 Section 11: Clapping and rhyming games 74 Useful websites 79

Olympic Winter Games medals Olympic Winter Games posters Olympic Summer Games posters Olympic Summer Games mascots Olympic Winter Games mascots The sports pictograms of the Olympic Summer Games The sports pictograms of the Olympic Winter Games The IOC, the Olympic Movement and the Olympic Games The Olympic programme evolution Torches and torch .

Regional Games and Multi-Sport Games (such as Pan American Games, African Games, European Games, Commonwealth Games, Mediterranean Games, Francophone Games, Youth Olympic Games) International Tournaments organised by the IJF (Grand Prix, Grand Slam, Masters) or under its auspices (continental open and cups),

Steve Jackson Games is committed to full sup-port of GURPS players. Our address is SJ Games, P.O. Box 18957, Austin, TX 78760. Please include a self-addressed, stamped envelope (SASE) any time you write us! We can also be reached by e-mail: info@sjgames.com. Resources include: New supplements and adventures. GURPS

ABOUT GURPS Steve Jackson Games is committed to full support of the GURPS system. Our address is SJ Games, Box 18957, Austin, TX 78760. Please include a self-

Ingalls 5K on the Causeway International Ballet – Mississippi Jackson County CASA Jackson County Chamber of Commerce Jackson County Conservation District Jackson County Economic Development Foundation Jackson County Historical & Genealogical Society Jackson County Industrial Trade Show