ENGAGE 2016 - TAFE NSW

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ENGAGE 2016PROGRAMINFORMATIONStarting study on the right foot in a virtual worldPresenter: Margaret SimpsonEnabling diverse learners through social mediaPresenter: Carmen VallisStudents typically start their courses with high motivation,yet often lack the knowledge and skills to effectivelynavigate their way around the learning platform andcorporate systems, let alone respond appropriatelyto their study requirements. This is especially true forstudents enrolled in distance education. ‘Orientation’is an age old method of addressing these deficits andbetter places students to succeed. This presentationwill showcase ‘iSee’ and describe how this virtual worldhas been successful at supporting OTEN students bydelivering an engaging orientation which has gainedpositive outcomes.How to create informal learning opportunities and alearning community for distance learners? We’ll show howtechnology is used to support diverse learners in a widevariety of courses to connect and collaborate with eachother. One of our student champions will join us to talkabout her experiences online and as a mentor.3D printing: Moving from cute to curriculumPresenters: Susan Mansley and Sean MathewsThis year NSI libraries inherited two faculty-purchased3D printers and have since been presented with a third,higher capacity printer. Our challenge has been to learnand promote the technology, make it available to allstudents and staff and encourage teaching sections tofind the connections between the technology and thecurriculum.RPL on the road: A tale of autoglazingPresenters: Byron Roberts and David CarterRiverina Institute has developed a streamlined anduser friendly RPL platform that takes advantage ofthe multimedia and administrative capabilities of theMOODLE LMS in combination with the functionality ofconvergent technologies found in mobile devices.VR in EducationPresenter: Tyrone McGillickWith the emergence of virtual reality (VR) and itsperceived benefits for education, North Coast TAFE haveembarked on a pilot that looks at VR as a training andassessing tool for the areas of Civil Construction andDentistry. Through this pilot we aim to demonstrate howit’s possible to affordably and easily build VR contentfor learning that integrates into our existing learningmanagement systems.TAFE, its learners and the community: Aboriginallanguage training using technologyPresenter: Connie Ah SeeTAFE Western’s Yarradamarra Centre in Dubbo has beenmeeting the need for training in Aboriginal languagesfor a number of years. In this session Connie Ah See willtell the story of how the Aboriginal languages traininghas grown and how technology is enabling manymore Aboriginal people to learn their language. Thepresentation will include a demonstration of some ofthe interactive activities which are suited to this type ofdelivery.KEYNOTE PRESENTATION: What’s new on thetechnology horizon?Presenter: Prof Kevin Ashford-RoweThe NMC Horizon report is an on-going internationalcollaborative research project that reports annually on theemerging technology trends and their likely impacts oneducation. Using the 2016 report as a reference point, aswell as his extensive experience in the implementation offlexible learning, Australian contributor Professor KevenAshford-Rowe looks at the potential implications forhigher education and the VET landscape in Australia.Developing authentic assessmentsPresenter: Prof Kevin Ashford-RoweProviding evidence of authentic assessment has beenan increasingly important ASQA consideration for VETrecently, including in the online environment. ProfessorKeven Ashford-Rowe introduces his 8 critical elementmodel as a framework to assist with authentic design.

ENGAGE 2016PROGRAMINFORMATIONMixed Reality 101: 360, AR and VRPresenter: Michela LedwidgeThe augmented reality (AR) and virtual reality (VR)market is predicted to be a 162B market by 2020. Whatdoes this mean for teaching? This presentation introducesthe latest generation of 360 video, AR, VR and mixedreality (MR) technologies and explores their impact onlearning.Google apps for educationPresenters: Aimee Andersen and Tyrone McGillickThe ready availability of gmail accounts and Googleapps familiar to most learners via their phones and othermobile devices are also providing teachers with tools thatlearners are comfortably engaged with and willing to use,often as an alternative to formal LMSes. North Coast TAFEis piloting use of Google Apps For Education (GAFE)at present and will demonstrate in this practical session.Using Chromebooks to manage the deployment, a mixof Hangouts for easy student collaboration and GoogleClassroom to engage with any device, North Coast areworking with their students to meet their flexible learningneeds.Game on! How to inject gamification intoyour course designPresenter: Colin CardwellIn a world of SnapChat, Whatsapp and Pokemon Go,it is more challenging than ever to engage students. IsGamification the answer? In this session Colin Cardwellwill explore the potential of gamification in vocationallearning. You’ll probably find you’re doing a lot already,but developments in technology and game design meanthat gamification can now be taken to a whole new level.Are you ready to play?Learning as Values-Realising Interactivity: Cognition,Learning Selves and Learning DesignPresenter: Dr Mark KingFor personalised learning to be successful, we need tobetter understand learners’ needs. Detailed performanceattributes and the use of psychometrics can helpunderstand our learners, and can also aide learnersto better understand themselves. Learning as valuesrealising interactivity requires a particular focus oncognition, learning selves, and learning design. This isparticularly important when we look to enhance learners’experience and engagement in face-to-face learningenvironments, and when we consider the extension oflearning through digital and mobile technologies. In thistalk, cognitive microgenesis will be introduced as onedimension of learning selves and the import for learningdesign and interactivity. Mark will also demonstrate asophisticated eye-tracking methodology for studyingthe co-synchronization of language behaviour and visualperception between persons in learning events, and willdiscuss the following:»» Looking at learning on shorter time scales»» Augmenting feedback: gauging interaction withdifferentiated problem sets»» Using MOOCs to capitalise on learning»» Engaging all levels of learners simultaneously»» Outcome based learning and learning design»» Embracing a cultural shift to online: how to engagelearners by developing and designing content aroundnew activity

ENGAGE 2016PRESENTER INFORMATIONConnie Ah SeeWestern InstituteDavid BackleyConnie is a Wiradjuri woman from Wellington, NSWand has been actively involved in language reclamationsince 1992. Connie has worked for the NSW Boardof Studies, NSW DEC and now for TAFE NSW in theWestern Institute Dubbo Yarradamarra Centre. Conniehas completed her Certificates I, II and III in Wiradjuri withChristopher Kirkbright and has successfully completedher Masters of Indigenous Languages Education at theUniversity of Sydney.David has recently joined TAFE NSW as CIO, and is basedin Ultimo, Sydney. He has an extensive background inglobal IT leadership roles, including responsibility for manyinnovative strategies and multi-country implementationprojects. In his role at TAFE NSW, David will establish andoversee a broad program of work focused on modernisingour administrative systems and enabling new approachesto learning and teaching delivery to allow us to truly be acompetitive, market-leading organisation.Aimee AndersenNorth Coast InstituteJon BlackTAFE NSW Managing DirectorAimee is the Learning Resource Coordinator for TAFEAustralia Civil College, researching and implementingcurrent and emerging technologies to improve deliverystrategies and student outcomes for Civil Construction.With a background in IT as a network engineer, Aimeemoved into support and training in an educationalsetting in 2009. Working and living in remote Indigenouscommunities for 7 years, Aimee supported teachers to usetechnology to engage students with the ‘One Laptop perChild’ program in 2010 as part of the NT deployment, aswell as training for 400 ‘green machines’ before returningto the NSW North Coast.Jon Black is the Managing Director of TAFE NSW and willbe delivering the opening address at Engage2016.Aimee is passionate about empowering and engaginglearners in education through technology and is currentlyheading the Google Apps for Education project with CivilConstruction.Prof Kevin Ashford-RoweACUKevin is Director of the Learning and Teaching Centre atthe Australian Catholic University and invited contributorto the Horizon Report. He has extensive experience inthe strategic leadership, management, developmentand implementation of innovative and flexible educationand training delivery within the tertiary educationsector at academic and vocational levels. His thoroughunderstanding of curriculum design and development issupported by an excellent understanding of the ways inwhich information and communication technology can beapplied to the student’s learning outcomes face-to-face,online and by distance.Kevin holds a Doctorate in Education focusing uponthe importance of authenticity in assessment, a Masterof Education, majoring in the use of Information andCommunication Technology (ICT) in education, and asecond masters in Adult Education.Kevin will presenting our keynote address: What’s new onthe technology horizon?TAFE NSW CIOColin Cardwell3rd senseColin is founder and CEO of Australia’s leading gamedesign agency, 3RD SENSE. Established in 2001,3RD SENSE is a team of technology creatives whocreate games and gamification projects for some ofAustralia’s and the world’s leading brands. Clients includeMcDonalds, AMP, Westpac, Fox Sports, Coles, TAL, JohnHolland, Blockbuster, Beiersdorf, Pfizer, Acer, AussieBumand Nickelodeon. The diverse team can handle everythingrelated to play, from strategy, to design, to developmentacross all technology platforms and all the way todistribution, reporting and analytics.For many years now, Colin has been leading theconversation on gamification in Australia. Respected asan expert in the space, he speaks regularly on the subject.He is also a trained hypnotist, a children’s author and aself-confessed nerd who quite likes a good dad joke. Yes,they do exist.David CarterRiverina InstituteDavid is a passionate automotive teacher with RiverinaInstitute of TAFE where he coordinates the Recognitionof Prior Learning (RPL) program for the automotivesection and specialises in heavy vehicle road transportand marine mechanical technology. He works to ensure allhis students use the latest in automotive technologies todevelop an excellent understanding of subject content sothat they can succeed in their chosen career paths.David also undertakes remote and indigenous trainingwhere he travels to Darwin regularly to train students.

ENGAGE 2016PRESENTER INFORMATIONChristina GhezziStart VRSusan MansleyNorth Sydney InstituteTina is Director of Business Development at Start VRand has extensive knowledge of immersive virtualreality production and experiences. Previously basedin the United States, Tina brings over a decade ofexperience selling branded entertainment, mobile appsand virtual reality experiences. Most recently Tina wasintegral in growing the VR branding portfolio for a VFXand animation studio, closing large-scale live actionand computer generated VR projects with advertisingagencies and brands across multiple industries. Clientsincluded US Airforce, American Express, AT&T, Disney andVerizon. Collaborating with clients and bringing their VRconcepts to life is what excites Tina the most.Susan is the Manager, Library and Information Services atNorth Sydney Institute. She coordinates and manages theservices of the six libraries in the Institute, including 3Dprinting services and the promotion and uptake of a widerange of eResources.Dr Mark KingUNSWMark is an Associate Professor and Director ofEducational Delivery Services within the Portfolio of thePro Vice Chancellor Education at UNSW Australia. As apsychologist and cognitive ethnographer working in theareas of human interactivity and learning, Mark is currentlydeveloping sophisticated methodologies for studyinghuman learning within distributed cognitive systems,including an eye-tracking methodology for investigatingthe co-synchronization of language behaviour and visualperception between persons in learning events. Prior toentering academia, he completed ethnographic fieldworkon numerous research projects in over 70 countries. Markalso worked as an action character actor, stuntman andstunt coordinator on dozens of Hong Kong, Hollywoodand international feature films.Michela LedwidgeMod ProductionsMichela Ledwidge is an artist, director and technologist,redefining the space between cinema and interactiveexperience. She is co-founder of studio Mod and VicePresident, Digital of the Australian Directors Guild. Recentwork includes AR/VR/MR consulting and creative R&Dincluding porting Mod’s ACO Virtual touring show toroom-scale VR, 360 videos for Sydney Harbour ForeshoreAuthority and immersive experiences at the AustralianNational Maritime Museum and Old Parliament House. Sheis a sought after advisor to many institutions includingthe UTS Animal Logic Academy and the Australian MusicCentre. She helped design units of study for the Universityof Sydney, AFTRS, and UTS.Sean MathewsNorth Sydney InstituteSean is an experienced Library Technician working at StLeonards Campus with a responsibility of supporting theinformation needs of the staff and students at BradfieldSenior College. Sean has a passionate interest andextensive involvement in the digital environment and hascreated a library management database system.Sean is also interested in emergent technologies and iscurrently engaged with 3D printing at the St LeonardsCampus. He recently demonstrated 3D printing atBradfield’s VIVID satellite event. He enjoys collaboratingwith teachers and students to bring their dreams anddesigns into a 3D actuality. The libraries use of newtechnologies such as 3D printers and VR headsets hasallowed him to expand his own knowledge and hasbought him closer to his ambition of building his ownironman suit.Tyron McGillickNorth Coast InstituteTyrone is the Learning Technology Coordinator for NorthCoast TAFE. His experience in teaching technologiesspans back to when the iPhone hit the market, publicwi-fi and 3g data were starting to appear outside themajor cities and the Internet had started to mature andenter the web 2.0 stage. Tyrone has been exploring andtrialing how mobile technologies can successfully beincorporated into the classroom. In 2012 and 2013 he leadthe first augmented reality trials in education, featuringthe combination of image recognition and geo meshing.Tyrone is currently leading a NCI TAFE pilot using virtualreality for Civil Construction and Dentistry simulations.

ENGAGE 2016PRESENTER INFORMATIONScott ObrienHumenseSkeeve StevensVR The WorldScott has been an augmented reality (AR)commercialisation pioneer since 2009 and has witnessedAR move from “magic show” to functional use cases.In 2016, via a startup called Humense, Scott is buildinghuman to human communication via AR and VR. Thistakes AR and VR into “whites of the eyes”, “handshakeconversation”, and changes daily social habit zones(proxemics and relationships). The form of AR andVR this requires is called volumetric video and is moreneuropsychologically true than simple 360 videos tappinginto neurotransmitter exchanges that effect trust, loyalty,persuasion and bonding and affecting all industries andlifestyles.Skeeve Stevens is a futurist, virtual reality specialist,international speaker, mentor and advisor to techinvestors and tech start ups. Skeeve’s particular passionis how people and technology intersect. An entrepreneur,he started VR The World in early 2015 when he sawthe potential for immersive 360 video. His companyspecialises in virtual reality training and evangelism,production consulting, product design and productionof specialised content. Skeeve also trains productionprofessionals to work with and interact with immersivetechnology.Byron RobertsRiverina InstituteByron is an Online Education Designer with RiverinaInstitute of TAFE. He holds an honours degree in IndustrialDesign and a Graduate Diploma of Education, and has adiverse background in the fields of Design, TechnologyEducation, Instructional Design and eLearning. Byronhas a passionate interest for bringing together differenttechnologies to develop innovative and practicaleducation solutions that engage learners. His majorgoal for the future is to develop teaching and learningproducts, systems and environments with new, emergingtechnologies and the ‘Internet of things’.Margaret SimpsonOTENMargaret is the Manager of Course Completions forOTEN and has extensive expertise in vocational educationdelivery, education evaluation, educational design andcurriculum development. Her professional areas of interestare in Aged Care, Practice Management, AdolescentHealth and Aboriginal Health.Margaret is always on the lookout for new and innovativetechnologies which improve student outcomes andaddress completions in an ever increasing complexdistance education space. Margaret has lead the pilot andintroduction of the iSee virtual world at OTEN and workedclosely with the developers of the software. This hasresulted in the product being attuned to the specificationsand needs of OTEN students.A hard core techie (network architect and engineer),Skeeve has designed some of the most cutting edgenetwork infrastructure in Australia today.Carmen VallisWestern Sydney InstituteCarmen manages learning resources and the OnlineLearning Support (OLS) site at OTEN and WesternSydney TAFE. She trained last century as an Englishteacher specialised in teaching English with ICTs. Inthis century she has been supporting online capability,resource design and development, plus all kinds of webtechnologies for teaching and learning.

MOODLE LMS in combination with the functionality of convergent technologies found in mobile devices. VR in Education Presenter: Tyrone McGillick With the emergence of virtual reality (VR) and its perceived benefits for education, North Coast TAFE ha

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