ELECTRIC FOOTBALL STRATEGY PLAYBOOK

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ELECTRIC FOOTBALLSTRATEGY PLAYBOOKThis book issued to

COACH’S MESSAGEYou are holding the heart of this Electric Football team in yourhands. The pages in this playbook contain all your planning andorganization for the upcoming season. A football team plays the way itthinks. This is how we think.Included in this playbook are:1. Basic information about our formation and positions.2. A rundown of our fundamental plays and defenses.3. Brief notes on our philosophy of strategy and tendencies.4. A lexicon of our terminology.You are responsible for all the information in this book. Youcan’t play the game if you don’t understand it, so come back to thisbook again and again. Ensure your understanding on mattersconcerning rules and procedures, take notes when you need to andstudy hard. If you want to win, you have to develop a strategy to do so.Don’t beat yourself! Be smart!*********This book is property of your football team. It shall be kept onyour person, in a locked room or in the trunk of your car.With increased base performance you can achieve manycombinations as seen in football. This playbook throughout willillustrate how to run plays as diagramed in a football playbook withbasic directional movement or provide an electric football equivalent toit.2

FORMATIONS AND POSITIONSOffenseQBFBHBThis is our basic offensive formation, typical of most in football (alloffensive players are indicated in dark uniforms). There are tworunning backs, two wide receivers (split end and flanker) and one tightend.Notice that the offensive line is balanced in strength (there arean equal number of players on each side of the center) except for thetight end. Whichever side the tight end up on is one man strongest.Therefore it is known as the “strong side” and the other side of theformation is known as the “weak side”. Throughout this book, the rightside. Keep this in mind.DefenseLELTRTRERLB (WILL)LLB (SAM)MLB (MIKE)R CORNERBACKR SAFETYL SAFETYThe defense (indicated in white uniforms.), naturally, faces theopposite way from the offense (defensive line is indicated by the“blockers”; the three linebackers “backers” and four deep backs by“sprinters and runners). Since the offense in these plays will alwayshave its strong side on the right, the defense’s left linebacker is thestrong side linebacker and the left safety is the strong side safety.In this basic defense, there are four line men, three linebackersand four deep backs. This is always the case except for situations ofvery short yardage or very long yardage.3

DEFENSESA sound team is built on a sound defense. If the other teamdoesn't score, there is way no you can lose. You aim for a shutoutevery game.The two defensive concepts in electric football are: (1) linearand (2) circular. The first is used primarily with rookie bases and adefender being at the right place over a certain time of the play. Thesecond will employ Total Team Control (TTC) bases and depending onthe amount of area to cover the defender will travel in a circle.In the following pages are eighteen basic defense formations.Of course you may use other combinations later in the season, but withthis 18-defense formation backbone, you have several ways to handleevery possible situation.Our play-calling system has three parts: (1) the formation, (2)what the linemen do, (3) what the pass coverage is. Take the defense“4-3 Key Man-to-Man”:(1)“4-3” means that the teams lines up in the standard defense(four linemen, three linebackers).(2)“Key” means the linemen key (watch their backfield placement):(3)“Man-to-Man” means the linebackers and backs will coverspecific men if a pass play develops.There are many defensive formations and calls in football andyou want you to be aware of them also. Schemes were difficult inelectric football until now. Based on TOEPRO-Football gameplay, youcould deploy many of these schemes.We cover the positions, formations, defensive areas and, theadvantages and disadvantages you make in each setup. Once youunderstand setup, defense line play, linebacker play and secondaryprotection you can create your own scheme. Blank pages in the rear ofthe guide are provided so you can create you own and maintain ascomplete a playbook as possible.4

LIST OF DEFENSIVE FORMATIONS3-0 Base: Designed to cover all downfield passing zones.3-3 Base: Designed to pressure run gaps while providing an envelopcover.3-4 Base: Designed to pressure or cover depending on the desires ofthe defense.3-4 Beau: Designed to pressure from outside in or cover depending onthe desires of the defense.4-1 Dime: Designed to pressure the passer and cover outside routes.4-2 Nickel: Designed to pressure A-C gaps while covering outside anddeep routes.4-3 Base: Designed to pressure A-C gaps or cover zones base onneeds of the of defense.4-3 Flex: Designed to pressure run blocking by creating a hybridlineman-linebacker along the front seven.4-3 Miami: Designed to pressure up field in any situation.4-3 Tampa 2: Designed to pressure inside running while covering sidepassing.4-4 Base: Designed to pressure run blocking along the front seven.4-6 Base: Designed to pressure the passer and cover short zones.5-2 Base: Designed to pressure the C-D gap.5-3 Base: Designed to pressure the QB while covering short areapasses.6-2 Base: Designed to pressure big package B-C gap runs.7-1 Base: Designed to pressure big and heavy package runs.7-2 Base: Designed to pressure big and heavy package runs.8-0 Base: Designed to pressure only a committed run.5

LIST OF LINEMEN AND LINEBACKER ACTIONSCover: placement in front of a player pre-snap; occupy a specific areaof the field post-snap.Fill: placement in a gap pre-snap.Fire: Linebacker movement to fill a gap.Key: Designed to pressure or cover RBs.Pinch: Linemen pressing in toward a player or a gap.Ride: Align along edge of forward player’s base.Rush: Designed to pressure QBs.Shade: Align over player and occupying a gap at the same time.Slam: Linemen pressing in one direction.Stunt: DL/LB Crossing areas of responsibility during rush.LIST OF PASS COVERAGESCloud: Designed to cover all midfield passing zones.Combo: Designed to double cover receiver X.Leverage: Maintain vertical position downfield.Man: Designed to cover each receiver to their front.Mombo: Designed to double cover receiver Y.Sky: Safety moving up to cover short passing zones.Smoke: Designed show one cover and move to another.Zone: Designed to cover a specific passing area.6

AREAS OF DEFENSEOFFENSIVE SIDEBZCDBAAABYCDXLINE OF SCRIMMAGELINE PLAY AREALINEBACKERPASS COVERAGEDivided into three areas, each player placed in it, has a purpose. Thefurther back the less likely to be engaged on two-part offensive plays.Line play area is 0-10 yards. The purpose is to contain and fill linegaps.Linebacker area is inside the numerals and 11-20 yards. The purposeis to read and react. Players here move forward defending short throwareas and supporting two-part run plays to supporting one-part runplays. In electric football, unlike real football, it works in reverse.Defend the short pass in route to supporting runs.Pass coverage area is outside the numerals and 21 yards beyond. Thisarea is last line of defense on one-part run plays, support for two-partruns and coverage of pass plays.7

DIAGRAM SYMBOLSOffensive player, center;X receiverXDefensive lineman,Jack linebacker; defensive backJPlayer blockingPlayer movement without the ballPlayer movement with the ballPrimary receiver routeQB post-snap PASS movementZone coverage area8

DEFENSIVE PLAY CARDDEFENSE PACKAGESCHEMEUse to diagram formation/schemeZBAYXLINE ACTIONSDL:LBs:PASS COVERAGESSECONDARY:CORNERS:SAFETIES:SUSPECTED RUNActions to take on potential runs.SUSPECTED PASSActions to take on potential passes.9

3-0PREVENTBZAYXLINE ACTIONSDL: NT over center; DE shade C gap.LBs: Changed out for defensive backs, 15 to 20 yardsback covering mid routes.PASS COVERAGESSECONDARY: Employ deep cover 4, 30 yards deep.CORNERS: Will cover deep outsideSAFETIES: Will cover deep insideSUSPECTED RUNFire the inside linebackers.SUSPECTED PASSSet ends in C gap to hurry the quarterback.3-3BASEBZAYSXMWLINE ACTIONSDL: NT shade weak A-gap; DE shade C gap; slamstrong sideLBs: firePASS COVERAGESSECONDARY: 5 backs umbrella coverCORNERS: cover short outside; middle inside routesSAFETIES: deep cover 1SUSPECTED RUNfire outside cornersSUSPECTED PASSzone outside linebackers10

3-4BASEBZAYJXSMWLINE ACTIONSDL: NT over center; DE shade C gap; slam wideLBs: over G and TEs. 10-15 yds back, fire Sam andMikePASS COVERAGESSECONDARY: various covers; blitzes can employedCORNERS: cover outside routesSAFETIES: cover inside routesSUSPECTED RUNfire Jack and WillSUSPECTED PASSJack and Will press TEs; rush3-4BEAUBZAYXWJSMLINE ACTIONSDL: NT cover C; slam strong, DEs slam in on TLBs: 4, weak side LB ride DE and blitz, Sam and MikefirePASS COVERAGESSECONDARY: various coversCORNERS: outside leverageSAFETIES: mombo Y; safety XSUSPECTED RUNfire the inside backers while CBs cover flatsSUSPECTED PASSinside LBs cover short inside routes11

4-1DIMEBZAYXMLINE ACTIONSDL: fill A-C gap, pass rushLBs: 10-15 back, key closest RBPASS COVERAGESSECONDARY: two deep triangle coverageCORNERS: cover middle area routesSAFETIES: cover deep outsideSUSPECTED RUNfire MikeSUSPECTED PASSMike shade weak side RB4-2NICKELBZAYXWSLINE ACTIONSDL: A-C gap, pass rushLBs: 5-10 back, key closest RBPASS COVERAGESSECONDARY: box coverageCORNERS: cover middle outside routesSAFETIES: deep cover 3, center safety strong sideSUSPECTED RUNfire the linebackers at the selected gapsSUSPECTED PASSLBs cover short middle routes12

4-3BASEBZAYXSMWLINE ACTIONSDL: DTs shade A gap, DEs shade C gapLBs: 10-15 yds, key RBsPASS COVERAGESSECONDARY: cover 2 pressCORNERS: man on man X and ZSAFETIES: cover 2 deep zonesSUSPECTED RUNfire linebackers to cover D gapsSUSPECTED PASSfire weak side LB rush passer, Mike linebacker asweak side safety cover area4-3FLEXBZAYXSMWLINE ACTIONSDL: strong side DT, weak side DE drop back one baselength; rushLBs: ride ends and rearward tackle; rushPASS COVERAGESSECONDARY: coverages as requiredCORNERS: cover WRs or outside routesSAFETIES: cover 2SUSPECTED RUNfire Mike LBSUSPECTED PASSDTs rush A gap, Sam and Will cover flats13

4-3MIAMIBZAYXSMWLINE ACTIONSDL: DTs shade A GAP; DEs shade TE inside; rushLBs: 10-15 yards back over center and tackles; fireSam and WillPASS COVERAGESSECONDARY: employ any coverage as requiredCORNERS: cover split WRsSAFETIES: cover 2SUSPECTED RUNfire Mike also and rush forward at OL to it’s frontSUSPECTED PASSDEs rush the passer; LBs cover all short routes4-3TAMPA 2BZAYXSWMLINE ACTIONSDL: over OG/OT; rush A-B GapLBs: 10-15 yards back, outside LBs cover TEs; Mike 5yards further back covering the middle of the fieldPASS COVERAGESSECONDARY: the coverage it’s know forCORNERS: outside leverage to WRsSAFETIES: cover deep outside routesSUSPECTED RUNFire Sam and WillSUSPECTED PASSDEs chuck tight ends then loop to passer14

4-4BASEBZAYXJSWMLINE ACTIONSDL: in A-B gap loop to outsideLBs: Sam and Mike fire forward to fill, Jack and WillcontainPASS COVERAGESSECONDARY: Cover 1CORNERS: Cover mid outside routesSAFETIES: Cover deep middleSUSPECTED RUNanti option play as isSUSPECTED PASSJack and Will cover flats all secondary cover deep4-6BASEBZAYXSMWLINE ACTIONSDL: over frontLBs: Sam/Mike swap, two player under shift twoPASS COVERAGESSECONDARY: SS near the boxCORNERS: cover mid inside routesSAFETIES: strong safety 5-10 forwardSUSPECTED RUNFire all near the boxSUSPECTED PASSSam and Will hurry passer; Mike and SS cover shortinside routes15

5-2BASEBZAYXSMLINE ACTIONSDL: NT over C, DT over OTs DEs over TEs; fireLBs: over OGPASS COVERAGESSECONDARY: as desiredCORNERS: cover the WRsSAFETIES: cover half the deep zonesSUSPECTED RUNfire LBsSUSPECTED PASSLBs cover short middle routes5-3BASEBZAYXSMWLINE ACTIONSDL: NT shade strong A-gap, DTs shade B-gap DEswide c-gapLBs: Mike shade weak A-gap; Will/Sam shade in C-gapPASS COVERAGESSECONDARY: as desiredCORNERS: cover the short outsideSAFETIES: cover 1SUSPECTED RUNfire LBsSUSPECTED PASSLBs cover the short outside; cover 316

6-2BASEBZAYXSMLINE ACTIONSDL: place outside A-B-C gap; pinch OTsLBs: place inside B-gapPASS COVERAGESSECONDARY: cover outside areas as requiredCORNERS: forward 10 yards; cover short outsideSAFETIES: cover 1, wide sideSUSPECTED RUNfire LBsSUSPECTED PASSLBs cover middle inside areas7-1BASEBZAYXMLINE ACTIONSDL: over C, OG, OT, and TE positions; rush up fieldLBs: 10 yds back strong side A-gapPASS COVERAGESSECONDARY: cover outside areas as requiredCORNERS: forward 10 yards; cover short outsideSAFETIES: cover 1, wide sideSUSPECTED RUNoutside rush up the field while the other lineman slamfield sideSUSPECTED PASScover the MIDDLE outside areas17

7-2BASEBZAYXSMLINE ACTIONSDL: over C, OG, OT, and TE positions; rush up fieldLBs: 10 yds back strong side B-gapPASS COVERAGESSECONDARY: cover inside areas as requiredCORNERS: forward 10 yards; cover short insideSAFETIES:SUSPECTED RUNfire LBsSUSPECTED PASSLBs cover middle inside areas8-0BASEBZAYXLINE ACTIONSDL: place outside A-B-C-D gap; rush up fieldLBs:PASS COVERAGESSECONDARY: cover outside areas as requiredCORNERS: forward 10 yards; cover short outsideSAFETIES: cover 1, wide sideSUSPECTED RUNslam wide/strong sideSUSPECTED PASScover outside areas, safety cover Y18

OFFENSESYou can’t win in this league without a well-constructed offensewhich allows you to hit any weakness the defense might leave. Youhave to design your offense with that in mind. Carefully study thediagrams and descriptions so you will choose the right one at the righttime. There are many offensive formations and calls in football and youwant you to be aware of them also. Plays were difficult in electricfootball until now. Based on TOEPRO-Football gameplay, you nowsurprise the defense to execute many of these plays.Play Calling: GeneralIn electric football, having some basic information aboutpackages, formations, backfield position, the holes location, backfieldand receiver routes can make you a successful offensive caller. Thepackages are the type of players used. The number of backs, tightends and receivers for the formation, contribute the right formationbeing used and the play’s success. Using this method, your plays arecalled like all others: formation, run/pass action, receiver route. Thismethod will produce the easiest way of ensuring all types of plays arepossible.Play Calling: FormationThe offense must have a legal formation. It is the start fromeverything your play is created to be. The Pro Set offense is shown butno matter what style of offense you run, the formation can be as youlike it. Just know where the backs and receivers are placed on the field,what the rules are for further actions (pre-snap and post snap) and youwill succeed.Play Calling: RunsAll players generally centered in the backfield could be a runnerat the snap. The quarterback is known as the “1” back. A runner linedup at left halfback (up back in “I” backfield) is known as the “2” back; atfullback/tailback he is known as the “3” back; at left halfback is knownas the “4” back. The various holes on the line of scrimmage arenumbered getting higher the further from the center, even numbers tothe right, odd numbers to the left.Therefore, if you like to send the left halfback into the holebetween the right tackle and tight end, it is the 2-back into the 6-hole, a26 Play. A “37 play send the fullback off left tackle.Play Calling: PassesOn pass plays, the two back are known as A (left) and B (right).The split end the X, the tight end the Y; the flanker the Z. The name ofa pass play starts with a number in the 50s or 80s, telling the backswhat to do generally, and then call one specific pattern to one man. Forinstance, “X-Go”. If no other receivers are given routes, you areexpected to memorize the play and the routes they are running.19

RUNNER IDENTIFICATION1234RECEIVER IDENTIFICATIONXYZABAREAS OF OFFENSEDEEP HALFDEEP HALFHOLEMID THIRDOUTCURLCURLFLAT7OUTDELAYLINE OF SCRIMMAGEXMID THIRD531FLAT246Y8ZSWINGABOFFENSIVE SIDE20

LIST OF OFFENSIVE PACKAGES/FORMATIONSPackageRunning BacksTight EndsWide 12122222123230XYZPRO SETABYXACEZBAXYZI FORMATIONBAXYAEMPTYBZXYZSHOTGUNABXZFULL HOUSEAYBXZYOPENBAYPISTOLBXZAXYTRIPSBA21Z

LIST OF LINE ACTIONSDouble: 2 or more linemen blocking one DL.Open: 2 linemen blocking to create a hole in line.Pull: linemen blocking a hole not next to it on line.Trap: Blocking defender beyond line of scrimmage.Pass Protect: Passive block by going tight circles or slow reverse.LIST OF RUN ACTIONSBoot: QB running outside the backfield.Counter: Misdirection run.Dive: A run up the middle.Draw: Delayed run.Drop back: QB running rearward in the backfield usually to pass.End Around: WR takes a handoff directly from the QB.Lead: RB leads another RB on a run.Off tackle: A run just outside the tackle.Pitch: Transfer of the ball to another player in close range.Sneak: QB immediate dive to one side of the center or the otherSweep: Run where OL pull from their positions to create lane for RB.Toss: RB runs to sideline; QB pitches ("tosses") ball to RB.LIST OF PASS ROUTESArrow: RB directly to the flats.Curl: Receiver up field then short in the middle.Dig: Receiver across under medium coverage.Fade: Receiver short outside along the sidelines.Flag: Receiver inside diagonally then deep out the sidelines.Flat: Receiver directly along the flatsGo: Receiver directly up field.Out: Receiver up field then short out to sidelines.Post: Receiver outside diagonally then deep in the middle.Slant: Receiver directly diagonally to the middle.Wheel: RB to the sideline then up field.22

OFFENSIVE PLAY CARDFORMATIONPLAYLINEMENKey linemen actionsRECEIVERSXYZBACKSABQUARTERBACKPre-snap location, direction, run time23

PRO GUN17 BOOTWXYZABLINEMENOT drive block the LDERECEIVERSX block DBs to their immediate frontBACKSA block WLB; B protects backside pursuitQUARTERBACKGUN, PIVOT TO 7; RUNPRO SPLIT T33 COUNTERXYZALINEMENBLG/LT open 3, or double 3RECEIVERSBACKSA: 3, POINT RIGHT, PIVOT TO 3; RUNB: 4, point right, block back side pursuitQUARTERBACKUC, pivot to avoid24

PRO I FORM22 DIVEMXYZBALINEMENC/RG open 2, or double 2RECEIVERSBACKSA: 3, point right,B: BEHIND QB. POINT RIGHT, PIVOT 2 HOLE; RUNQUARTERBACKmobile UC, point left to avoid contactPISTOL30 DRAWMXYZBLINEMENALG/C/RG triple 0RECEIVERSBACKSA: 3, POINT LEFT, PIVOT TO WIDE SIDE QB; RUNB: false key wheel; block backsideQUARTERBACKpistol, SS, angle to deflect25

SPREADY8 END AROUNDSZXBYALINEMENRT block LDERECEIVERSY: LEFT, MOTION LEFT, PIVOT REVERSE, RUNBEHIND QB, PITCH, RUN TO 8BACKSA/B double SAM or DEQUARTERBACKSS, pistol, PASS until Y on right side, PITCH to YPRO FORMATION45 LEADWXYZABLINEMENLT block RDERECEIVERSX: Crack back Will if nearBACKSA: 2, false key right, pivot, block at 5 or WillB: 4, FALSE KEY RIGHT, PIVOT TO 5; RUNQUARTERBACKUC, Mobile got to backside26

WISHBONE16 OPTIONThe option play in electric football.SXZYABLINEMENC/RG double 2, RT block 4RECEIVERSY: block SamZ: read CB. If soft, block. If hard, run GO route.BACKSA: 2, false key left, pivot, run 6, at pause RUNB: 3, back; run 1,QUARTERBACKUN, Read setup, PASS, run at 4; read DE; PITCHPRO TIGHT1 CALL SNEAKYXZABLINEMENLT/LG block 3, RG/RT block 4, C block call sideRECEIVERSX: block DEY: block DEBACKSOver tackles, False key wheel: block outsideQUARTERBACKUC, PIVOT PARALLEL CALLED SIDE, RUN27

PRO FORM47 SWEEPWXZYABLINEMENLT block 5; RG block 1. If DT under pivot 180; pull rightRECEIVERSX: block CBY: block 7BACKSA: 2, block 7B: 4, FALSE KEY RIGHT, PIVOT, RUN 7QUARTERBACKUC, block back sidePISTOL48 TOSSSYXZABLINEMENRT block DERECEIVERSY: block SamZ: block CBBACKSB: 4 FALSE KEY LEFT, PIVOT TO 8, RUNQUARTERBACKPistol, run back side28

PRO GUN70 ARROWXYZABLINEMENpass protectRECEIVERSX: slantY: curlZ: postBACKSA: wheelB: ARROW to R FLATQUARTERBACKGun, pivot right, PASS, roll rightEMPTYALL CURLSXYABLINEMENPass protectRECEIVERSX: slantY: curlZ: slantBACKSA: curlB: flatQUARTERBACKUC, mobile, PASS drop back29Z

TRIPS LEFT52 DIGWYXZABLINEMENPass protectRECEIVERSX: goY: go at WillZ: goBACKSA: DIG UNDER WILLB: wheelQUARTERBACKUC, PASS drop backACEX FADEYXZABLINEMENPass protectRECEIVERSX: FADEY: goZ: STOP FADE (SPIN IN CIRCLE)BACKSA: goB: flatQUARTERBACKUC, PASS drop back, when X clear pressing CB, PASS30

SPREADZ FLAGXYZABLINEMENPass protectRECEIVERSX: goY: slantZ: FLAGBACKSA: wheelB: wheelQUARTERBACKUC, PASS drop backTRIPS RIGHT81 FLATYXBALINEMENPass protectRECEIVERSX: tight, slantY: goZ: goBACKSA: ARROW TO RIGHT FLATB: goQUARTERBACKgun, PASS, roll right31Z

PRO LEFTX-MOTION GOWYZXABLINEMENPass protectRECEIVERSX: FALSE SLANT, PIVOT, GOY: postZ: slantBACKSA: swingB: flatQUARTERBACKUC, PASS, drop backACEY-MOTION POSTWXZBYALINEMENPass protectRECEIVERSX: goY: FALSE WHEEL, PIVOT, POSTZ: slantBACKSA: pass protectB: goQUARTERBACKUC, PASS, drop back32

TRIPS RIGHT51 CENTER SCREENMXYBZALINEMENPass protect outward, C to Mike; pivot OTs to pick upoutside rushRECEIVERSX: slantY: goZ: goBACKSA: FALSE WHEEL, DELAYB: goQUARTERBACKUC, PASS, drop backPRO OPENY SLANTSXYABLINEMENPass protectRECEIVERSX: goY: FALSE WHEEL, PIVOT, SLANTZ: goBACKSA: swingB: swingQUARTERBACKUC, PASS, drop back33Z

PRO FORM LEFT53 WHEELWYZXBALINEMENPass protectRECEIVERSX: slant at WillY: slant at SSZ: goBACKSA: WHEELB: flatQUARTERBACKUC, PASS, drop backTRIPS LEFT GUNX MOTION SCREENWYXZABLINEMENPass protectRECEIVERSX: FALSE KEY GO, PIVOT FLATY: go at CBZ: slantBACKSA: false key wheel, pivot go at WillB: flatQUARTERBACKGun, PASS, drop back34

SPECIAL TEAMSA well constructed electric football game has special teamsplay. When it does, you will find this being important to a win in thisleague. With great special teams play, you have field changingmomentum and scoring opportunities. If forgotten, your team’sweakness will be exploited from a field positioning aspect. We havedesigned special teams with that in mind.Special Teams: Free KicksThe free kick is designed to start a game, half or following ascore or try. Once the ball is kicked possession does not belong to thereceiving team unless they catch it, recover it or it goes out of bounds.Until then, go to the ball.Free kick return play is designed to recover the kick and returnit for maximum gain. Having players downfield will assist in quickrecovery of the ball. Knowing the game situation also is important.Having players in position for the onside kick, but not so close that akick bounces off your player and is closer to the kicking team.Special Teams: Punts and ReturnsThe punt is designed to transfer possession to the opponentwith the least amount of return. When in punt formation the first priorityduring a KICK play is to protect the kick. Once away, get down field totouch it or quickly tackle the runner.Returns of punts are the same as returning free kicks, however,your priority changes in two phases. First, block the kick then, returnthe kick. Setting up for a return is good strategy for better offensivestarting field position.Special teams: Field GoalsThe offense’s one special team scoring chance and in someinstances, the last play of a game. Practice for that pressure kick is amust. You must have a legal formation and in some instances theholder (a quarterback) is placed near the kicker. Protecting the kicker isstill priority one, then a steady kick.Only job of the defense is to block the kick so sending playersafter it is a must. The time to rush the kicker is short so hit gaps andcome from the outside. Set up by the rules and have fast, tall guys toget in front of the kicker.In electric football, one stipulation is to keep the ball in play bystriking the field inbounds. Balls kicked out of bounds without touchinginbounds can lead to very good field position for your opponents.Practice with your kickers also. They do more than just field goals andis important to the overall team’s success.35

SPECIAL TEAMFREE KICKKACTIONSKickoff-Own 35. Safety kick-Own 20. Make sure balltouches inbounds.SPECIAL TEAMFREE KICK RETURNMWACTIONSS10 yards from free kick line.

SPECIAL TEAMPUNTPACTIONSMake sure ball touches inbounds.SPECIAL TEAMPUNT RETURNWSMACTIONSNo one over center.

SPECIAL TEAMFIELD GOALHKACTIONSSPECIAL TEAMFIELD GOAL BLOCKWSMACTIONSNo one over center.

STRATEGY—INBOUND MARKERSWe can’t decide what plays to call if we don’t know where weare on the field. A good coach is always thinking about the position ofthe ball relative to the inbound markers (hashmarks), left and right. Ofcourse, no play starts outside the hashmarks. Even if the runner runsout of bounds the ball is always in at the nearest inbound marker.If we are on the left inbound marker, for example, your situationis obviously different than if you are in the center of the field or on theright inbound marker. We have much less room to left than your right.Logically then you should run to your right, to “wide side” of thefield rather than the “close side” or to your left. Trouble is the defendersknow this also and able to over shift their lines to the wide side and usezone or combination coverage strongest to the wide side. In thatinstance, the field will be not so favorable to the offense’s left and thedefense is strongest to the offense’s right.In this situation, we may choose to run to the close side, intothe defense’s weakness. We can make some yards and force thedefense to play honest. Then you chose your best plays. Sometimesyou will have use a play to get into the center of the field, or to the otherinbounds marker in order to set up the play we want.In any case you want to keep the inbound markers in mind allthe time. Concentration is the key to electric football.39

STRATEGIES AND TENDENCIESFootball is a game of tendencies, so too is electric football.Electric football coaches have their habits and their favorite way ofdoing things. All the teams of your league have a tendency to usesimilar strategies in similar situations.If we want to defeat coaches, we must know their tendenciesand talents. If they like to throw to X on third down we have to know itand stop it. If they lack the ability to pass, force them to do so to areasof the field uncomfortable to them.If you want to keep yourself loose and smart, we have to knowour own tendencies. If you have gotten lazy and run five times in a rowon first down, then the defense will expect a run. Let’s pass and useyour tendencies to fool the defense.Different teams reflect the personalities of their coach. Somelike to run and others would rather pass. Some play percentages andothers like to gamble.To beat your opponents, you have to know their personality andto know their personality, you have to watch their tendencies.Study your opponent before you play. Be alert on the field.All teams are different, but here are a few tendency types youcan recognize.When they have the ball: Some teams are conservative and ball-control oriented. Theseteams will usually run on first down and often on second down aswell. They throw only when they have to, and then throw safepasses. Some of our craftier opponents will often run the bad percentageplay. They will run toward the closer sideline, throw long on thirdand ten, run the ball on third and seven. Some teams “work the ball”. They will mix up runs and passes,screens and draws — trying to drive the ball down the field, butlooking for a good chance to throw the long ball.40

STRATEGIES AND TENDENCIESWhen you have the ball: Some defenses always play safe and follow the percentages. Theyplay runs on first down, passes on third down and always out to thewide side of the field. They often run zone coverages — giving upshort passes but cutting of the bomb. Certain defensive-minded coaches like to smash up first down.They will use a tight defensive coverage or even run a max blitz. Almost all teams, when forced inside their own 20, blitz more andplay tight defenses. There is not much reason for them to playdeep zones since we can’t throw deep anyway down that close. A couple of our opponents like to gamble with their defenses, tryingto throw us for big losses of force interceptions.TENDENCY TALLY SHEETOn the next page is a tally sheet for one of our simple tendencycharts. We use the sheet to get an organized idea of what ouropponent like to do in certain situations.Watch the team play a game, for two to three games, and markdown what they do in every situation. By the time we have completed asheet we have a good idea of how often they want to run on first down,how often they throw on third and ten, whether they tend to run to thewide side or thigh side and most other pertinent information.Throughout the season, maintain tendency charts on all of youropponents and yourself. Nothing will help us improve more thanmaking and studying these charts. Sound strategy is really difficultwithout them.CONCLUSIONDuring the season you will be playing opponents that havebetter personnel than you or may have a superior game plan. Recordthe tendencies, develop a strategy, and create schemes and plays thatwill help assist your team’s chances of victory. We have providedadvise and tools you can use. Blank pages of what you will need tocreate this are also in the rear of the book.Enjoy Electric Football Coach.Remember, good luck is also part of great strategy.41

TENDENCY TALLY SHEETTEAM/COACH:OPPONENT:LEFT HASHGAME:CENTERRIGHT HASHFIRST AND 10RUNLRRUNLRRUNLRSH. PASSLRSH. PASSLRSH. PASSLRLG. PASSLRLG. PASSLRLG. PASSLRRUNLRRUNLRRUNLRSH. PASSLRSH. PASSLRSH. PASSLRLG. PASSLRLG. PASSLRLG. PASSLRRUNLRRUNLRRUNLRSH. PASSLRSH. PASSLRSH. PASSLRLG. PASSLRLG. PASSLRLG. PASSLRRUNLRRUNLRRUNLRSH. PASSLRSH. PASSLRSH. PASSLRLG. PASSLRLG. PASSLRLG. PASSLRRUNLRRUNLRRUNLRSH. PASSLRSH. PASSLRSH. PASSLRLG. PASSLRLG. PASSLRLG. PASSLRRUNLRRUNLRRUNLRSH. PASSLRSH. PASSLRSH. PASSLRLG. PASSLRLG. P

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day I am going to buy a car just like that.'' He thei1 explained : ''You see, mister, Harm can't waJk. I go downtow11. and look at' all e nice Tiiii;-J(S in the store window, and come home and try tc, tell Harry what it is all about, but r tell it very good. Some day J am going to make