Cathay V.1 - WyrdWars

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Cathay v.1.1Warband Special RulesSpecial EquipmentArt of WarOriental Longsword 10gcWarrior may issue Orders (see below).Close Combat Weapon: Great Sword: Is affectedby anything that would affect a Great Sword, but isa separate proficiency from normal Great Swords.Strength Bonus: 1 S in all rounds of combat.Initiative Bonus: 1 I in all rounds of combat.Two-handed.Iron DisciplineWarrior is affected by Orders (see below).Mind FocusWarrior may re-roll all failed Initiative tests he hasto take as long as he has 3 Wounds or more.Battle MonkNo Penalties for Fighting Unarmed; Additional 1modifier to all critical hits caused (with bothshooting and close combat attacks stacks withother modifiers).Stone SpiritImmune to Poison, Concussion, and Fear;Cannot take Drugs.CrumbleWhen a warrior with this rule would flee, he takes 1automatic S3 hit instead with no saves of any kindallowed. If this takes him out of action, enemies willgain experience for his demise.x Warriors with Crumble may not leave closecombat voluntarily.Stony Skin (6 )Warriors with this rule have a natural 6 armoursave that stacks with other armour saves and isnegated by armour piercing effects as normal, butwhich is not affected by armour splintering effects.Wall RunnerAutomatically passes Initiative tests for Climbingup and down (no effect on Jumping Down).Racial MaximumsRe-roll any advances that would take a MonkeyWarrior above the following thresholds:WS BS S T W I A LdMonkey77 4 3 3 9 2 7WarriorChained Sticks 10gcClose Combat WeaponConcussive (1)Linked Strike: Wielder may re-roll one failed rollto hit in each close combat phase (i.e. alsoRSSRQHQW¶V re-rolled dice cannot cause criticalhits).Two-handed.Blade-Spear 10gcClose Combat Weapon: Spear: Is affected byanything that affects normal Spears but is a separateproficiency from normal Spears.Strength Bonus: 1 S in all rounds of combat.Armour Piercing (1)Two-handed.Blackpowder Bombs 10gcBlackpowder WeaponRange: Strength: 4Concussive (D3)Quick to Fire: No -1 to hit for moving andshooting.Lethal: Causes 2 Wounds instead of 1 onµ'HDWKEORZ¶ FULWLFDO KLWV 'UDJRQ¶V HDG25gcSame as Blunderbuss, but attacks are flaming andhave 1 Strength.Sky Rocket 25gcBlackpowder WeaponRange Strength: 5Concussive (D3)LethalUnstable: When this weapon misfires, roll twice onthe Misfire chart and apply the lowest result.Move or Fire.

Art of War OrdersStinging ScorpionActivate at the beginning RI DQ\ RI RSSRQHQW:DUULRUV ZLWK WKH µ UW RI :DU¶ UXOH VWDUW ZLWK D &KDUJH SKDVHV :DUULRUV ZLWKnumber of Orders specified on their profile.have 1 to hit with Spears and Halberds this turn.x These orders are freely chosen by youHaving and Issuing Ordersxxxxxxbefore each battle (but are not known toSwooping Craneyour opponent).Activate at the beginning of any of your ShootingMultiple warriors in the warband maySKDVHV :DUULRUV ZLWK µ,URQ select the same order, but each order canwith Move or Fire weapons this turn, even if theyonly be issued once per battle.have moved (apply -1 to hit for moving and OO RUGHUV KDYH D range radius from theshooting as normal).warrior who issued them and require line ofsight.All-Seeing EagleOnly one order can be issued per turn.Activate at the beginning of any of your ShootingWarriors cannot issue orders while fleeing, SKDVHV :DUULRUV ZLWK µ,URQ but may issue orders while engaged inat hidden enemies this turn if they pass an Initiativeclose combat. (But may issue orders andtest (roll separately for each warrior).fire a missile weapon the same turn.)A hidden warrior that issues an order isSleeping Crocodileimmediately un-hidden.Activate at the beginning RI DQ\ RI RSSRQHQW(Orders do not affect the warrior issuingCharge phases: Enemies do not gain 1 Initiative tothem himself; only other warriors with thestrike order for charging when striking at warriorsµIron Discipline¶rule.)ZLWK µ,URQ 'LVFLSOLQH¶ WKLV Impenetrable TortoiseStoic PorcupineActivate at the beginning RI DQ\ RI RSSRQHQW¶V Activate at the beginning of any Close Combat6KRRWLQJ SKDVHV :DUULRUV ZLWK µ,URQ 'LVFLSOLQH¶ phase HLWKHU \RXUV RU RSSRQHQW¶: Warriors withhave 1 to their armour saves vs. Shooting attacksµ,URQ 'LVFLSOLQH¶ PD\ UH-roll failed fear and panicuntil end of turn (or 6 if they have none no effect tests this turn.vs. spells/prayers).Running RabbitSwift TigerActivate at the end of any Close Combat phaseActivate at the beginning of any of your MovementHLWKHU \RXUV RU RSSRQHQW¶V: Warriors ZLWK µ,URQ SKDVHV :DUULRUV ZLWK µ,URQ 'LVFLSOLQH¶ KDYH 'LVFLSOLQH¶ PD\ EUHDN IURP Fthis turnMovement until end of turn, up to a maximum ofwithout their enemies gaining Free Hacks againstMovement 5. (Since the Movement phase is afterthem. OVR DSSOLHV WR ZDUULRUV Zthe Charging phase, this ability has no effect on'LVFLSOLQH¶ ZKR EUHDN EHFDXVchargers.)that turn.Cunning FoxCompassionate PigActivate at the beginning of any Close CombatActivate at the beginning of any Shooting phasephase HLWKHU \RXUV RU RSSRQHQW¶V: Warriors withHLWKHU \RXUV RU RSSRQHQW¶V: Critical Hits vs.µ,URQ 'LVFLSOLQH¶ KDYH UPRXU 3LHUFLQJ WR DOO ZDUULRUV ZLWK µ,URQ 'LVFLSOL-1 modifiertheir close combat attacks until end of turn.on the critical hits chart until end of turn.Confident RoosterHardy OxActivate at the beginning of any of your ChargeActivate at the beginning of any Shooting phasephases :DUULRUV ZLWK µ,URQ 'LVFLSOLQH¶ may addHLWKHU \RXUV RU RSSRQHQW¶V: Warriors ZLWK µ,URQ D3-1 to the maximum distance moved when'LVFLSOLQH¶have a 4 save vs. all ArmourCharging this turn. (I.e. they rolls 2D6, add theSplintering effects they would suffer for thehighest roll to thir base Movement and then addsremainder of this turn. Roll separately for eachanother D3-1 to that. Roll separately for eachpoint of armour save that would be lost. Alsowarrior.)applies vs. Oversplinter effects.

Cathay Skill ListsOfficerSergeantDragon MonkWu JenRecruitCombatVVV( 10gc)VShootingVVVVAcademicVV( 10gc)V( 10gc)Strength( 10gc)( 10gc)V( 10gc)SpeedVVVVVCathay Equipment ListsOfficer, Sergeant,Recruit, and InfantryClose CombatHand WeaponGreat WeaponSpearHalberdOriental LongswordShootingBowLight CrossbowHandgunWu JenEngineerClose CombatHand WeaponGreat WeaponClose CombatHand WeaponShootingSlingArmourNoneShootingLight CrossbowHandgunSky RocketBlackpowder Bombs'UDJRQ¶V HDGArmourLight ArmourArmourLight ArmourHeavy ArmourShieldDragon MonkTerracotta WarriorMonkey WarriorClose CombatHand WeaponGreat WeaponChained SticksBlade-SpearHalberdOriental LongswordCombat WhipFighting ClawsClose CombatHand WeaponGreat WeaponBlade-SpearHalberdOriental LongswordClose CombatHand WeaponBlade-SpearShootingSlingShort BowThrowing Knives / StarsBlowpipeArmourLight t BowThrowing Knives / StarsBlowpipeArmourLight Armour

HEROESHENCHMEN0-1 Imperial OfficerImperial Infantry45gc to hireStarting Experience: 18Race: HumanM WS BS S T W I A4443 3 3 4 1SPECIAL RULES/HDGHU Art of War: One Order.25gc to hireStarting Experience: 6Race: HumanM WS BS S T43333SPECIAL RULESIron DisciplineLd8W3I3A1Ld830gc to hireStarting Experience: 6Race: HumanM WS BS S T W I A Ld4223 3 3 3 17SPECIAL RULESMind FocusWizard (Fire, Metal, Heavens, or Shadow): Startswith 1 spell.0-2 Dragon MonksI4A1Ld7W3Ld720gc to hireStarting Experience: 4Race: HumanM WS BS S T42433SPECIAL RULESIron DisciplineW3I3A1Ld630gc to hireStarting Experience: 8Race: Monkey WarriorM WS BS S T W I A Ld533333415SPECIAL RULES:DOO 5XQQHUV )OHH ' 0RQNH\ :DUULRUV DUH QRW µ 0-2 Terracotta Warriors35gc to hireStarting Experience: 8Race: DaemonM WS BS S T W I A44333321SPECIAL RULESStone Spirits, Stony Skin (6 ), CrumbleLd60-2 Foo Dogs0-3 Imperial Recruits15gc to hireStarting Experience: 0Race: HumanM WS BS S T4223 3A10-2 Monkey Warriors0-2 Wu Jen Wizards35gc to hireStarting Experience: 12Race: HumanM WS BS S T W443333SPECIAL RULESBattle Monks, Mind FocusI30-4 Imperial Engineers0-2 Imperial Sergeants35gc to hireStarting Experience: 12Race: HumanM WS BS S T4433 3SPECIAL RULESArt of War: One Order.W3I3A1Ld635gc to hireRace: DaemonM WS BS S T W I A Ld64433215SPECIAL RULESStone Spirits, Stony Skin (6 ), Crumble,Animals &DQQRW &OLPE &DQQRW LG&DQQRW XVH WKH /HDGHU¶V /G Objectives; Fight Unarmed; No Promotion.)

v.1.1Tweaked Monkey warriors to be more useful.Added new orders: Confident Rooster and Hardy Ox.Added that only one order can be issued per turn.Corrected recruit price (correct price is 15gc hat tip to Carlo 3)v.1.0Many tweaks.v.0.9Tweaks, typos, new stuff.v.0.8First Release! (Hat tip to Warhammerarmiesproject)

shooting and close combat attacks . Stony Skin (6 ) Warriors with this rule have a natural 6 armour save that stacks with other armour saves and is negated by armour piercing effects as normal, but . Chained

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