ALL THINGS ZOMBIE C - Two Hour Wargames

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ALL THINGS ZOMBIE CHRONICLESAll Things Zombie has one core rule book and foursupplements totaling 420 pages of Zombie gaming. Thiscan cause some confusion when first looking at getting into the game so we decided to provide some answers.We’ve provided a bit of detail on each book and the ATZTimeline for them.At the end we’ve provided the Table of Contents of eachto see what each offers.the time many, many years after the Outbreak. Fullycompatible with the ATZ world, ATH is the last chapter.Some things in one supplement can be found in another.For example, Smart Zombies can be found in High Rise toHell and in I, Zombie. This was done on purpose to caterto the gamer. If you want aliens, vampires and more youuse High Rise. But we also included Ragers and SmartZombies as well. Don’t want aliens, vampires etc.? Thenget I, Zombie that has the Ragers and Smart Zombies.ALL THINGS ZOMBIE – FINAL FADE OUTThis is the third and last edition of the Origins Awardwinning original from 2006. Better Dead then Zed (2009)was the update and the final version is Final Fade Out.All you need to play ATZ is in the core book, Final FadeOut. Everything else is optional.What’s duplicated? See for yourself. We’ve provide theTable of Contents for each book. We hope this answersyour questions and helps you to make ATZ your game.HAVENHaven covers the first 30 days of the Outbreak. It contains15 scenarios from five points of views. Haven covers thebreakdown of law and order and loss of the cities. Havenexplains how to establish your Gang in the cities or howto escape to the rural areas. Haven also includes apopulated Survivor settlement called “Nowhere, Nevada”.MASS HYSTERIAMass Hysteria runs parallel to Haven but at a larger scale.In this supplement players command military, police andcivilian units in combat with hordes of Zombies. There’sa campaign inside that covers the war against the Zombiesup to when the cities are abandoned.HIGH RISE TO HELLThe most recent supplement occurs a year after theOutbreak. It introduces the Prosperity Corporation,Vampires, Werewolves and more. Some people wantedmore horror elements in ATZ so that was why High Riseto Hell was produced.I, ZOMBIEI, Zombie coverts what happens outside the cities yearsafter High Rise to Hell. It contains a complete city in thedesert run by Gangers and adds other elements includingZombie Wrangling, catching Zeds for fun and profit.AFTER THE HORSEMENWhile not a Zombie book, as there aren’t any Zeds in thebook, After the Horsemen is a stand-alone book covering 2013 ed teixeira – two hour wargames 10/7/20131

HAVEN – TABLE OF CONTENTSIntroductionPossible Encounters1Encounter DescriptionsWord of AdviceRiotPage References11AreaATZ TimelineClass StruggleForces2Riot MapCiviliansDeploymentPoliceSpecial InstructionsNational GuardJustifiable ForceMilitaryDeadly ForceGangersSurvivors10The Mob31213Mob Types and BehaviorWho Are You?DefiantThe ChoiceAggressiveYour ChoiceFlock of SeagullsOut of Control4SniperTypes of Mob MembersThe ScenariosYour CharacterProtestorsFinal Word Before StartingRiotersPoliceAgitators5Targeting AgitatorsDomestic DisturbanceAreaMob ListForcesWeaponsDomestic Disturbance MapSpecial Mob RulesDeploymentGroupsSpecial InstructionsActivationEncounter Descriptions6Reaction TestsFace To Face7Mob NumbersFormationQuarantineMob ReputationAreaCurrent Mob RepForcesQuarantine MapMob Movement815Using Tear GasDeploymentNational GuardSpecial Instructions16VehiclesFace To FaceMaking an Arrest14HMMWV (Humvee)9Your ShiftMedicsMaking A Break For ItProtectionAreaInterception 2009 ED TEIXEIRA – TWO HOUR WARGAMES117

HAVEN – TABLE OF CONTENTSForcesSpecial InstructionsProtection MapGathering SuppliesDeploymentRandom EncountersSpecial InstructionsWhere Do They Come From?Encounter DescriptionsRiotEncounter Descriptions18Safe Zone19AreaAreaForcesForcesRiot MapSafe Zone MapDeployment31Deployment203233Special InstructionsSpecial InstructionsRandom EncountersMilitaryEncounter DescriptionsVehiclesBreakdownHMMWV (Humvee)MedicsArea21GrenadesForcesLaw & Order PatrolBreakdown MapAreaDeploymentForcesSpecial InstructionsPatrol MapRecruiting OthersDeploymentGangers22Special Securing a BuildingClearing A Room34Gang MapDeployment24AreaSpecial Instructions37ForcesRandom Encounters38Evacuation MapRobbers & MuggersDeployment25TerritorySpecial InstructionsRandom EncountersArea26ForcesWhere Do They Come From?Territory MapEncounter DescriptionsDeploymentSupply ConvoySpecial Instructions29AreaRandom EncountersForcesWhere Do They Come From?Supply Convoy Map403042Encounter DescriptionsDeploymentAmbush 2009 ED TEIXEIRA – TWO HOUR WARGAMES243

HAVEN – TABLE OF CONTENTSAreaForcesAmbush MapDeploymentSpecial InstructionsSurvivors4444ExodusAreaForcesExodus MapDeployment45Special InstructionsI, ZOMBIE – THE LAZARUS PROJECTObstacle DescriptionsNowhere NevadaThe final installment in the All Things Zombie – BetterDead Than Zed Trilogy.49AreaForcesSPECIAL THANKS TO:Nowhere Nevada Map DeploymentSpecial InstructionsFirst Contact50The “Godfathers” of THWPaul Kime – ArtworkMike at Rebel Minis – Figures in the photosRod Campbell, Dave Gray – EditorsThe THW Yahoo Group for “getting it”Joining the CommunityCitizens of Nowhere NV51Be sure to check out the Two Hour Wargames YahooGroup linked below for answers to questions and freedownloads for other THW games.Misc. Info - HowellMisc. Info – urwargames/Misc. Info - SanchezMisc. Info - MontclaireMisc. Info – Lewis & HendrixMisc. Info – Matt53Misc. Info – BrownCommunity ResourcesPassing Time In Nowhere NVEncounter Descriptions54Setting Up Nowhere NV55Where Do They Come From?State Of Awareness56Armed or UnarmedDesigner notes 2009 ED TEIXEIRA – TWO HOUR WARGAMES3

ALL THINGS ZOMBIE - MASS HYSTERIATABLE OF CONTENTSINTRODUCTION1Word of Advice1ATZ FFO AND MASS HYSTERIA1NEEDED TO PLAY1Dice1122222Passing DiceCounting SuccessesPossibilitiesReading and Adding the Dice1/2D6How Many D6RULES OF WAR7Turn Sequence7ACTIONS8MOVEMENT8Normal MovementFast MovementInvoluntary MovementFall BackRun AwayStop!888888CRISIS TEST9Human Related Crisis TestsHow to Take a Crisis TestCrisis Test TableSame or BetterStatusCarry OnFall BackRun AwayStop!999101010101011RANGED COMBAT1111121212FIGURES AND TERRAIN2Using the CountersReading the CountersBasing UnitsBasic UnitsBase SizeDefining Facing223333TABLES4Why So Many?Stop!44Ranged Combat TableLine of SightTarget SelectionStop!YOUR ROLE4MELEE12BASICS4DEFINING UNITS4Unit Stats TableHumans or ZombiesHow Many Figures?ReputationIncreasing RepFire FactorPersonal WeaponsSupport WeaponsRange455555556Charging Into MeleeMelee CombatMelee Combat TableMultiple Unit MeleeZed Melee CasualtiesBreaking Off MeleeStop!12121313131313AFTER THE BATTLE14After the Battle Recovery Table14ALL THINGS ZOMBIE14FIELDING YOUR FORCE6Random Unit GenerationRandom Unit Generator TableUnit Stats TableForming BodiesStop!66667Defining ZombiesReputationWeaponsGenerating ZombiesZombie RegenerationMovementFast ZombiesCrisis TestMelee141414141415151515 2013 Ed Teixeira - Two Hour Wargames 7/6/2013TOC

ALL THINGS ZOMBIE - MASS HYSTERIAStop!15Using the Gunship22CITY BLOCKS15RANDOM EVENTS23Types of City BlocksCity Blocks and LOSZombies and City BlocksOccupying City BlocksBarricadesStop!151516161616Random Events Table23MISSIONS23PATROL23OPTIONAL TERRAIN16ATTACK24ClearCoveredCity BlocksGenerating TerrainTerrain Generator Table1616171717DEFEND24CONVOY25SAFE ZONE25Safe Zone26FINAL FADE OUT26Generating Your ForcesRandom Unit Table2626NEW BEGINNING27Generating Your ForcesRandom Unit TableEnemy Humans, Rival GangsMaximum Number of Enemy UnitsZombiesCrisis TestRanged Combat on HumansGang PEF Resolution TableWho’s Where?282828282828282828FINAL THOUGHTS29CITY MAP30INDEXINQRS31PEFS17Generating PEFsGenerating PEFs During the MissionPEF RepPEF MovementPEF Movement TableSpecial PEF MovementResolving PEFsPEF Resolution Table1718181818181818PLAYING THE GAME19CAMPAIGNS19Time in the CampaignArea Investment LevelInclement WeatherInclement Weather TableCampaign MoraleTracking Morale, Winning the GameMission Results TableEnding the CampaignStill Fighting? Next MissionNext Mission Table19191919202020202021THE CITY CAMPAIGN21Set UpStarting Area Investment LevelsYour ForceGaining ExperienceCampaign Turn SequenceClearing an AreaLosing an AreaLeaving an Area2121212122222222GUNSHIP22Gunship Table22SPECIAL THANKS TO:Paul Kime: For another smashing cover.Ken Hafer, Bob Minadeo and Ron "Baddawg"Strickland – R.I.P. Soldier: For insisting that, "It's notjust a gang warfare game."The Playtesters: In no particular order The THW Yahoo Group: For continued support andideas. 5600 members and still growing!And Lil 2013 Ed Teixeira - Two Hour Wargames 7/6/2013TOC

HIGH RISE TO HELLTABLE OF CONTENTSHIGH RISE REACTIONS14Duck BackRun AwayRun Away and Return Table141414LEAVING THE FIGHT14Getting Out15WANT MORE?15BARTERING15GENERATING ZEDS15INTRODUCTION1HIGH RISE TO HELL1PLAYING THE GAME1NAVIGATING1SOME NEW, SOME NOT1NEW ATTRIBUTES2Placing Zombies15THE CREW4PRO-CORP16CarolGinaNatePeteSam45678The Pro-Corp Pledge16LAZARUS PROJECT16ENCOUNTERS16THE HIGH RISE9Time in the High RiseDay PartsDay Parts and VisibilityWhat Day Part and When?Variable Day Parts99999High Rise Encounter ChangesYour GoalsPresentation171717BLACK HUMMERS18MOVING INSIDE9ElevatorsElevator SurpriseStairsStair Surprise9101010Black HummersArmamentSilenced WeaponsPeek a BooLootComputer AccessKey CardSilenced Weapons1818191919191919RANDOM EVENTS11ARRIVAL20Random Events Table11SEARCHING12Computer Access12DEFINING MOMENTS12Contact – Arrival TableGanger LootSurvivor LootLootComputer AccessKey CardSilenced Weapons20212121212121What Have You Met?How Many of Them?And Who Are They?Who’s Active?It’s Crowded; 12x12 CrowdedPlacing the FiguresCover and Concealment12121313131314PARKING GARAGE22Contact – Parking Garage TableGanger LootSurvivor LootLootComputer AccessKey Card222223232323 2013 Ed Teixeira - Two Hour Wargames 8/26/2013TOC

HIGH RISE TO HELLSilenced Weapons1ST FLOORst2323Contact – 1 Floor TableGanger LootSurvivor LootLootKey Card24242424242ND FLOOR25ndContact – 2 Floor TableSmart Zombie LootLootKey Card252525253RD FLOOR26Contact – 3rd Floor TableRager LootLootKey Card262626264TH FLOOR27thContact – 4 Floor TableGanger LootSurvivor LootLootKey Card27272828285TH FLOOR28Contact – 5th Floor TableGanger LootGovernor Newness LootNewness Gang LootSurvivor LootLootKey Card292929292929296TH FLOOR30thContact – 6 Floor TableGovernor Newness LootNewness Gang LootLootKey Card30303131311ST UNDERGROUND31stContact – 1 Underground Floor TableCaster LootPro-Corp Scientist LootPro-Corp Security LootLootComputer AccessKey CardSilenced Weapons2NDUNDERGROUNDnd 2013 Ed Teixeira - Two Hour Wargames 8/26/2013TOC33Contact – 2 Underground Floor TablePro-Corp Scientist LootLootComputer AccessKey ntact – 3 Underground Floor TablePro-Corp Scientist LootLootComputer AccessKey CardThe LaboratoryWhat’s Going OnLootVault AccessThe VaultNow What?3535353636363636373737ESCAPE37Contact – Escape TableGanger LootPro-Corp Security LootSurvivor Loot38383838PRE-GENERATED LISTS39CASTERS39Casters ObjectiveCaster Meet & GreetPre-Generated CastersDefining CastersReputationAttributesWeaponsGenerating CastersEncountering CastersPlacing CastersGroupsLeadersActivationActionsMovementFast MoveClimbing Stairs and LaddersEntering and Exiting DoorsReactionsRagers and Zombies 41414141

HIGH RISE TO HELLLine of SightDetermining DamageAuto-KillCharge into MeleeMeleeHand-To-Hand WeaponsHow to MeleeAfter the Battle4141414141414141CASTING SPELLS42Casters and SpellsSpell Target NumberDamageDefendDazzleMagic PowerUsing Magic PowerRecovering Magic PowerCasting SpellsCasting a Spell TableSpell ResolutionDamage Resolution TableDazzle Resolution TableSpell Resolution – DefendDefend Resolution TableEffects of MagicNPC CastingNPC Casting Ganger ObjectiveGanger Meet & GreetPre-Generated Gangers464647GANGERS NEWNESS47Newness ObjectiveMeet & Greet NewnessCJ “Governor” NewnessBodyguardsCult of PersonalityPre-Generated Newness Gangers474747474848LYCAONS48Lycaon ObjectivePre-Generated LycaonsDefining Lycaon Virus TableWeaponsGenerating LycaonEncountering Lycaon4949494949494950505050 2013 Ed Teixeira - Two Hour Wargames 8/26/2013TOCPlacing LycaonGroupsLeadersActivationActionsMovementFast MoveClimbing Stairs and LaddersEntering and Exiting DoorsReactionsRecover from Knock DownRagers and Zombies ReactionShootingLine of SightDetermining DamageAuto-KillCharge into MeleeMeleeHand-To-Hand WeaponsHow to MeleeAfter the BattleWhat About Silver 51MINERS52Miners ObjectiveAlexCarletonCheleDinaMiner Meet & GreetPre-Generated Miners52525252525252NOMADS53Nomad ObjectiveNomad Meet & GreetPre-Generated NomadsReactions53535353PRO-CORP SCIENTISTS54Pro-Corp Scientists ObjectivePro-Corp Scientist Meet & GreetPre-Generated ScientistsReactions54545454PRO-CORP SECURITY54Pro-Corp Security ObjectivePro-Corp Security Meet & GreetReactionsPre-Generated Operatives54545455RAGERS55Ragers ObjectivePre-Generated Ragers5555

HIGH RISE TO HELLDefining RagersReputationRagingWeaponsGenerating RagersEncountering RagersDefining MomentDuring the Defining MomentPlacing RagersGroupsActivationActionsMovementFast MoveClimbing Stairs and LaddersEntering and Exiting DoorsReactionsIn SightShootingLine of SightDetermining DamageAuto-KillCharge into MeleeMeleeHand-To-Hand WeaponsHow to Melee“Harry, Chill Man!”After the 575757575758RAZOR58How’d the Razor Get Here?Razor ObjectiveRazor Meet & GreetPre-Generated RazorsDefining RazorsReputationAttributesWeaponsRazor ToxinToxin Effects TableRazor Mental BlastRazor Mental Blast TableGenerating RazorsEncountering the RazorPlacing the RazorGroupsLeadersActivationActionsMovementFast MoveClimbing Stairs and LaddersEntering and Exiting DoorsReactionsRecover from Knock 6161 2013 Ed Teixeira - Two Hour Wargames 8/26/2013TOCRagers and Zombies ReactionShootingLine of SightDetermining DamageAuto-KillCharge into MeleeMeleeHand-To-Hand WeaponsHow to MeleeAfter the BattleInside the Mind of the Razor6161616161626262626262SMART ZOMBIES62Smarties ObjectivePre-Generated SmartiesDefining Smart ZombiesReputationAttributesWeaponsGenerating Smart ZombiesEncountering SmartiesDefining MomentDuring the Defining MomentPlacing ZombiesGroupsShaking the TreeZombie FeastingActivationActionsMovementFast MoveClimbing Stairs and LaddersEntering and Exiting DoorsReactionsIn SightShooting - YouReloadingAttracting ZedsShooting – ThemLine of SightDetermining DamageNo Knock DownAuto-KillEasy to Kill RuleCharge into MeleeMelee“Harry, Are You Okay?”After the BattleThe Trouble With 646464646464656565656565656565STAGE ONE VAMPIRES66Stage One Vampire ObjectivePre-Generated Stage One VampiresDefining Stage One VampiresReputation66666666

HIGH RISE TO HELLAttributesDraining BloodStage One Virus TableWeaponsGenerating VampiresEncountering VampiresPlacing Stage One VampiresGroupsLeadersActivationActionsMovementFast MoveClimbing Stairs and LaddersEntering and Exiting DoorsReactionsRecover From Knock DownRagers and Zombies ReactionShootingLine of SightDetermining DamageAuto-KillCharge into MeleeMeleeHand-To-Hand WeaponsHow to MeleeAfter the BattleWhat About Garlic, 86868686869Line of SightDetermining DamageAuto-KillCharge into MeleeMeleeHand-To-Hand WeaponsHow to MeleeAfter the BattleWhat About Garlic, etc.?727272727272727272SURVIVORS73Survivors ObjectiveSurvivor Meet & GreetPre-Generated Survivors737373WHAT’S THE TRUTH?74What Happened to the Aliens?What About the Basics?Where’s the Cool Alien Technology?What Happens Next?74747474CASTER REACTION TESTS75LYCAON REACTION TESTS76NOMADS REACTION TESTS77STAGE TWO VAMPIRES69PRO-CORP SCIENTISTS REACTION TESTS78Stage Two Vampire ObjectiveStage Two Vampires Meet & GreetPre-Generated Stage Two VampiresDefining Stage Two VampiresReputationAttributesDraining BloodStage Two Virus TableVoluntary DrainingWeaponsGenerating VampiresEncountering VampiresPlacing Stage Two VampiresGroupsLeadersActivationActionsMovementFast MoveClimbing Stairs and LaddersEntering and Exiting DoorsReactionsRecover From Knock DownRagers and Zombies 7171717171727272PRO-CORP SECURITY REACTION TESTS79RAZOR REACTION TESTS80STAGE ONE VAMPIRE REACTION TESTS81STAGE TWO VAMPIRE REACTION TESTS82SPECIAL THANKS TO:Paul Kime: For another smashing cover.Ken Hafer, Bob Minadeo and Ron "Baddawg"Strickland: For insisting that, "It's not just a gangwarfare game."The THW Yahoo Group: For continued support andideas. 5800 members and still growing!And Lil 2013 Ed Teixeira - Two Hour Wargames 8/26/2013TOC

I, ZOMBIEMotivationFame & FortuneWordsWealthDeedsUsing Fame & Fortune PointsZero FFPBuildings ExpandedGetting StartedChangeable Floor PlanLaying Out the BuildingsChoose the Type of BuildingLayout the GridLabel the SectionsPlace Exterior Access PointsPlace WindowsPlace Interior Access PointsPopulate the BuildingSecond StoriesSmaller & Larger BuildingsJoined SectionsFigures Inside BuildingsShooting Inside BuildingsMoving Inside BuildingsMoving Through Access PointsSample Battle in a BuildingFloor PlansApartmentBarDinerGas Station"No-Tell" MotelStoreSafe HousesParting ShotBicyclesBoatsGroupsPower BoatsTypes of BoatsDefining the BoatMovementCasting Off and MooringDriftingStarting and StoppingReversing DirectionTurningGetting In And Out Of BoatsBoats in CombatRunning Over SwimmersRamming BoatsBoat BashingShooting and BoatsShooting At BoatsAttracting ZombiesSwimmingHorsesGenerating Horse RepTABLE OF CONTENTSPrologue1Introduction1The 5 "W"sWhoWhatWhereWhenWhyWhat's Inside?Words of Advice11122222Rule Changes2Alternative StarsNew Fast MovePersonalized Reaction TestsModified In Sight TestDrawing DownNo LOS Draw DownsGetting the Drop on the OpponentReceived FireCover or ConcealmentCover In Woods and BuildingsModified RetireVehiclesCharacters and VehiclesMovementOn The Table MovementReversing DirectionTurningIdlingEncumbranceConsequences of GreedFull Pack JackVehicle EncumbranceHorse EncumbranceShopping CartBut Wait, There's More!Other Stuff2223344New Rules7Phobias & QuirksUsing Phobias & QuirksHow Do You Get Them?Phobias & Quirks TablePhobiasSocial QuirksPersonality QuirksTechnical QuirksGeneral QuirksPanic Attacks7788810111213144555555666666667777 2010 ED TEIXEIRA – TWO HOUR 929303030303031313232323333

I, ZOMBIEMovementFast MoveMounting and DismountingLoose or TiedSkittishMounted TestsAre You A Horseman?Damage to HorsesTwo RidersMounted CombatChargingShooting When MountedMounted Figures as TargetsFeeding the HorseBreakageLack of SleepMeet & Greet arus Project36Side Effects of the Lazarus AgentRagersDefining RagersReputationWeaponsHow Ragers AppearPlacing the RagersRagers One Big FamilyActionsRagingMovementReactionsShootingLine Of SightDetermining DamageAuto-KillMeleeHand-To - Hand WeaponsHow to Melee“Harry, Chill Man!”After The BattleUsing RagersSmart ZombiesDefining SmartiesReputationWeaponsHow Smart Zombies AppearPlacing Smart ZombiesShaking the TreeZombie FeastingActionsMovementShootingReloadingHand-To - Hand WeaponsHow to MeleeDamageAfter The 41414141414141414141424242424242 2010 ED TEIXEIRA – TWO HOUR WARGAMESTOCUsing Smart ZombiesWorms, BA WormsDefining BA WormsReputationWeaponsHow BA Worms AppearPlacing the BA WormBA Worm ActivationActionsMovementReactionsShootingLine Of SightDetermining DamageMeleeHow to MeleeBA, BA, Go Away!Outrunning the BA WormAfter The BattleUsing BA WormsPSYHow Prevalent is PsyHow Accepted is PsyWanted Psychics - Dead or Alive?Where FoundPlaying PsychicsGanger, Survivor, or What?Psy EnergyUsing Psy-EnergyLimits of Psy-EnergyThe Psy-Gamma TaskPerforming a Psy Gamma TaskVoluntary TargetsEmpathyEstablishing the ConnectionProbingBlock OutSeekSuggestionClosing the LinkPsy - Gamma: Putting It All TogetherThe Psy-Kappa TaskPerforming a Psy Kappa TaskCombining TasksPush ObjectManipulateLevitateFun with Levitated ObjectsForce TaskSpontaneous CombustionPsy BlastSpent TestPerforming Psy-Tasks in ReactionPremonitionGetting Noticed by 5151515252525252Encounters53The 5 P's53

I, ZOMBIESetting Up the EncounterVoluntary or InvoluntaryTypes of EncountersDetermining the AreaSetting Up TerrainTable SizeThe 3X3 TableThe 4x6 TableDividing the TableEncounter Area and TerrainPlacing the TerrainRoads & StreetsDetermine the Day PartCharacters in the EncounterPEFsGenerating PEFsOptional PEF GenerationPEF MovementResolving PEFsWhat Happens Now?Encounter Awareness TestTaking the Encounter Awareness TestHow Many NPCsWhat Are They?Special InstructionsDeploying CharactersPlacing NPCsPlacing NPCs Inside BuildingsLacking SleepBegin the GameHuntingHunting LimitationAre You A Hunter?What's Out There?Explaining the Available GameTracking the PreyUnforeseen CircumstancesAttracting 859595959596060606060606161616263The Campaign63Character JournalCampaign AreaWhere Do I Start?Getting Around the AreaRandom Road EncountersDestination EncountersBuildings - Occupied or Not?Placing OccupantsKnock, Knock, Who's There?Looting the LandscapeNumber of EncountersInvoluntary EncountersLake Havasu CityBackground:Location & Population:Language:Government:Legal System:Political Power:Weapons Policy:PapersHolstered Weapon ion:River Borne:Militia:Patrols:Zombie Threat:Crime and Punishment: 2010 ED TEIXEIRA – TWO HOUR 47575NPCs76Havasu Area NPCsGovernor NewnessPoliceHanger onsResidentsTravelersCassandraHavasu Area People TableHavasu People ListsPoliceResidentsTravelersNPC ExpansionNPC Movement & ActionsWhy the NPC M&A TableUsing the NPC M&A TableChecking By Groups - Before ShootingChecking By Groups - After ShootingInteracting With NPCsWhen to InteractHow to InteractJoining GroupsHow Much InteractionI Got Your BackParty FavorsTypes of Party FavorsUsing Party FavorsConsequences of Party FavorsDrug Party FavorsExtended 18181818181828282

I, ZOMBIEHavasu Encounters86Coming and 9Police90Calling the Cops90How Many Cops90Getting Arrested91Police Called In91On the Spot91To Cooperate or Not91Run For It92Jail Time92Going Before the Judge92Disturbing the Peace92Brandishing a on93Mayhem93Treason93Murder93Multiple Charges93Your Day in Court93Sentencing94The List95Being a Fugitive95Attempt to Escape95Chase95The Show96Zombie Wrangling97Zombie Wranglers97Finding Zombies97Capturing Zombies97Other Ways to Capture97Transferring98Capturing Ragers98Selling Zombies & Ragers98Market Price99The Zed Pits99Pit Fighting - Zeds and Ragers99How to Pit Fight Against Zeds or Ragers 100Pit Fighting - Humans101Zombie Racing102Rock Stars of the Apocalypse - Baiters 102Zombie Racing – How To102Setting Up to Play102Choosing the Zeds and Baiters 102Set the Odds102Baiter Pay Day102The Track103At The Start103How a Race Is Run103Contact! Jammy Dodgers103Redirecting a Zed104What's On the Schedule TonightPutting It All Together104105Final Thoughts110After The Horsemen110Character Journal111Psy Tables112All Things Zombie Table115Encounter Awareness Table115Pit Fighter Table116Campaign Turn Sequence116NPC Interaction Table117Draw Down Table119Havasu Barter Table120NPC Movement & Action Table121Special Thanks To: 2010 ED TEIXEIRA – TWO HOUR WARGAMESTOC Paul Kime for the cover artwork Rod Campbell for editing The THW Yahoo group for the great ideas theykeep coming up with. Lil for keeping it real!

AFTER THE HORSEMENTABLE OF CONTENTSPROLOGUE1INTRODUCTION1Traditional Turn SequenceIGO UGOTHW Reaction SystemWord of Advice1122NEEDED TO PLAY2DicePassing DiceCounting SuccessesPossibilitiesReading and Adding the Dice1/2D6How Many D6Figures and TerrainBasing FiguresDefining FacingTablesWhy So Many?223333333444GAME BASICS4Table 4Table 5Attributes Section 4, 5 or 6Table 1Table 2Table 3Table 4Table 5999910101010CLASS11SheepWolvesLone WolvesPack WolvesWhat Class Are You?Working Together111111111111WEAPONS11Yeah, But Where’s the 11AGE11How Old?12FORMING YOUR BAND12Starting Your Band12GROUPS12Group RepGroup CohesionSplitting Up Groups121213LEADERS13Star LeadersTemporary LeadersLeader DieMedic Die13131314DEFINING FIGURES4STARS AND GRUNTS5Why Use Stars?Star AdvantagesStar PowerLarger Than LifeCheating DeathFree Will555566REPUTATION6RULES OF WAR15SKILLS6TURN SEQUENCE15Fitness (FIT)People (PEP)Savvy (SAV)How Proficient in the SkillIncreasing a Zero Level Skill66677ACTIONS15MOVEMENT16ATTRIBUTES8Attributes Section 1, 2 or 3Table 1Table 2Table 38888Normal MovementFast MovementGoing ProneInvoluntary MovementCarry OnChargeCohesion Test16161616161616 2012 Ed Teixeira - Two Hour Wargames 7/5/2012TOC

AFTER THE HORSEMENDuck BackRunaway1616IN SIGHT17In Sight or NotTriggering the In Sight TestTaking the In Sight TestResolving the In Sight ActionsIn Sight ResolutionLoss of ActionCompleted In SightsMoving and In SightNew tion Test ResultsHow to Take a Reaction TestReceived FireMan DownRecover From Duck BackRecover From Knock DownCohesion TestMultiple Tests202020212121212122STATUS AND ACTIONS22Carry OnChargeCohesion TestDuck BackObviously DeadOut of the FightRunawayStunned2222222222222222RANGED COMBAT22TypeRangeTargetsImpactModern WeaponsArc of Fire or SwathArchaic WeaponsReloading Archaic WeaponsOutgunned RankingsFiring Two Weapons at OnceOutgunning When Firing Two WeaponsNever OutgunnedTight AmmoReally Tight AmmoModern Reloading222222232323232424242424242525 2012 Ed Teixeira - Two Hour Wargames 7/5/2012TOCSHOOTING25Line of SightResolving FireTarget SelectionTargetingShooting SequenceRanged Combat TableResolving DamageRanged Combat Damage TableTypes of DamageStunnedOut of the FightObviously DeadCover or ConcealmentFiring into MeleeAuto-Kill or CaptureTreating the e WeaponsCharge into Melee TestHow to Charge into MeleeIn Sights & Charge into MeleeMelee CombatMelee Combat TableAdding to MeleeMulti-Figure MeleeNon-Lethal Melee282828303030313131BREAKING OFF MELEE31Grunts Breaking Off Melee32RETRIEVING WOUNDED32LEAVING THE TABLE32AFTER THE BATTLE33After the Battle Recovery33BUILDINGS33Types of BuildingsOccupying BuildingsEntering and Exiting BuildingsBarricading Windows and DoorsDestroying a BarricadeCover or ConcealmentMoving Between LevelsAttacking BuildingsStarting a Fire333333333434343434TERRAIN35Generating Terrain35

AFTER THE HORSEMENTerrain Generator TableDefining GES36Success or FailureApplicable AttributeUsing ToolsResolutionsChallenge Test Table3637373737PLAYING THE GAME38SoloSame SideHead to Head383838CAMPAIGNS39YOUR ROLE39Character Journal39TIME IN THE CAMPAIGN39Campaign Turn Sequence40AREAS40ENCOUNTER RATING40Establishing the ER of an AreaMapping the AreasModifying the ER of an Area414141BARTERING41How to BarterBarter TableWhat’s AvailableMaximum Number of Items – Store41424242RESOURCES42FoodFuelLuxury ItemsMedical SuppliesWeaponsBody Armor424243434343FINDING RESOURCES43Stockpiling Resources43 2012 Ed Teixeira - Two Hour Wargames 7/5/2012TOCResources from Others43ITEMS44List of ItemsHow Do You Get Items?How Do You Lose Items?What Can I Carry?Consequences of Home Alone Table4646PARTY FAVORS46Using Party FavorsConsequences of Party Favors4646LACK OF SLEEP47Lack of Sleep Table47ROAD ENCOUNTERS48Walking or RidingMoving or NotRoad Encounter TablesRandom Road Encounter Table (1 or 2)Random Road Encounter Table (3 or 4)Random Road Encounter Table (5 or 6)484848484950PEFS51Generating PEFsPEFs and BuildingsPEF RepPEF MovementPEF Movement TableSpecial PEF MovementResolving PEFsPEF Resolution TableWhat Are They TableHow Many TableHow Many Lone Wolves5151515151515152525252E – ENEMIES52Confronting Enemies52F – FRIENDS53Friend Interaction53

AFTER THE HORSEMENN – NEUTRALS53Interacting with Neutrals53Q – QUEST53WanderingQuestRaid: DefendRobberyBushwhack6464656565NPC MOVEMENT53AFTERWARDS66NPC Movement Table54AT THE MERCY OF THE ENEMY54Mercy TableSurrendering5454Increasing RepIncreasing a SkillIncreasing a Zero Level SkillDecreasing RepDecreasing Skills6666666666SETTLEMENTS55KEEPING IT ALL TOGETHER67How Many Buildings?Types of BuildingsBuilding Type TableHours of OperationHours of Operation TableDefining BuildingsChurchClinicFarmHousePolice 57FINAL WORD68EPILOGUE68PRE-GENERATED GRUNTS69RESIDENTS58Lone WolvesPack Wolves (1-2)Pack Wolves (3-4)Pack Wolves (5-6)Sheep (1)Sheep (2)Sheep (3)Sheep (4)Sheep (5)Sheep (6)69707070717171727272DAY PARTS58CHARACTER JOURNAL73Day Parts and VisibilityWhat Day Part and When?Variable Day Parts585858ENCOUNTERS59Involuntary Encounter TablePresentationChillin’Defining MomentMultiple MomentsRecruiting GruntsHuntResolving Animal PEFsWhat’s Out There – Animal TableWhat’s Out There?Tracking the PreyTracking TableAnimals After

All Things Zombie has one core rule book and four supplements totaling 420 pages of Zombie gaming. This can cause some confusion when first looking at getting in to the game so we decided to provide some answers. We’ve provided a bit of detail on each book and the ATZ Timeline for them

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accidentally invented a form of pathogen which corrupted the human body into zombie. Problem : zombie caused by an experiment. Solution : survive or find the leading source of zombie outbreak and find the cure to fight against zombie. 2. Pathogens Mutation - a form of pathogen mutated and turn people into zombie.

The Zombie Apocalypse – a fictive pandemic in which the Undead pose an existential threat to the . The Zombie Survival Guide: Complete Protection from the Living Dead (Crown, 2003); Roger Ma, The Zombie Combat Manual - A guide to Fighting the Living Dead (Penguin, 2010); Naomi Alderm

Every card shows 1 or 2 icons; for each icon shown, the players must do the following: Spawn a zombie: Draw a zombie from the bag and place it on the just revealed street section. Pile of zombies: Draw one zombie from the bag, one after another, for each pile of zombies visible on all street sections,

Zombie apocalypse survival guide max brooks Next. . Discover quickly with the Zombie Survival Guide: Complete protection of the living dead. It'll tell you how to survive the zombie apocalypse with all its members still intact! If you are sure you do not need help surviving, and you just wa

where future zombie attacks will take place. Zombie Outbreak Data Map If the zombie virus was spreading, wouldn’t you want to know where it was going? In this project, you will learn to use geographic tools and data to track the spread of the zombie apocalypse. Driving Question How are geographic tools used to make predictions and find solutions?

- Print the file called decorations.pdf onto plain paper. - Cut out the biohazard symbol. - Glue it onto the front of the yellow gift bag. 6. Player Cards - Print out two copies of playercards.pdf on cover stock. - This is enough for one game with six players. - Cut out cards. 7. Zombie Cut-outs - Print out 2 copies of zombies.pdf on cover stock.

BTEC LEVEL 1/2: First Award in Hospitality Assignment title: Working in the Hospitality Industry . You are to look at the two businesses and within your magazine you are to evaluate the consequence of poor working skills within the two businesses. In your magazine include the effect on its staff and customers. (2A.D1) 3. In your handbook/magazine you must explain how professional policies .