Media Arts Glossary - Oregon

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GLOSSARY forNational Core Arts: Media Arts STANDARDSAttentionPrinciple of directing perception through sensory and conceptual impactBalancePrinciple of the equitable and/or dynamic distribution of items in a media artscomposition or structure for aesthetic meaning, as in a visual frame, or within gamearchitectureComponentsThe discrete portions and aspects of media artworks, including: elements,principles, processes, parts, assemblies, etc., such as: light, sound, space, time, shot, clip,scene, sequence, movie, narrative, lighting, cinematography, interactivity, etc., etcCompositionPrinciple of arrangement and balancing of components of a work for meaning andMessageConstraintsLimitations on what is possible, both real and perceivedContrastPrinciple of using the difference between items, such as elements, qualities andcomponents, to mutually complement themNational Coalition for Core Arts Standards- Glossary of Terms: Media ArtsPage 1National Coalition for Core Arts Standards (2014) National Core Arts Standards. Rights Administered by theState Education Agency Directors of Arts Education. Dover, DE, www.nationalcoreartsstandards.org allrights reserved.

ContinuityThe maintenance of uninterrupted flow, continuous action or self-consistent detail.across the various scenes or components of a media artwork, i.e. game components,branding, movie timeline, series, etc.ContextThe situation surrounding the creation or experience of media artworks that influencesthe work, artist or audience. This can include how, where, and when media experiencestake place, as well as additional internal and external factors (personal, societal, cultural,historical, physical, virtual, economic, systemic, etc)ConventionAn established, common, or predictable rule, method, or practice within media artsproduction, such as the notion of a ‘hero’ in storytellingCopyrightThe exclusive right to make copies, license, and otherwise exploit a produced workDigital identityHow one is presented, perceived and recorded online, including personal and collectiveinformation and sites, e-communications, commercial tracking, etcDivergent thinkingUnique, original, uncommon, idiosyncratic ideas; thinking “outside of thebox”Design thinkingA cognitive methodology that promotes innovative problem solving through theprototyping and testing process commonly used in designEmphasisPrinciple of giving greater compositional strength to a particular element orcomponent in a media artworkEthicsMoral guidelines and philosophical principles for determining appropriate behaviorwithin media arts environmentsNational Coalition for Core Arts Standards- Glossary of Terms: Media ArtsPage 2National Coalition for Core Arts Standards (2014) National Core Arts Standards. Rights Administered by theState Education Agency Directors of Arts Education. Dover, DE, www.nationalcoreartsstandards.org allrights reserved.

ExaggerationPrinciple of pushing a media arts element or component into an extreme forprovocation, attention, contrast, as seen in character, voice, mood, message, etc.Experiential DesignArea of media arts wherein interactive, immersive spaces and activities arecreated for the user; associated with entertainment designFairnessComplying with appropriate, ethical and equitable rules and guidelinesFair usePermits limited use of copyrighted material without acquiring permission from therights holders, including commentary, search engines, criticism, etc.ForcePrinciple of energy or amplitude within an element, such as the speed and impact of acharacter’s motionGenerative methodsVarious inventive techniques for creating new ideas and models, such asbrainstorming, play, open exploration, experimentation, inverting assumptions, rulebending, etc.HybridizationPrinciple of combining two existing media forms to create new and original forms,such as merging theatre and multimediaInteractivityA diverse range of articulating capabilities between media arts components, suchas user, audience, sensory elements, etc, that allow for inputs and outputs of responsiveconnectivity via sensors, triggers, interfaces, etc., and may be used to obtain data,commands, or information and may relay immediate feedback, or othercommunications; contains unique sets of aesthetic principlesJuxtapositionPlacing greatly contrasting items together for effectNational Coalition for Core Arts Standards- Glossary of Terms: Media ArtsPage 3National Coalition for Core Arts Standards (2014) National Core Arts Standards. Rights Administered by theState Education Agency Directors of Arts Education. Dover, DE, www.nationalcoreartsstandards.org allrights reserved.

LegalThe legislated parameters and protocols of media arts systems, including useragreements, publicity releases, copyright, etc.Manage audience experienceThe act of designing and forming user sensory episodes through multi-sensorycaptivation, such as using sequences of moving image and sound to maintain and carrythe viewer’s attention, or constructing thematic spaces in virtual or experiential designMarketsThe various commercial and informational channels and forums for media artworks,such as T.V., radio, internet, fine arts, non-profit, communications, etc.Media arts contextsThe diverse locations and circumstances of media arts, including itsmarkets, networks, technologies and vocationsMedia environmentsSpaces, contexts and situations where media artworks are produced and experienced,such as in theaters, production studios and onlineMedia literacyA series of communication competencies, including the ability to access, analyze,evaluate, and communicate information in a variety of forms, including print and nonprint messages – National Association for Media Literacy EducationMedia messagesThe various artistic, emotional, expressive, prosaic, commercial, utilitarian andinformational communications of media artworksMeaningThe formulation of significance and purposefulness in media artworksModeling or concept modelingCreating a digital or physical representation or sketch of an idea, usually for testing;prototypingNational Coalition for Core Arts Standards- Glossary of Terms: Media ArtsPage 4National Coalition for Core Arts Standards (2014) National Core Arts Standards. Rights Administered by theState Education Agency Directors of Arts Education. Dover, DE, www.nationalcoreartsstandards.org allrights reserved.

MovementPrinciple of motion of diverse items within media artworksMultimodal perceptionThe coordinated and synchronized integration of multiple sensory systems (vision,touch, auditory, etc.) in media artworksMultimedia theatreThe combination of live theatre elements and digital media (sound, projections, video,etc.) into a unified production for a live audienceNarrative structureThe framework for a story, usually consisting of an arc of beginning, conflict andresolutionPersonal aestheticAn individually formed, idiosyncratic style or manner of expressing oneself; an artist’s“voice”PerspectivePrinciple pertaining to the method of three-dimensional rendering, point-of-view, andangle of compositionPoint of viewThe position from which something or someone is observed; the position of the narratorin relation to the story, as indicated by the narrator's outlook from which the events aredepicted and by the attitude toward the charactersPositioningThe principle of placement or arrangementProduction processesThe diverse processes, procedures, or steps used to carry out theconstruction of a media artwork, such as prototyping, playtesting, and architectureconstruction in game designNational Coalition for Core Arts Standards- Glossary of Terms: Media ArtsPage 5National Coalition for Core Arts Standards (2014) National Core Arts Standards. Rights Administered by theState Education Agency Directors of Arts Education. Dover, DE, www.nationalcoreartsstandards.org allrights reserved.

PrototypingCreating a testable version, sketch or model of a media artwork, such as a game,character, website, application, etc.Resisting closureDelaying completion of an idea, process or production, or persistentlyextending the process of refinement, towards greater creative solutions or technicalperfectionResponsive use of failureIncorporating errors towards persistent improvement of an idea, technique, process orproductRulesThe laws, or guidelines for appropriate behavior; protocolsSafetyMaintaining proper behavior for the welfare of self and others in handling equipmentand interacting with media arts environments and groupsSoft skillsDiverse organizational and management skills, useful to employment, such ascollaboration, planning, adaptability, communication, etcStylistic conventionA common, familiar, or even “formulaic” presentation form, style, technique or construct,such as the use of tension building techniques in a suspense film, for exampleSystemic CommunicationsSocially or technologically organized and higher-order media arts communications suchas networked multimedia, television formats and broadcasts, “viral” videos, socialmultimedia (e.g. “vine” videos), remixes, transmedia, etc.System(s)The complex and diverse technological structures and contexts for media artsproduction, funding, distribution, viewing, and archivingNational Coalition for Core Arts Standards- Glossary of Terms: Media ArtsPage 6National Coalition for Core Arts Standards (2014) National Core Arts Standards. Rights Administered by theState Education Agency Directors of Arts Education. Dover, DE, www.nationalcoreartsstandards.org allrights reserved.

TechnologicalThe mechanical aspects and contexts of media arts production, includinghardware, software, networks, code, etc.TonePrinciple of “color”, “texture” or “feel” of a media arts element or component, as forsound, lighting, mood, sequence, etc.Transdisciplinary productionAccessing multiple disciplines during the conception and production processes of mediacreation, and using new connections or ideas that emerge to inform the workTransmedia productionCommunicating a narrative and/or theme over multiple media platforms, while adaptingthe style and structure of each story component to the unique qualities of the platformsVirtual channelsNetwork based presentation platforms such as: Youtube, Vimeo, Deviantart, etc.Virtual worldsOnline, digital, or synthetic environments (e.g. Minecraft, Second Life)VocationalThe workforce aspects and contexts of media artsNational Coalition for Core Arts Standards- Glossary of Terms: Media ArtsPage 7National Coalition for Core Arts Standards (2014) National Core Arts Standards. Rights Administered by theState Education Agency Directors of Arts Education. Dover, DE, www.nationalcoreartsstandards.org allrights reserved.

National Core Arts: Media Arts STANDARDS . Attention _ Principle of directing perception through sensory and conceptual impact . Balance _ Principle of the equitable and/or dynamic distribution of items in a media arts . composition or structure for aesthetic meaning, as in a visual frame, or within game architecture . Components_

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