B.S. Animation & Digital Media - Thomas Jefferson University

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B.S. Animation & Digital MediaKanbar College School of Design & Engineering

Presentation Overview Program DescriptionPlan of StudySample Student WorkCareersProfessional AssociationsFaculty Profile

Jason KirkAnimation & Digital Media Department, DirectorJason.Kirk@jefferson.edu215-478-3143

PROGRAM DESCRIPTIONThe Animation & Digital Media program at Thomas Jefferson University connects students to the animation and digitalmedia industries with the objective of becoming successful filmmakers as well as designers capable of applying skillsetsto a wide range of industries which are increasingly in demand. The program offers a thorough understanding ofanimation fundamentals along with practical experience utilizing cutting-edge tools and techniques. As a graduates ofthe program, you will be equipped for leading creative roles in film, television, visual effects, marketing and videogames.What is Animation?Animation is the process of combining design, storytelling and production to add life to many types of media. This caninclude animation for film, television, visual effects, websites, multimedia presentations, mobile applications and videogames.You will learn the entire process of creating beautiful and engaging animations, from concept development and designto working with 2D and 3D animation production software to bring their creations to life. This program equips you withthe knowledge for many careers, such as:- Filmmaking- Motion Graphics- Compositing- 3D Modeling- Video Editing- Character Design- 3D Animation- Storyboarding- Multimedia Design- 2D Animation- Visual Effects

PLAN OF STUDYTotal: 120-123 creditsFirst Year (31-33 credits)Second Year (31-32 credits)Third Year (30 credits)Fourth Year (27 credits)Major Core- Design Essentials- Drawing Essentials- Introduction to Animation- Figure Drawing- Design Essentials for Digital MediaMajor Core- Typography & Iconography forDigital Media- Storytelling & Storyboarding- 3D Modeling- 3D Animation- Media ProductionMajor Core- Motion Graphics I- Motion Graphics II- 3D Animation II- History of Animated Cinema- Digital Audio Production- Animation Elective (3 credits)Major Core- Advanced Topics in 3D Animation- Portfolio Development Seminar- Animation Capstone I- Animation Capstone II- Animation Elective (3 credits)DEC Core- Systems: Scientific Understanding- Framework: Business ModelsDEC Core- Integrative Seminar:Ethnographic Research MethodsHallmarks Core- Ethics- Global Diversity- Writing Seminar IIHallmarks Core- American Diversity- Global Citizenship- Debating Global IssuesDEC Core- Integrative Design ProcessHallmarks Core- Pathways Seminar- Writing Seminar I- Debating U.S. Issues- Mathematics I- Mathematics IIFree Electives- [2] Free Electives (6 credits)Business Core- Business Law IHallmarks Core- Capstone Folio Workshop

SAMPLE STUDENT WORK

SAMPLE STUDENT WORK

SAMPLE STUDENT WORK

SAMPLE STUDENT WORK

CAREERSJOB TITLEAnimator/Multimedia ArtistsOUTLOOKEmployment for this group is expected to grow 8% from2016-2026. This is about as fast as average for alloccupations. Projected employment growth for animatorsand multimedia artists will be the result of increaseddemand for animation and more realistic visual effects invideo games, movies, and television.SALARIES 120,000 73,000 45,000

PROFESSIONAL ASSOCIATIONS ACM SIGGRAPH (Special Interest Group on Computer GRAPHics andInteractive Techniques) A special interest group of the Association for Computing Machinery (ACM), the world’s firstand largest computing society, ACM SIGGRAPH offers a diverse menu of programs and servicesfor its members and the computer graphics community. Society for Animation Studies (SAS) The Society for Animation Studies (SAS) is an international organization dedicated to thestudy of animation history, theory and practice. It was founded by Dr. Harvey Deneroff in1987. Each year, the SAS holds an annual conference at locations throughout the world,where members present their recent research. OAIF (Ottawa International Animation Festival) Each year Animation seniors from Jefferson visit the Ottawa International Animation Festival,an annual festival featuring film screenings, talks, industry sponsored events, and networkingopportunities with animation studios from around the world.

FACULTY PROFILEJason KirkAssistant Professor Director, Animation Digital MediaBS in Digital Media from Drexel UniversityMS in Digital Media from Drexel UniversityProfessor Kirk’s background is in 3D Modeling, Animation,and 3D Printing. Before becoming a full time educator,he worked closely with medical professionals,archaeologists & historians to create educationalvisualizations.COURSES ANIM-307ANIM-308ANIM-318ANIM-407ANIM-499 3D Modeling3D Animation3D Animation IIAdvanced Topics in 3D AnimationAnimation Capstone

FACULTY PROFILEJason KirkAssistant Professor, Animation Digital MediaJason Kirk is a digital artist, animator, and educator with over 11 year experience with 3D animation tools, andextensive experience building, repairing, and researching 3D Printers.“Storytelling through moving images is one of the most powerful ways to get an audience to think, feel, orunderstand your message.”Professor Kirk has been teaching animation at Jefferson’s East Falls campus since 2015. He believes that smallclass sizes, individual attention, and a tightly knit cohort are what makes teaching at Jefferson special. Hisprimary goal is for each of his students to create something they can be proud of. Once they do that, they willkeep coming back for more, and continue generating their skills as an artist and animator.

include animation for film, television, visual effects, websites, multimedia presentations, mobile applications and video games. You will learn the entire process of creating beautiful and engaging animations, from concept development and design to working with 2D and 3D animation production software to bring their creations to life.

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