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Gabriele Mari Gianluca SantopietroLetters from— r e v i s e de d i t i o n —Rulebook

Letters from Whitechapelgame designGabriele Mari and Gianluca SantopietroRulesGabriele Mari, Gianluca Santopietro,and e-Nigma.ithistorical researchGabriele Mari with Giacomo Santopietrodevelopmente-Nigma.itEditingGabriele Mariart directionGianluca SantopietroArtworkGianluca Santopietrographic designDemis Savini for e-Nigma.itphotosAlessandro Lonzi and Rob RobinsonPlaytestingAndrea Chiarvesio, GiocaTorino crew,Francesco Villani, Michele Patuelli,Monica Socci, Alessandro Zandoli, SimonaAlessandri, Giacomo Giannotti, ThomasFranco, Massimiliano Rossi, RobertoArgalia, Devil Pierantoni, Roberto Benelli,Katjuscia Ceccarelli, the players of EssenSpiel 2009 and 2010, the players of LaLudoteca dei Cacciatori di Teste, the playersof Lucca Games 2010 led by Giada Ghetti,Mario Cortese, Loris Casagrandi andhis crew, the players of BoardGameGeekparticularly Don C. Donelson, ChrisNorwood, Andrew Stanley-Jones, PeterDalemans, Rob Robinson. All players ofPlay 2012.collaboratorsMonica Socci and Francesco VillaniproductionGiacomo Santopietro for Sir ChesterCobblepot, Silvio Negri-Clementi for GiochiUniti srl.FANTASY FLIGHT GAMES TEAMMark O’Connor and Steven Kimball 2012 Tiopi srl. Letters from Whitechapel and Sir ChesterCobblepot are trademarks owned by Tiopi srl. All rights reserved.Letters from Whitechapel is distributed worldwide in the Englishlanguage by Fantasy Flight Games. Fantasy Flight Games and theFFG logo are trademarks of Fantasy Flight Publishing, Inc. All rightsreserved to their respective owners. Fantasy Flight Games is locatedat 1975 West County Road B2, Suite 1, Roseville, Minnesota,55113, USA, and can be reached by telephone at 651-639-1905.Retain this information for your records. Warning! Not suitable forchildren under 3 years due to small parts. Choking hazard. Actualcomponents may vary from those shown. Made in China. THISPRODUCT IS NOT A TOY. NOT INTENDED FOR USE OFPERSONS 13 YEARS OF AGE OR n, 1888.As soon as you get off the coach,you realize this is the wrong stop.A few minutes ago you were inthe posh city center, but nowcrowded and smelly alleysbranch off around you. Hawkers,shouting merchants, and dirtychildren covered in rags whorun through the crowd andpull your jacket, begging formoney. all you see is povertyand dreariness. Some people callthis district hell. Some others–lesslucky-call it home.Here, for a penny or less,you can see street acrobats andfreak shows, or you can getdrunk in one of the pubs.Prostitutes, those lonely wretchedsouls, haunt every street corner.These are his hunting grounds.Welcome to Whitechapel.Welcome to Jack the Ripper’s streets.FantasyFlightGames.com-2-

Letters from Whitechapel Letters from Whitechapel is a game of deduction and bluffing setin 1888, in the London of Jack the Ripper. It is a game for two to sixplayers, age 14 or older.9 Goal of the Game 9Five important detectives are on the trail of Jack the Ripper, themost infamous serial killer of all time. They must chase the mysteriousmurderer through the tangled streets and alleys of the Whitechapeldistrict. One player plays Jack the Ripper, and his goal is to take fivevictims before being caught. The rest of the players are police detectiveswho must cooperate to catch Jack the Ripper before the end of the game.9 Contents of the Box 9This box contains:– This rulebook;– 1 Game board representing the Whitechapel district in 1888;– 6 Reference sheets– 4 Jack’s Letter sheets (Dear Boss, Saucy Jacky, From Hell, andGoulston Street);– 1 Die-cut punchboard containing:- 5 Head of the Investigation tiles (1 each of blue, yellow, brown,red, and green);- 5 Special Movement tokens (3 Coach and 2 Alley);– 7 Black wooden Police Patrol tokens (2 false tokens, and 1 each ofblue, yellow, brown, red, and green);– 8 White wooden Woman tokens, 5 marked with red and 3 unmarked;– 1 Red wooden Time of the Crime token;– 5 White wooden Wretched pawns;– 5 Wooden Policeman pawns (1 each of blue, yellow, brown, red, andgreen);– 2 Black wooden Jack pawns;– 1 Jack the Ripper screen;– 1 Pad of Jack the Ripper move track sheets;– 3 Transparent blue plastic False Clue markers;– 19 Transparent yellow plastic Clue markers; and– 5 Transparent red plastic Crime Scene markers.-3-¡9the designersGabriele Mari, on the rightin the picture, and GianlucaSantopietro, at his left.Born in 1973 in Ravenna (Italy),Gabriele Mari, in addition tobeing an educator for peoplewith autism and psychologicaldisease, is a game designer anda copywriter. Other games byhim are Garibaldi La Trafila,and Mister X Flucht DurchEuropa.Born in 1962 in Ravenna(Italy), Gianluca Santopietrois a game designer, graphicdesigner, art director, developer,and playtester. His first gamepublished was Sì, OscuroPadrino , followed byMotoGrandPrix , Prodigy GameCards, and CollapsibleD The Final Minutes of theTitanic.They worked together on Lettersfrom Whitechapel and also onRavenna Fatto d’Arme.9

Letters from Whitechapel9new componentsIn this revised edition ofLetters from Whitechapel ,many components have beenimproved from the previousedition based on the commentsand reviews of players from allover the world.Jack the Ripper screen: Itsusability is improved. The mapis bigger, and the chart of theSpecial Movement tokens is nowshown on it, so players don’thave to look at the rulebookduring the game. The newphysical design allows the screento stand up by itself and betterprotect the secret information ofJack from the other players.Wooden tokens: Throughrepeated use of the Women,Patrol, and Time of the Crimetokens, these components canbecome marked. Now they aremade of wood to make it harderfor them to become damaged andmarked.Markers: Some of the plasticdiscs now are different colors tohelp them stand out more on thegame board. The Clue markersare now yellow and the FalseClue markers are blue.Letters: The Letters’ effectsare now described in detail on theLetters, so players don’t have torefer to the rulebook during thegame to use them.Rulebook: The rules ofthe game are unchanged, butthe official errata have beenintegrated into the rulebook.96 Game ComReferenc(one for eachPoliceman and forJack the Ripper)TilesGameBackFrontin five colors (onefor each Policeman)Jack the Ripper screenJack the RippPad oWooden tokensWoman(8)-4-TPatrol(7)Time of theCrime (1)C

Letters from Whitechapelmponentsce sheetse boardLettersDear BossSaucy JackyFrom HellGoulstonStreetper move track sheetWooden pawnsof 30 sheetsJackPoliceman(2)(1 for each player color)TokensCoach(3)Wretched(5)Transparent plastic markersAlley(2)Clues(19)CrimeScene (5)FalseClues (3)-5-M¡hπ

Letters from WhitechapelPlace the game boardrepresenting Whitechapel at thetime of Jack the Ripper at the center ofthe table. It is marked with 195numbered circles linked together bydotted lines.Numbered circlePoliceman pawn Policemen move on their patrolsbetween Crossings (without worryingabout whether the Crossings havecolored borders or not). Historical Notes: narrateswhat happened in 1888 Jack the Ripper moves stealthilybetween numbered circles. Crossing During play, Jack the Ripper,the Policemen, and theWretched are moved along the dottedlines that represent Whitechapel streets.Woman token unmarkedRed numbered circle: Jackwill place the Wretched hereThe Head of the Investigationdecides how to place thePolicemen on the game boardThe Wretched wander alone betweennumbered circles.One player becomes Jack theRipper (the most experiencedplayer is a good choice). The otherplayers become the detectives. Thedetectives always work together. Theydistribute the five Policeman pawnsamong themselves in any way theyagree on.Jack takes a fresh movetrack sheet from the padand places it in his Jack the Ripperscreen. He will also need a pencil (notincluded).Jack’s screen witha move track sheetinserted correctlyHead of the Investigation:randomly determined bythe revealed tileMove track: a black Jackpawn tracks Jack’s moves« Preparing the GameTime of the Crime tokenJack places a black Jackpawn on the first Nightspace of the game board’s Night track.Jack chooses numbered circle 90as his Hideout.-6-Jack secretly chooses hisHideout. He may chose anynumbered circle on the game board excepta red numbered circle. When he has chosenhis Hideout, Jack writes its number on hismove track sheet in the prominent oval atthe top. Jack’s goal will be to return to hisHideout after each murder without beingarrested by the police detectives.

Letters from WhitechapelJack collects the CrimeScene markers, the Cluemarkers, the Woman tokens, the Coachand Alley Special Movement tokens,and the Time of the Crime token. If theoptional rules (see page 22) are beingused, Jack also collects the Jack’sLetter sheets and the False Cluemarkers.Patrol token unmarkedCrossing (yellow bordered)Patrol token marked (green)5 Crime ScenemarkersHideout (chosen by Jack for this game)19 Clue markersWretched pawnNight track: a Jack pawntracks the Nights played5 Special Movement tokens3 Coach and 2 AlleyWoman tokenmarkedSpecial Movement chart(Coach and Alley)The six Reference sheetsare distributed to thepolice detective players in the sameway the pawns were divided, and oneis given to the Jack player as well.One of the policedetective players shufflesthe Head of the Investigation tilesand piles them facedown, in a randomorder, on the provided space of thegame board.Reproductionof the game boardThe police detectiveplayers collect theWretched pawns and the Police Patroltokens. The game begins!90Hideout: where Jack writes thenumber of his secret destination-7-

Letters from Whitechapel9 How to Play 9A game of Letters from Whitechapel is divided into four Nights:First Night (August 31st, 1888)Second Night (September 8th, 1888)Third Night (September 30th, 1888) the “double event” Fourth Night (November 9th, 1888)Each Night is divided into two parts. Each part is composed of anumber of different phases. Each phase names either Jack the Ripper orthe Police as responsible for carrying out its particular activities.First Part: HELL91Jack the Ripper: Preparing the Scene2Jack the Ripper: The Targets are Identified3Police: Patrolling the Streets4Jack the Ripper: The Victims are Chosen5Jack the Ripper: Blood on the Streets6Police: Suspense Grows7Jack the Ripper: Ready to Kill8Jack the Ripper: A Corpse on the Sidewalk9Police: Alarm WhistlesDECEMBER 1887Monday the 26th. The deadbody of the wretched called FairyFay is said to have been foundin the Commercial Road Alley[65]. However, there were norecorded murders in Whitechapelon or around Christmas of thatyear. Many contemporaryauthors agree that Fairy Faywas fabricated by the press of thetime.9Second Part: HUNTING1Jack the Ripper: Escape in the Night2Police: Hunting the Monster3Police: Clues and SuspicionŒ-8-

-Letters from WhitechapelPlaying the Game9 First Part: Hell 9Darkness falls on the notorious alleys of Whitechapel and fearbecomes palpable for those who wander in the night. Every shadow couldbe Jack’s own.*1.Jack the Ripper: Preparing the SceneJack collects Special Movement tokens (Coach and Alley):NightSpecial Movement tokens1August 31st, 18883 Coach tokens and 2 Alley tokens2September 8th, 18882 Coach tokens and 2 Alley tokens3September 30th, 18882 Coach tokens and 1 Alley token4November 9th, 18881 Coach token and 1 Alley token*2.Jack the Ripper: The Targets are IdentifiedJack collects Woman tokens according to which night it is:NightWoman tokens1August 31st, 18888 Women, 5 of which are marked2September 8th, 18887 Women, 4 of which are marked3September 30th, 18886 Women, 3 of which are marked4November 9th, 18884 Women, 1 of which is markedJack places the Woman tokens facedown on red numbered circles of thegame board. He may arrange them any way he wishes.The Woman tokens marked with red on their faces represent Jack theRipper’s possible targets. The Woman tokens with only white on their faces arefake targets, used to confuse the police detectives, according to Jack’s strategy.Remember, the red-marked faces remain hidden as Jack places them. Jack isthe only one who knows the actual targets!Note: On the second and subsequent Nights of the game, Jack cannot placeWoman tokens on the red numbered circles occupied by red Crime Scenemarkers.-9-9APRIL 1888Tuesday the 3rd. Emma Smithwas viciously assaulted at thejunction of Osborn Street andBrick Lane [84] in the earlyhours of the day. She survivedthe attack and managed to returnto her lodging house at 18 GeorgeStreet in Spitalfields. She wastaken to the London Hospital,where she fell into a coma anddied the next day at 9:00 a.m. Shehad claimed to have been attackedby three men.Saturday the 7th. The inquestof Emma Smith’s death wasconducted by the coroner forEast Middlesex, WynneEdwin Baxter, and attendedby the local inspector of theMetropolitan Police Service,H Division Whitechapel,Edmund Reid [green Head of theInvestigation].9I

Letters from Whitechapel 9AUGUST 1888Jack places Woman tokens facedown on red numbered circles. He is theonly one who knows which ones are marked. His next victim is amongthem!3.Police: Patrolling the StreetsThe detectives turn over the top tile of the Head of the Investigation pile. Theplayer controlling the Policeman of the corresponding color is the Head of theInvestigation for the current Night.The Head of the Investigation leads the investigation. On the first Night, heplaces the seven Police Patrol tokens on the yellow-bordered Crossings in anyarrangement he wishes.Some of the tokens have faces marked with the five colors of the Policemanpawns. Two tokens (the completely black ones) are fake Patrols, used toconfuse Jack, according to the Head of the Investigation’s strategy.Remember, the marked faces of the Police Patrol tokens remain hidden asthey are placed. The Head of the Investigation is the only one who knows theactual positions of the Policemen! A 9 Tuesday the 7th. MarthaTabram was murdered around2:30 a.m. Her body was found nearGeorge Yard Buildings, in GeorgeYard. She had died as a result ofmultiple stab wounds.Friday the 31st. Mary AnnNichols was murdered. Her bodywas found around 3:45 a.m. lyingoutside the entrance of a stablein Buck’s Row (later renamedDurward Street)[21], not farfrom the London Hospital.Investigations were attended bythe Bethnal Green Division ofthe Metropolitan Police. Thepossibility that this might be thework of a serial killer caught theattention of some Scotland Yarddetectives, including FrederickAbberline [red Head of theInvestigation].The Head of the Investigation places the Police Patrol tokens on thegame board. Jack must guess where the Policemen are and try not to getcaught!- 10 -

Letters from WhitechapelFrom the second Night on, the Head of the Investigation places the PolicePatrol tokens as he wishes among seven locations according to the followingrestrictions:– Five of the tokens must be placed on the positions that were occupiedby the Policeman pawns at the end of the previous Night. The tokensdo not need to match the colors of the pawns that previously occupied thepositions, and they can also be fake patrols.– Two tokens must be placed on yellow-bordered Crossings that were notoccupied by Policeman pawns at the end of the previous night. On the second Night, the new Head of the Investigation places the PolicePatrol tokens. He must place a token where each Policeman pawn wasleft from the Night before, but he may also place tokens on two yellowbordered Crossings, and may mix up the placement of real and fake Patrolsto improve the detective’s strategy, hoping to confuse Jack and control thegame board. The Police are getting ready to hunt Jack once again!*Optional Rule: From the second Night onward, after the Police Patrol tokenshave been placed, Jack can use one Jack’s Letter each Night (see “Jack’s Letters,”page 22).4.Jack the Ripper: The Victims are ChosenAll of the Woman tokens are turned faceup. Those marked with red arereplaced with Wretched pawns. Those not marked are simply removed fromthe game board. The Time of the Crime token is placed on the yellow Romannumeral I of the move track.A- 11 -9September 1888Saturday the 8th. AnnieChapman’s body was foundat about 6:00 a.m., lying on theground near a doorway in thebackyard on 29 Hanbury Street,Spitalfields [3]. The autopsyrevealed that portions of herinternal organs were missing.The pathologist, George BaxterPhillips, believed the murderermust have possessed notableanatomical knowledge to haveremoved them with such precision.Monday the 10th. John“Leather Apron” Pizer, a renownedWhitechapel bootmaker with areputation for terrorizing localstreetwalkers, was arrested forthe murder of two prostitutes.He was cleared of suspicionwhen it turned out he had analibi. One Mrs. Long, a witness,described the murderer as overforty, a little taller than AnnieChapman, of dark complexion,and well-dressed with a dark hatand a cloak. The WhitechapelVigilance Committee, underthe chairmanship of GeorgeLusk [yellow Head of theInvestigation], was founded,and it offered a reward for theapprehension of the killer. TheCommittee employed two privatedetectives to investigate the case.9

Letters from Whitechapel9 *As the tokens are revealed, Jack’s strategy becomes clear.5.Jack the Ripper: Blood on the StreetsNow, Jack must decide whether to kill a target or wait a little bit longer.Waiting gives Jack more time to escape, but also gives the Head of theInvestigation the opportunity to move the Wretched pawns in ways that mightinconvenience Jack. (But if the Time of the Crime token is on the Romannumeral “V,” Jack can no longer wait and must choose to kill.)If Jack decides to kill, he chooses one of the Wretched pawns on the gameboard and replaces it with a Crime Scene marker. Return the Wretched pawnand one red-marked Woman token to the game box.If Jack decides to wait, the Night continues with phase 6, “Police: SuspenseGrows.” 9A Thursday the 27th. The CentralNews Agency received the“Dear Boss” letter in which itsauthor, Jack the Ripper, claimedresponsibility for the murders.Sunday the 30th. The bodyof prostitute Elizabeth Stridewas discovered at about 1:00 a.m.in Dutfield’s Yard [158], insidethe gateway of 40 Berner Street(since renamed HenriquesStreet). She had been killed justminutes before. Some suspectthe murderer was disturbed bysomeone entering the yard.Later that same night, at 1:45a.m., Catherine Eddowes’ bodywas found at the southwestcorner of Mitre Square [149],about 12 minutes’ walk fromBerner Street. At 3:00 a.m., ablood-stained fragment ofEddowes’ apron was found nearthe doorway to 108–119 GoulstonStreet [A5/b8]. Chalk writing wason the wall near the doorway. At5:00 a.m., Commissioner Warren[blue Head of the Investigation]attended the scene and orderedthe words erased. September 1888Jack chooses his victim and converts the Wretched pawn into a CrimeScene marker. A corpse lies butchered on the street!Note: On the third Night, September 30th, there are two murders. See “TheThird Night: The Double Event,” page 21, for the relevant rules.If Jack decides to kill, the Night then continues with phase 8, “Jack theRipper: A Corpse on the Sidewalk.”- 12 -

6.Letters from WhitechapelPolice: Suspense GrowsFirst, the Time of the Crime token is moved on to the next yellow Romannumeral in ascending order. Then, the Head of the Investigation must moveeach of the Wretched pawns on the game board. Each one must move alongdotted lines to an adjacent, unoccupied numbered circle.N9 OCTOBER 1888The Time of the Crime token is advanced to the next ascendingRoman numeral, and the Wretched pawns are moved by the Head of theInvestigation. Monday the 1st. A postcard,dubbed the “Saucy Jacky” postcardand also signed “Jack the Ripper”was received by the Central NewsAgency. It claimed responsibilityfor the most recent murders anddescribed the murders of the twowome

Letter sheets and the False clue markers. the six reference sheets are distributed to the police detective players in the same way the pawns were divided, and one is given to the Jack player as well. one of the police detective players shuffles the Head of the investigation tiles and piles them facedown, in a random order, on the provided space .

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