FALLOUT PnP 4

2y ago
143 Views
34 Downloads
1.07 MB
171 Pages
Last View : Today
Last Download : Today
Upload by : Pierre Damon
Transcription

7/10/2019Fallout PnP 4.0 - Google DocsThe original online version of this document as available here. No changes have been made.FALLOUT PnP 4.0WAR NEVER CHANGESBy: Osvel CabreraI do not own anything. All rights go to Bethesda Softworks and their awesome ARmwkLJJ5mgjWvRyX9XnI0wB-2yxXmFqdrCNVV8/edit1/171

7/10/2019Fallout PnP 4.0 - Google DocsTable of ContentsLinksContributorsCharacter CreationRacesPrimary and Secondary StatsKarma AlignmentsTraitsBackground PerkSkillsSpecial MovesStarter EquipmentVault PointsCombat and AP CostAilments and Damage TypesCritical ChanceRadiationQuests and XPGambling GamesSuccessful Hits and Condition MarksEquipmentWeaponsAmmo HARmwkLJJ5mgjWvRyX9XnI0wB-2yxXmFqdrCNVV8/edit2/171

7/10/2019Fallout PnP 4.0 - Google CyborgsRobot UpgradesOverseer’s GuidePerksCharacter wkLJJ5mgjWvRyX9XnI0wB-2yxXmFqdrCNVV8/edit3/171

7/10/2019Fallout PnP 4.0 - Google DocsLinksFor usage on Roll20, refer to the HTML Character Sheet. Bes ary is being updated whenpossible. The goal is to include every possible creature and fac on in the Fallout universe.The character sheet for in-person use is available.HTML/CSS Character SheetBes aryCharacter SheetFirst Fallout PnP 4.0 Campaign - YouTubeFallout PnP 4.0 Video Guide - YouTubeDiscord wkLJJ5mgjWvRyX9XnI0wB-2yxXmFqdrCNVV8/edit4/171

7/10/2019Fallout PnP 4.0 - Google DocsContributorsSnerd BurglarJustice s With DeathclawsSwordsmans mwkLJJ5mgjWvRyX9XnI0wB-2yxXmFqdrCNVV8/edit5/171

7/10/2019Fallout PnP 4.0 - Google DocsCharacter CreationBefore making a character, it’s best to read up on Fallout lore beforehand and if you want tohave some sort of special ability, speak to the GM. Below are the steps to follow for buildingyour character, and informa on on when to input your stats.Character Creation StepsProcessSectionStep 1:Character Concept and BackgroundImagina onStep 2:Karma AlignmentKarma AlignmentsStep 3:RaceRacesStep 4:S.P.E.C.I.A.L.Primary and Secondary StatsStep 5:TraitsTraitsStep 6:Background PerkBackground PerkStep 7:Tagged SkillsSkillsStep 8:Skill PointsSkillsStep 9:EquipmentStarter ARmwkLJJ5mgjWvRyX9XnI0wB-2yxXmFqdrCNVV8/edit6/171

7/10/2019Fallout PnP 4.0 - Google DocsRacesFallout has a few playable races that inhabit the world. Although some races are dependant onthe meline of a campaign, they each have their own strengths and weaknesses.All races have a Minimum and Maximum for their S.P.E.C.I.A.L. stats. The Minimum S.P.E.C.I.A.L.is the minimal requirement for that race to have on the stat, while the Maximum S.P.E.C.I.A.L. isthe max amount of points they can have on their S.P.E.C.I.A.L. stat. It’s set up like this:Minimum S.P.E.C.I.A.L./Maximum S.P.E.C.I.A.L.Per Every Level is . It’s how many perks a race can get not coun ng level 1.Resistances are covered in the Damage Type Sec on.Sizes refer to the height, width, and depth of the characters personal space. Refer to the chartbelow.SizeSpace in FeetHex/SquareSmall/Medium5 by 5 .1 by 1Large10 by 10 .2 by 2Huge15 by 15 .3 by 3Gargantuan20 by 20 . or Larger4 by 4 or Larger.Some races have a few extra abili es such as increased health per level, a chance to growbigger, or even become suscep ble to pulse. Choose very carefully through the list of racesbelow and understand that not every race is accepted as friendly. Some people of the wastelandare willing to kill those that are green monsters or zombies.Below is a list of races to choose from with details about their abili es further down.RacesHumanWestern Super MutantSentry BotSynthEastern Super MutantAssaultronGhoulHalf MutantMr. 1

7/10/2019Fallout PnP 4.0 - Google DocsHumans/SynthRace ceAgilityLuckSizePerk Every 1Electricity ResistanceGas ResistancePoison ResistanceRadiation Resistance30%0%0%0%Additional AbilitiesN/ADescriptionAs a Human, you’re as basic as they come. You either lived in a Vault or survive out inthe wasteland. Luckily you haven’t mutated, yet.The technical sub-race of Humans are Genera on 3 Synths. Synths are androids createdby the Ins tute but the 3rd Genera on Synths are visually indis nguishable fromnatural-born humans down to the cellular level. They’re built from lab-grown bonesand muscles, and other ssues. Even though they’re en rely biological, each Gen 3synth contains a neurological implant inside their brain that allows for programmingand manipula on via voice commands. The implants cannot be detected nor removedwithout killing the synth. These Synths cannot be deac vated via Pulse Grenades, buttheir neurological implant can be damaged this way. The effects of the neurologicalimplant being pulsed may change the synths personality en rely, or not affect them atall. Roll a 1d100 with 90 - 100 causing damage to the Synths personality. They can behealed with S mpacks. Playing a prototype Synth such as Nick Valen ne and DiMA,which are gaps between Gen 2 and and Gen 3 must also follow these stats. However,these prototypes are suscep ble to pulse of 100%. They can s ll earn perks but theyfollow the same rules as Robots for short and long rest. You can only play as a 3rdGenera on Synth if your campaign takes place a er kLJJ5mgjWvRyX9XnI0wB-2yxXmFqdrCNVV8/edit8/171

7/10/2019Fallout PnP 4.0 - Google DocsGhoulRace ceAgilityLuckSizePerk Every LevelElectricity ResistanceGas ResistancePoison ResistanceRadiation ResistanceAdditional 1/85/12Medium10%0%30%80%One Extra Tagged Skill (Only applies to Ghouls over 100 years old)Minimum radia on count is 100.As a Ghoul, you remember your life before the nuclear holocaust and when the bombsdropped the radia on changed your body down to the cellular level. You don’t age butthere is one downside, eventually, you become feral. You ignore Radia on debuffs upun l 400 rads. If you reach radia on levels of 600 and above you must roll yourIntelligence. If you fail, you start to go feral and must keep rolling every couple ofminutes before someone shoots you. Hopefully, nobody is around when that happens.However, if you reach a radia on level of 1000 you are permanently feral. Refer to theRadia on Sec on for more informa JJ5mgjWvRyX9XnI0wB-2yxXmFqdrCNVV8/edit9/171

7/10/2019Fallout PnP 4.0 - Google DocsWestern Super MutantsRace SizeLargePerk Every LevelElectricity ResistanceGas ResistancePoison ResistanceRadiation ResistanceAdditional AbilitiesDescription20%0%20%50%Damage Resistance: 10% to AllIn mida on: 30% 3 Max Hit Points Every LevelUnarmed A ack is 2d4 MDAs a remnant of the Master’s Army, you are far more intelligent than your easterncounterpart. However, some of your brothers may have the intelligence of a child. Youremember your past life well but don’t grow in size and don’t risk going insane like theEastern Super Mutants. They’re ARmwkLJJ5mgjWvRyX9XnI0wB-2yxXmFqdrCNVV8/edit10/171

7/10/2019Fallout PnP 4.0 - Google DocsEastern Super MutantsRace izeLargePerk Every LevelElectricity ResistanceGas ResistancePoison ResistanceRadiation ResistanceAdditional AbilitiesDescription30%0%20%50%Damage Resistance: 20% to AllIn mida on: 30% 2 Max Hit Points Levels 1 - 5 3 Max Hit Points Levels 6 - 10 4 Max Hit Points Levels 11 - 15 5 Max Hit Points Levels 16 - InfinityUnarmed A ack is 2d4 MDStar ng over in the East Coast, you grow every day to the point you can become abehemoth. However, this growth comes at the cost of becoming insane like the rest ofyour brothers and sisters.Every year roll a 1d100. If they get a 90 or above you automa cally go insane. You haveto roll Intelligence if you fail you a ack the party or anyone around kLJJ5mgjWvRyX9XnI0wB-2yxXmFqdrCNVV8/edit11/171

7/10/2019Fallout PnP 4.0 - Google DocsHalf MutantRace ceAgilityLuckSizePerk Every LevelElectricity ResistanceGas ResistancePoison ResistanceRadiation ResistanceAdditional 01/103/12Medium/Large20%0%15%15%In mida on: 15%Unarmed A ack is 2d4 MDAs a Half Mutant, you have a unique muta on that altered your body. You are not borna Half Mutant and it changes you physically. Discuss with the GM about your uniquemuta on which can be part of your background perk. You can only have a max of 2Skills you can include in your background perk. You may be sterile, depends on themuta on.For a more customized Half Mutant, discuss with your GM your Minimum andMaximum S.P.E.C.I.A.L. mwkLJJ5mgjWvRyX9XnI0wB-2yxXmFqdrCNVV8/edit12/171

7/10/2019Fallout PnP 4.0 - Google DocsRobotsRobots are generalized into three categories. Sentry, Humanoid (Assaultron), Mr. Handy/Nanny.They can’t get perks but can be upgraded and those upgrades act as perks. Upgrades must bespecific and upon the GM’s discre on. You cannot choose any Luck perks. Also, you can’t regainhealth through long or short rest. You regain health when someone repairs you.Sentry BotRace SizeLargePerk Every LevelElectricity ResistanceGas ResistancePoison ResistanceRadiation ResistanceAdditional AbilitiesDescriptionN/A0%ImmuneImmuneImmuneFor DT/DR refers to Bes ary and divide stats by HalfIn mida on: 25%Sneak: -50%Bonus Movement - Rank 1 (Perk)Upon death, everyone within 15 must roll AGI-2. Those that pass take half theexplosion damage. Those that fail take the full 6d6 30 Plasma Damage.Sentry Bots are pre-war military robots that wreak havoc. These mechanicalmonstrosi es are feared for their front line figh ng. You’ll start with a Wa z 2000 LaserRifle. Since you’re on three massive legs, you can’t crouch or prone. When you’reknocked down, one of your leg locks and you have to spend 4 AP to adjust yourself tobe able to func on.-Sentry Bots cannot take Targeted A acks to the eyes, neck, and groin.-Targeted Head A acks can be done to its small head.-Targeted Torso A acks can be done to its main body.-Targeted Arm A acks can be done to its two robot arms.-Targeted Leg A acks can be done to one of its three legs.-They can’t crouch or prone. When knocked down, they malfunc on and they must use4 AP to be able to move. They can s ll a kLJJ5mgjWvRyX9XnI0wB-2yxXmFqdrCNVV8/edit13/171

7/10/2019Fallout PnP 4.0 - Google DocsAssaultronRace ceAgilityLuckSizePerk Every LevelElectricity ResistanceGas ResistancePoison ResistanceRadiation ResistanceAdditional 1/125/5MediumN/A0%ImmuneImmuneImmuneFor DT/DR refers to Bes ary and divide stats by HalfGain a acks of Assaultron from Bes ary but not the abili esIn mida on: 15%Bonus Movement - Rank 2 (Perk)Assaultrons are humanoid robots that served at the front-line of war. Some weremodified for strategic planning and automated chore func ons. You start with noweapons except your hands.-Assaultrons cannot take Targeted A acks to the neck and groin.-Targeted A acks follow the standard of an average mwkLJJ5mgjWvRyX9XnI0wB-2yxXmFqdrCNVV8/edit14/171

7/10/2019Fallout PnP 4.0 - Google DocsMr. Handy/NannyRace ceAgilityLuckSizePerk Every LevelElectricity ResistanceGas ResistancePoison ResistanceRadiation ResistanceAdditional 155/5MediumN/A0%ImmuneImmuneImmuneFor DT/DR refers to Bes aryBonus Movement - Rank 1 (Perk)Cannot use Big Guns.Mr. Handy’s are quite common in the wastes. Eyebots are easy to spot since theytypically play music or propaganda as they travel. Mr. Handy’s typically run on thepre-war coding and may stay in the exact same area for years ll its power goes out.-Mr. Handys/Ms. Nannys cannot take Targeted A acks to the head, neck, and legs.-Targeted Eye A acks can be done to any of the three eyes at the top.-Targeted Torso A acks can be done to its main body.-Targeted Arm A acks can be done to its three robot arms.-Targeted Groin A acks can be done to its thruster at the bo om.-They can’t crouch or prone. When knocked down they simply fall to the ground anduse 4 AP to get back LJJ5mgjWvRyX9XnI0wB-2yxXmFqdrCNVV8/edit15/171

7/10/2019Fallout PnP 4.0 - Google DocsPrimary and Secondary StatsYou have 40 points to spend and you must use some to meet the racial requirements. The rest isup to you. Your S.P.E.C.I.A.L. stats reflect your character. Use common sense and distribute yourpoints however you like. Some stats affect your character visually.STRENGTH (ST)Measures how strong your character is. Strength determines what weapons you can use, somake sure to check those Strength Requirements. This is also used for Carry Weight, MeleeDamage, and Hit Points. You use Strength whenever you’re trying to push a heavy boulder ortrying to pull yourself up a cliff. Strength checks are used when doing ac ons such as climbing,pushing a heavy object, or li ing a large heavy door. A character with low strength is more likelyto be skin and bones and would barely be able to pick up a weapon. A character with highstrength is able to bench press himself. This affects your muscle mass to an extent.Hit Points (HP)The Hit Point equa on for determining your Base Health.15 (ST (2 * EN))Upon Level Up Gain Maximum HP based on the equa on below.3 ½ EN, Rounded DownCarry Weight (CW)Carry weight is a measure of how much your character can carry. Understand that you needsomething to be able to carry your equipment. Exceeding past your carry weight will result intaking a level of Exhaus on for every 20 lbs. With the limit being Exhaus on Level 3. Refer tothe Exhaus on Sec on for condi ons.RacesCarry Weight EquationHuman/Synth/Ghoul25 (10 x Strength) (10 x Endurance)Super Mutant200 (30 * Strength) (20 * Endurance)Half Mutant100 (25 * Strength) (15 * Endurance)Sentry Bot(Must have a compartment): 60 * StrengthAssaultron40 (30 * Strength)Mr. Handy/Ms. RmwkLJJ5mgjWvRyX9XnI0wB-2yxXmFqdrCNVV8/edit16/171

7/10/2019Fallout PnP 4.0 - Google DocsMelee Damage (MD)ST – 5, Minimum 0Melee Damage is addi onal damage that can be added to your Melee Weapons and Unarmeda acks. Your Strength determines how much extra damage you add.StrengthMelee Damage1–61728394105116127And so on PERCEPTION (PE)Relates towards the five senses. It’s your awareness and “street smarts.” You no ce details noone else may be able to catch on to, find the needle in the haystack, and on. This affects yourrange table. Percep on checks are used when surveying the land for any landmarks, observing alarge structure for weak points, or seeing the entrances and windows of a large building that’svery far away. Percep on checks are more generalized towards the five senses. For specificac ons such as inves ga ng a room for anything out of place, is an Inves ga on check. Acharacter with a low Percep on would be oblivious to what's around him. A character with ahigh Percep on would always be aware of where he stands and as well as everything elsearound. This doesn’t affect you visually at all.Detection RangePE x 2Detec on Range relates to someone sneaking up on you and how far your Detec on Skill cango. Refer to the Skills sec on in the Detec on, Sleight of Hand, and Sneak rules.Range TableThe range table is the addi onal range you get on your ranged weapons. Depending on howpercep ve you are, increases your range with Archery, Big Guns, Energy Weapons, and wkLJJ5mgjWvRyX9XnI0wB-2yxXmFqdrCNVV8/edit17/171

7/10/2019Fallout PnP 4.0 - Google DocsGuns. Melee Weapons, Throwing, and Unarmed has a set range that Percep on cannot effect.Refer to the table below.PerceptionRange in Feet / MetersPerceptionRange in Feet / Meters15 / 1.5735 / 10.5210 / 3840 / 12315 / 4.5945 / 13.5420 / 61050 / 15525 / 7.51155 / 16.5630 / 9And so on ENDURANCE (EN)Your overall cons tu on and overall health. The more Endurance, the greater your immunesystems. This dictates your Hit Points, Poison Resistance, Radia on Resistance, and HealingRate. Endurance dictates your reac on upon ac ons such as hang on to that rope over a canyonor can resist the deadly bacteria that renegade scien st just sprayed on your face. Endurancechecks are used for resis ng poison, trying not to vomit from a horrific smell, or not ge ngdrunk while chugging a gallon of red wine. A character with a low Endurance is frail to the pointthat anything can kill them. A character with a high Endurance will take a stab from a claymore,fight through the pain and slice the man’s head off. Remove the claymore inside of him, andfinish the job. This affects your body type and muscle mass.Healing Rate (Short Rest and Well Rested)For healing rate, you roll your Endurance, whatever you roll, you regain health for that hour butit cannot exceed past your Endurance.Example, if your Endurance is 5 and you roll a 10 out of a d10, you regain only 5 HP. If you roll a3, you only gain 3 health. This is what you roll for a short rest or an hour. If your Endurancesurpasses 10, you automa cally get the remaining numbers as health. Meaning if you have 12Endurance and you rolled a 6, you add the remaining 2 and the total health you get is 8. Thereare two types of rests that you can use to regain health, relax, maybe work on some cra ing,etc. They are short rest and well rested. A short rest is equivalent to an hour. Well rest issleeping for more than six hours. You regain all your hit points but you’re unable to heal crippledlimbs. You need to go see a Doctor for wkLJJ5mgjWvRyX9XnI0wB-2yxXmFqdrCNVV8/edit18/171

7/10/2019Fallout PnP 4.0 - Google DocsLimb ResistanceEN / 2 (Rounded Down)Limb Resistance pertains towards ge ng a Targeted Shot to the arms and legs. Your Resistancedetermines how many mes you need to be a acked with a Targeted A ack in order for thelimb to be crippled in combat. Cri cal Hits instantly cripple the limb. Refer to the Cri cal ChanceSec on for more informa on.Poison ResistanceEN x 5Poison is an assassin weapon that's proven to be very effec ve. However, some have the abilityto resist its effects. Refer to the Damage Types sec on for more about Poison.First roll Endurance, if you fail you take the damage for the hour. If you pass, you take half thepoison damage (This may vary depending on the poison type).Poison Damage x Difference of Poison Resistance Damage ResultExample: You take 15 Poison Damage. You roll EN and let's say you pass, you take only 7 PoisonDamage. Let’s say you have 15% Poison Resistance, you take the difference, which is 85%,mul ply it by 7, which will result in 5 Poison Damage deducted from your HP.Radiation ResistanceEN x 2What’s a nuclear apocalypse with a li le radia on?Apply the same rules as Poison Resistance to the Radia on Resistance. Refer to the Radia onSec on for debuffs and condi ons.Implant LimitEN / 3 (Rounded Down)Implants can boost your overall performance, but your body has a limit as to how many it cantake. For informa on about implants, refer to the Cyborgs sec on.CHARISMA (CH)You’re a bard and no this isn’t empathy. Empathy is used in Percep on. This is to be able to sexup that pre y lady, or man. I don’t judge. If you’re trying to convince someone to aid you ortrying to get access to a place but you’re not a charmer, you can use Charisma. Charisma checksare used in situa ons regard interac on. If you’re trying to convince someone that their wrongabout a topic or trying to present yourself as a debonair/lady. Think of Charisma checks aregeneral use and how people view you. A high Charisma means your approachable and goodlooking. A character with low Charisma means your ugly and people get a bad feeling about youjust from looking at you. You also tend to avoid people. A character with high Charisma isapproachable and good looking. They seem friendly enough to have a drink with. Maybe wkLJJ5mgjWvRyX9XnI0wB-2yxXmFqdrCNVV8/edit19/171

7/10/2019Fallout PnP 4.0 - Google DocsINTELLIGENCE (IN)This skill determines how smart you are and how you apply it. You are be er at figuring thingsout. This determines how many Skill Points you get per level. Intelligence checks can be usedwhen someone is a emp ng to mind control you, or if your trying to figure out a puzzle, or ifyou're trying to recall an incident from your past that you barely remember, or you need helpwith a puzzle. Having an Intelligence equal to or below 3 means you can’t read nor write. Yourspeech pa ern is simple and big words hurt you. Having an Intelligence of 4 allows you to readand write at a basic. A character with a high Intelligence, however, is able to think faster andlearn more. This stat does not affect your character visually.Skill Points5 (IN x 3) Skill PointsSkill points are used when leveling up to increase your Combat and Support Skills. Refer to theLeveling Up Sec on for more informa on.AGILITY (AG)Agility measures the speed of a character’s reac on. The secondary modifiers are Armor Class,Sequence, and Ac on Points. You can use Agility to dodge out of the way of a rock falling. Agilitychecks are used when you’re trying to balance on a ghtrope, or if you have to quickly dodgeout of the way of an a ack. A character with low Agility is quite slow, physically. A characterwith high Agility is quick on the draw and light on his feet at all mes. This stat does not affectyour character visually.Action Points (AP)Ac on Points are the primary Secondary Stat used in combat. Everything that you do in combatcosts Ac on Points during your turn. The more Agility you have, the more Ac on Points youhave. To find out more about your Ac on Points, refer to the Combat and Ac on Points Sec on.AgilityAction PointsAgilityAction Points156-782-368-994-5710 JJ5mgjWvRyX9XnI0wB-2yxXmFqdrCNVV8/edit20/171

7/10/2019Fallout PnP 4.0 - Google DocsArmor Class (AC)Your Agility dictates your natural Armor Class. Armor Class determines how easy, or hard it is toa ack you. Add this to your Armor on Base. For Armor and bonuses add them to the TotalArmor Class.Sequence1d20 AGSequence is your ini ate in combat. The higher your Agility, the more likely you’ll be higher onthe turn order. Sequence goes from Highest to Lowest. If anyone es goes by the highest Agility.If it es again, both roll Agility, the individual with the biggest difference wins.LUCK (LK)This is your primary loo ng roll and it also dictates your cri cal success and failure table. Luckalso determines the condi on of items found. Luck checks are trickier in the sense of leavingeverything to fate. If the Overseer or DM allows you to roll Luck for loo ng, your pu ng fateinto their hands. Luck cannot be used in every situa on. For example, you can’t use Luck to lookaround for a hidden compartment, or immediately discover the secret plans of the bad guy.Luck makes life easier for you and makes loo ng randomized. However, your Luck also affectsyour cri cal chance in combat. A character with low Luck is very unlucky and it will come backto haunt him. A character with high Luck is more likely to have situa ons lean towards theirfavor. This stat does not affect your character visually. Refer to the table below.LuckSuccess RangeFailure RangeLuckSuccess RangeFailure 061-696-100121-12100To loot it’s very simple. First, you roll Percep on to see if you see the object, or if another objectis in the area, then you roll Luck to see in what condi on it’s in, or if something else happens. Ifa person is generalling looking for something, just roll Luck. Luck is the primary loot stat.Survival or Inves ga on may be used as well for loo ng, however, this up to the GM’s personalplaystyle. (Tell your players ARmwkLJJ5mgjWvRyX9XnI0wB-2yxXmFqdrCNVV8/edit21/171

7/10/2019Fallout PnP 4.0 - Google DocsKarma AlignmentsKarma Alignments describe your characters overall core values and personality. This helps in youobtaining Vault Points. Switching alignments will make you lose all of your Vault Points. As anote, Karma Alignments pertain towards characters personali es and core values.Karma AlignmentDescriptionUpstandingThese are the goodie two shoes that always help others and keep their word. They’rethe embodiment of pure heart and trust. Figh ng is a last resort and you’ll never fightan unarmed opponent. Torture and killing for pleasure are not for you. You alwaysfollow the law and listen to police officers. You’ll never find anyone kinder and sweeterthan an Upstanding American Ci zen.VigilantYou’re not the perfect American ci zen, but you stand up for what you believe in. Youtrust those that have done no harm to you and you’ll never harm anyone innocent butif you have to take someone down, you’ll do it. The law isn’t always by your side butyou go a do what you go a do.SamaritanYou like that good old country life out in the American west where the law is in yourhands. You live by your own rules and you got your buddies back. You’ll break a fewhearts here and then, but it’s all for the greater good, and pleasure.True MortalNow I ain't no city boy, but I’m pre y sure you don’t understand how things work outhere. I take any job and look out for myself, if the caps are worth it. Now if you gotsome caps on yeah and it’s worth my me, I’ll look the other way.FiendYou’re a typical raider. You lie, cheat, steal, rape, pillage, and fuck the police. You workwell with your crew as long as you get your fix.RenegadeDemon SpawnIf you’re not worth my me, you’re not worth taking my air. You follow me; you dothings my way without ques on. It’s my way, or the radia on pit. Your choice.You Communist Cunt. You are the most Chao c of Evil. Democracy will stop kLJJ5mgjWvRyX9XnI0wB-2yxXmFqdrCNVV8/edit22/171

7/10/2019Fallout PnP 4.0 - Google DocsTraitsTraits are an op onal character modifier that affects your character greatly, to an extent. Theymodify Primary Stats, Secondary Stats, and skills, but give both a pro and a con. You do not haveto choose a trait but you are limited to ge ng two upon character crea on only. You cannotgain traits past character crea on.TraitBar-Room BouncerBerserkerBeta SoftwareDescriptionEither you were the scary barkeep, or the scary man the barkeep hired. You're tough,and you've taken your fair share in fights, and stayed standing to dish it out. 2 toEndurance and 2 to Melee Damage. Thing is, you tend to have to let people throw thefirst punch, or fuck up first. -4 to Sequence.You channel your rage, ignoring the pain and pushing yourself forward no ma er thecircumstance. You get a one- me bonus of 10% to Damage Resistance, a one- mebonus of 10 HP, but your natural Armor Class is 0.You have been equipped with an experimental opera ng system and peripherals. You get1 extra Tag Skill, but whenever using ANY untagged skill, you must roll against Luck orsuffer an automa c failure and, in combat, a loss of all APs for that round. Only Robotscan choose this trait.Bloody MessBy some strange twist of fate, people around you die violently. You always see the worstway a person can die. This does not mean you kill them any faster or slower, but whenthey do die, it will be drama c. Just how drama c is up to the Overseer.BruiserA li le slower, but a li le bigger. You may not hit as o en, but they will feel it when youdo! You get a 2 to Strength without exceeding your maximum, but loose 2 Ac onPoints.Chem ReliantYou are more easily addicted to chems. Your chance to be addicted is twice normal, butyou recover in half the me from their ill effects. Robots cannot choose this trait.Chem ResistantChems only affect you half as long as normal, but your chance to be addicted is only 50%the normal amount. Robots cannot choose this trait.DreamerA minor Psyker ability that allows you to look into the dreams of others. You roll a d20and whatever you roll you’re able to look into that person’s dream. Roll in secret GMs.Because of this ability, you’re unable to take Long Rests. You instead can only take ShortRests. You’re not sleep deprived when looking into other people’s dreams. Robots cannotget this trait.1 - 5: No Dream6 - 10: Party Member Dream11 - 20: Random 171

7/10/2019Fallout PnP 4.0 - Google DocsFast MetabolismYour metabolic rate is twice normal. This means that you are much less resistant toradia on and poison, but your body heals faster. You get a 5 point bonus to Healing Rateon a short rest, but your Radia on and Poison Resi

The goal is to include ever y possible creature and facon in the Fallout universe. The character sheet for in-person use is available. HTML/CSS Character Sheet Besar y Character Sheet First Fallout PnP 4.0 Campaign - YouTube Fallout PnP 4.0 Video Guide - YouTube Discord Ser ver 4 . 7/10/2019 Fallout PnP 4.0 - Google Docs https://docs.google.com .

Related Documents:

PNP-8M cable for FT-890, 840, 817, 857/D, 897/D PNP-35 cable for FT-100/D PNP-5M cable for FT-847 PNP-7D cable for TS-440, 690, 450, 180, 140, 950, 130, 870, 2000, 50, 120, 530, 430, 830, 949, 570 PNP-13D cable for IC-706/703/7000 series PNP-7DK cable for TS-930 PNP-8MK cable for TS-480 PNP-5D cable fo

guide map, fallout 4 level guide, fallout 76 level guide 2020, fallout 4 level guide map, fallout 76 quest level guide, fallout new vegas level guide, fallout 4 molecular level guide May 15, 2019 — Level 1-20. There's not that much to talk about here. Complete your quests, farm around

Welcome to the Fallout Equestria: PnP – a fun, post-apocalyptic tabletop role playing game! Created by Sunrise and Kkat, based off of the Fallout: Equestria fanfiction by Kkat, and consistently updated, modified, and expanded by the Fallout Equestria fandom, including us here at Dead Tree Studios.

GURPS Fallout, like the Fallout computer game series, takes place in an “alternate universe.” This means that, sometime after World War II, “real” history and Fallout history diverged, although where this happened is not exactly clear. The alternate reality, henceforth referred to as the “Fallout

fallout particles. For a given set of conditions, the smallest fallout particles with the most volatile nuclides rise highest and stay up the longest. Most smaller particles tend to be found in intermediate and long-term fallout, i.e., global fall

6 Fallout New Vegas Fallout New Vegas 7 The pip-boy 3000 Rad Meter - To the top left of your Pip-Boy is a personal radiation meter that tells you how many Rads you’ve currently taken in radiation damage Sections There are three main sections in your Pip-Boy 3000: Stats – Information about your character’s stats a

8 Fallout New Vegas Fallout New Vegas 9 s.p.e.C.i.a.l. Your seven primary attributes . A (-) to the right of the number indicates that attributes is suffering a negative effect, while a ( ) indicates it is enjoying a boost . Check the CND section of your Status menu for mor

8 Annual Book of ASTM Standards, Vol 14.02. 9 Annual Book of ASTM Standards, Vol 03.03. 10 Annual Book of ASTM Standards, Vol 03.06. 11 Available from American National Standards Institute (ANSI), 25 W. 43rd St., 4th Floor, New York, NY 10036. 12 Available from American Society of Mechanical Engineers (ASME), ASME International Headquarters, Three Park Ave., New York, NY 10016-5990. 13 .