WARNING - 2K Games

3y ago
54 Views
3 Downloads
6.00 MB
37 Pages
Last View : 17d ago
Last Download : 3m ago
Upload by : Kaleb Stephen
Transcription

WARNING Before playing this game, read the Xbox One system, and accessorymanuals for important safety and health information. www.xbox.com/support.Important Health Warning: Photosensitive SeizuresA very small percentage of people may experience a seizure when exposed to certainvisual images, including flashing lights or patterns that may appear in video games. Evenpeople with no history of seizures or epilepsy may have an undiagnosed condition thatcan cause “photosensitive epileptic seizures” while watching video games. Symptomscan include light-headedness, altered vision, eye or face twitching, jerking or shakingof arms or legs, disorientation, confusion, momentary loss of awareness, and loss ofconsciousness or convulsions that can lead to injury from falling down or striking nearbyobjects. Immediately stop playing and consult a doctor if you experience any ofthese symptoms. Parents, watch for or ask children about these symptoms—children andteenagers are more likely to experience these seizures. The risk may be reduced by beingfarther from the screen; using a smaller screen; playing in a well-lit room, and not playingwhen drowsy or fatigued. If you or any relatives have a history of seizures or epilepsy,consult a doctor before playing.Product Support:http://support.2k.comPlease note that WWE 2K19 online features are scheduled to beavailable until May 31, 2020 though we reserve the right to modifyor discontinue online features without notice.

CONTROLLER LAYOUTXbox One Wireless Controller(Hold) Pick upobjects/Climb(Tap) Toward Ropes/Apron:Step On ApronHold towardropes:Enter/Exit RingRunDisplay CurrentTargetReverse AttacksTarget System from FrontFacelock and Grounded Opponents or or orSignature/Finisher/ : OMG!Strike/Strong Strike(Hold)Irish Whip(Standing)Pin (Near GroundedOpponent)(tap) Front Facelock/LS (tap) NormalGrapple/LS (hold)Strong GrappleControl Superstar7 Wake Up Taunt3 Toggle Signature/Finisher1 Taunt Crowd5 Taunt OpponentPauseReposition OpponentClick : Target Different Opponent(When Manual Targeting Is Turned ON)3

GAME CONTROLSGRAPPLINGDRAGGINGNormal Grapple:7/3/1/5 Grab your opponent in Front Facelock andpress to drag them. Or, you can drag aStanding or Kneeling opponent by holdingand pressing . Defenders can escape aStanding Drag by rapidly pressing . Drag adowned opponent by holding .Strong Grapple:7/3/1/5 holdTurn Opponent Around:1 or 5Environmental Attack: Left Stick direction hold . To throw opponent over the ropes,press Left Stick direction Holdand .Snapmare to Seated Position:3Irish Whip:FRONT FACELOCKLock Up: To grab an opponent in the FrontFacelock press without holding a directionon theFront Facelock:Release:Grapple Attack:7/3/1/5 CARRYWorking Hold:while is in neutral positionLift a Standing opponent into Carry by holdingand pressing Right Stick 7/3/1/5. Youcan also interrupt certain grapples to carryyour opponent by holdingas you enter aCarry pose. Defenders can escape Carry byrapidly pressing .Submission: HoldStrike:Irish Whip:Grapple:Release Front Facelock:Limb Target:Snapmare: Right Stick 3 orororEnvironmental Attack:Left Stick direction Hold.Switch Position: Right Stick 7/3/1/54

REPOSITION OPPONENTUse to reposition a downed or stunnedopponent.DOWNED OPPONENTLift Opponent:7Turn Opponent Over:3From Head, Side or Feet you can performthe following actions:Grapple:Strong Strike: HoldSubmission: HoldLimb Target: SUBMISSIONSRotate the right stick in a circular motionto move your slider around the submissionmini-game.As the defender (blue), avoid the attacker’s(red) slider!Grab the glowing orb to help put youropponent away or escape!SUBMISSIONS (ALT.)///Pay attention because the button to presswill keep changing over the course of thesubmission attempt.PINFALLS1/ 5Lift Opponent to Seated Position:to rapidly press the displayedbutton during submissions.An alternate submission mechanic optionis also available in WWE 2K19 . If selected,the attacker and defender must competePress when the meter lands in the targetzone to escape.If you have the Rope Break ability, and you’renear the ropes, you can press whenprompted to perform a manual rope break.Dirty PinsIf you have the Dirty Pin ability, and youropponent is lying parallel near the ropes, holdto perform a dirty pin!REVERSALSicon: Normal reversal. This move has asingle reversal. Requires a single reversalstock.Green icon: Minor reversal. This movealso has a Major reversal. Requires a singlereversal stock.Orange icon: Major reversal. Lastreversal opportunity for this move. Requirestwo reversal stock.Major Reversals require more reversalstock but will temporarily weaken youropponent.5

OPPONENT STUNNED INTHE CORNER:Turn Opponent Around:1/ 5Lift and Place on Top Of Turnbuckle:7Place In Tree Of Woe (Hanging UpsideDown In Corner): 3OPPONENT STUNNEDAGAINST THE ROPESPlace Opponent Stunned on Middle Rope:1 or 5CHAIN WRESTLINGChain Wrestling occurs at the beginning ofOne on One and Tag Team matches if bothSuperstars attempt to grapple at the sametime. You can also trigger Chain Wrestling byholdingand pressing .When you Lock Up in Chain Wrestling, try togain the upper hand by choosing a chain hold( , or ). While in a chain hold, usethe to find the hot spot. The aggressorcan also Strike ( ) or Wrench ( ) theiropponent.LADDERRun up a ladder and perform a diving attackto an opponent at ringside. To lean a ladderagainst the ropes move towards the ropes,hold , and press .6ROLL OUTWhen you Roll Out, you will remain down atringside while the Rollout Meter fills. Oncethe meter is filled, you will recover andreceive a Buff. You may press while themeter is orange to recover early, but you willreceive a Debuff.TABLEDamage your opponent using tables tofill their Table Break meter. Filling youropponent’s meter unlocks Table Grapples,which can put them through a table withoutthe use of a Table Finisher. The Table Breakicon indicates when a Table Grapple can beperformed by pressing . If the opponent isleaning against a table propped in the corner,a Running Strike can also put them throughthe table.MANUAL TARGETINGIn WWE 2K19, Manual Targeting is enabledby default. You can switch to another targetby pressing . Your new Target’s name willbriefly appear above your Superstar’s head.

GAME SCREEN1. R eversal Prompt: Timecorrectly to counter the opponent’s attack2. Powerups/Payback: There are two that can be allocated to a superstar.Yellow indicates Level 1, Red indicates Level 2.3. Stamina Meter: When it’s depleted, you navigate and recover slower,and temporarily lose the ability to run.4. M omentum Gauge: Build momentum by executing attacks and taunts.Reach 100% to earn a Signature and 150% to gain a Finisher.5. Signature/Finisher: Presswhen it appears to perform your Signature/Finisher.6. Reversals: Shows the number of reversals you have available.7. H ealth Meter: Track your health as you take damage from your opponent.7

WWE UNIVERSEWWE Universe offers the ultimate WWE sandbox experience in WWE 2K19. Book matches,assign Superstars to shows and pay-per-views, create rivalries and alliances or watchthem transpire on their own. Promos and run-ins are now available to the mode, givingSuperstars exciting new possibilities to perform during shows. An updated interfacehighlights what’s happening for each show, allowing players to find information about theirfavorite Superstars and champions. Our new show presentation creates an authentic WWEexperience, letting you play through shows in WWE Universe just as you would watch themunfold on TV.8

UPDATED MyPLAYERMyPLAYER is your portal to several exciting modes in WWE 2K19. MyCAREER Road to Glory MyPLAYER TowersCustomize your own unique superstar with brand new parts and take them in an updatedMyCAREER and Road to Glory mode. Add skills via the new MyPLAYER tree and completechallenges to unlock new side plates and challenges. Level up your MyPlayer throughseveral challenges and modes.9

MyCAREER MODEMyCAREER mode puts you in the shoes of an independent star trying to make it to thebig time. You will start small in your own independent promotion while working across theglobe to achieve the dream of performing in the WWE.Voice over has been provided from your favorite WWE Superstars as you will interact andchallenge them as you take your MyPLAYER on a journey through the entire wrestlingworld.10

ROAD TO GLORYROAD TO GLORY is a completely new online experience where MyPLAYERS from all overthe world battle against each other. Play daily in your favorite match types to gain boosts,Superstar parts, and VC! Increase your level, then customize your MyPLAYER to gain theadvantage over others. See if you have what it takes to secure your entry into real-life PPVEvents and challenge your favorite WWE Superstars to earn the special reward.WWE TOWERSIn this new mode, players choose WWE Superstars or their MyPLAYERs to compete againsta string of WWE Superstar opponents. Each Tower features its own unique theme and isfilled by a roster of WWE Superstars across a variety of challenging matches, includingdifferent win conditions and fun stipulations.Tower TypesGauntlet TowerIn a Gauntlet Tower, players need to complete the Gauntlet entirely in one session. Quittingearly or losing a match resets progress back to zero.Steps TowerIn a Steps Tower, players climb their way through a Tower – one match at a time and at theirown pace. Tower Goals.11

2K TowersIn 2K Towers, players choose a WWE Superstar to compete against a wide range of WWESuperstar opponents across a number challenging Towers. Each Tower has a unique themefocused on showcasing the Roster it includes or pays homage to a specific Match Type.MyPLAYER TowerIn MyPLAYER Towers, players will use their MyPLAYERs to battle through Towers craftedto challenge both new and experienced players: In addition to a set of permanent Towers,players will find unique Daily, Weekly and even PPV-based Towers. Every single day, a newTower will appear for players to take on, while every week, there will be a new weeklyTower that is a bit longer than the Daily Tower, so be sure to start early; Stars earnedfrom these Towers count toward all PPV event and Road to Glory qualifications, so it’s agood idea to tackle these as often as possible; Finally, PPV Towers are active alongsideWWE’s PPV schedule. To qualify for these Towers, players will need to meet a specificstar requirement. Completing PPV Towers will unlock exclusive Superstar Parts forMyPLAYERs.12

SHOWCASE:THE RETURN OF DANIEL BRYANShowcase returns and this time WWE 2K19 is focusing on the return of Daniel Bryan. With storiestold by Daniel himself, you will play through his WWE career that started early as an undergrounddarling to his emotional win at WrestleMania 30. Relive his greatest matches as well as somehidden gems as Daniel and 2K take you through this showcase.POWER-UPS & PAYBACKThere are two that can be allocated to a superstar. Level 1 abilities are weaker and can be earnedmore frequently than level 2 abilities. Using a Payback ability will reset all Payback meters. SomeLevel 2 abilities have restrictions on the number of times they can be used in a match, or cannot beused in certain match types. Payback abilities can be customized before entering a matchTypes of PaybackLevel 1Possum – Play possum and catch your opponent off guard with a pin or attack. Hold to enter a possum state while supine, leaning against the ropes or cornered. Press or whilesupine and holding possum to perform a pin.Speed Buff – This buff enhances your speed and agility. Additionally it improves the rate at whichyou regenerate Stamina and Reversals. To activate – holdand press.13

Fists of Fury – This increases your striking power attributes! It also gives you a minor speed boost& improves striking reversals. To activate, holdand press.Instant Recovery – Use this ability to instantly recover. This includes a minor speed buff.Holdand then press.Auto-Reverse – Use this ability to automatically perform a to: Minor Reversal. You cannot usethis ability to perform Major Reversals or reverse Signature and Finisher attacks. This does notconsume a Reversal stock. Hold before the attack is performed.Reversal – Earn a Reversal. To activate, holdand press.and press.Level 2Finisher – Earn a Finisher. To activate, hold14

Resiliency – Escape a pin, submission, or elimination mini-game with ease.Pressduring the mini-game to escape.Adrenaline Buff – Provides a modest boost to Adrenaline, allowing you to lift more weight whilesimultaneously increasing the amount of Momentum earned for performing lifting grapples.To activate holdand press.Tank Buff – Greatly increases Defense while simultaneously reducing your overall mobility.To activate holdand press.Low Blow – Slow your opponent down with a Low Blow. Be careful to not get yourself disqualified!To activate holdand press. Pressto perform a Low Blow.Poison Mist – Spray Poison Mist in your opponent’s eyes. Be careful not to get yourself disqualified.To activate holdand press. Pressto spray Poison Mist.15

Power of the Punch – Hit your opponent with brass knuckles. Be careful not to get yourselfdisqualified. To activate holdand press. Pressto perform Power of the Punch.Run-In – Summon an ally down to ringside to help turn the tide. This ability is only valid in most 1 on1 matches. To activate holdand presswhile in a downed state inside the ring.Move Thief – Use your opponents own move-set to finish them off. How humiliating! To activate holdand press.Blackout – Teleport behind your opponent to gain an advantage. Only valid in 1 vs 1 matches.To activate holdand presswhile both superstars are inside the ring.16

WWE CREATIONSNEW! Custom Money in the Bank: The user can create their own Money in the Bank to be cashedin on any WWE Championship.Custom Video: The user can create their own videos to be used on the Titantron duringan entrance.Custom Victory: The user can create their own Face and Heel victory scenes for their CustomSuperstar or any WWE Superstar.Highlight Reel: During a match, the user can record any part and implement that recording intotheir Custom Video.Custom Superstars: Create your own Custom Superstar or customize any WWE Superstar onthe roster!Custom Entrance: Choose from numerous entrance options and have your Superstar come downthe ramp in style.Custom Move-set: Select from hundreds of moves to give your Superstar the edge to dominatethe ring.Custom Championship: Create championship titles from strap to plate or even customizeexisting WWE titles.Custom Arena: Design an arena fit for holding the pulse-pounding action of the WWE. CustomShow: Create your own show brand for play in Exhibition and WWE Universe modes.Community Creations: Upload your creations online and share with the WWE Universe!17

WWE 2K19 GAME CREDITSYUKE’SPRODUCER/SENIOR VICE PRESIDENTHIROMI FURUTACHIEF TECHNICAL OFFICERHIROKI UENOSENIOR CREATIVE DIRECTORTAKU CHIHAYASENIOR TECHNICALMANAGEMENT DIRECTORSHINTARO MATSUBARASENIOR ART DIRECTORSYOSHIO TOGIYAGEORGE K ITOMAKIO YAMANAKASENIOR TECHNICAL DIRECTORSTAKASHI TAKEZAWATAKANORI MORITAAKITSUGU HIRANOTECHNICAL DIRECTORSTSUKASA KATOHIROSHI FUKUDASHUNSUKE HANABUSAREIJI SATOINTERFACE ART DIRECTORKAZUNARI NIKESENIOR GAME DESIGN DIRECTORNAOTO UENOGAME DESIGN DIRECTORSSHINSUKE GOTOSHINICHI MIYAMOTOART DIRECTORSMASAHIRO NAKATANIARI SAWADACHIZURU OGURATSUKASA HORIR&D TEAMSENIOR TECHNICAL DIRECTORSNOBUYOSHI ONOHIDEKI SUZUKIMASAMICHI TAKANOLEAD PROGRAMMERYOSHIRO AOKI18PROGRAMMERSKAZUKI IIBOSHIKENSUKE SAKAMOTOPROGRAM ASSISTANT MANAGERFUMIO YURUGISENIOR VP/CHIEF CREATIVE OFFICERNORIFUMI HARASYSTEM PROGRAM ASSISTANTSSHINGO YONEDATADASHI NAKAMURAASSISTANT TECHNICAL DIRECTORSMASASHI ISHIKAWAJUNICHI TAGUCHIWENCHAO MATOSHIAKI ISHIHARAASSISTANT GAME DESIGNDIRECTORSTAKURO YAMAMORITAKAYOSHI AKASAKATETSUYA SETALEAD PROGRAMMERSATSUSHI NARITATAKUYA ISHIBASHIKOICHI SATOMASAYUKI MAKITATAKAHIRO TANAKATAKUYA SUZUKITSUBASA ANDOKOSUKE HAYASHIMASAKI SAITOLEAD GAME DESIGNERSHIDEKAZU TANAKAKENJI NAKAMURAMAKOTO YANOBRYAN WILLIAMSPROGRAMMERSKOJI KURIMIKITO TANAKAYOSUKE YAMAZAKISHO GODAEMI ISHIITSUYOSHI KOBAYASHITAKUMI HIROKAWAYUTAKA AWAZUIZUNA KOJIMAKOUHEI MASUDARYOUHEI HOSOKAWASYUJI MIYASHITASHINGO SOGABEKOSUKE SAITOKOSUKE NOMOTONORIKI KAIHOKUKAZUMA YOSHOUMASAHIRO KOBAYASHIYASUYUKI HANAZAWAKENTA FUJIYAMATADASHI HIRAMATSUYUTO TAGUCHIKAZUNARI NISHIYAMAHIROSHI KANDATEMMARU TAKASAKIYUUKI NAKAJIMAMASAYUKI MITSUEDAYOSUKE ITANIJUNICHI OHTANIKATSUYUKI SAKAMOTOSHIGEO ANAIGAME DESIGNERSMIHO WATANABEDAISUKE OHNOTATSUYA WATANABEAKIHIDE IKEMIKI KUROIWASHOTARO KOIZUMISOUND DESIGNERSCHAN KEAN YIWOOSUK NALEAD MODELING ARTISTSKAZUHIRO SAITOTAKAHIRO BAMBAKYOHEI HOSOMITAKASHI MAMIYAJIE WEIYUKI MATSUMOTOTAKASHI KIMURAMODELING ARTISTSJUNICHI KOSHINOTAKANORI AKIYAMAHIROKO MINAMIMIHO HASHIMOTOTAMAYO NOGUCHIYUSUKE YAMASAKIMAKO SUZUKISHOMA OSAKABEKENGO FUKUSHIMAIBUKI KAJIGAYAHAIGING CHIDONGDA LISEIYA OSHIMA

ASSISTANT INTERFACEART DIRECTORSATOSHI KAKUTANIINTERFACE ARTISTSYUZURU HIROKITAKUYA KAWAMORITAYOSUKE YAMAGUCHIURAN MINEGISHINAOMI KANEDAASSISTANT ANIMATION DIRECTORSMITSUO SHIMIZUTAKASHI WATANABEDAIJIRO KAKINUMALEAD ANIMATORSTATSUYA MAKITAKAHIRO OSHIDAKAZUYA INOUEANIMATORSTSUYOSHI FUKUHARAYUSUKE KORENAGAMANAMI ONENAOKI ISHIYAMAAKIE OKAJIASAKI ARAKAWAYUYA SHIKADAYOSHIYUKI IWAISOUTA HAYAKAWAKENSHO ONOMAKOTO NISHIDEKOHEI GUSHIKENTETTA MIYAZAWALONGQUAN GAOTAKAFUMI SHIRATORIKAZUKI YAMADATOMONORI YOSHIKAWASHOTARO KAWAGUCHITETSUO HORIERINA KONDORYUJI TANAKATOSHIHIKO MACHIDAKOUTA HATAKEYAMAYOSHIHIRO NAKAMURAKARAN VERMAANKIT KUMAR SINGHGAGANDEEP SINGH BHAMRAJAINENDRA MAHOREMANISH MALIKMANSI SINGHNAUSHAD ALIROHIT CHAUHANSANJAY LOKHARESHADAB SALEEM ANSARISHUBHAM SHARMASURYA PASWANUDAY THAKURVARUN SHARMAVARUN SONIVIKRANT BAGHELGAURAV KAUSHIKAMBUJ SHARMASURAJ SINGH BISHTABHINEET SINGH BHANAYUZURU MAEDARAMESH MANCHANDAGAME DEVELOPMENT ASSISTANTSNAOTO KUGEMUNECHIKA SUZUKIJUNICHI HIRAOKASAYAKA MORISHIMAYUKI ICHIKAWARYOHEI YAMASAKIANIMATION PARAMETERASSISTANTSJUNPEI YAMAGUCHIARASHI MATSUOKASHUNSUKE MATSUNAMITSUYOSHI KIMURASHINYA TATEQA ASSISTANT DIRECTORMASAKI IZUOKALEAD QA MANAGERSMASAYUKI SONEDAMAMORU OZAKIQA MANAGERTAKAMASA UCHIDATEST PLAYERKINO SAKAGAMITRANSLATION MANAGERDEREK KESSLERTRANSLATORSLEO KINGADAM SEACORDOBJECTIVE PHOTOGRAPHERSSHUN YAMAGUCHIYOKO SATOIT SUPPORTKENTARO SETOKOJI TOMITAKAZUNORI NAKAGAWATOMOYASU MATSUISYUJI MATSUDAIRANORIHIRO MIYATAADMINISTRATION SUPPORTYUKINOBU KIMURATSUNEHARU SASAKIJUNKO MIYAMOTOSATOMI TAKAOLEGAL DEPARTMENTKEIKO SAKAGUCHIYASUYUKI YAMAMOTOFINANCE DEPARTMENTNAOKI HAMAHIROTOMO TANIGUCHISUGARCUT,LLC.RYU TAKADATOSHIJI HAZUMISOTARO ARAKAWASHIRO MIKATAAIKA OKADAYUICHI ASHIBEMITSUNOBU HIGASHIURANOBUYUKI BANSYOAMZY CO., LTD.KAZUHIRO MATSUDAYOUSUKE SAWADAHIDEHIRO BUSHISUETAICHI NAGANOTAKAFUMI YASUDAYUZURU NAKAMURASOUND AMS INC.MOMO MICHISHITAKOTARO TAMURACHAN KEAN YIWOOSUK NANOBUHIRO OHUCHIKOSUKE ISOMURAKAZUKI TAMURAYUSUKE MATSUIYUZUKI HARATADAYUKI MORIWAKILO WING ONSTUART ALEXANDER RENNIENILZEN ELIS AUGUSTYUKA TAKIMOTOTOSHIHIRO MATSUOKAADDITIONAL COLLABORATIONCOMPANIESG-STYLE CO.,LTD.IMAGINARYPOWER,INC.PEACE CO.,LTD.FORO GRAFICO CO.,LTD.D-BAS INC.SPECIAL THANKSYUKE TANIGUCHITATSUHIKO SUGIMOTOMASAMICHI ITOALL YUKE’S STAFF19

PUBLISHED BY 2K2K IS A PUBLISHING LABEL OFTAKE-TWO INTERACTIVESOFTWARE, INC.VISUAL CONCEPTSDEVELOPMENT TEAMPRESIDENT, SPORTS DEVELOPMENTGREG THOMASEVP, SPORTS DEVELOPMENTJEFF THOMASEXECUTIVE PRODUCERMARK LITTLEEXECUTIVE PRODUCERLUKE WASSERMANSENIOR PRODUCERARNAUD FREYPRODUCERSCOLIN O’HARAJOHN RACELICENSOR MANAGERSTEVE ISLASASSOCIATE PRODUCERGREG MASTOPRODUCTION ASSISTANTNATHAN CRAIGSENIOR DESIGNERJASON VANDIVERDESIGNERSCRISTO KYRIAZISDAVID FRIEDLANDDEREK DONAHUERAMELLE BALLESCAALLEN FREESERANDY GUILLOTEDINO ZUCCONINARRATIVE DESIGNERSEAN CONAWAYSENIOR ONLINE ENGINEERIGOR PEVACSENIOR SOFTWARE ENGINEERKYUNG-KUN KO20PROGRAMMERSANAND MADHAVAPEDDYDAVID HINDERIK STANSBERYROMAIN SOSONSTUDIO AUDIO DIRECTOR, AUDIOJOEL SIMMONSAUDIO LE

TABLE Damage your opponent using tables to fill their Table Break meter. Filling your opponent’s meter unlocks Table Grapples, which can put them through a table without the use of a Table Finisher. The Table Break icon indicates when a Table Grapple can be performed by pressing . If the opponent is leaning against a table propped in the corner,

Related Documents:

The Games organised at Olympia led to the development of the Panhellenic Games. These included: - The Games at Olympia (Olympic Games): every four years - The Games at Delphi (Pythian Games), 582 B.C.: every four years (third year of each Olympiad) - The Games at the Isthmus of Corinth (Isthmian Games), from 580 B.C.:

Section 3: Playground Markings Games 16 Section 4: Skipping, Hula Hoop & Elastics 25 Section 5: Catching games 32 Section 6: Relay games 41 Section 7: Ball games 48 Section 8: Fun games 59 Section 9: Frisbee games 66 Section 10: Parachute games 70 Section 11: Clapping and rhyming games 74 Useful websites 79

Olympic Winter Games medals Olympic Winter Games posters Olympic Summer Games posters Olympic Summer Games mascots Olympic Winter Games mascots The sports pictograms of the Olympic Summer Games The sports pictograms of the Olympic Winter Games The IOC, the Olympic Movement and the Olympic Games The Olympic programme evolution Torches and torch .

Regional Games and Multi-Sport Games (such as Pan American Games, African Games, European Games, Commonwealth Games, Mediterranean Games, Francophone Games, Youth Olympic Games) International Tournaments organised by the IJF (Grand Prix, Grand Slam, Masters) or under its auspices (continental open and cups),

Olympic Summer Games posters Olympic Summer Games mascots Olympic Winter Games mascots The IOC, the Olympic Movement and the Olympic Games The Olympic programme evolution The Olympic stadiums of the Summer Games The sports pictograms of the Olympic Summer Games The sports pictograms of the Olympic Winter Games .

Zero-Sum Games vs. Non-Zero-Sum Games 29 Static vs. Dynamic Games; Repeated Games 30 Cooperative vs. Non-Cooperative Games 30 Other Key Game Theory Concepts 31 Threats and Rewards (Promises) 31 Credibility 31 Sample Game with Threats 31 The Threat as a Strategy 32 Games of Chance: Uncertainty and Risk 32 Chapter 3 Modeling Games with Computer .

music (Guitar Hero), to first-person shooter games (Halo), to more civically oriented games (Civilization). Some games have violent content, but by no means all. Almost all youth who play games that contain violent content also play games that do not.2 Youth play these games on computers,

gaming platform. According to [17] games can be divided into four di erent cate-gories; singleplayer games, pseudo multiplayer games, turn-based multiplayer games and real-time multiplayer games. The article rules out real-time multiplayer games for mobiles, since they require a lot of bandwidth and a stable connection; this is