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Last Shelter: SurvivalHero Development GuideAuthor: Priam (State #341)Fifth Edition: Released on July 5th, 2020Disclaimer:I don’t play this game anymore; I don’t work for IM30 nor am Iaffiliated with them in any way. If this ever changes, I will disclose it.The purpose of this guide is to help elevate the level of play. I will trywhenever possible to provide information from a neutral standpoint,so that you can make informed decisions on your own.Information provided has been gathered by my personal R&D effortsand collective knowledge from alliance members.Take everything with a grain of salt.Priam (State #341)5th EditionPage 1

EditionRelease Date5th EditionJul 5th, 20204th EditionMar 9th, 2020Revision Notes Added 2 New SX Heroes(Updated all sections) Added 2 New SX Heroes(Updated all sections)Did not add new basic Orange hero sincemajority of states cannot obtain her 3rd EditionJan 1st, 2020 2nd EditionNov 24th, 20191st EditionOct 5th, 2019 Added 4 New SX Heroes(Updated all sections)Updated Definition of SuppressionAnswered some “Food for Thought”Added 4 New SX Heroes(Updated all sections)Added Battle DynamicsAdded Skill Priority Reference ChartInitial Release(Orange to First 6 SX Heroes)Best Effort AccuracyFollowing the release of each edition of my Hero Guide, the developers have changed various hero skills throughout the game (definitions,numbers, terminology, etc). It requires too much effort on my part to check every single hero skill to keep them updated. Thus, I cannot guaranteethe accuracy of hero skills, hero skills will be updated on a best effort basis.As of Jan 18th, 2020, I’m no longer playing this game actively so I’m not following the meta anymore.My distaste for this game remains. As time goes on, more and more friends have quit as well.Chances of future edition updates are dependent on how many friends are still playing this game.Priam (State #341)5th EditionPage 2

Table of Contents PrefaceIntroductionUnit ChoiceHero Attributes (Chart #1)Hero Skills (Chart #2)Skill Range and Targets (Chart #3)Hero AbilitiesBattle DynamicsHero AnalysisSkill Priority (Chart #4)Hero SynergyConclusionHello Survivors, my name is Priam.I played this game between Feb 2019 to Jan 2020, starting in State #286 but my dormant account currently resides in State #341.This guide represents the culmination of my experience playing this game. My intent with this guide is to open your eyes to the intricacies andpatterns of heroes.At the time of writing this guide, there are over 1,000 states in this game. So, there’s a wide range of players with their own play styles and testingmethods. As such, the first half of this guide will be purely objective and observational based on what the game provides. The second half will besubjective: containing my own personal analysis of the heroes and their intended use.This is definitely an expert level guide for players at B25 and builds on information that I’ve provided in my earlier videos.Without further ado, I present my Hero Development Guide.PS: This guide is not the “final answer” to every question, it is only the first answer in a string of solutions for your situation.Kind Regards,PriamPriam (State #341)5th EditionPage 3

IntroductionI apologize for my brutal honesty but as I’m sure you’ve realized by now, there is no skill component in this game. No amount of grinding will giveyou skills over another player with a credit card. This game is P2W (Pay To Win), pure and simple. That said, the late-to-end game factor forwinning is based on the heroes you get and how you use them.Once you’ve maxed out your buildings, tech, APC parts, alliance tech, VIP store, etc., the only RNG (Random Number Generator) factor remainingis heroes. This game at its core is based on a Cardinal Scale: the higher your attributes, the better chances you have at winning.This is why it’s common for most people to think “there’s always someone stronger than me” because unless you are fully maxed out, chances arethis is true. Fortunately, even among the maxed out players, there is no god mode. APC composition and Hero Synergy will still be the determiningfactor for winning, ceteris paribus.That said, this guide is meant to help make your choice of heroes easier based on what you already have. Please do not get bogged down on tryingto get the “best heroes” if you don’t have them. Make the best APC composition based on the heroes that you have, not what you want.Throughout this guide, I will provide several reference charts to outline, showcase and summarize the hero skills.Unit ChoiceThe heroes you have determine your unit choice as well as the purpose of your APC formations. In this game, there are 3 units: Fighters, Shootersand Vehicles. There is no single “best unit”, each have their own good, bad and intended use; it is like a game of Rock-Paper-Scissors. Fighters have the highest defense, hp and destruction power. Best for defense and for use in Doomsday.Shooters have the highest damage. Best used for offense and for countering vehicles.Vehicles are balanced, have the fastest march speed and highest load. Good for gathering and raiding.For the purposes of comparison and because this game is based on a Cardinal Scale, this guide assumes you have everything maxed out. Allreference charts will assume skill level 10 as well, it’s just easier to compare skills this way.With all 3 units at T9, if you have the money to spare and you are trying to get that extra edge over someone. You should be enhancing your troops;it will make the difference especially if your opponent has enhanced T9’s and you don’t.5th Edition Comment: I’m aware there have been recent additions to the game such as Bane Blade, T10, Base Skin Buffs, etc. As Imentioned above, I don’t play anymore so I can’t comment on the current meta and how these additions affect the game play.As with any game that evolves, it’s just more attributes and features. The overall synergy remains the same, the only thing that’saffected is the game flow and thought process behind moves. You have more things to process before reacting accordingly.Priam (State #341)5th EditionPage 4

Hero AttributesBefore I get started on Hero Attributes, I just want to say that you will go insane trying to figure out the math behind damage calculation. Unless youhave access to the developer code behind the war engine, there is no point trying to optimize your attributes. Without the exact formula of how it allcomes together, there are too many unknown factors. Therefore, it’s just easier to have more.With everything maxed out, you’ll have your base attributes. From this, the only additional attributes you’ll gain is from having specific heroes in theirrespective rows to boost your squad and formation attributes. Squad and formation are the keywords the game uses, hero’s squad is for thatspecific row in your APC whereas hero’s formation is the entire APC. For the purposes of discussion, the attributes that I’m referring to are: Troop Amounto Used to sustain hits to avoid losing morale as well as calculating damage.o Skill 1 and 6Mighto Affects the damage dealt by basic/normal attackso Skill 4, 6 and 7*Resistanceo Affects the damage taken from basic/normal attackso Skill 3, 6 and 7*Tactical Mighto Affects the damage dealt by skillsTactical Resistanceo Affects the damage taken from skillsHPo Determines how many hits you can take before dyingo Skill 6* and 7*Combat Speedo Determines who attacks firsto Skill 6* and 7**Hero specific, not all heroes give the same buffs.As mentioned earlier, there is a distinction between a hero’s squad and a hero’s formation. Hero’s Squad (that specific row) is affected by Skill 3, 4 and 6Hero’s Formation (entire APC) is affected by Skill 7Also, worth noting, Skill 6 (Awaken), has varying amounts of Might and Resistance buffs. In addition, most people miss the fact that it also includesan extra buff for Might, Resistance, HP, Speed, Damage and Demolition Power.Priam (State #341)5th EditionPage 5

Generally speaking, S heroes have better attributes than normal orange heroes.However, even among S heroes, there are a few hero’s worth highlighting as well: Death Rider (SX)’s Skill 6: 10% Damage, 300 Demolition PowerHummingbird (S4)’s Skill 4: 60% Might, 20% Damage Dealt, 20% Damage TakenMajor Anastasia Nastya (S3) Skill 6: 180 Vehicle SpeedThe Professional (S1), The War Boss (S1) and The Dragon’s Rage (S1)o Each of these heroes have very unique Skill 7’s which can be activated Once activated: 15 Hour Cooldown, lasts for 20 minutes: 100 March, 100% Might. Passive: 30% MightReaper’s Skill 6 has the highest Might buff of 35% (10% 25%)You’ll notice Skill 1 and Dictator is the same for all heroes, so every APC will have the same amount of troops. Therefore, the only differencebetween APC formations is based on attributes and ultimately, combat skills.Lastly, the game doesn’t specify an “extra buff” for Arsenal, Shoota Man and Dawn Guardian so I split the might and resistance buffs of skill 6 tomake them easier to compare. You’ll see what I mean when you scroll to the bottom of this chart.Priam (State #341)5th EditionPage 6

Here is the first of four reference charts, summarizing the hero attributes: M Might, R Resistance, S Speed, D DamageDP Demolition PowerDictator is the name of Skill 1HeroRose Noire (SX)Gluttony (SX)Skill 3ResistShooters 23,100 50%Fighters 23,100 50%UnitSkill 1Skill 4Might50%50%Canoness (SX)Organic (SX)The Lone Wolf (SX)Kamikaze (SX)The Nomad (SX)The Koschei (SX)Heaven’s Redemption 0050%50%50%50%50%50%50%50%50%50%50%50%50%50%Death Rider (SX)Vehicles23,10050%50%Iron Sentinel (SX)The Betrayed (SX)Crusher (SX)Hunk (SX)Valkyrie (SX)Sven (SX)The Patriot (SX)The Wanderer 0%50%50%50%50%Priam (State #341)5th EditionSkill 6 (Awaken)Might Resist DictatorExtra250%15%15%15% D250%15%15%15% HP250%15%15%15% HP15%15%250%15% D15%15%250%15% D250%20%20%120 S250%15%15%15% D250%15%15%15% HP20%20%250%20 S10% D &20%20%250%300 DP15%15%250%15% HP15%15%250%15% D20%20%250%20 S15%15%250%15% HP15%15%250%15% D15%15%250%15% D15%15%250%15% D20%20%250%20 SSkill 740% Might40% Resist35% Resist40% Might40% Might40% Might40% Might40% Resist40% Might40% Might40% Resist40% Might40% Might40% Resist40% Might40% Might40% Might40% MightPage 7

DD Damage Dealt, DT Damage TakenHeroUnitSkill 1Skill 3ResistSkill 4MightSkill 6 (Awaken)Might Resist Dictator20%15%20%15%250%250%40 S15% HP40% Resist40% Might15%15%250%15% D40% Resist15%15%15%15%15%15%250%250%250%100 S15% HP15% HP40% Might40% Resist40% ResistExtraSkill 7Commissar (S4)Deus ex Machina (S4)Shooters 23,100Shooters 23,10050%50%Hummingbird (S4)Shooters 23,10050%Caesar (S4)Juggernaut (S4)Venom Walker 0%50%50%50%60% M,20% DD & 20% DT50%50%50%Countdown (S3)Farseer (S3)Vanguard (S3)Wings of Liberty (S3)Major Anastasia Nastya (S3)Tech Priestess %20%20%15%250%250%250%250%250%250%15% D15% D120 S40 S180 S15% HP40% Might40% Might40% Might40% Resist40% Might40% ResistThe Panther (S2)The Inquisitor (S2)Viscount (S2)Captain Ivanov (S2)The Executioner (S2)The Knight %15%15%15%250%250%250%250%250%250%100 S15% D15% HP100 S15% D15% D40% Might40% Might40% Might40% Might40% Might40% MightThe Cincinnatus (S1)The Professional (S1)The Janissary (S1)The Flash (S1)The War Boss (S1)The Falcon (S1)Light of the Past (S1)The Dragon’s Rage (S1)The Courageous 250%250%250%250%250%250%15% HP15% D20 S100 S100 S20 S15% HP15% D20 S40% Resist30% Might*40% Might40% Might30% Might*40% Might40% Might30% Might*40% MightPriam (State #341)5th EditionPage 8

HeroUnitSkill 1Skill 3ResistSkill 4MightRazorMilitantIron GuardReaperThe ArsenalDestroyaShoota ManForsaken OneDawn GuardianWar 0%30%30%30%30%30%30%Skill 6 (Awaken)Might Resist 250%250%Extra30 S30 S10% D25% M10% R7% HP10% M7% HP10% M7% HPSkill 735% Might35% Resist35% Might30% Might30% Resist15% HP30% Might15% HP30% Might30% ResistHero SkillsNow that I’ve covered Hero Attributes, let’s move onto the main reason why you’re reading this guide. Hero Skills are undoubtedly the ultimateweapon in your APC formation. The right combination of heroes and skills can overpower a stronger APC with the wrong combination of heroes.APC Composition and Hero Synergy is very important in the late game. However, as I mentioned earlier, you should only work with what you have,not what you want. If you don’t have the heroes or the duplicate medals to unlock their skills, there’s nothing you can do.The first thing you need to understand is there are 4 types of Hero Skills: Prep:o Majority of Prep Skills have “First X Turns ” where a buff, ability or damage will trigger during those turnso The remainder Prep Skills will trigger during battle or on specified turns or roundsStatus:o Status Skills will buff the hero’s squad. Skill range is usually 0 or 1, which makes sense since the buff is for the hero’s squad Countdown’s status skill has a skill range of 4 because it also does damage to an enemy squadCombat:o Combat Skills have probabilities associated with them, ranging from 30% up to 100% chance of triggeringo Some combat skills require 1-2 Turn Prep, this is known as channeling Venom Walker is the only hero that can interrupt channeling skillsPassive:o Triggers after basic attackso These have probabilities associated with them as well, however, no prep is necessaryPriam (State #341)5th EditionPage 9

Over the next few pages, I have typed out every hero skill from SX heroes down to normal orange heroes: Skill 2, 5 and 8 are the focus here. This isthe second of four reference charts and will likely be the most used chart in this guide. Each skill lists the type, range as well as the number oftargets.For the purposes of comparison later, I’ve modified the targets to reflect the number of enemy squads that the skill targets. All modifications arehighlighted and typos are corrected in red as well. In addition, all hero abilities are bolded to bring attention to these abilities and skills.The description of the skills are word-for-word from the game, to the best of my ability, including the bad grammar from the developers. I had to turnoff auto-correct in word and in my brain when I typed these up Season X Hero Combat SkillsHeroRose Noire (SX)Gluttony (SX)Priam (State #341)SpecialtySkill 2Skill 5ShootersCombat, Range 5, 3 EnemyRose Noire gains 1 Marks(s) of Pursuitfor each normal attack by FriendlyShooter Squads. When Marksaccumulate to 7, the entire enemysquad will receive an additional 400% indamage and remove all existing marks.Combat, Range 1, 1 Friend35% chance for the Hero’s Squad tohave 1 additional normal attack(s) eachturn, lasting for 2 turns. Immune toDisarmed for the duration of the status.FightersStatus, Range 0, 1 Friend50% chance to counter-attack for150% damage when hit by normalattacks. Also, a 50% chance for yourown Squad to take -60% Skill Damageeach turn, lasting 1 turns.Passive, Range 5, 1 Enemy / 1 FriendNormal attacks have a 80% chance toapply Troop Recovery Block, lasting 1turn. There’s also a 70% chance tobestow Clear-Minded to your back row(immune to Silence, Disarmed,Suppressed, and Confused Statuses),lasting 1 turns.5th EditionSkill 8Combat, Range 5, 1 EnemyHero’s Squad has a 35% chance toapply the following conditions to arandom enemy squad after every 2normal attacks: Disarmed, Silenced,Confused, Interrupted, or TroopRecovery Blocked. Probability isdetermined independently for eacheffect. All effects last 1 turn.Prep, Range 2, 2 FriendWhen the Hero is placed in the Squad’sfront row, during the initial 3 turns, theSquad’s mid and back row reducesincoming damage by -20%. After thiseffect ends, 40% of damage dealt by theSquad’s back row will be converted intorecovering front row troops.P a g e 10

Season X Hero Combat SkillsHeroCanoness (SX)Organic (SX)The Lone Wolf(SX)Kamikaze (SX)Priam (State #341)SpecialtySkill 2Skill 5Skill 8Prep, Range 2, 1 FriendOn turn 5, remove friendly front-rowdebuffs, when it takes damage, 100%chance to dodge and be immune to thisdamage, lasting 2 turnsFightersCombat, Range 2, 2 Friend50% chance to heal self and front-rowsquad (247% recovery rate), if alreadyin front-row, double the healCombat, Range 3, 1 Enemy70% chance to deal 260% damage tothe furthest enemy squad within range,and suppress them for 1 turnsVehiclesCombat, Range 5, 1 Enemy40% Chance to attack 1 random enemysquad within range 2 times, each timedealing 348% damage, randomly targeton every attackPrep, Range 5, 3 FriendAll friendly squads deal 70% damageto silenced, disarmed, suppressed, andconfused enemy squads, Enemy squadshave 30% chance to extend 1 turnduration when Silenced, Disarmed,Suppressed, and Confused.Prep, Range 5, 2 EnemyOn first 3 turns, 2 random enemysquads within range damage --30%, onturn 4, these squads become confused,attack and cast skills on random targetsfor 2 turnsFightersCombat, Range 5, 1 Enemy / 1 Friend100% chance to make self-squadunable to attack, 30% increaseddamage, for 2 turns, and deal 218%damage to 1 random enemy squadwithin rangeCombat, Range 5, 3 Enemy1 turns prep, 45% chance to deal 310%damage to 3 enemy squads within rangeStatus, Range 1, 1 FriendSelf-squad countering to Fighters andVehicles is increased by 30%, 70%chance each turn to ignore 50% ofenemy squad’s base resistanceVehiclesStatus, Range 2, 2 EnemyWhen self squad is taking damage, 50%chance to deal 63% damage to 2random squads within the range of 2.Status, Range 3, 2 FriendSelf squad and 1 randomly friendlysquad recover troops each turn(Recovery rate 96.5%)Combat, Range 3, 3 Friend40% chance to reduce -30% damagetaken for self squad, and take 30%damage from the enemies for the other2 friendly squads for 2 turns5th EditionP a g e 11

Season X Hero Combat SkillsHeroSpecialtyThe Nomad(SX)ShootersThe Koschei(SX)Heaven’sRedemption(SX)Death Rider(SX)Iron Sentinel(SX)The Betrayed(SX)Priam (State #341)Skill 2Passive, Range 5, 1 Enemy35% chance to attack again after basicattacks to the same target dealing 742%damage, making them unable torecover troops for 1 turnsSkill 5Combat, Range 4, 1 Enemy / 1 Friend40% chance to deal 455% damage to 1random enemy squad within range, andincrease 60% basic attack damage forself-squad for 1 turnsPassive, Range 3, 1 Enemy / 1 Friend50% chance to deal 310% damage to 1random enemy squad within range afterbasic attacks, and recover some troopsfor the self-squad (67% recovery rate)Skill 8Status, Range 1, 1 FriendSelf squad’s basic attack damage isincreased by 100%, when the enemy istallying skill range, this squad isconsidered to be 1 range awayShootersPassive, Range 1, 1 FriendAfter basic attacks, 80% chance todecrease -20% damage taken for selfsquad, for 2 turns, status stack-ableVehiclesCombat, Range 3, 2 Friend55% chance to recover some troops for2 random friendly squads within range(84% recovery rate), and removedebuf

*Hero specific, not all heroes give the same buffs. As mentioned earlier, there is a distinction between a hero’s squad and a hero’s formation. Hero’s Squad (that specific row) is affected by Skill 3, 4 and 6 Hero

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