Grades 9 To 12 Interactive Digital Media - Province Of Manitoba

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Grades 9 to 12Interactive DigitalMediaManitoba Technical-VocationalCurriculum Frameworkof Outcomes

Gr ades 9 to 12Inter ac t I ve dIGI tal MedI aManitoba Technical-Vocational CurriculumFramework of Outcomes20092016M a ni t o b a EManitobad u c a t i o n,EducationC i t ize n s hipanda nTrainingd Yo u t h

Manitoba Education and Training Cataloguing in Publication DataGrades 9 to 12 interactive digital media : Manitobatechnical-vocational curriculum framework of outcomesIncludes bibliographical references.ISBN: 978-0-7711-7426-1 (pdf)1. Interactive multimedia—Vocational guidance.2. Digital media—Study and teaching (Secondary)—Manitoba.3. Multimedia systems—Study and teaching (Secondary)—Manitoba.4. Project management—Study and teaching (Secondary)—Manitoba.5. Web site development—Study and teaching (Secondary) – Manitoba.6. Technical education—Manitoba—Curricula.7. Vocational education – Manitoba —Curricula.I. Manitoba. Manitoba Education and Training.371.334Copyright 2016, the Government of Manitoba, represented by the Minister ofEducation and Training.Manitoba Education and TrainingSchool Programs DivisionWinnipeg, Manitoba, CanadaEvery effort has been made to acknowledge original sources and to complywith copyright law. If cases are identified where this has not been done, pleasenotify Manitoba Education and Training. Errors or omissions will be correctedin a future edition.Any websites referenced in this document are subject to change. Educatorsare advised to preview and evaluate websites and online resources beforerecommending them for student use.This resource is available on the Manitoba Education and Trainingwebsite at www.edu.gov.mb.ca/k12/cur/teched/sy tech program.html .Available in alternate formats upon request.

contentsAcknowledgementsCurriculum Implementation Dates6Guide to Reading the Interactive Digital Media Goals andLearning Outcomes7vGrades 9 to 11 Interactive Digital MediaGeneral and Specific Learning Outcomes by GoalTechnical-Vocational Education OverviewInteractive Digital Media Overview1113Goal 1: Describe and apply appropriate healthand safety practices.11Goal 2: Demonstrate the identification, selection,use, and maintenance of software, hardware,supplies, and equipment.12Introduction1Curriculum Description1Goal 3: Incorporate project management processesthroughout the development cycle.13Delivery of the Interactive Digital Media Subject Area2Goal 4: Conceptualize projects.16Goal 5: Plan projects.17Goal 6: Develop projects.19Goal 7: Publish, release or present, and assessprojects.23Goal 8: Describe and demonstrate the transferablecross-curricular knowledge and skills relevant to theinteractive digital media industry.24Goal 9: Demonstrate awareness of sustainability asit pertains to interactive digital media development.26Interactive Digital Media Goals, General LearningOutcomes (GLOs) andSpecific Learning Outcomes (SLOs)3Course Descriptions59093 Exploration of Interactive Digital Media59094 Introduction to Interactive Digital Media59095 Interactive Digital Media Design59096 Interactive Digital Asset Creation59097 Coding for Interactive Digital Media59098 Advanced Interactive Digital Asset Creation59099 Advanced Coding for Interactive Digital Media59100 Project Management for InteractiveDigital Media69101 Futures in Interactive Digital Media6Goal 10: Demonstrate awareness of the ethical andlegal standards as they pertain to interactive digital mediadesign.27Goal 11: Demonstrate employability skills.28Goal 12: Demonstrate understanding of the interactivedigital media industry.30Contentsiii

Goal 13: Demonstrate awareness of the evolution,technological progression, and emerging trends ininteractive digital media.32Grade 12 Interactive Digital MediaGeneral and Specific Learning Outcomes by Goal35Goal 1: Describe and apply appropriate health andsafety practices.35Goal 2: Demonstrate the identification, selection, use,and maintenance of software, hardware, supplies,and equipment.36Goal 3: Incorporate project management processesthroughout the development cycle.37Goal 4: Conceptualize projects.40Goal 5: Plan projects.41Goal 6: Develop projects.42Goal 7: Publish, release or present, and assess projects. 47Goal 8: Describe and demonstrate the transferable crosscurricular knowledge and skills relevant to theinteractive digital media industry.47Goal 9: Demonstrate awareness of sustainability as itpertains to interactive digital media development.48Goal 10: Demonstrate awareness of the ethical and legalstandards as they pertain to interactive digital media design.49Goal 11: Demonstrate employability skills.Goal 12: Demonstrate understanding of the interactivedigital media industry.ivGrades 9 to 12 Interactive Digital Media52Goal 13: Demonstrate awareness of the evolution,technological progression, and emerging trends ininteractive digital media.53

AcknowledgementsManitoba Education and Training gratefully acknowledges the contributions of the following individuals in the development ofGrades 9 to 12 Interactive Digital Media: Manitoba Technical-Vocational Curriculum Framework of Outcomes.DevelopmentTeam Membersx AcknowledgeHeadSchool Programs Division,Manitoba Education and TrainingStaffBernardAlibudbudx AcknowledgeBodySisler High School, Winnipeg School DivisionRosalyn ChiupkaLouis Riel Arts and Technology Centre, Louis Riel School DivisionSteve EricksonSisler High School, Winnipeg School DivisionJamie LeducSisler High School, Winnipeg School DivisionCarole BilykProject ManagerDevelopment UnitInstruction, Curriculum and Assessment BranchLouise BoissonneaultCoordinatorDocument Production Services UnitEducational Resources BranchJohn FinchCoordinatorLearning Support and Technology UnitInstruction, Curriculum and Assessment BranchGilles LandryProject LeaderDevelopment UnitInstruction, Curriculum and Assessment BranchDaniel LemieuxConsultantLearning Support and Technology UnitInstruction, Curriculum and Assessment BranchDiane CourcellesPublications EditorDocument Production Services UnitEducational Resources BranchPeter NarthCoordinator(until September 2013)Technical Vocational Education UnitInstruction, Curriculum and Assessment BranchKim PoirierConsultantLearning Support and Technology UnitInstruction, Curriculum and Assessment BranchTim PohlDesktop PublisherDocument Production Services UnitEducational Resources BranchAcknowledgementsv

te c h n I c a l- v o c a t I o n a leduc at Ion MedI a overv IewIn 2013, Manitoba Education released the documentTechnical-Vocational Education Overview to provide thephilosophical and pedagogical underpinnings for curriculumdevelopment and the teaching of courses in the Senior YearsTechnology Education Program. This overview presentseducators with the vision and goals of technical-vocationaleducation (TVE) in Manitoba.Topics include the following:QQcurriculum revitalization and renewalQQcurriculum framework and implementationQQarticulation of programmingQQassessment and reportingQQsafetyQQemployability/essential skills and career developmentQQsustainable developmentThe TVE curriculum includes Grades 9 to 12 courses in avariety of areas, including interactive digital media.Inter ac t I ve dIGI tal MedI aovervIewIntroductionGrades 9 to 12 Interactive Digital Media: Manitoba TechnicalVocational Curriculum Framework of Outcomes identifiesthe goals, general learning outcomes (GLOs), and specificlearning outcomes (SLOs) for nine interactive digital mediacourses. This framework is intended for use in all Manitobaschools teaching interactive digital media as part of theSenior Years Technology Education Program.Curriculum DescriptionThe high school interactive digital media program providesstudents with the opportunity to learn the knowledge, skillsand attitudes required to develop and produce interactivedigital media projects, such as apps, games, websites, virtualworlds, and cross-platform media.Students will gain knowledge and skills in digital design,asset creation, coding, and project management. Using aproject-based approach, they will combine technology andartistic skills to create authentic interactive digital mediaapplications.Students will be exposed to the professional aspects ofmaking a living in interactive digital media, learning allaspects of the profession, including the entrepreneurial skillsto pursue self-employment.Introduction1

Graduates of the program will be equipped with theknowledge, skills, and attitudes needed to find entry-levelemployment in the industry. Careers include the following:QQcustomer supportQQquality assurance managerQQweb designerQQweb developerQQweb managerQQsocial media managerQQadvertising and marketing specialistQQapp developerQQgame developerQQasset developerQQanimatorQQbeta / alpha testerQQcomputer programmerQQdigital artistQQcinematographerGraduates will also have the opportunity to continue theireducation in post-secondary institutions.Delivery of the Interactive Digital Media SubjectAreaTo receive a Senior Years Technical Education diploma,a student must complete at least eight departmentallydeveloped courses from an approved technical-vocationalcluster, together with 16 compulsory credits and six optionalcredits.The grade level in which the courses are offered are a local,school-based decision, but it is highly recommended that thesequencing of credits align with the following schedule.Cross-curricular learning outcomes from subjects including,but not limited to, English Language Arts, Mathematics, andScience are to be integrated into the authentic activities of thecourse.Outcomes dealing with the following topics are alsointegrated into most courses:QQhealth and safetyQQsustainabilityQQethical and legal standardsQQemployability skillsQQthe IT industryQQevolution, technological progression, and emergingtrendsIn the TVE curriculum, the emphasis is on applied activities.For instructional purposes, the sequence of learningoutcomes and the outcomes can vary based on the activitieswithin the course. Teachers are advised to select the activitiesbest suited to teach the learning outcomes, based on a varietyof factors, including access to resources or regional needs.2Grades 9 to 12 Interactive Digital Media

The curriculum is not sequential. In other words, learningoutcomes might be taught in an order different from howthey appear in the document. In light of rapid changes intechnology, teachers are encouraged to update their activitiesin order to meet the needs of students.Interactive Digital Media Goals, General LearningOutcomes (GLOs), and Specific LearningOutcomes (SLOs)Grades 9 to 12 Interactive Digital Media: Manitoba TechnicalVocational Curriculum Framework of Outcomes identifiesspecific learning outcomes (SLOs) for use in all Manitobaschools teaching Grades 9 to 12 Interactive Digital Media aspart of the Senior Years Technology Education Program. SLOstatements define what students are expected to achieve bythe end of a course.It is essential for students to learn and demonstrate safetypractices and employability skills; therefore, some SLOsrelated to health and safety, as well as to employability skillsare repeated in several courses.Please note that SLOs are not identified for the goals andGLOs that are not addressed in a given course.Goal 1: Describe and apply appropriate health and safetypractices.GLO 1.1:Describe and apply appropriate health and safetypractices.Goal 2: Demonstrate the identification, selection, use, andmaintenance of software, hardware, supplies,and equipment.GLO 2.1: Demonstrate the identification, selection, and use ofsoftware.GLO 2.2: Demonstrate the identification, selection, use, andmaintenance of hardware.GLO 2.3: Demonstrate the identification, selection, use, andmaintenance of supplies and equipment.Goal 3: Incorporate project management processesthroughout the development cycle.GLO 3.1: Document the development process.GLO 3.2: Collaborate with peers, teachers, and clients.GLO 3.3: Assess the project development process.GLO 3.4: Incorporate quality assurance processes.GLO 3.5: Manage projects.Goal 4: Conceptualize projects.GLO 4.1: Discuss and incorporate interactive digital mediadevelopment theory.GLO 4.2: Explore and research project ideas, audience,clients, and project requirements.GLO 4.3: Assess, analyze, and select project concept.Goal 5: Plan projects.GLO 5.1: Determine scope, timeline, and milestones.GLO 5.2: Develop linear and non-linear stories, plans, andflowcharts.Goal 6: Develop projects.GLO 6.1: Develop and test prototypes.GLO 6.2: Create and incorporate assets.GLO 6.3: Use code to solve problems.GLO 6.4: Evaluate and incorporate security features.Interactive Digital Media Goals, General Learning Outcomes (GLOs), and Specific Learning Outcomes (SLOs)3

Goal 7: Publish, release or present, and assessprojects.GLO 7.1: Publish, release or present, and assess projects.Goal 8: Describe and demonstrate the transferable crosscurricular knowledge and skills relevant to theinteractive digital media industry.GLO 8.1: Read, interpret, and communicate information.GLO 8.2: Apply the knowledge and skills from other subjectareas (mathematics, science, art, businesseducation) relevant to interactive digital mediadesign.Goal 9: Demonstrate awareness of sustainability as itpertains to interactive digital media development.GLO 9.1: Describe the interactive digital media design industry’ssustainability practices and impact on theenvironment.GLO 9.2: Describe the impact of human sustainability on thewell-being of those employed in interactive digitalmedia design and the users of their services.GLO 9.3: Describe sustainabile business practices within theinteractive digital media design industry.Goal 10: Demonstrate awareness of the ethical and legalstandards as they pertain to interactive digitalmedia design.GLO 10.1: Demonstrate awareness of the ethical and legalstandards as they pertain to interactive digitalmedia design.4Grades 9 to 12 Interactive Digital MediaGoal 11: Demonstrate employability skills.GLO 11.1: Demonstrate fundamental employability skills.GLO 11.2: Demonstrate awareness of cultural proficiency andits importance in the workplace.GLO 11.3: Demonstrate understanding of the businessoperation of an interactive digital media designorganization.GLO 11.4: Demonstrate critical thinking skills.Goal 12: Demonstrate understanding of the interactivedigital media industry.GLO 12.1: Demonstrate understanding of the scope of theinteractive digital media industry.GLO 12.2: Demonstrate understanding of the educational andcareer opportunities, as well as industry andprofessional associations.GLO 12.3: Demonstrate understanding of working conditionsin interactive digital media.Goal 13: Demonstrate awareness of the evolution,technological progression, and emergingtrends in interactive digital media.GLO 13.1: Describe the history, technological progression, andemerging trends in interactive digital media.

Course Descriptions9096 Interactive Digital AssetCreationCourse titles, descriptions, and codes for the nine interactivedigital media courses follow. For an explanation of the codes,refer to the Subject Table Handbook: Technology Education:Student Records System and Professional School Personnel System(Manitoba Education and Training).30S/30E/30MThis course focuses on the creation of original assets tosupport interactive digital media projects by using a varietyof software. Examples of assets include vector images,rasterized images, 2-D animations, 3-D models, soundeffects, and rigging.9093 Exploration of Interactive Digital Media15S/15E/15M10S/10E/10M9097 Coding for InteractiveDigital MediaThis optional course is designed for students to exploreinteractive digital media. Students will learn the basic stepsin creating digital assets and in coding.This course focuses on the creation of interactive componentsof projects by using basic coding. Students will learnprogramming theory, and how to incorporate it intointeractive digital media projects.9094 Introduction to InteractiveDigital Media20S/20E/20MThis course is designed for students interested in interactivedigital media. They will learn to conceptualize, plan,develop, and publish an interactive digital media project.Projects involve an introduction to asset development andcoding.9095 Interactive Digital MediaDesign30S/30E/30MIn this course, students will learn about the design principlesrequired to complete an interactive digital media project,integrating artistic and technical theory and skills.9098 Advanced InteractiveDigital Asset Creation30S/30E/30M40S/40E/40MThis course builds on the skills and knowledge learned in9096 Interactive Digital Asset Creation. Students will learnthe skills related to creating advanced features of dynamicasset creation, and to applying code to assets.9099 Advanced Coding forInteractive Digital Media40S/40E/40MThis course builds on the skills and knowledge learnedin 9097 Coding for Interactive Digital Media. Studentswill learn to code in more than one language, focusing onadvanced programming theory and techniques.Course Descriptions5

9100 Project Management forInteractive Digital Media40S/40E/40MIn this course, students will collaborate with others asthey apply the knowledge and skills learned in previouscourses in order to create, manage, and release an authenticinteractive digital media project.9101 Futures in InteractiveDigital Media40S/40E/40MIn this course, students will synthesize and apply skills andknowledge learned in previous courses to create their ownportfolio site to prepare them for either self-employment,entry-level employment, or post-secondary opportunities ininteractive digital media.Curriculum Implementation DatesDuring voluntary implementation, teachers have theoption of teaching the entire new draft curriculum as soonas Manitoba Education and Training releases it on theTechnology Education website. They also have the option ofteaching the courses from the previous curriculum. Teacherswho implement courses before system-wide implementationneed to ensure that students who are already taking coursesfrom the previous curriculum achieve all SLOs with aminimum of redundancy.Voluntary implementation of all interactive digital mediacourses began in the fall of 2015 and will continue until theirrespective system-wide implementation dates.DateSystem-Wide ImplementationFall 2016Grade 9 (optional)Fall 2017Grade 10Fall 2018Grade 11Fall 2019Grade 12Under system-wide implementation, all teachers inManitoba teach the new curriculum and use the new coursecodes. Teachers will no longer be able to use the previouscourse codes. Course codes are found in the Subject TableHandbook: Technology Education.6Grades 9 to 12 Interactive Digital Media

Guide to Reading the Interactive Digital Media Goals and Learning OutcomesCourse code9093Exploration ofInteractive DigitalMedia (9)15S / 15E / 15M10S / 10E / 10MGeneral learningoutcome (GLO):First digit indicatesgoal number;second digitindicates individualGLOCourse name9094Introduction toInteractive DigitalMedia (10)20S / 20E / 20M9095Interactive DigitalMedia Design (11A)30S / 30E / 30M9096Interactive DigitalAsset Creation(11B)30S / 30E / 30M9097Coding forInteractive DigitalMedia (11C)30S / 30E / 30MGoal 2: Demonstrate the identification, selection, use, and maintenance of software, hardware, supplies, andequipment. (continued)Grade/levelGoal statementGLO 2.3: Demonstrate the identification, selection, use, and maintenance of supplies and equipment.9.2.3.1 Demonstratethe use of supplies andequipment.10.2.3.1 Identify, select,use, and maintain thesupplies and equipmentused for the projectunder development.11A.2.3.111B.2.3.1 Identify,select, use, andmaintain the equipmentto develop digitalassets.Course.Goal.GLO.SLOGoal 3: Incorporate project management processes throughout the development cycle.GLO 3.1: Document the development process.Specific learningoutcome (SLO)statements definewhat students areexpected to achieveby the end of thecourse9.3.1.1 Demonstrateawareness of thedocumentation process.10.3.1.111A.3.1.111B.3.1.111C.3.1.19.3.1.2 Demonstratethe ability to create arecord of the progressof the activity.10.3.1.2 Demonstratethe ability to create aninformal record of theprogress of the projectunder development.11A.3.1.211B.3.1.211C.3.1.2Indicates SLOsfrom previouscourse are repeatedin this courseGrades 9 to 11 Interactive Digital Media: General and Specific Learning Outcomes by Goal13Guide to Reading the Interactive Digital Media Goals and Learning Outcomes7

G r a d e s 9 t o 11Inter ac t I ve dIGI talMedIaGeneral and Specific LearningOutcomes by Goal

G r a d e s 9 t o 11 In t e r ac t I v e dIG I ta l M e dI aGeneral and specIfIc learnInG outcoMes by Goal9093Exploration ofInteractive DigitalMedia (9)15S / 15E / 15M10S / 10E / 10M9094Introduction toInteractive DigitalMedia (10)20S / 20E / 20M9095Interactive DigitalMedia Design (11A)30S / 30E / 30M9096Interactive DigitalAsset Creation(11B)30S / 30E / 30M9097Coding forInteractive DigitalMedia (11C)30S / 30E / 30MGoal 1: Describe and apply appropriate health and safety practices.GLO 1.1: Describe and apply appropriate health and safety practices.9.1.1.1 Describe andpractice online safety.10.1.1.111A.1.1.111B.1.1.111C.1.1.19.1.1.2 Demonstratethe ability to maintaina safe and .1.29.1.1.3 Demonstrate theability to keep cablessafe and .1.4 Describeergonomicallyappropriate proceduresto avoid injury.10.1.1.411A.1.1.411B.1.1.411C.1.1.410.1.1.5 Demonstrateawareness of health andsafety issues relatedto lighting and glare,including monitors.11A.1.1.511B.1.1.511C.1.1.5Grades 9 to 11 Interactive Digital Media: General and Specific Learning Outcomes by Goal11

9093Exploration ofInteractive DigitalMedia (9)15S / 15E / 15M10S / 10E / 10M9094Introduction toInteractive DigitalMedia (10)20S / 20E / 20M9095Interactive DigitalMedia Design (11A)30S / 30E / 30M9096Interactive DigitalAsset Creation(11B)30S / 30E / 30M9097Coding forInteractive DigitalMedia (11C)30S / 30E / 30MGoal 2: Demonstrate the identification, selection, use, and maintenance of software, hardware, supplies, andequipment.GLO 2.1: Demonstrate the identification, selection, and use of software.9.2.1.1 Demonstrate theidentification, selection,and use of software.10.2.1.1 Evaluateand select the mostappropriate software fora specific project.11A.2.1.1 Evaluateand select the mostappropriate softwarefor a specific project(i.e., WYSIWYG editor,CMS, game engine,code editor, graphicsoftware).11B.2.1.111C.2.1.110.2.1.2 Demonstratethe use of software tocomplete stages of aproject.11A.2.1.2 Demonstratethe use of graphicssoftware for a specificproject.11B.2.1.2 Demonstratethe use of software todevelop digital assets.11C.2.1.2 Demonstratethe use of softwareto develop interactivedigital media.GLO 2.2: Demonstrate the identification, selection, use, and maintenance of hardware.9.2.2.1 Demonstratethe ability to organizefiles and folders.10.2.2.111A.2.2.111B.2.2.111C.2.2.19.2.2.2 Demonstratethe use of hardwarefor the project underdevelopment.10.2.2.211A.2.2.211B.2.2.2 Demonstratethe ability to maintainbackups of files.11C.2.2.211B.2.2.3 Identify,select, use, andmaintain hardware todevelop digital assets.12Grades 9 to 12 Interactive Digital Media

9093Exploration ofInteractive DigitalMedia (9)15S / 15E / 15M10S / 10E / 10M9094Introduction toInteractive DigitalMedia (10)20S / 20E / 20M9095Interactive DigitalMedia Design (11A)30S / 30E / 30M9096Interactive DigitalAsset Creation(11B)30S / 30E / 30M9097Coding forInteractive DigitalMedia (11C)30S / 30E / 30MGoal 2: Demonstrate the identification, selection, use, and maintenance of software, hardware, supplies, andequipment. (continued)GLO 2.3: Demonstrate the identification, selection, use, and maintenance of supplies and equipment.9.2.3.1 Demonstratethe use of supplies andequipment.10.2.3.1 Identify, select,use, and maintain thesupplies and equipmentused for the projectunder development.11A.2.3.111B.2.3.1 Identify,select, use, andmaintain the equipmentto develop digitalassets.Goal 3: Incorporate project management processes throughout the development cycle.GLO 3.1: Document the development process.9.3.1.1 Demonstrateawareness of thedocumentation process.10.3.1.111A.3.1.111B.3.1.111C.3.1.19.3.1.2 Demonstratethe ability to create arecord of the progressof the activity.10.3.1.2 Demonstratethe ability to create aninformal record of theprogress of the projectunder development.11A.3.1.211B.3.1.211C.3.1.2Grades 9 to 11 Interactive Digital Media: General and Specific Learning Outcomes by Goal13

9093Exploration ofInteractive DigitalMedia (9)15S / 15E / 15M10S / 10E / 10M9094Introduction toInteractive DigitalMedia (10)20S / 20E / 20M9095Interactive DigitalMedia Design (11A)30S / 30E / 30M9096Interactive DigitalAsset Creation(11B)30S / 30E / 30M9097Coding forInteractive DigitalMedia (11C)30S / 30E / 30MGoal 3: Incorporate project management processes throughout the development cycle. (continued)GLO 3.2: Collaborate with peers, teachers, and clients.10.3.2.1 Demonstratethe ability to collaboratewith peers andteachers.11A.3.2.1 Provide,request, andincorporate feedbackfrom peers, teachers,and/or .2 Usecommunication tools tocollaborate with peersand teachers.GLO 3.3: Assess the project development process.10.3.3.1 Demonstrateawareness of theproject developmentprocess.14Grades 9 to 12 Interactive Digital Media11A.3.3.1 Participatein the projectdevelopment process.

9093Exploration ofInteractive DigitalMedia (9)15S / 15E / 15M10S / 10E / 10M9094Introduction toInteractive DigitalMedia (10)20S / 20E / 20M9095Interactive DigitalMedia Design (11A)30S / 30E / 30M9096Interactive DigitalAsset Creation(11B)30S / 30E / 30M9097Coding forInteractive DigitalMedia (11C)30S / 30E / 30MGoal 3: Incorporate project management processes throughout the development cycle. (continued)GLO 3.4: Incorporate quality assurance processes.9.3.4.1 Demonstrateawareness of qualityassurance.10.3.4.1 Discuss theimportance of qualitycontrol.11A.3.4.1 Demonstratethe ability to performquality control on aproject.11B.3.4.1 Demonstratethe ability to performquality control on theasset.11C.3.4.1 Demonstratethe ability to performquality control oncoding.10.3.4.2 Perform qualitycontrol on a project.Grades 9 to 11 Interactive Digital Media: General and Specific Learning Outcomes by Goal15

9093Exploration ofInteractive DigitalMedia (9)15S / 15E / 15M10S / 10E / 10M9094Introduction toInteractive DigitalMedia (10)20S / 20E / 20M9095Interactive DigitalMedia Design (11A)30S / 30E / 30M9096Interactive DigitalAsset Creation(11B)30S / 30E / 30M9097Coding forInteractive DigitalMedia (11C)30S / 30E / 30MGoal 4: Conceptualize projects.GLO 4.1: Discuss and incorporate interactive digital media development theory.9.4.1.1 Discussthe theory behindthe project underdevelopment(i.e., colour theory,branding, game theory,programming concepts).10.4.1.111A.4.1.111B.4.1.111C.4.1.1GLO 4.2: Explore and research project ideas, audience, clients, and project requirements.9.4.2.1 Demonstrateresearch skills.10.4.2.111A.4.2.19.4.2.2 Brainstormideas related to theclients’ needs.10.4.2.211A.4.2.2 Collectand document thecharacteristics of theaudience for the projectunder development.11C.4.2.2 Demonstrateunderstanding ofaudience whendeveloping interface.10.4.2.3 Identify anddescribe the audiencefor the project underdevelopment.11A.4.2.3 Developconcepts of theelements for the projectunder development.11C.4.2.3 Demonstrateunderstanding ofdifferent platforms.10.4.2.4 Discussdifferent platforms.10.4.2.5 Discuss andgather requirements.16Grades 9 to 12 Interactive Digital Media11B.4.2.111C.4.2.111C.4.2.4 Demonstratethe ability to identifyprogrammingrequirements.

9093Exploration ofInteractive DigitalMedia (9)15S / 15E / 15M10S / 10E / 10M9094Introduction toInteractive DigitalMedia (10)20S / 20E / 20M9095Interactive DigitalMedia Design (11A)30S / 30E / 30M9096Interactive DigitalAsset Creation(11B)30S / 30E / 30M9097Coding forInteractive DigitalMedia (11C)30S / 30E / 30MGoal 4: Conceptualize projects. (continued)GLO 4.3: Assess, analyze, and select project concept.9.4.3.1 Demonstratethe ability to brainstormproject concept.10.4.3.1 Demonstrateawareness of projectconcepts.11A.4.3.1 Selectconcept based onproject criteria.11B.4.3.1 Assess andselect assets based onproject criteria.11C.4.3.1 Selectinterface conceptsbased on projectcriteria.11B.5.1.111C.5.1.110.4.3.2 Determineproject concept.Goal 5: Plan projects.GLO 5.1: Determine scope, timeline, and milestones.9.5.1.1 Demonstrate theability to set and meetgoals for the projectunder development.10.5.1.1 Demonstratethe ability to determinescope, timeline,and milestones ofthe project underdevelopment.11A.5.1.19.5.1.2 Demonstratethe ability to determinesteps for the projectunder development.Grades 9 to 11 Interactive Digital Media: General and Specific Learning Outcomes by Goal17

9093Exploration ofInteractive DigitalMedia (9)15S / 15E / 15M10S / 10E / 10M9094Introduction toInteractive DigitalMedia (10)20S / 20E / 20M9095Interactive DigitalMedia Design (11A)30S / 30E / 30M9096Interactive DigitalAsset Creation(11B)30S / 30E / 30M9097Coding forInteractive DigitalMedia (11C)30S / 30E / 30MGoal 5: Plan projects. (continued)GLO 5.2: Develop linear and non-linear stories, plans, and flowcharts.9.5.2.1 Develop anentry-level project plan.10.5.2.1 Developworkflow.10.5.2.2 Ensure that thestories and plans reflectcharacteristics of theaudience.10.5.2.3 Developconcept designs forassets (i.e., stage,character designs,storyboards, scorecompositions,wireframes) forthe project underdevelopment.18Grades 9 to 12 Interactive Digital Media11A.5.2.1 Develop preproduction plan.11B.5.2.1 Developstoryboards and mockups.11C.5.2.1 Createprogram flowchart.11B.5.2.2 Developconcept designs forassets (i.e., stag

The high school interactive digital media program provides students with the opportunity to learn the knowledge, skills and attitudes required to develop and produce interactive digital media projects, such as apps, games, websites, virtual worlds, and cross-platform media.

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