Marvelous Designer Workflow - Weebly

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Marvelous Designer WorkflowExample with a military wearThis is a brief workflow of Marvelous Designer with other 3D software. This document will show ageneral overview and an example of how it could integrate into a character’s garment creationpipeline. It is not the only way to work with Marvelous Designer and might not even be the bestsuited for your pipeline, however it is intended to come up with the high quality garment results thatcan be achieved with Marvelous Designer. If you have any questions concerning the contents, pleasefeel free to e-mail me at sales@marvelousdesigner.com.A Military Wear ProjectFor the purpose of this document, I will create a Military wear that has multiple layers of clothingwith flack jacket to show how quick and easy this application can be coordinated and how well it mayfit into the game and CG Movie pipeline.- 1 - MARVELOUS DESIGNER PIPELINE DOCUMENTATION

Researching reference imagesTo get the idea how clothing look like when creating clothes in Marvelous Designer, the moreaccurate to real world patterns and designs you achieve, more successful your modeling will be.Therefore I did quite a bit of research on game called battle field 4, Iraq military uniform and howeach piece of clothing is constructed.- 2 - MARVELOUS DESIGNER PIPELINE DOCUMENTATION

Default AvatarImporting mesh as a Default AvatarAs a start, I import my character as a default avatar into Marvelous Designer instead of using thegeneric female model that Marvelous Designer offers.One thing to note, Marvelous Designer was created with real world measurements in mind and thedefault measurement is in mm. So you have two choices:1. You can either scale your avatar to roughly match the scale of the standard avatar.2. Set scale and units yourselfTip:I chose the first option, however if you choose to set the scale and units yourself, it can become a bitof a hassle later on if you intend to load animation or morph targets if you forget what scale and unitmeasurement you set up as Marvelous Designer does not remember them for you.- 3 - MARVELOUS DESIGNER PIPELINE DOCUMENTATION

First LayerMilitary Suit: First LayerThere are 2 way of making a first layer.1. Load existing garment Set scale and units yourself2. Rough out the patternI had a choice the first option. The first layer of clothing I loaded was the shirt and pants. Or Eitherway, you can rough out the pattern quickly and drape it on the figure to see what needs adjusting.Just for your information, for those who are not familiar with the pattern making, you can downloadthe free pattern samples such as shirts, blouse, pants, jackets, padding jackets and so on from theMarvelous Designer website.Tip:You can access our web space, called marketplace where our users created and uploaded theirgarment modelings. Those items are currently downloadable for free. Please visit our marketplace athttp://www.marvelousdesigner.com/Marketplace- 4 - MARVELOUS DESIGNER PIPELINE DOCUMENTATION

Final Military SuitI divided the pants into 2 pieces and laid them on top of each other and stitched for making pleats.As a final step I would start to create internal lines to create seams and sewn on patches into thesimulation. I made the pants to fit on the avatar by using shrinkage. Then I put Layer effect on theshirt in order to stay inside of the pants. At this point I have been working with a low particledistance. As I get closer to a final pattern with all of the details I want, I steadily lower the particledistance so that I get a more refined mesh that will hold all of the detail I would like in the finalmodel.- 5 - MARVELOUS DESIGNER PIPELINE DOCUMENTATION

Layering garmentsVest over Military Suit AvatarWith the flight suit garment created and simulated I first saved the flight suit as a garment file. Iadded the flack jacket as garment file created on Marvelous Designer. This way I knew that whatevernew layer I was adding would sit perfectly on top of the previous layers. I could get realistic wrinkleon the garment when coordinating multiple layer and garment in very easy way.- 6 - MARVELOUS DESIGNER PIPELINE DOCUMENTATION

Final garment with all 4 layers simulatingI added a cartridge belt, gas mask, holster using the “Add Garment” command and ran a simulationto have all of the layers interact with each other. You will be able to make wrinkles using layer ineasier and faster way.- 7 - MARVELOUS DESIGNER PIPELINE DOCUMENTATION

Simulating altogetherAt Final step, I loaded pose file that I already had imported and military boots as obj file. I had tohave the pants shortened and insert elasticity on them. Once the simulation was done I did a finalexport as an obj. Once you make clothes, It is far easy to make multiple clothes on each differentpose.You don’t need to coordinate and unwrap UV in Marvelous Designer. Since UV and patterns arecreated at the same time.- 8 - MARVELOUS DESIGNER PIPELINE DOCUMENTATION

Import clothes and avatar into MayaI imported clothes and avatar into 3D modeling tool, Maya in order to render image.Tip:With Marvelous Designer, you will make cloth simulation for CG movie in easy way. First of all youhave to do is make character animation on Maya, Max and export it into Marvelous Designer asCOLLADA file. Then you are able to fit it on the animated character and simulate it. Then bringsimulated clothes back to other 3D software such as Maya, Max.- 9 - MARVELOUS DESIGNER PIPELINE DOCUMENTATION

Create a Normal mapThe image on the left side is low polygon cloth and the image on the right side is high polygon cloththat imported from Marvelous Designer. I created Low polygon model based on high polygon modelthat was made in Marvelous Designer.I baked normal map using Marvelous Designer modeling file.- 10 - MARVELOUS DESIGNER PIPELINE DOCUMENTATION

Apply normal map on the Low polygon render imageIt is available to extract normal map and apply it on the low polygon clothes model from MarvelousDesigner. In order to save your time, making clothes in Marvelous designer enables you save moretime rather than sculpting it on ZBrush and Mudbox. Making clothes by using Marvelous Designer isfaster than Sculpturing entire garment on ZBrush and MudboxFinal RenderI imported helmet, military boots from Maya and added character with background after renderingeach of them.- 11 - MARVELOUS DESIGNER PIPELINE DOCUMENTATION

Other cool usesDrapery that can then be decimatedMultiple Resolutions of Decimation from ZbrushHigh resolution cloth looks nice but is not very practical for in game objects. I have had very goodsuccess with using Zbrush’s “Decimation Master” to create a low resolution game ready mesh. Thenuse the original high resolution to bake maps such as Normal and Ambient Occlusion.- 12 - MARVELOUS DESIGNER PIPELINE DOCUMENTATION

Creating alpha stampsMarvelous Designer patterns exported to ZbrushYou can use a flat mesh with internal lines to create interesting stitches and wrinkle patterns for useas an alpha in Zbrush or Mudbox.- 13 - MARVELOUS DESIGNER PIPELINE DOCUMENTATION

Animation and morphsExample of using a morph target to affect complex draperyAdditionally you can import several versions of your avatar as morph targets to interact with thecloth simulation. This would be particularly well suited for cloth underneath rigid armor- 14 - MARVELOUS DESIGNER PIPELINE DOCUMENTATION

generic female model that Marvelous Designer offers. One thing to note, Marvelous Designer was created with real world measurements in mind and the default measurement is in mm. So you have two choices: 1. You can either scale your avatar to roughly match the scale of the standard avatar. 2. Set scale and units yourself Tip:

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