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Olympic Games and sports from the Paralympic Games. Fill in the left circle with sports that are only competed in at the Olympic Games, and the right circle with sports that are only competed in at the Paralympic Games. Use the middle of the Venn diagram to list sports that occur at both Games (even if they are a little bit different, for example:

Shooting made its Olympic debut at the Games of the I Olympiad in Athens in 1896. It was then staged at most editions of the Games, with the exception of the Games in St Louis in 1904 and Amsterdam 1928. Women made their shooting debut at the Games of the XIX Olympiad in Mexico City in 1968, competing in men's events.

research base than short-form games and are focused on higher order thinking skills that align more naturally with new common core standards. These games do not fit as easily into the existing school day or classroom time period, but are the source of new experimentation in the research community and a variety of school

more new esports fans are drawn to play and watch streaming video of mobile games and mobile tournaments. In 2018 mobile games accounted for over 51% ( 15.6 billion) of domestic games market revenue in China—which represents about 25.7% of global mobile games revenue— growing significantly faster than PC and console games market revenue.

MMO games will account for 14.9 billion, or 21.2%, of these global revenues. The Asia Pacific region (APAC), which is now the largest games market in the world, generates 34% of global game revenues. APAC accounts for an unprecedented 64% of revenues when focusing on MMO games, highlighting the immense popularity of MMO games in the APAC

games industry. A wide range of companies here are strong players on the world market. Some of these come from the browser and mo-bile games segment, including, for example, InnoGames, Travian Games and Wooga. In the area of PC and console games as well, German studios such as Deck 13 ('The Surge'), Mimi-mi Productions ('Shadow Tactics') and Yager

serious games and educational computer games in the school practice (e.g., Tobias, Fletcher, Dai, & Wind, 2011; Vogel et al., , 2012) and the educational potential of commercial video games has increasingly become a subject for discussion and research. Different papers describe the educational advantages and disadvantages of video games in

Keywords: - Digital games, online games, educational games, Arabic language learning, games evaluation, ADDIE's model, design and development research INTRODUCTION The use of digital game-based learning with the potential of high-tech equipments is a new trend of instruction and enables the learners to immerse in a novel experience. The

to use simple games rather than the complex games identified by researchers as those demonstrating more motivating and engaging environments. This is not to say the field has not moved on, and games are always found on the fringes of classroom teaching. An often quoted example of best practice is the Consolarium in Scotland — where games form

In a group, discuss some traditional Ethiopian games you know. Talk about the rules, how the games are played, how players participate, how long the games last, where they are played, etc. Draw a chart to describe each of the games. Your teacher will guide you. Exercise 2: List people who have become famous because of excelling in games. Name .

as game researchers the first academic journal on computer games released its first issue in 2001. The year after, in 2002, the first academic conference about computer games organised by DiGRA (Digital Games Research Association) took place. Before that research on games had to be published in other discipline's journals and conferences.

Win-Win Math Games Games can motivate students, capture their interest, and are a great way to get in that paper-and-pencil practice. U sing games to support students' math learning has long been a standard feature in my teaching. Games help to lift math off the textbook pages, and they support students' learning about Numbers and Operations.