Ensoniq Mirage Manual - Polynominal

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Mirage DSK-1Musicians ManualIf you're like most of us,you've probably alreadyhooked up your Mirage andreached some level of limited success in making it work. This manual is a simple andstraightforward presentation of the Mirage tthathat will take you to an intermediate level ofsophistication. An Advanced Sampler's Guide is available from your authorized Ensoniq Dealerfor those who wish to use the Mirage in technically and artistically complex situations.We suggest that you read thee manual from front to back covers, including the GLOSSARY andPARAMETER APPENDIX. The Mirage has a great many performance features that will makeyour life easier if you'll familiarize yourself with them. The terminologterminologyy may seem a bit foreignat first, but as you use the Mirage you'll quickly adapt to the terms and their definitions. TheMirage is a very logical instrument and we've presented the information about it in a logicalbuilding block fashion.TABLE OF CONTENTS IntroductionThe Front PanelAbout DiskettesAbout MemoryInputs and OutputsStereo OperationGetting Ready to PlayChanging SoundsChanging ProgramsThe SequencerSequencer OverdubsSaving and Loading SequencesPlayback ParametersChanging Parameters Saving SoundsCopying Programs InternallyUsing the Formatting DisketteSamplingSetting the Record LevelSingle Wavesample WavetablesMultiple Wavesample WavetablestablesSampling Parameters & TipsMIDI ConnectionsGlossaryParameter AppendixMIDI Program Change ChartMIDI Implementation ChartSpecifications

INTRODUCTIONWhen it was introduced in 1984, the Mirage Digital Sampling Keyboard made history by beingthe first truly affordable sampling keyboard - the Mirage put sampled sounds into the hands ofmusicians who didn't have the price of a house to spend on a keyboard. It has gone on to becomethe most popular sampler ever made. It is also the best supported, with hundreds of soundsavailable on diskette from ENSONIQ and other third party developers, as well as a wealth ofcomputer software and other peripherals.The Mirage DSK represents a continuation of ENSONIQ's commitment to providing itscustomers with low-cost, high-quality musical instruments. Thanks to a series of designimprovements and more efficient production techniques, it is possible to offer an instrument withthe same fine sound quality and virtually all the features of the original Mirage at a substantiallyreduced price. Plus, the Mirage DSK features the added enhancement of stereo circuitry.All the sounds ever developed for the Mirage will play on the Mirage DSK, including thepopular ENSONIQ Sound Diskette Library, which covers the full range of musical instrumentsand other effects. See your ENSONIQ dealer for details about the Sound Library.The Mirage is an eight-voice polyphonic digital sampling keyboard instrument - in many wayssimilar to and in just as many ways different from a synthesizer. The Mirage allows you topersonally program sounds like many synthesizers and also features an on-board sequencer. But,in addition, the Mirage will permit you to sample just about any sound you hear and create musicwith it.It's best described as a computer specially designed to reproduce and process sound. Like allcomputers, it is a system consisting of two main parts--hardware and software. And here's whereit differs most from synthesizers.

HardwareThe hardware of the Mirage is everything that comes in the box with the exception of theinformation on the mini-diskettes. The hardware itself cannot make any sound. It's an enginewithout fuel. What the hardware can do is reproduce process and modify the sound informationincluded on the diskettes.SoftwareThe information contained on the mini-diskettes is called software; this information consists ofall the data necessary for the Mirage hardware to reproduce a sound. When this information istransferred, or loaded, into the memory of the Mirage, the hardware is ready to reproduce thatsound or modify it in a nearly unlimited number of ways.You, the user, can create your own software by taking sounds you record with the Miragehardware and transferring that information onto a specially formatted Mirage diskette for futureuse. This process is called saving.Because all of the crucial sound information is included as software, your Mirage will never beobsolete. An ever-growing library of sounds is available from Ensoniq that will keep yourMirage fresh and new for years to come.Digital SamplingAs it applies to music, digital sampling is a computer term that basically means "recording," Inconcept, it's very similar to tape recording--an electronic representation of a sound, or audiosignal, is stored in some location where it can be read and changed back into a sound at somefuture time.Tape recording uses audio tape to store the audio signal. Digital sampling uses sophisticateddigital circuitry (and eventually, computer diskettes) to store the signal. In digital sampling, thesignal is stored as bits of computer information. While in this digital form, the signal can bemodified in many ways, without deteriorating the audio quality and without the mechanicallimitations of tape recording.

THE FRONT PANELThe Mirage control panel contains a logical array of multi-function buttons and a status displaythat will show you all you need to know about what's going on inside the Mirage at any giventime.Many modern digital and digital/analog synthesizers utilize a multi-function control panel, soyou may already be familiar with its use. If not, you will find that you'll adapt to the conceptrather quickly and will soon be breezing across the panel like an expert.The following sections of the manual will give you detailed instructions on how to use the panelfor specific functions. Here is a general description of the controls and their function.1. CONTROLThis section of the panel contains the display and controls parameter values, switchingfunctions and commands.2. DisplayThis display is alpha-numeric, that is, capable of displaying letters as well as numbers. Whensampling, the display also functions as a peak level indicator. The PARAMETER APPENDIXcontains all the specific information about reading and interpreting the display. A flashingdisplay means that the Mirage is asking you a question or telling you something is wrong.3. ParamPressing this button will show you which parameter is selected and ready to be adjusted. Thenumber of the selected parameter can be changed using the SELECT keypad.4. Param IndicatorWhen this LED is lit, the display is showing a parameter number.

5. ValuePressing this button shows the numerical value of the selected parameter. Rather than knobsor switches, the Mirage uses a scale of numbers to describe the operating range of any of theparameters.6. Value IndicatorWhen this LED is lit, the display is showing the value of the selected parameter,7. OFF /Pressing this button will decrease the parameter value number. Pressing the buttonintermittently will decrease the value one digit at a time. Holding the button down willchange the value at an accelerating rate. This is also the OFF button for switching functions,8. On /Pressing this button will increase the parameter value number. Pressing the buttonintermittently will increase the value one digit at a time. Holding the button down willincrease the value at an accelerating rate. This is also the ON button for switching functions.9. SELECTThe SELECT section gives you access to many Mirage functions, from parameter selection toprogramming, sequencing, sampling and editing functions.10. Numeric KeypadThe numeric keypad is used to select parameters, sounds, and programs, and to determinewhich sounds and patches will be transferred to the diskette.11. CancelThis button is used to abort commands and halt functions such as sequencing. It is also usedto cancel editing functions before they are entered into the Mirage memory. Virtually anycommand or function can be canceled with no harmful effect as long as CANCEL is pressedbefore the event occurs.12. 0/ProgEach sound in the Mirage has four preset parameter programs numbered 1 through 4. This keywill display the current program and keyboard half containing that program. Pressing thebutton repeatedly will alternately show the current program on the other keyboard half.Pressing the button and then any number between 1 and 4 will change the program to thatnumber for that keyboard half.13. EnterThis button is used to begin the transfer of sounds between the Mirage memory and diskettes,to execute commands and to initiate sampling and sequencer functions, Any command orfunction which dramatically alters the Mirage memory or diskette information will require youto press ENTER for final confirmation.

14. SEQThe buttons in the sequencer section are used in conjunction with the ENTER and CANCELbuttons in the Select section to record sequences, playback sequences, load sequences fromdiskettes into the Mirage memory and save sequences on diskettes.15. RecThis button is used to record and overdub sequences. Pressing the button twice and thenplaying the Mirage will record a new sequence, while pressing the REC button followed by thePLAY button will permit overdubbing a previous sequence.16. PlayTo play back a sequence, press the PLAY button and the sequence will play back as recorded.Pressing the PLAY button while a sequence is already playing will restart the sequence fromthe beginning, The sequence can be interrupted at any time by pressing the CANCEL button.17. LoadTo load a sequence from a diskette into the Mirage memory, press the LOAD button and thenthe number of the sequence (1-8) you wish to load. Pressing the ENTER button will start theloading process.18. SaveTo save a sequence you have recorded by transferring if from the Mirage memory to diskette,first insert a formatted diskette into the drive. Next, press the SAVE button and the locationnumber (1-8 on SELECT keypad) where you wish to store the sequence on the diskette.Pressing the ENTER button will begin the saving process. Note that this will replace on thediskette any sequence that was previously saved in that location.19. Sample Upper/LowerThese buttons are used to set up the Mirage to sample sounds. Consult the SAMPLING sectionof the manual for detailed instructions.20. Load Upper/LowerThese buttons are used to load sounds from Ensoniq Sound Diskettes or your own soundlibrary. Pressing either or both buttons will instruct the Mirage to load the sounds into thememory for the upper, lower or both halves of the keyboard. After pressing the Loadbutton(s), select the sound you wish to load (1, 2, or 3) and then press ENTER.ABOUT DISKETTESThe Mirage uses 3-1/2" micro floppy diskettes to store information. The diskettes are enclosed ina protective plastic carrier with an automatic shutter to protect the diskette from physicaldamage. It is important not to alter this carrier in any way.

Ensoniq Sound Diskettes are shipped "write-protected",that is, protected against accidental erasure while in theMirage disk drive. We recommend that you do not storesounds on a Sound Diskette without first making abackup copy of the Sound Diskette on a FormattedDiskette. Formatted Diskettes contain the Mirageoperating system data, but do not contain any soundinformation. They can store up to three sounds with fourprograms each, and up to eight 333-note sequences. Inorder to save sounds and sequences and make backupcopies of Sound Diskettes, you must use FormattedDiskettes. You can format your own diskettes using theFormatting Diskette that came with your Mirage. See thesection on the Formatting Diskette for complete details.Diskettes have a sliding write-protection tab so that you can protect your own sounds andprograms against accidental erasure. Sliding the write-protection tab in the lower left corner ofthe diskette so that the window is closed will allow you to store information on the diskette.Sliding the tab so that the window is open will protect the diskette against over-writing anderasure. If you try to write, or "save" data to a protected diskette, the Mirage display will respond"Pd", for Protected Diskette, and the data will not be saved. To save data to a protected disketteyou must first slide the tab to the closed position.DO'S AND DON'TSDiskettes are a magnetic storage medium and should be treated with the same care that you'dgive important audio tapes. Here are a few do's and don'ts. Keep diskettes away from magnetic fields. Exposure to magnetic energy canpermanently damage the information on the diskette. Keep them away from speakercabinets, tape decks, power cables, airline x-ray equipment, power amplifiers, TV setsand any other source of magnetic energy.Avoid extremes of temperature. Temperatures below 50 F and above 140' F candamage the plastic carrier.Keep the carrier clean. Don't allow liquids to come in contact with the carrier ordiskette and don't touch the diskette with your fingers.We strongly advise that you keep a written record of sounds, programs and sequencesstored on your diskettes to facilitate loading the right sounds and to avoid writing oversounds and sequences you want to save. For maximum protection, always make backup copies of your sounds on Formatted Diskettes.Diskettes should not be left in the disk drive when the Mirage is switched on orswitched off. Diskettes should not be inserted or removed while the red disk drivelight is on.

ABOUT MEMORYDisk MemoryThe sound diskettes which came with the Mirage each contain three Upper and three Lowersounds. Each Upper and Lower sound is composed of 64k of sound data - about 64,000 bytes ofinformation - plus the four programs and all the individual wavesample parameters which controlthe tuning, keyboard range, volume, etc. for each wavesample.Internal MemoryThe internal memory of the Mirage consists oftwo 64k banks of memory. The Lower bank willhold the data from one Lower sound off the disk;the Upper bank will hold the data from oneUpper sound off the disk. The internal memoryonly contains one Upper and one Lower sound ata time. To play another sound, you must load itfrom a diskette, which will replace the currentsound in the internal memory. Once a sound isloaded into the internal memory, you can changeit in any way you wish without affecting the dataon the diskette. The data on the diskette is notaffected unless you save the modified data overthe original. Generally, it's better to save yourchanges to a blank formatted diskette, leavingyour factory sound disks intact.Always remember this: the data in the internalmemory is volatile. That means that when youturn the Mirage off, it's gone. Any sounds yousample, or changes you make to the factorysounds, must be saved to a formatted diskette ifyou wish to keep them around for future use.In many cases, as with the piano and the bowed strings, the same-numbered Upper and Lowersounds are related, and are designed to be loaded together and used as a single, full-keyboardinstrument. In other cases, the same-numbered Upper and Lower sounds are totally different. Abass sound doesn't need to cover the entire keyboard; nor does the range of a sax normallyextend down a full five octaves. In such instances, different Upper and Lower sounds have beenplaced together on the disk.

Custom SplitsAny Lower sound can be loaded in the Mirage along with any Upper sound. Suppose, forexample, that you want the piano sound in the lower half, and the sax in the upper half. Simplyload Lower Sound #1 from the diskette with the Piano, and then load Upper Sound #1 from thediskette with the Upright Bass & Sax, as described in the section CHANGING SOUNDS. Nowyou have, in the Mirage's internal memory, piano in the Lower and sax in the Upper keyboard.You can now save this combination to a blank formatted diskette (see SAVING SOUNDS ANDPROGRAMS) so that you can later load them in together, By making your own custom disks inthis way you can optimize your performance set-up.Sequence MemoryAs with sound data, the Mirage has a section of its internal memory reserved for storingsequences that you record or load from diskette. The internal memory holds one 333-notesequence. Loading a sequence from diskette will replace the sequence in the internal memory.Overdubbing or recording over a sequence in the Mirage internal memory will not affect thesequence data stored on a diskette, unless you deliberately save the new sequence over anexisting one. See the Sequencer section for details on recording, saving and loading sequences.INPUTS AND OUTPUTSThe back panel of the Mirage contains inputs and outputs for power, audio signal, Foot Switchand MIDI interface connections. Several of these connections have multiple functions that arecontrolled by parameters from the front panel. Consult the PARAMETER APPENDIX for acomplete description of the parameters and their functions.1. Right Audio OutWhen using the Mirage in stereo (seePage 9), connect this jack to one channelof your mixer and pan that channelright. When nothing is plugged in here,all audio will be routed to the Left/Mono output. Specs: Low impedance, high gain audio output.Nom. output 800mV. Impedance 1K ohms.

2. Left/Mono Audio OutTo run the Mirage in mono connect this jack to your mixer or amplifier. When nothing isplugged into the Right Output, all audio will be routed to this output. When using the Mirage instereo, connect this jack to one channel of your mixer and pan that channel left. Specs: Same asRight Audio Out3. Audio InAudio input switchable between line and mic levels, Parameter 75 (LINE INPUT ON/OFF)controls the level select. The line level input wi11 accept signals of up to 1 V, impedance 20Kohms. The mic level input will accept signals of up to 100mV, impedance 200K ohms,4. Pedal/FootswitchThis connection is for the Sustain Pedal/ foot- switch (Model SW-1), Its function is controlled byparameter 89 (SUSTAIN PEDAL/FOOT- SWITCH SELECT).5. Midi Out/ThruThis jack sends out Musical Instrument Digital Interface (MIDI) information from the Mirage toother instruments and computers. In the MIDI THRU MODE (parameter 83), it also echoes allMIDI inputs.6. Midi InThe input for MIDI information. The MIDI IN jack is controlled by parameter 81 (MIDI OMNIMODE ON/OFF), and parameter 82 (MIDI CHANNEL SELECT).7. External Fuse Holder.1 Amp fast-blow Fuse socket.8. LineThe supplied AC line cord should be connected here. The correct voltage for the Mirage is listedon the Serial Number label on the rear panel. If you travel, remember that the Mirage will onlyoperate on this voltage.9. PowerRocker switch to turn power on and off.

Many problems encountered with electronic instruments are in the connections. It is wise touse only high quality cables and connectors and to keep them in good condition. We alsorecommend that you double check all connections every time you set the Mirage up to play.STEREO OPERATIONOne new feature of the Mirage DSK which was not available on the original Mirage is stereooperation. When the Mirage DSK is connected in stereo to a mixer or stereo amp, each of itseight voices will appear in a random location in the stereo spread.How does it work?Imagine the area between your speakers divided into eight equal zones, or pan locations. Whenyour Mirage is connected in stereo, and each channel is panned as shown at the right, any noteyou play might come from any of these eight locations. The next note you play will come fromanother location. The assignment is totally random - there is no way to control or predict where agiven note might show up in the mix.This effect works best on sounds like string pads, background vocals, etc., where you are mostlyplaying sustained chords. Used in this context the stereo effect can be quite stunning, with thedifferent notes of a chord all panned to their own locations in the mix. It can also be quiteeffective in adding some interest and movement to drum and percussion sounds, though youmight want to constrain the stereo image a bit with these sorts of sounds (see below).The stereo effect generally works less well when playing solo parts with sounds such as piano,guitar, flute, etc. Basically, the ear does not expect a piano or guitar to be leaping from place toplace in the stereo spread as it's played - the effect can be disconcerting. For sounds like theseyou might want to run the Mirage in mono, or severely constrain the stereo spread,Constraining the Stereo ImageIf you connect the Mirage's Left/Mono and Right outputs to your mixer and pan the two channelsall the way to the left and right respectively, you will get the maximum stereo spread. For somesounds, as mentioned above, this is great, while for others you might want a less radical versionof the effect. By adjusting the pan of each channel closer to the center position, you canconstrain, or narrow the stereo spread. Thus the notes you play will still bounce around betweenyour speakers, but by constraining the stereo image you have defined a narrower area in themiddle of the stereo field for them to bounce around in.

Full stereo imageSomewhat constrainedstereo imageNarrow stereo imageGETTING READY TO PLAYThe Mirage is a two-partpart instrument - hardware and software. By itself, the hardware won't makea sound. It needs the information on the diskettes to start doing its work. Getting this informationinto the right location in the hardwahardware is known as Loading.The first diskette you put in the drive when you turn the Mirage on is very important, because theMirage takes its operating system from this disk ("boots" from that disk, in computer terms). Theoperating system tells the Mirage hardware what to do. Because it is basically a computer, theMirage can behave like several totally different machines, with totally different capabilities,depending on which operating system it is "booted" with.When you turn the Mirage on and insert a diskette, the hardware will automatically load sound#1 and its four programs into the memory. You will have to follow a certain procedure when youwish to change sounds or diskettes. The procedure is quite simple and only takes a few seconds.Here's the complete sequence.WHEN YOU TURN ON THE MIRAGEDo this. Here's what's happening.Display will show.TurnThe electrical power that operates thepowerhardware is ready.switch ONnd (no diskette)Flashing

InsertSoundDisketteHold the diskette with the slotted shutter on Display blank,top, facing forward, and insert it gently into Drive light onthe drive slot until it seats fully in and down.WaitThe operating system and sound informationaboutis now being transferred from the diskediskette to12 seconds the hardware memory. Slight mechanicalsounds will be heard coming from the drive.21 (Master Tune)This parameter willalways show afterthe first sound isloaded.CHANGING SOUNDSOnce the Mirage is up and running, there is a slightly different procedure to change sounds,either loaded from the same diskette or from a different diskette.Do this.Here's what'sat's happening.Display will show.Press LOADbutton(s) eitherUPPER,LOWER or bothBefore loading the actual soundLU (load upper) or LLinformation, you must sselect whether (load lower) or LAthe sound wi11 be available on the(load all). Flashingupper half of the keyboard, the lowerhalf, or the entire keyboard.Press 1, 2, or 3 Each diskette has three sounds, Upper L1 (Load l) or L2on the SELECT and Lower. Refer to the diskette label (Load 2) or L3 (LoadKeypadfor a description of each.3). FlashingCANCEL- OR ENTERIf you change your mind about whichsound you wish to load, pressCANCEL and begin again.This will initiate the transfer ofinformation from the diskette to theMirage memoryPrevious parameterbefore pressing LoadbuttonDisplay blankDrive light onWait a maximum Loading a sound into the memory of When the Load isof 8 secondsboth halves of the keyboard will take completed, the numberabout 8 seconds.of the last used

NOTE:Press any key.Adjust volumeparameter will bedisplayed.If there is no sound stored for theNF (not found)number you have selected, the display Flashingwill flash.All the sound information is now in the hardware memory.You can now play the sound as loaded or proceed to modify itusing any of the playback parameters.CHANGING PROGRAMS AND KEYBOARD HALVESEach sound loaded into the Mirage memory carries four distinct parameter programs along withit. Programs, as defined here are very similar to "patches" on a synthesizer - each program is aset of playback parameters (volume and filter envelopes, filter cutoff frequency, chorusing, etc.)through which the sampled sound is played back. Those programs will always be based on thesound data in the memory. For example, the four programs of the piano sound will all sounddifferent, but they are all simply different ways of processing the piano samples themselves.We use the program parameters to tailor the sound for playback, to shape its volume and timbraldynamics - either to match those of the original sound or to create entirely new effects, such aschorusing, filter resonance, layering, etc. To see how much difference the programs can make,try loading a few of the sounds from the diskettes that came with yyourour Mirage, and then selectingdifferent programs, as shown below.Here's the procedure for changing programs.Do this.Here's what's happening.Display will show.Press 0/PROGThis will show you the currentprogram and the keyboard half it isapplied to.L(1, 2, 3 or 4)FlashingPress 0/PROGagainPressing 0/PROG a second time will U(1,2,3 or4) for theshow the current program for the other upper keyboardkeyboard half.Flashing

Press 1, 2, 3or4on SELECTkeypadYou are now telling the Mirage toU(1,2,3 or 4)change to the desired program for thatkeyboard half.Selecting parameter 25 (UPPER/LOWER PROGRAM LINK) and switching it ON willconnect the program select switch to both keyboard halves, so as you change the program forone keyboard half the other will change automatically.THE SEQUENCERThe Mirage features a 333-notenote sequencer that will allow you to record and save a performance.Operating very much like a soundsound-on-soundsound tape recorder, the sequencer enables you to buildbuil uppatterns by overdubbing previous sequences. Sequences can be stored on Formatted Diskettes.Before using the sequencer, we suggest that you review the sequencer parameters in thePARAMETER APPENDIX,, paying particular attention to the following:Param. Function85External Sequencer Clock Switch87Internal Clock Rate88Sequencer Loop Switch89Sustain Pedal/Footswitch SelectTO RECORD A NEW SEQUENCEDo this.Here's what'shappening.Display will show.Press REC buttonTurns the sequencer on rSto standby and is(record sequence)Flashingawaiting furtherinstructions.

Press REC button(2nd time)You're now telling the rSsequencer that this is a Not flashingnew sequence. Anysequence in the Miragememory will be erasedas the new sequence isentered.Play any key, PressENTER button, orPress the Foot- switch(param 89 "on")Any of these "events" Srwill start the recording (sequence recording)process. All notes, keyvelocity and PITCH andMOD WHEEL changeswill be recorded. Anydelay between thefirst "event" and thefirst key played willalso be recorded.Press STOPSequencer will stop(last parameterrecording and end the number used)sequence at this point.- OR Press PLAYThe sequencer willstop recording andimmediately begin toplay the sequencefrom the beginning.- OR Hit the Footswitch(with Parameter 89on)You may now accompany the playback without recording further.-The initial value ofparam. 87INTERNALCLOCK RATEChanging the Playback SpeedYou can speed up or slow down the playback of the sequence by changing the value ofparameter 87 (see Selecting and Changing a Parameter). Increasing the number will increase thetempo, decreasing the number will slow down the tempo. The Display shows the new value ofthe internal clock rate.

TO OVERDUB A SEQUENCEDoHere's what's happening.this.Display willshow.PressRECThe sequencer is turned on to standby and is awaitingfurther instructions.rS (recordsequence)FlashingPressPLAYThe previously recorded sequence will begin to play back od (overdub)immediately and any notes you play will be overdubbedon top of the previous sequence. You can continue toadd overdubs until the memory is filled. Note thatadding pitch bend or modulation will affeaffect allpreviously recorded tracks, and will use sequencememory as do notes. Also, the Mirage is an eight voiceinstrument, so no more than 8 notes can sound at anyone time.Overdubbing with the LOOP SWITCH "on"With the LOOP SWITCH (param 88) "on", the sequence will continue to play aagaingain and again,with subsequent overdubs layering on top of the previously played notes. This will continueuntil the STOP button is pressed.Overdubbing with the LOOP SWITCH "off"With the parameter 88 "off ', the sequence will play through once while overdubbing and thenstop automatically.Note that any overdubs you perform will be permanently added to the sequence data in theMirage memory. You can't "remove" the overdubbed notes if you don't like what you played. Forthishis reason, once you have a "basic track" to which you want to add overdubs, save it to a disk(see below) before proceeding with the overdubs. That way, if your first overdub is less thansuccessful, simply load the "basic track" back into the Mirage and try again. Then each time youhave a sequence you like, but want to add notes to, save it so that you can reload it and start overin the event of an unsatisfactory overdub.

SAVING A SEQUENCEOnce you've recorded them, sequences can be saved for posterity on Ensoniq Sound Disks andyour own Formatted Diskettes. Each diskette can store 8 sequences in addition to itsit sound data.We highly recommend that you keep a written record of sequence names and their locations (andwhich sounds they were meant to play back w

This manual is a simple and straightforward presentation of the Mirage t sophistication. An Advanced Sampler's Guide is available from your authorized Ensoniq Dealer for those who wish to use the Mirage in technically and artistically complex situations. We suggest that you read th e manual from front to back covers, including the

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