Pathfinder Uniform Guidelines - Adventist Youth Ministries

2y ago
197 Views
11 Downloads
935.46 KB
16 Pages
Last View : 4d ago
Last Download : 3m ago
Upload by : Aydin Oneil
Transcription

1Greater New York Conference of the Seventh-day Adventist ChurchAdventist Youth Ministries DepartmentGreater New York Conference’s Official Pathfinder & Master Guide Uniform4/21/08INDEXPage 2Page 3Page 4Page 5Page 6Page 7Page 8Page 9Page 11Page 13Page 15Shirt and Sash Items for PathfinderShirt and Sash Items for Teen Leadership Training (TLT) PathfinderShirt and Sash Items for (Non-Master Guide) Pathfinder StaffMaster Guide Uniform Class AMaster Guide Jacket for Master Guide who has just completed the Master Guide Class onlyMaster Guide Jacket for Master Guide who has just completed the Master Guide Class only (No SashGentlemen)Master Guide Jacket for Master Guide who has just completed the Master Guide Class only (No Sash-Ladies)Master Guide Uniform for Master Guide Class who Completed Master Guide Class and is Gradually Working onthe Rest of the Pathfinder/AY ClassesJacket Items for Master Guide (PLA/PIA)/DirectorJacket Items for Master Guide (PLA/PIA)/Director (No-Sash)Jacket Items for Master Guide (PLA/PIA)/Director (No-Sash-Ladies)Pathfinder Uniform Class AKhaki Shirt (gentlemen) or Khaki Blouse (ladies) and Black Pant (gentlemen) or Black Skirt/Black Pant (Ladies). Must beconsistent with design, color, and pattern specifications of the North American Division. A plain Black Tie (gentlemen) orTuxedo Tie (ladies) is optional for Pathfinders, and it is required for Staff Members and Master Guides. Black Turtleneck(optional) is allowed due to cold weather.The official black beret (optional) with the Pathfinder Emblem is the only headwear allowed. Black Shoes (polishable, lacedtype) and Black Socks are required. Plain black, or off black, Stockings, Tights, or Panty-hose for ladies (different for ladiesin the Master Guide Uniform).Hair must be clean and well groomed, as well as finger nails; they must be neatly cut and natural. The only jewelry items thatare accepted with the uniform are: wristwatch, wedding band, or engagement ring. No other jewelry is accepted with theUniform.Uniformity within each club is very important. Even in the optional items, there must be uniformity within the club; example: if theclub wears the sash, everyone in the club must wear it. If the club wears berets, everyone in the club must wear it.

2Shirt and Sash Items for Pathfinder1. Yellow Neckerchief (Scarf) with black Pathfinder Slide2. Right Sleeve: Club Name Crest and the Pathfinder Emblem3. Left Sleeve: Conference Patch, Union Patch, Pathfinder World Emblem, Pathfinder Class Insignia (Chevron)4. Left Pocket/Left Pocket Area (blouse): Pin for Highest Class Achieved on the Extreme Right hand side, Pathfinder Pin rightbelow the Highest Class Achieved Pin, and the Baptismal Pin to the Extreme Left hand side, (as indicated on graphic.)5. Above Left Pocket Area: Class Name Strip for the Highest Class Achieved (it must correspond with pin on left pocket area),Advanced Class Bar of Highest Achieved Class above the Class Name Strip (it must correspond with pin on left pocket area,and Class Name Strip above pocket), Good Conduct Ribbon above the Advance Class Bar (as indicated on graphic).6. Black Honor Sash (optional): Worn diagonally across chest, from right shoulder.Name Plate placed about the level, above the right pocket. Directly above the Name Plate, place the Class Name Strip next toPathfinder Class Insignia (Chevron); and right above it, the Advanced Class Bar (if the Advance Class has been completed,otherwise, leave the space), then, the Pathfinder Class Pin, right next to it, for each completed class (beginning by the lowestcompleted class, Friends, at the bottom)Repeat this operation for as many classes as you have achieved (only your highest achieved class will be displayed in your leftpocket area and left sleeve). Camporee Patch (last Camporee attended, whichever Camporee it is, whether Conference, Union,or International Camporee; keep in mind there is not such a thing as North American Division Camporee) worn, centered on theSash, right below the Name Plate. Make sure you follow the Sample provided above. The rest of the sash is reserved forhonors, previous Camporees Patches, Pins, and other insignias and items related to the Pathfinder Program (you can becreative with the rest of the sash).

3Teen Leadership Training (TLT) Pathfinder Uniform Class AShirt and Sash Items for Teen Leadership Training (TLT) Pathfinder1. Yellow Neckerchief (Scarf) with black Pathfinder Slide2. Right Sleeve: Club Name Crest, Position Strip, and the Pathfinder Emblem3. Left Sleeve: Conference Patch, Union Patch, Pathfinder World Emblem, Pathfinder Class Insignia (Chevron) , andRed/Black Citation Cord.4. Left Pocket/Left Pocket Area (blouse): Pin for Highest Class Achieved on the Extreme Right hand side, Pathfinder Pin rightbelow the Highest Class Achieved Pin, and the TLT Pin to the left hand side of the Pathfinder Pin. The Baptismal Pin to theExtreme Left hand side, (as indicated on graphic.)5. Above Left Pocket Area: Class Name Strip for the Highest Class Achieved (it must correspond with pin on left pocket area),Advance Class Bar of Highest Achieved Class above the Class Name Strip (it must correspond with pin on left pocket area,and Class Name Strip above pocket), Good Conduct Ribbon, above the Advance Class Bar (as indicated on graphic).6. Black Honor Sash (optional): Worn diagonally across chest, from right shoulder.Name Plate placed about the level, above the right pocket. Directly above the Name Plate, place the Class Name Strip next toPathfinder Class Insignia (Chevron); and right above it, the Advanced Class Bar (if the Advance Class has been completed,otherwise, leave the space), then, the Pathfinder Class Pin, right next to it, for each completed class (beginning by the lowestcompleted class, Friends, at the bottom)Repeat this operation for as many classes as you have achieved (only your highest achieved class will be displayed in your leftpocket area and left sleeve). Camporee Patch (last Camporee attended, whichever Camporee it is, whether Conference, Union,or International Camporee; keep in mind there is not such a thing as North American Division Camporee) worn, centered on theSash, right below the Name Plate. Make sure you follow the Sample provided above. The rest of the sash is reserved forhonors, previous Camporees Patches, Pins, and other insignias and items related to the Pathfinder Program (you can becreative with the rest of the sash).

4(Non-Master Guide) Staff Pathfinder Uniform Class AShirt and Sash Items for (Non-Master Guide) Pathfinder Staff1. Yellow Neckerchief (Scarf) with black Pathfinder Slide2. Right Sleeve: Club Name Crest, Position Strip, and the Pathfinder Emblem3. Left Sleeve: Conference Patch, Union Patch, Pathfinder World Emblem, Pathfinder Class Insignia (Chevron), and RedCitation Cord.4. Left Pocket/Left Pocket Area (blouse): Pin for Highest Class Achieved on the Extreme Right hand side, Pathfinder Pin rightbelow the Highest Class Achieved Pin. The Baptismal Pin to the Extreme Left hand side, and the Years of Service Red StarPin, to the right of the Baptismal Pin (as indicated on graphic).5. Above Left Pocket Area: Class Name Strip for the Highest Class Achieved (it must correspond with pin on left pocket area),Advance Class Bar of Highest Achieved Class above the Class Name Strip (it must correspond with pin on left pocket area,and Class Name Strip above pocket), Good Conduct Ribbon, above the Advance Class Bar (as indicated on graphic).6. Black Honor Sash (optional): Worn diagonally across chest, from right shoulder.Name Plate placed about the level, above the right pocket. Directly above the Name Plate, place the Class Name Strip next toClass Insignia (Chevron); and right above it, the Advanced Class Bar (if the Advance Class has been completed, otherwise,leave the space), then, the Pathfinder Class Pin, right next to it, for each completed class (beginning by the lowest completedclass, Friends, at the bottom)Repeat this operation for as many classes as you have achieved (only your highest achieved class will be displayed in your leftpocket area and left sleeve). Camporee Patch (last Camporee attended, whichever Camporee it is, whether Conference, Union,or International Camporee; keep in mind there is not such a thing as North American Division Camporee) worn, centered on theSash, right below the Name Plate. Make sure you follow the Sample provided above. The rest of the sash is reserved forhonors, previous Camporees Patches, Pins, and other insignias and items related to the Pathfinder Program (you can becreative with the rest of the sash).

5Master Guide Uniform Class AThe official Master Guide Uniform Class A in Greater New York Conference consists of the previously mentioned shirt(gentleman) and blouse (ladies) plus the Master Guide Suit, which includes the Green Jacket and Green Pants (gentleman) orGreen Skirt/Pants (ladies). . A plain or the Master Guide Logo Black Tie (gentlemen) or the Tuxedo Tie (ladies) is required forMaster Guides. Black Turtleneck (optional) is allowed due to cold weather. The official black beret (optional) with thePathfinder Emblem is the only headwear allowed. Black Shoes (polishable, laced type). Sheer Plain BlackHosiery/Stockings, for ladies are required. Black or Dark Green (same color as uniform pants) Socks are required forgentlemen.Hair must be clean and well groomed, as well as finger nails; they must be neatly cut and natural. The only jewelry items that areaccepted with the uniform are: wristwatch, wedding band, or engagement ring. No other jewelry is accepted with the Uniform.Uniformity within each club is very important. Even in the optional items, there must be uniformity within the club; example: if theclub wears the sash, everyone in the club must wear it. If the club wears berets, everyone in the club must wear it.Following you will find different samples of Master Guide, Class A, Uniforms for Master Guides at different stages, such as:Master Guides who have only completed the Master Guide Class, Master Guides who are also PLA and PIA, Master Guideswho are Club Directors, and Master Guide Shirts, among others.

6Master Guide Jacket for Master Guide who has just completed the Master Guide Class only1. Master Guide Neckerchief (Scarf) with Master Guide Slide (different slides are accepted as long as they are Master GuideSlides; example: metal, cloth, wood slides)2. Right Sleeve: Club Name Crest, Position Strip, and the Pathfinder Emblem3. Left Sleeve: Conference Patch, Union Patch, Pathfinder World Emblem; Master Guide Star Chevron (cannot wear a FullChevron unless invested in all Pathfinder/AY Classes). Red Citation Cord (Red for Staff Members, Gold for Directors).4. Left Pocket/Left Pocket Area: Master Guide Pin must be placed on the center of the flap of the Left Pocket or Left PocketArea (as shown in graphic). Pathfinder Pin, below the Master Guide Pin on the right hand side of the left pocked flap or leftpocket area, followed by the AY Pin. The Baptismal Pin to the Extreme Left hand side (as indicated on graphic). If the newlyinvested Master Guide has served as a Staff of a Pathfinder Club for several years, he/she may wear a Years of Service RedStar Pin, to the right of the Baptismal Pin.5. Above Left Pocket Area: Master Guide Class Strip (as indicated on graphic).6. Left Jacket Lapel: One or two very classy pins, denoting a historical Master Guide, Pathfinder, or Adventist Youth milestonecan be placed on the left lapel. Examples: the 100 Years Anniversary Pin, and I NAD Master Guide Convention. (It must be aGeneral Conference, North American Division, Atlantic Union, or Greater New York Conference issued pin; pins issued by otherConferences, Unions, Divisions may not be worn on the left lapel).7. Green Honor Sash (optional): Worn diagonally across chest, from right shoulder.Name Plate placed about the level, above the right pocket. (Reserve space above Name Plate for Class Name Strips andAdvanced Class Bars in the future). Camporee Patch (last Camporee attended, whichever Camporee it is, whetherConference, Union, or International Camporee; keep in mind there is not such a thing as North American Division Camporee)worn, centered on the Sash, right below the Name Plate. Make sure you follow the Sample provided above. The rest of thesash is reserved for honors, previous Camporees Patches, Pins, and other insignias and items related to the PathfinderProgram (you can be creative with the rest of the sash).8. Patches, Pins, and Insignias with historical implications such as: MV patches, the previous Greater New York ConferencePatch with the Statue of Liberty, and other items with historical and emotional value, must be placed on the sash. The MasterGuide Uniform must be current.9. Buttons: Have a P for Pathfinder. Don’t do anything about this; we are working on having a button that says MG for MasterGuide.

7Master Guide Jacket for Master Guide who has just completed the Master Guide Class only (No Sash-Gentlemen)1. Master Guide Neckerchief (Scarf) with Master Guide Slide (different slides are accepted as long as they are Master GuideSlides; example: metal, cloth, wood slides)2. Right Sleeve: Club Name Crest, Position Strip, and the Pathfinder Emblem3. Left Sleeve: Conference Patch, Union Patch, Pathfinder World Emblem; Master Guide Star Chevron (cannot wear a FullChevron unless invested in all Pathfinder/AY Classes). Red Citation Cord (Red for Staff Members, Gold for Directors).4. Left Pocket/Left Pocket Area: Master Guide Pin must be placed on the center of the flap of the Left Pocket or Left PocketArea (as shown in graphic). Pathfinder Pin, below the Master Guide Pin on the right hand side of the left pocked flap or leftpocket area, followed by the AY Pin. The Baptismal Pin to the Extreme Left hand side (as indicated on graphic). If the newlyinvested Master Guide has served as a Staff of a Pathfinder Club for several years, he/she may wear a Years of Service RedStar Pin, to the right of the Baptismal Pin.5. Above Left Pocket Area: Master Guide Class Strip (as indicated on graphic).6. Right Pocket (only when not wearing a Sash): Name Plate (according to graphic), significant but optional Master Guide andPathfinder Pins such as: Investiture Master Guide or Pathfinder Camporee Pins made be worn below the Name Plate, onthe Right Pocket.7. Above Right Pocket: Name Plate8. Left Jacket Lapel: One or two very classy pins, denoting a historical Master Guide, Pathfinder, or Adventist Youth milestonecan be placed on the left lapel. Examples: the 100 Years Anniversary Pin, and I NAD Master Guide Convention. (It must be aGeneral Conference, North American Division, Atlantic Union, or Greater New York Conference issued pin; pins issued by otherConferences, Unions, Divisions may not be worn on the left lapel).9. Patches, Pins, and Insignias with historical implications such as: MV patches, the previous Greater New York ConferencePatch with the Statue of Liberty, and other items with historical and emotional value, must be placed on the sash. The MasterGuide Uniform must be current.10. Buttons: Have a P for Pathfinder. Don’t do anything about this; we are working on having a button that says MG for MasterGuide.

8Master Guide Jacket for Master Guide who has just completed the Master Guide Class only (No Sash-Ladies)1. Master Guide Neckerchief (Scarf) with Master Guide Slide (different slides are accepted as long as they are Master GuideSlides; example: metal, cloth, wood slides)2. Right Sleeve: Club Name Crest, Position Strip, and the Pathfinder Emblem3. Left Sleeve: Conference Patch, Union Patch, Pathfinder World Emblem; Master Guide Star Chevron (cannot wear a FullChevron unless invested in all Pathfinder/AY Classes). Red Citation Cord (Red for Staff Members, Gold for Directors).4. Left Pocket Area: Master Guide Pin must be placed on the center of the Left Pocket Area (as shown in graphic). PathfinderPin, below the Master Guide Pin on the right hand side of the left pocket area, followed by the AY Pin. The Baptismal Pin tothe Extreme Left hand side (as indicated on graphic). If the newly invested Master Guide has served as a Staff of a PathfinderClub for several years, he/she may wear a Years of Service Red Star Pin, to the right of the Baptismal Pin.5. Above Left Pocket Area: Master Guide Class Strip (as indicated on graphic).6. Right Pocket Area (only when not wearing a Sash): Name Plate (according to graphic), significant but optional Master Guideand Pathfinder Pins such as: Investiture Master Guide, PLA, and PIA Limited Edition Pins or Pathfinder Camporee Pinsmade be worn below the Name Plate.7. Left Jacket Lapel: One or two very classy pins, denoting a historical Master Guide, Pathfinder, or Adventist Youth milestonecan be placed on the left lapel. Examples: the 100 Years Anniversary Pin, and I NAD Master Guide Convention. (It must be aGeneral Conference, North American Division, Atlantic Union, or Greater New York Conference issued pin; pins issued by otherConferences, Unions, Divisions may not be worn on the left lapel).8. Patches, Pins, and Insignias with historical implications such as: MV patches, the previous Greater New York ConferencePatch with the Statue of Liberty, and other items with historical and emotional value, must be placed on the sash. The MasterGuide Uniform must be current.9. Buttons: Have a P for Pathfinder. Don’t do anything about this; we are working on having a button that says MG for MasterGuide.

9Master Guide who completed the Master Guide Class and is Gradually Completing the rest of the Pathfinder/AYClasses, Uniform Class AMaster Guide Uniform for Master Guide Class who Completed Master Guide Class and is Gradually Working on the Rest of thePathfinder/AY Classes1. Master Guide Neckerchief (Scarf) with Master Guide Slide (different slides are accepted as long as they are Master GuideSlides; example: metal, cloth, wood slides)2. Right Sleeve: Club Name Crest, Position Strip, and the Pathfinder Emblem3. Left Sleeve: Conference Patch, Union Patch, Pathfinder World Emblem; Master Guide Star Chevron (cannot wear a FullChevron unless invested in all Pathfinder/AY Classes). Red Citation Cord (Red for Staff Members, Gold for Directors).4. Left Pocket/Left Pocket Area: Master Guide Pin must be placed on the center of the flap of the Left Pocket or Left PocketArea (Do not place Pins for Pathfinder Classes on pocket, unless you have completed ALL of the Pathfinder/AY Classes, Placethe Pins for completed classes in the Sash, as shown in graphic). Pathfinder Pin, below the Master Guide Pin on the righthand side of the left pocked flap or left pocket area, followed by the AY Pin. The Baptismal Pin to the Extreme Left hand side(as indicated on graphic).5. Above Left Pocket Area: Master Guide Class Strip (as indicated on graphic).6. Left Jacket Lapel: One or two very classy pins, denoting a historical Master Guide, Pathfinder, or Adventist Youth milestonecan be placed on the left lapel. Examples: the 100 Years Anniversary Pin, and I NAD Master Guide Convention. (It must be aGeneral Conference, North American Division, Atlantic Union, or Greater New York Conference issued pin; pins issued by otherConferences, Unions, Divisions may not be worn on the left lapel).7. Green Honor Sash (optional): Worn diagonally across chest, from right shoulder.Name Plate placed about the level, above the right pocket. Directly above the Name Plate, place the Class Name Strip next toClass Insignia (Chevron); and right above it, the Advanced Class Bar (if the Advance Class has been completed, otherwise,leave the space), then, the Pathfinder Class Pin, right next to it, for each completed class (beginning by the lowest completedclass, Friends, at the bottom; Reserve space above Name Plate for Class Name Strips and Advanced Class Bars in thefuture). Repeat this operation for as many classes as you have achieved (only your highest achieved class will be displayed inyour left pocket area and left sleeve). Camporee Patch (last Camporee attended, whichever

10Camporee it is, whether Conference, Union, or International Camporee; keep in mind there is not such a thing as NorthAmerican Division Camporee) worn, centered on the Sash, right below the Name Plate. Make sure you follow the Sampleprovided above. The rest of the sash is reserved for honors, previous Camporees Patches, Pins, and other insignias anditems related to the Pathfinder Program (you can be creative with the rest of the sash).8. Patches, Pins, and Insignias with historical implications such as: MV patches, the previous Greater New York ConferencePatch with the Statue of Liberty, and other items with historical and emotional value, must be placed on the sash. The MasterGuide Uniform must be current.9. Buttons: Have a P for Pathfinder. Don’t do anything about this; we are working on having a button that says MG for MasterGuide.

11Master Guide (PLA/PIA)/Director Uniform Class AJacket Items for Master Guide (PLA/PIA)/Director1. Master Guide Neckerchief (Scarf) with Master Guide Slide (different slides are accepted as long as they are Master GuideSlides; example: metal, cloth, wood slides)2. Right Sleeve: Club Name Crest, Position Strip, and the Pathfinder Emblem3. Left Sleeve: Conference Patch, Union Patch, Pathfinder Instructor Award Insignia, Full Chevron (for Master Guides whohave been invested of all the Classes), and Gold Citation Cord (only for Club Directors).4. Left Pocket/Left Pocket Area (blouse): Pins, PLA, Master Guide, and PIA must be placed on the center of the flap of the LeftPocket or Left Pocket Area (beginning with the PLA Pin to the right hand side, continuing with the Master Guide Pin, and thePIA Pin, as shown in graphic). Class Pins below the PLA, Master Guide, and PIA Pins (only if the individual has completed allthe Pathfinder Classes, FRIEND to GUIDE; place Class Pins beginning with the Friend at the extreme right hand side of the leftpocket flap or left pocket are all the way to the Guide Class Pin).Pathfinder Pin, below the Class Pins on the right hand side ofthe left pocked flap or left pocket area, followed by the TLT (if TLT program was completed) and AY Pins. The Baptismal Pin tothe Extreme Left hand side, and the Years of Service Red Star Pin, to the right of the Baptismal Pin (as indicated on graphic).5. Above Left Pocket Area: Master Guide Class Strip and the Good Conduct Ribbon (as indicated on graphic). Nothing elseis allowed above the Good Conduct Ribbon.6. Left Jacket Lapel: One or two very classy pins, denoting a historical Master Guide, Pathfinder, or Adventist Youth milestonecan be placed on the left lapel. Examples: the 100 Years Anniversary Pin, and I NAD Master Guide Convention. (It must be aGeneral Conference, North American Division, Atlantic Union, or Greater New York Conference issued pin; pins issued by otherConferences, Unions, Divisions may not be worn on the left lapel).7. Stars on the Uniform “epaulettes”: Local Club Directors wear one (1) Golden Star. Conference Pathfinder Coordinators weartwo (2) Golden Stars. Conference Adventist Youth Ministries Director wears three (3) Golden Stars.8. Green Honor Sash (optional): Worn diagonally across chest, from right shoulder.Name Plate placed about the level, above the right pocket. Directly above the Name Plate, place the Class Name Strip next tothe Advanced Class Bar (if the Advance Class has been completed, otherwise, leave the space); Class Pins and Chevron arenot needed on the Sash, since they are placed on the left sleeve and the left pocket area. Repeat this operation for as manyclasses as you have achieved. Camporee Patch (last Camporee attended, whichever Camporee it is, whether

12Conference, Union, or International Camporee; keep in mind there is not such a thing as North American Division Camporee)worn, centered on the Sash, right below the Name Plate. Make sure you follow the Sample provided above. The rest of thesash is reserved for honors, previous Camporees Patches, Pins, and other insignias and items related to the PathfinderProgram (you can be creative with the rest of the sash).9. Buttons: Have a P for Pathfinder. Don’t do anything about this; we are working on having a button that says MG for MasterGuide.10. Patches, Pins, and Insignias with historical implications such as: MV patches, the previous Greater New YorkConference Patch with the Statue of Liberty, and other items with historical and emotional value, must be placed on the sash.The Master Guide Uniform must be current.

13Master Guide (PLA/PIA)/Director Uniform Class A (No-Sash)Jacket Items for Master Guide (PLA/PIA)/Director (No-Sash)1. Master Guide Neckerchief (Scarf) with Master Guide Slide (different slides are accepted as long as they are Master GuideSlides; example: metal, cloth, wood slides)2. Right Sleeve: Club Name Crest, Position Strip, and the Pathfinder Emblem3. Left Sleeve: Conference Patch, Union Patch, Pathfinder Instructor Award Insignia, Full Chevron (for Master Guides whohave been invested of all the Classes), and Gold Citation Cord (only for Club Directors).4. Left Pocket/Left Pocket Area (blouse): Pins, PLA, Master Guide, and PIA must be placed on the center of the flap of the LeftPocket or Left Pocket Area (beginning with the PLA Pin to the right hand side, continuing with the Master Guide Pin, and thePIA Pin, as shown in graphic). Class Pins below the PLA, Master Guide, and PIA Pins (only if the individual has completed allthe Pathfinder Classes, FRIEND to GUIDE; place Class Pins beginning with the Friend at the extreme right hand side of the leftpocket flap or left pocket are all the way to the Guide Class Pin).Pathfinder Pin, below the Class Pins on the right hand side ofthe left pocked flap or left pocket area, followed by the TLT (if TLT program was completed) and AY Pins. The Baptismal Pin tothe Extreme Left hand side, and the Years of Service Red Star Pin, to the right of the Baptismal Pin (as indicated on graphic).5. Above Left Pocket Area: Master Guide Class Strip and the Good Conduct Ribbon (as indicated on graphic). Nothing elseis allowed above the Good Conduct Ribbon.6. Above Right Pocket (only when not wearing a Sash): Name Plate (according to graphic),7. Right Pocket: Significant but optional Master Guide and Pathfinder Pins such as: Investiture Master Guide, PLA, and PIALimited Edition Pins or Pathfinder Camporee Pins made be worn below the Name Plate, on the Right Pocket.8. Left Jacket Lapel: One or two very classy pins, denoting a historical Master Guide, Pathfinder, or Adventist Youth milestonecan be placed on the left lapel. Examples: the 100 Years Anniversary Pin, and I NAD Master Guide Convention. (It must be aGeneral Conference, North American Division, Atlantic Union, or Greater New York Conference issued pin; pins issued by otherConferences, Unions, Divisions may not be worn on the left lapel).9. Stars on the Uniform “epaulettes”: Local Club Directors wear one (1) Golden Star. Conference Pathfinder Coordinators weartwo (2) Golden Stars. Conference Adventist Youth Ministries Director wears three (3) Golden Stars.10. Buttons: Have a P for Pathfinder. Don’t do anything about this; we are working on having a button that says MG for MasterGuide.

1411. Patches, Pins, and Insignias with historical implications such as: MV patches, the previous Greater New YorkConference Patch with the Statue of Liberty, and other items with historical and emotional value, must be placed on the sash.The Master Guide Uniform must be current.

15Master Guide (PLA/PIA)/Director Uniform Class A (No-Sash-Ladies)Jacket Items for Master Guide (PLA/PIA)/Director (No-Sash-Ladies)1. Master Guide Neckerchief (Scarf) with Master Guide Slide (different slides are accepted as long as they are Master GuideSlides; example: metal, cloth, wood slides)2. Right Sleeve: Club Name Crest, Position Strip, and the Pathfinder Emblem3. Left Sleeve: Conference Patch, Union Patch, Pathfinder Instructor Award Insignia, Full Chevron (for Master Guides whohave been invested of all the Classes), and Gold Citation Cord (only for Club Directors).4. Left Pocket Area: Pins, PLA, Master Guide, and PIA must be placed on the center of the flap of the Left Pocket or LeftPocket Area (beginning with the PLA Pin to the right hand side, continuing with the Master Guide Pin, and the PIA Pin, asshown in graphic). Class Pins below the PLA, Master Guide, and PIA Pins (only if the individual has completed all thePathfinder Classes, FRIEND to GUIDE; place Class Pins beginning with the Friend at the extreme right hand side of the leftpocket flap or left pocket are all the way to the Guide Class Pin).Pathfinder Pin, below the Class Pins on the right hand side ofthe left pocked flap or left pocket area, followed by the TLT (if TLT program was completed) and AY Pins. The Baptismal Pin tothe Extreme Left hand side, and the Years of Service Red Star Pin, to the right of the Baptismal Pin (as indicated on graphic).5. Above Left Pocket Area: Master Guide Class Strip and the Good Conduct Ribbon (as indicated on graphic). Nothing elseis allowed above the Good Conduct Ribbon.6. Right Pocket Area (only when not wearing a Sash): Name Plate (according to graphic), significant but optional Master Guideand Pathfinder Pins such as: Investiture Master Guide, PLA, and PIA Limited Edition Pins or Pathfinder Camporee Pinsmade be worn below the Name Plate, on the Right Pocket.8. Left Jacket Lapel: One or two very classy pins, denoting a historical Master Guide, Pathfinder, or Adventist Youth milestonecan be placed on the left lapel. Examples: the 100 Years Anniversary Pin, and I NAD Master Guide Convention. (It must be aGeneral Conference, North American Division, Atlantic Union, or Greater New York Conference issued pin; pins issued by otherConferences, Unions, Divisions may not be worn on the left lapel).9. Stars on the Uniform “epaulettes”: L

Apr 21, 2008 · Page 8 Master Guide Jacket for Master Guide who has just completed the Master Guide Class only (No Sash-Ladies) Page 9 Master Guide Uniform for Master Guide Class who Completed Master Guide Class and is Gradually Working on the Rest of the Pathfinder/AY Classes . Page 11 Jacket Items for Master Guide (PLA/PIA)/Director . Page 13 Jacket Items .

Related Documents:

Paizo Inc.; Pathfinder Accessories, Pathfinder Adventure Card Game, Pathfinder Adventure Path, Pathfinder Battles, Pathfinder Campaign Setting, Pathfinder Cards, Pathfinder Flip-Mat, Pathfinder Map Pack, Pathfinder Module, Pathfinder Pawns, Pathfinder Player Companion, Pathfinder Roleplaying G

The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon,

MAKING OUR YOUTH ALIVE ONE YEAR ADVENTIST YOUTH SOCIETY PROGRAM FORMAT PREPARED BY ARDEN JUNE GUILLERMO DUMPASAN . 3 ADVENTIST YOUTH SOCIETY The Adventist Youth Society is a department of the church through which the church works for and through her youth. OBJECTIVES: 1.

5/08/01 Ohio SDA Preface The Ohio Pathfinder Handbook’s purpose is to help you plan your Pathfinder year in the most efficient and productive way. This Ohio Pathfinder Handbook compliments three other volumes of information available to Pathfinder leaders: a. The Adventist Youth Hon

Pathfinder Leadership Award I. Prerequisites Page 1. Be a Master Guide. 6 2. Have completed a Pathfinder Basic Staff Training Course within the past three years. 6 3. Be an active Pathfinder staff member. 6 4. Be an active Pathfinder Class and/or Honor curriculum instructor. 6 II. Personal Growth 1.

to be established. (Pathfinder Manual, page XI). The Pathfinder Club is a Seventh-day Adventist Church sponsored ministry open to all children in grades 5-10 (ages 10-15) who agree to keep the Pathfinder Pledge and Law. The Pathfinder children and parents are encouraged to attend all meetings and functions sponsored by the

Setting, Pathfinder Cards, Pathfinder Flip-Mat, Pathfinder Map Pack, Pathfinder Module, Pathfinder Pawns, Pathfinder . Occult Adventures . OA. Ultimate Combat . UC. Ultimate Magic. UM. While many races tell myths about the creation the universe, dragons believe their own origins predate those .

Pathfinder Adventure Path: Extinction Curse PATHFINDER SOCIETY SANCTIONED ADVENTURE PATH Pathfinder Adventure Path: Extinction Curse can be run or played to gain specific benefits for the Pathfinder Society Organized Play campaign. KEY DIFFERENCES FROM SCENARIOS Pathfinder Adventure Paths have variable playtimes. They don’t contain specific .