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Spellbo ok1

Air Spells. 04AirAirAirAirAirApprentice.04Disciple.05M age.06Expert.06M aster.07Death Spells. 9M age.09Expert.10M aster.11Earth Spells. 5M age.15Expert.17M aster.18Life Spells. 24LifeLifeLifeLifeLifeApprentice.24Disciple.25M age.25Expert.26M aster.27Water Spells. 8M age.29Expert.30M aster.31Multiple Element Spells. 32Water Spells. 36Fire Spells. 20FireFireFireFireFire2Apprentice.20Disciple.20M age.21Expert.22M aster.233

Air SpellsAura of Grace40 ManaPropgandaStrategic - City EnchantmentStrategic - City EnchantmentAll units trained in this city are 1 Initiative perEssence.City produces 2 Gildar per Essence.RequiresRequiresAir ApprenticeEvade20 ManaAir Apprentice10 ManaGuardian Wind9 ManaStrategic - Unit EnchantmentTactical - Unit EnchantmentTarget unit gets 6 to Dodge ( 2 per air shard).Allied units gain 15 to Dodge ( 5 per air shard) vsranged attacks.RequiresRequiresAir DiscipleAir ApprenticeHaste5 ManaTutelage15 ManaTactical - Unit EnchantmentStrategic - Unit EnchantmentTarget unit is 3 to Initiative ( 1 per air shard).Target unit gains experience at a 25% faster rate.RequiresRequiresAir Apprentice4Air Disciple5

Air SpellsStorm18 ManaTitan’s Breath25 ManaTactical - DamageTactical - CurseLightning strikes a random enemy group for 20Lightning damage ( 4 per air shard).A gust of wind blows all enemy units back a tile and,unless they resist, knocks them prone.RequiresRequiresAir MageThunderstrikeAir Expert28 ManaCelerity250 ManaTactical - DamageStrategic - Unit EnchantmentTeleport to a location and do 5 lightning damage ( 2per air shard) to all enemies within 1 radius.Permanently improves the target’s Initiative by 1.Can be cast multiple times on the same unit, butrequires a lot of mana.RequiresRequiresAir MasterAir MageCloud Walk80 ManaTornado45 ManaStrategic - MovementStrategic - OtherTeleports the caster, and their army, to a tile infriendly territory.Units in the targeted army are randomly scatteredaround the surrounding tiles, immobilized for a turn,and take 3 damage per air shard.RequiresRequiresAir Expert6Air Master7

Death SpellsCurse5 ManaBlindness4 ManaTactical - CurseTactical - CurseTarget has no Defense for 3 turns unless they resist.Target enemy is stricken blind, resulting in a 50%penalty to Accuracy unless they resist.RequiresRequiresDeath ApprenticeOppressionDeath Disciple15 ManaShadowbolt18 ManaStrategic - City EnchantmentTactical - DamageReduces Unrest in the city by 10%.A bolt of night strikes the victim doing 4 ( 1 perlevel) damage and reducing their Spell Resistanceby 5.RequiresRequiresDeath ApprenticeWitherDeath Disciple24 ManaAntipathy30 ManaStrategic/Tactical - CurseStrategic - City CurseReduces the attack of the enemy army by 2 ( 1 perdeath shard) for 3 seasons.Increases Unrest in the target city by 10%.RequiresRequiresDeath Apprentice8Death Mage9

Death SpellsBlood Sigil30 ManaPit of Madness0 ManaStrategic - City EnchantmentStrategic - City EnchantmentBerserks all defending units and Withers allattacking units. 1 Research per Essence, -1 Growth, and attackingunits are struck with Fear.RequiresRequiresDeath MageDrain LifeDeath Expert28 ManaTouch of Entropy60 ManaTactical - DamageTactical - DamageTransfers 12 hit points ( 2 per death shard) fromenemy unit to the caster.Does 24 damage ( 6 per death shard) to unit. If thatunit is killed a Lurk is summoned in its place.RequiresRequiresDeath MageMass CurseDeath Expert15 ManaBlood Rage100 ManaTactical - CurseStrategic - Unit EnchantmentRemoves all enemies’ Defense for 3 turns unlessthey resist.Permanently improves the target’s Attack by 1. Canbe cast multiple times on the same unit.RequiresRequiresDeath Expert10Death Master11

Death SpellsKill300 ManaTactical - DamageTarget unit dies, unless they resist.RequiresDeath MasterSacrifice0 ManaStrategic - WorldTarget city sacrifices half its citizens, producing 1mana for every sacrifice.RequiresDeath Master1213

Earth SpellsAura of Might40 ManaStoneskin15 ManaStrategic - City EnchantmentStrategic/Tactical - Unit EnchantmentAll units trained in this city are 1 Defense perEssence.Target champion’s Cutting and Pierce Defense areraised by 3 ( 1 per earth shard).RequiresRequiresEarth ApprenticeEnchanted HammersEarth Disciple10 ManaTremor20 ManaStrategic - City EnchantmentStrategic - CurseAdds 1 Material to the cityTarget enemy is immobilized and loses all Dodge for2 seasons. Can only be cast within your territory.RequiresRequiresEarth ApprenticeNature’s CloakEarth Disciple7 ManaLower Land5 ManaStrategic - Unit EnchantmentStrategic - WorldTarget unit receives 20% ( 10% per earth shard)resistance vs Fire, Lightning and Cold damage.Turn a mountain into a hill; a hill into land; but notland into water.RequiresRequiresEarth Apprentice14Earth Mage15

Earth SpellsShockwave60 ManaDestroy Land30 ManaTactical - DamageStrategic - WorldA minor earthquake damages all enemies within1 radius of the caster for 10 ( 2 per earth shard) inblunt damage.Plunge land or mountains directly into the depthsof the sea.RequiresRequiresEarth MageRaise LandEarth Expert5 ManaFracture30 ManaStrategic - WorldTactical - DamageTurn water, beachs or cliffs into land; land into hills;but not hills into mountains.Target unit loses 25% of his Hit Points and Defenseunless they resist.RequiresRequiresEarth MageSet In StoneEarth Expert0 ManaSummon Earth Elemental 30 ManaStrategic - City EnchantmentStrategic/Tactical - SummonIncreases the cities production by 50%, but itproduces no research.Summons a level 5 ( 1 per earth shard) EarthElemental.If cast in Tactical, summon will only remain until theend of combat.RequiresEarth Mage16RequiresEarth Expert17

Earth SpellsDiamondskin90 ManaTactical - Unit EnchantmentTarget is immune to physical damage for 3 turns.RequiresEarth MasterEarthquake100 ManaStrategic - City CurseDestroys random city improvements, resets theproduction queue and halves the population of thetargeted city.RequiresEarth MasterGiant Form15 ManaTactical - Unit EnchantmentDoubles the target unit’s Attack.RequiresEarth Master1819

Fire SpellsBurning Hands10 ManaFlame Dart24 ManaTactical - DamageTactical - DamageTarget enemy unit is blasted with heat, taking 8 ( 2per fire shard) in fire damage.A fiery dart strikes for double the caster’s level ( 2per fire shard) in fire damage.RequiresRequiresFire ApprenticeHeart of FireFire Disciple100 ManaPillar of Flame48 ManaStrategic - City EnchantmentStrategic - DamageAll units trained in this city get 1 Fire Attack perEssence.Target enemy army takes 8 fire damage ( 2 per fireshard). Can only be cast within your territory.RequiresRequiresFire ApprenticeBurning BladeFire Disciple10 ManaFeedback24 ManaStrategic/Tactical - Unit EnchantmentTactical - OtherEnchanted champion’s weapon does 2 ( 1 per fireshard) fire damage.Disrupts a spell a unit is casting and does 6 firedamage ( 3 per fire shard), unless they resist.RequiresRequiresFire Disciple20Fire Mage21

Fire SpellsFireball50 ManaSummon Fire Elemental30 ManaTactical - DamageStrategic/Tactical - SummonFireball does 18 ( 4 per fire shard) fire damage tounits within a 1 tile radius.Summons a level 5 ( 1 per fire shard) FireElemental.If cast in Tactical, summon will only remain until theend of combat.RequiresRequiresFire MageFocusFire Expert4 ManaFirestorm200 ManaTactical - Unit EnchantmentStrategic - DamageThe caster gets 25% Attack and spell damage forthe rest of the battle.All units in target army take 8 fire damage ( 4 perfire shard). Firestorm leaves a fire raging in theaffected tile for 10 turns.RequiresRequiresFire MageMantle of FireFire Master25 ManaWall of Fire20 ManaStrategic - Unit EnchantmentStrategic - City EnchantmentWreaths the target in flames, doing 6 fire damage toanyone who attacks it.Units that attack this city take 10 ( 3 per fire shard)in fire damage at the start of combat.RequiresRequiresFire Expert22Fire Master23

Life SpellsCourage8 ManaAura of Vitality40 ManaStrategic - Unit EnchantmentStrategic - City EnchantmentInstills legendary hope in the champion, giving thema bonus of 3 ( 1 per life shard) to spell resistance andhit points.All units trained in this city gain 1 Hit Point perEssence.RequiresRequiresLife ApprenticeSovereign’s CallLife Disciple25 ManaHealStrategic - City EnchantmentTactical - Healing 1 Growth in the enchanted city.Heals target unit by 8 ( 2 per life shard).RequiresRequiresLife ApprenticeRegeneration12 ManaLife Disciple15 ManaGrowth5 ManaStrategic - Unit EnchantmentTactical - Unit EnchantmentRegenerates target unit’s health by 3 ( 1 per lifeshard) per season.Target unit gets 50% to Attack and -20 to Dodge.RequiresRequiresLife Apprentice24Life Mage25

Life SpellsShrink15 ManaCrusadeTactical - CurseStrategic - WorldTarget unit gains 50% to Dodge and their Attack ishalved unless they resist.All your trained units gain 1 level.RequiresRequiresLife MageCall to Arms340 ManaLife Master80 ManaDeath Ward50 ManaStrategic - City EnchantmentStrategic - Unit EnchantmentFirst unit in the queue of target city is instantlytrained.If this unit is killed in battle it is resurrected. Thisresurrection removes this enchantment.RequiresRequiresLife ExpertWellspringLife Master35 ManaGlory300 ManaStrategic/Tactical - HealingStrategic - WorldAll members of the targeted army heal 12 hit points( 4 per life shard).Permanently increase your Faction Prestige by 1.RequiresRequiresLife Expert26Life Master27

Water SpellsInspiration15 ManaFreeze15 ManaStrategic - City EnchantmentStrategic - CurseProduces 1 Research in the enchanted city.Target enemy army is -2 Initiative (-1 per watershard) and immobilized for 2 seasons. Must be castin your territory.RequiresRequiresWater ApprenticeSlowWater Disciple5 ManaPandemonium12 ManaTactical - CurseTactical - CurseTarget enemy unit suffers -3 to Initiative (-1 perwater shard) unless they resist.Does a random effect to all enemy units unless theyresist.RequiresRequiresWater ApprenticeChaosWater Mage12 ManaSpell Leech20 ManaTactical - CurseTactical - CurseDoes a random effect to target enemy unit unlessthey resist.Disrupts a spell an enemy unit is casting unless theyresist. If successful this spell also grants the caster40 mana.RequiresRequiresWater Disciple28Water Mage29

Water SpellsSummon Ice Elemental20 ManaArcane VeilStrategic/Tactical - SummonTactical - Unit EnchantmentSummons a level 3 ( 1 per water shard) IceElemental.This unit resists all spells.150 ManaIf cast in Tactical, summon will only remain until theend of combat.RequiresRequiresWater MageBlizzardWater Master30 ManaGrip of Winter100 ManaTactical - DamageStrategic - CurseEnemies take 8 cold damage ( 2 per water shard)per member.Halts training and construction in target player’scities, and halves the rate that player gathersresources.RequiresRequiresWater ExpertTidal WaveWater Master40 ManaVetrar’s Howl140 ManaStrategic - DamageStrategic - DamageSummon a wave that will damage enemy units.Tidal wave can only be cast on a target within 4 tilesof a water tile.Does 12 cold damage ( 5 per water shard) to allarmies within a 1 tile radius.RequiresRequiresWater Expert30Water Master31

Multiple Element SpellsBattle Cry72 ManaGentle Rain25 ManaTactical - OtherStrategic - City EnchantmentAll units in your Army get to act immediately.Target city produces 25% more food per Essence.RequiresRequiresAir DiscipleCloak of ThornsLife Disciple35 ManaAir DiscipleGlyph of LifeWater Disciple30 ManaStrategic - Unit EnchantmentStrategic - City Enchantment25% of the damage done to the target is reflectedback on his attacker.Units defending enchanted city start withregeneration (they heal 1 hit point per turn).RequiresRequiresEarth DiscipleContagionFire Disciple18 ManaFire DiscipleHorrific WailLife Disciple24 ManaTactical - DamageTactical - DamageAll enemy units take 2 poison damage ( 1 per deathshard) per turn for 10 turns, unless they resist.All enemy units take 3 damage per level of thecaster, unless they resist.RequiresRequiresAir Disciple32Death DiscipleDeath DiscipleWater Disciple33

Multiple Element SpellsMantle of Oceans25 ManaStinking Mud8 ManaStrategic - Unit EnchantmentTactical - WorldThe mana costs of all tactical spells this unit casts isreduced by 40%.Changes the terrain within a 2 tile radius to mud.Units can only move 1 tile per turn through mud.RequiresRequiresLife DiscipleNature’s CallWater Disciple30 ManaEarth DiscipleSunderWater Disciple15 ManaTactical - SummonTactical - DamageSummons a bear, naja, panther or pack of wolves toaid you in battle.Target elemental takes 5 damage per level of thecaster.They will only last for the duration of the battle.RequiresEarth DiscipleSoulburningRequiresLife Disciple32 ManaAir DiscipleSyphon StrengthFire Disciple18 ManaTactical - DamageTactical - CurseDoes 12 fire damage ( 2 per death and fire shard) tothe unit, half if the victim resists.25% of the victims Attack is taken from them andadded to the caster’s Attack, unless the victimresists.RequiresRequiresDeath Disciple34Fire DiscipleDeath DiscipleEarth Disciple35

Other SpellsAlchemy100 ManaArcane Monolith50 ManaStrategic - WorldStrategic - WorldConvert 100 mana into 100 gildar.Creates an Arcane Monolith Outpost on the mapwhich extends your Zone of Control.RequiresRequiresQuest UnlockAnointed by FireThe Decalon50 ManaBirth of SummerStrategic - Unit EnchantmentStrategic - WorldAllows the targeted Champion to be able to castFireball.Revive the land.300 ManaKingdom only.May only be cast on one Champion at a time.RequiresRequiresRitualsArcane ForgeThird Book of the Magi100 ManaBless City500 ManaStrategic - City EnchantmentStrategic - City EnchantmentAdds 1 Material per Essence to the city.Reduces Unrest in the target city by 30%.RequiresRequiresMagical Forging36Arcane Mastery37

Other SpellsBlessing of Restoration 50 ManaBloom of TwilightStrategic - Unit EnchantmentStrategic - WorldAllows the targeted Champion to be able to castHeal.Revive the land.300 ManaFallen Only.May only be cast on one Champion at a time.RequiresRequiresRitualsBlightThird Book of the Magi400 ManaBroken LoyaltiesStrategic - WorldStrategic - CharmAll players lose 50% of their population.Take control of target city.0 ManaCosts 500 Influence to cast.RequiresRequiresThe Black QuireBlood CurseBetrayers30 ManaCall of the Titans50 ManaStrategic - Unit EnchantmentStrategic - WorldTarget city sacrifices half its citizens. The casterreceives a hit point for each citizen sacrificed. Thecaster no long heals naturally. Only the sovereigncan cast this spell.All unstationed units you control will be teleportedto the selected tile.RequiresRequiresGoodie Hut38Breon’s Letters39

Other SpellsCandlecloak30 ManaCounterspell16 ManaTactical - Unit EnchantmentTactical - CurseWreathes all your units in flames, dealing 3 firedamage to anyone who attacks them.Disrupts a spell an enemy unit is casting unless theyresist.RequiresRequiresFlesh Bound TomeCloak of FearPath of the Mage35 ManaCull the Weak0 ManaStrategic - Unit EnchantmentTactical - OtherEnemies must make a spell resistance check beforethey can attack the caster for the next 5 turns.Sacrifice a unit to heal the caster for 20 hit pointsand gain 20 mana.RequiresRequiresThe Black QuireCorruptionFlesh Bound Tome50 ManaCurgen’s Volcano500 ManaStrategic - WorldStrategic - WorldTransforms a shard in your empire into a Deathshard.Raises a volcano in the midst of your enemies. Thevolcano destroys resources, improvements and evencities on the land it targets.RequiresRequiresDeath Worship40Third Book of the Magi41

Other SpellsCurse City500 ManaDestiny’s Gift100 ManaStrategic - City CurseStrategic - Unit EnchantmentIncreases Unrest in the target city by 30%.Target Champion gets a random increase in theirbase stats.RequiresRequiresArcane MasteryDeath LashSorcery5 ManaDestiny’s Insight100 ManaTactical - Unit EnchantmentStrategic - Unit Enchantment 3 to Attack and Initiative, but the unit is killed atthe end of combat. This spell can only be cast onTrained Units.Target Champion receives a glimpse of mysticalknowledge, increasing their experience by 25.RequiresRequiresFlesh Bound TomeDefiled BenedictionSorcery50 ManaDirge of Ceresa64 ManaStrategic - Unit EnchantmentTactical - DamageAllows the targeted Champion to be able to castDrain Life.Enemies take 3 ( 1 per death shard) poison damageper turn for 10 turns, unless they resist.May only be cast on one Champion at a time.RequiresRituals42Require

14 15 Stoneskin Tremor Lower Land 15 Mana 20 Mana 5 Mana Strategic/Tactical - Unit Enchantment Target champion’s Cutting and Pierce Defense are raised by 3 ( 1 per earth shard).

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