WELCOME HOME, ALEX!

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WELCOME HOME, ALEX!gh ---uorhtklaWevisneh-----Comprerd’s Glen and thet you through Shephe to pinpoint weaponsStrategies and tips to geUse detailed Area Mapnotorious Silent Hill.and item locations. - Boss StrategiesUtilize proven tactics and techniques toannihilate every boss with ease. Learneach boss’s weak points and how toexploit them.- Art Gallery---------eapons.sterceSme s. Locate the two bonus w--------- Ga--ingck all five endand other extra outfits.lonutowohetLearnid Head’s helmUnlock mi.comwww.collectivestudios.com 2008 Konami Digital Entertainment, Inc. 1999 Konami Digital Entertainment Co., Ltd. All rights reserved.“Silent Hill” is a registered trademark of Konami Digital Entertainment Co., Ltd. KONAMI is a trademark of KONAMICORPORATION. Published under license from Konami Digital Entertainment, Inc.CoverSHH.indd 1 19.99 USA/ 21.99 CAN/ 12.99 Net UKSIGNATURE SERIESwww.bradygames.comSILENT HILL HOMECOMINGLots of original artwork, conceptsketches, in-game environment models,character drawings, and much more!COVERS XBOX 360 ANDPLAYSTATION 3 COMPUTERENTERTAINMENT SYSTEMWritten byOffBase Productions9/10/08 4:20:48 PM

GETTING STARTEDTHE MAIN MENUSelect START at the Title Screen to get theMain Menu. Once there, you can select the NewGame option to start a new game; Load Game tocontinue an old game; Options to adjust gamesettings; and Credits to view the names of thetalented people who worked on this game.GAMEPLAY CHOICES------------- New Game ---------------------- Display/Audio ----------Ready to begin the horrifying journey through thestreets of Silent Hill? If you’re ready, select New Gameto begin the adventure. You can select Normal orHard difficulties based on how much of a challengeyou desire. On Normal difficulty, the creatures aren’ttoo difficult to defeat and the amount of ammo andhealth pickups are set to a default amount. On Harddifficulty, the monsters are tougher and there arefewer ammo and health pickups.Through the Display/Audio Menu, you can adjustthe Display Brightness, Music Volume, DialogueVolume, Radio Volume, and Sound Effects Volume.------------ Load Game -----------Access the Load Game Menu to resume a gamefrom your last save point.------------- Options ------------Access the Options Menu to tweak many of thegame’s settings. Adjust the controls here to so thatthey match your personal style of gameplay.----------- Game Options ---------Tweak the game options in this menu to changethings like Toggle Inverted Aim, turn Subtitlesand Vibration on and off, and even change thedestination of save files from one storage deviceto another.----------- Button Config ---------Not happy with the way the controller is set up? Youcan alter the controller configuration through thismenu and change the layout to one that better suitsyour liking.THE PAUSE MENUPress START at anytime during gameplay to accessthe Pause Menu. From this menu, you can findAlex’s Journal, the Options Menu, and choose toquit to the Main Menu.70.2 Basics.indd 79/16/08 2:34:35 PM

SURVIVAL 101Silent Hill can quickly change from a sleepy resort town to a hellish death trap in mere moments. IfAlex Shepherd aims to live long enough to see the light at the end of the tunnel, he must use his brainsand his brawn to survive the monsters roaming the streets. Learn to adapt to the movement and attacksof the enemy and Alex may just make it out alive.GAME CONTROLSAs a war veteran, Alex is no stranger to combat.He is capable of performing various attacks with allsorts of weapons.GENERAL TACTICSTo unlock the secrets that weigh down Alex, youmust explore and actively search for answers touncover the mystery of Silent Hill. To do so, youneed to understand how to move and interact withinthe world of Silent Hill.Movement Controls (Xbox 360 & PS3)MapMovementItemsinventoryCycle t on/offItemsinventoryCycle throughweaponsMovementFlashlight on/offTilt CameraPush 1st-person viewWeaponsinventoryInteractTilt CameraPush 1st-person view80.2 Basics.indd 89/16/08 2:34:44 PM

MELEE COMBAT CONTROLSSometimes it’s impossible to avoid the darkness altogether. When this occurs, Alex must fight the foe thatwaits him. To survive the monsters lurking in the dark, it’s imperative to learn how to wield a knife, pipe,axe or some other kind of weapon. Even more important is learning how to dodge and roll out of the way toavoid incoming attacks.Melee Combat Controls (Xbox 360 & PS3)DodgeHeavyattackEnter combatstanceEnter CameraCameraDodgeLightattackGUN COMBAT CONTROLSSome monsters in Silent Hill definitely don’t play fair. When the action gets too hectic, switch to one ofAlex’s firearms to level the playing field. Although guns provide an advantage from a distance, it’s importantto be very conservative when shooting. Ammo is very scarce in this game and even if one foe is sent packing,there is almost always a tougher foe lurking around the next corner.Gun Combat Controls (Xbox 360 & PS3)Enter combatstanceDodgeEnter combatstanceDodgeAimMovement0.2 Basics.indd 9ShootMelee with gunMovementAimShootMelee with gun99/16/08 2:34:52 PM

THE IN-GAME SCREEN--------- The Health Meter ----------------- Inventory Wheel ---------The crescent-shaped meter on the left side of theHUD (see the following screenshot) representsAlex’s health. This meter will only appear when Alexis taking damage; however, it is also visible whenaccessing the inventory or weapons menu.Like the Weapons Wheel, you can check Alex’shealth bar here as well as access and use items fromhis inventory. The right side of the screen showsAlex’s collection of Health Drinks and First AidKits. To use these items, simply press the buttonthat is displayed next to them.------------ Crosshairs ----------The crosshairs provide a visual reference point foraiming Alex’s firearms. Simply equip a weaponand focus the reticule on an enemy. Note that thesmaller the reticule, the better Alex’s aim will be.----------- Weapon Wheel -------------------- Dialogue Menu ---------The world of Silent Hill is filled with a handfulof people who all have questions about what istranspiring around them. During these conversations,you can choose Alex’s responses via the game’sDialogue Menus. Choose carefully, as some of thethings Alex says can never be taken back.From the Weapons Wheel, you can view Alex’shealth bar, change his weapons, and turn his Radioand Flashlight on and off.100.2 Basics.indd 109/16/08 2:35:09 PM

----------------------------- Map Data -------------------------The maps in the walkthrough contain a variety of callouts, some of which are graphical in nature.While using the maps in the walkthrough, you can refer to the following section as a reference todetermine one icon from another. Note that the “ammo” icon refers to all kinds of ammo, not aspecific kind. Also, the various weapons are shown graphically.Health Drink. .Combat Knife. . .Crowbar . . . . . .First Aid Kit .Steel Pipe. . . .Ceremonial Dagger .Serum . . . . .Fire Axe. . . . .“Chrome Hammer” . .Ammo. . . . . .MK 23 Handgun . .Bluesteel Shotgun .Save Marker . .Shotgun . . . . .M14 Rifle. . . . . .Pulaski Axe . . . .271.1 Hospital.indd 279/17/08 10:32:31 AM

HOSPITALSirens and bombs are exploding insideAlex Shepard’s head. Visions of his paststill haunt his present, but these horrorscan’t compare to the circumstances towhich Alex has awoken. Strapped againsthis will to a hospital gurney, Alex is beingwheeled through a dilapidated hospital that isbeing used as a funhouse of death.POST-OP CAREE 1:OB. . . . . .IVCTJEital . . . . . .sphoethomfrpeEscaOBJECTIVE2:Follow Joshua . . . . . . . . . . . . . .E 3:IVOBCTJE. . . . . . . . . . . .Find Joshua’s toy.HospitalDrawingDrawingDrawingX-ray LightboxMapX-ray281.1 Hospital.indd 289/16/08 2:46:02 PM

ESCAPE FROM THE HOSPITAL------------- Bedridden ----------The mysterious doctor finally leaves Alex alone, butas soon he departs, he gets assaulted by an unknownentity. The doctor is skewered, left for dead.Alex must hurry if he wants to make it out alive.Repeatedly press the button that appears onscreento make Alex escape the confines of his gurney. Assoon as he is free, access the inventory and turn onAlex’s flashlight.A Doctor’s Memoroom 206 isThe patient inbitaldergo a trans-orscheduled to unthatedatow. I’ve mandlobotomy tomorrledubdodications bethe following mee procedure on the day of thThe door to the left is locked, so use the doubledoors to exit the room and head directly into theadjacent room. Turn to the right and leave the roomwith the iron lung to enter a small hallway withan iron gate segmenting it. Once in the hallway,turn left toward the iron gates and walk toward itsentrance to get a better view of its lone inhabitant.CONTEXT SENSITIVE EVENTSTo survive in Silent Hill, you must be quickon your feet and adapt to the ever-changingenvironment. This means that in certainsituations, you must quickly perform contextsensitive actions in order to survive certainevents. Simply press the corresponding buttonsthat appearon-screen and,if successful,Alex will actaccordinglyto escape thesituation.Missing PatientBulletinRoom 205, patient went missing,last seen in theday room after aconfrontation with another WEAPONS AND INVENTORYYou can access Alex’s weapons and items by pressingeither the Inventory or Weapons Wheel Buttons.From the Inventory Wheel, you can access key itemsand health kits. By using the Weapons Wheel, youcan access all ofAlex’s weapons aswell as his flashlightand radio.291.1 Hospital.indd 299/16/08 2:46:11 PM

---------- Troubled Youth --------A boy sits in the hallway drawing a picture. Betweenfits of laughter, he quietly whispers for Alex to“come over”. The cell is currently locked, so locatethe keypad to the right of the gates. This keypadunlocks the cell door, but Alex must search for thekeycode to save this troubled child.THE MAPThe Map may very well be the mostinvaluable tool in the game. At anytimein the game, you can access the map tolearn Alex’s current location and the placeswhere he has or has not been. Whileprogressing through the environment, themap is updated to indicate which doorsare locked and which ones are unlocked.Use themap andAlex’s notesif you getlost or areuncertainwhere to go.Exit the Nurse’s office and head down the hallway.Enter the third door on the left; Alex hears an infantcrying as he gets closer to the door. Enter the infantcare room and move past the incubators toward thecountertop on the left. Pick up the Health Drinkon the counter, then move toward the brokenwindow on the other side of the room.Exit the hallway through the door to the rightand enter the next room. Examine the X-Raylightbox to discover the first three digits of thekeycode: 624. After examining the X-Ray, moveto the other side of the room and investigate themap on the bulletin board.301.1 Hospital.indd 309/16/08 2:46:16 PM

BradyGAMES StaffPublisherDavid Waybright Editor-In-ChiefH. Leigh DavisLicensing DirectorMike DeglerMarketing DirectorDebby NeubauerInternational TranslationsBrian SalibaOFFICIAL STRATEGY GUIDEWritten by OffBase Productionsp (USA) Inc. BradyGAMES is a 2008 DK/BradyGAMES, a division of Penguin Grourights reserved, including the rightregistered trademark of Penguin Group (USA) Inc. Allof reproduction in whole or in part in any form.) Inc.DK/BradyGames, a division of Penguin Group (USA800 East 96th Street, 3rd FloorIndianapolis, IN 46240Konami Digital Entertainment 2008 Konami Digital Entertainment, Inc. 1999tered trademark of Konami DigitalCo., Ltd. All rights reserved. “Silent Hill” is a regisof KONAMI CORPORATION.Entertainment Co., Ltd. KONAMI is a trademarkrtainment, Inc.Published under license from Konami Digital EnteFoundation 9 Entertainment.The Double Helix name and logo are trademarks ofrtainment Software Association.The ratings icon is a registered trademark of the Enteof their respective owners.All other trademarks and trade names are propertiesCreditsTitle ManagerTim CoxScreenshot EditorMichael OwenBook DesignerColin KingProduction DesignerBob KlunderMap IllustrationArgosy Publishing, “E”, “E10 ”, “T”, “M”, “AO”,Please be advised that the ESRB ratings icons, “EC”Software Association, and mayand “RP” are trademarks owned by the EntertainmentFor information regarding whether aonly be used with their permission and authority.esrb.org. For permission to useproduct has been rated by the ESRB, please visit wwweinfo@theesa.com.the ratings icons, please contact the ESA at esrblicensISBN: 978-0-7440-1043-5is the year of the book’s printing;Printing Code: The rightmost double-digit numberthe book’s printing. For example,the rightmost single-digit number is the number ofrred in 2008.08-1 shows that the first printing of the book occu11 10 09 084 3 2 1Printed in the USA.1922.4 Legal.indd 1929/16/08 2:47:15 PM

SILENT HILL HOMECOMING SIGNATURE SERIES Written by . COVERS XBOX 360 . e maps in the walkthrough contain a variety of callouts, some of which are graphical in nature. While using the maps in the walkthrough,

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