ADDITIONAL TEAM ABILITY CARDS - HeroClix

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ADDITIONAL TEAM ABILITY CARDSText from Player’s Guide 1/29/2014 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.

PRINTING INSTRUCTIONS1. From Adobe Reader or Adobe Acrobat open the print dialog box (File Print orCtrl/Cmd P ).2. Under Pages to Print Pages input thepages you would like to print. (See Table ofContents)3. Under Page Sizing & Handling Size selectActual size.4. Under Page Sizing & Handling Multiple Pages per sheet select Custom and enter3 by 3. 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

PRINTING INSTRUCTIONS(CONTINUED)5. Under Page Sizing & Handling Multiple Orientation select Landscape.6. If you want a crisp black border around eachcard as a cutting guide, click the checkboxnext to Print page border (under Page Sizing& Handling Multiple).7. Click OK. 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

TABLE OF CONTENTSAlpha Flight, 7Annihilators, 41Asgardian, 46Avengers (Heroic Age), 48Avengers Response Unit, 43Brotherhood of Evil Mutants, 66Dark Avengers, 18Defenders, 62Department H, 63Elders of the Universe, 42Fantastic Force, 8FF, 52Great Lakes Avengers, 27Guardians of the Galaxy, 9 2014 WIZKIDS/NECA, LLCGuardians of the Galaxy(Silver Age), 39The Hand, 28Hellfire Club Inner Circle, 70Hellions, 19Heroes for Hire, 58Horsemen of Apocalypse, 22Howling Commandos, 47Hulkbusters, 31Hulked-Out Heroes, 33HYDRA Deep ScienceDivision, 44Infinity Watch, 40Inhumans, 51TM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

TABLE OF CONTENTS(CONTINUED)Intelligencia, 32Legion of Monsters, 59Marvel Knights, 29Masters of Evil, 64Maximum Carnage, 60Midnight Sons, 57Mighty Avengers, 50MODOK’s 11, 26Morlocks, 10Negative Zone, 36New Mutants, 23Newer Fantastic Four, 34Nextwave, 21 2014 WIZKIDS/NECA, LLCNova Corps, 35Offenders, 61The Order, 38Original Sinister Six, 55Outlaws, 17Reavers, 20Runaways, 11Savage Land, 30Secret Avengers, 49Secret Invasion, 53Secret Warriors, 24Serpent Society, 12Sinister Twelve, 56TM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

TABLE OF CONTENTS(CONTINUED)X-Men: Gold, 68Spider-Man Family, 54 SquadronSupreme, 13Squadron Supreme of Earth-712, 71Stark Industries, 65Strategic Homeland Intervention,Enforcement and Logistics Division, 45Thunderbolts, 14U-Foes, 15Universal Church of Truth, 37 WinterGuard, 25X-Force, 16X-Men (Utopia), 69X-Men: Blue, 67 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

ALPHA FLIGHTKeyword(s): Alpha FlightOnce during each game, choose any team ability oropposing character. Each friendly character usingthis team ability modifies its attack value by 1when attacking the chosen character or a characterpossessing the chosen team ability.4COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

FANTASTIC FORCEKeyword(s):Fantastic FourCharacters using this team ability may replace theirdefense value with the unmodified defense value of anadjacent friendly character using this team ability.5COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

GUARDIANS OF THE GALAXYKeyword(s): Guardians of the GalaxyPowers possessed by characters using this team abilitycan’t be countered. This team ability can’t be used bywild cards.4COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

MORLOCKSKeyword(s): Gene Nation or MorlocksWhenever a character using this team ability makesa close combat attack, modify its attack value by 1 for each other character using this team abilityadjacent to both this character and the target.*(0 if the character possesses the Morlocks team symbol)2*COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

RUNAWAYSKeyword(s): RunawaysWhenever a character using this team ability attacks,modify their attack value by 1 for each otherfriendly character that dealt damage to an opposingcharacter this turn while using this team ability.3COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

SERPENT SOCIETYKeyword(s): Serpent Society or Serpent SquadCharacters using this team ability can use Phasing/Teleport.*(0 if the character possesses the Serpent Society teamsymbol)6*COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

SQUADRON SUPREMEKeyword(s): Squadron Sinister or Squadron SupremeWhile at least two friendly characters using this teamability are adjacent, one of them of your choice canuse Mind Control. This team ability cannot be used bywild cards.5COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

THUNDERBOLTSKeyword(s): ThunderboltsOnce at the beginning of the game, choose any oneMarvel team ability other than an additional teamability, a wild card team ability, or a team abilitythat can’t be used by wild cards. Characters using thisteam ability can use the chosen team ability if theycan’t already.8COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

U-FOESKeyword(s): U-FoesWhen a character using this team ability hits anopposing character with a printed damage value of 4or more, Increase the damage dealt to that characterby 1.3COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

X-FORCEKeyword(s): X-ForceCharacters using this team ability ignore the effects ofhindering terrain on their movement.3COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

OUTLAWSKeyword(s): OutlawsWhenever a character using this team ability is givena move action, modify that character’s speed valueby 1 for each adjacent character using this teamability at the beginning of the move action.1COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

DARK AVENGERSKeyword(s): Dark AvengersWhenever an opposing character takes damage froman attack by a character using this team ability,modify that opposing character’s defense value by-1 until the end of the turn. Each opposing charactercan’t have this modifier applied more than once perturn.4COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

HELLIONSKeyword(s): HellionsWhen a friendly character using this team ability is KO’dduring an opponent’s turn, remove an action token fromanother friendly character with a higher point value that’susing this team ability.3COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

REAVERSKeyword(s): ReaversWhen a character using this team ability has twoaction tokens, it can be given a non-free action. Ifyou do, after actions resolve deal the character 1unavoidable damage and do not clear action tokensfrom it at the end of the turn.8COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

NEXTWAVEKeyword(s): NextwaveWhen a character using this team ability KO’s anopposing character of a higher point value with anattack, place this character anywhere on the map.5COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

HORSEMEN OF APOCALYPSEKeyword(s): Horsemen of ApocalypseAs long as you control exactly 4 characters using thisteam ability, modify this character’s attack value by 1. Uncopyable.1COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

NEW MUTANTSKeyword(s): Generation X or New MutantsWhenever a character using this team ability wouldbe dealt damage, you may give an action token toan adjacent friendly character using this team ability.If you do, deal all of the damage to that characterinstead.4COSTDon’t be mad, Rahne, I’ll.never do it.again.Designed for HeroClix by 2010 King of the Hill ChampionStephen Plasco 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

SECRET WARRIORSKeyword(s): Secret WarriorsWhen you build your force, choose theH.A.M.M.E.R., HYDRA, or S.H.I.E.L.D. keyword.Characters using this team ability also possess thechosen keyword. Uncopyable.Undercover? Double Agent? Traitor? In Nick Fury’s world,you never really know who you’re working for.1COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

WINTER GUARDKeyword(s): Soviet Super-Soldiers, Winter GuardEach character using this team ability may be given apower action once per game to be dealt 1 unavoidabledamage. If you do, after actions resolve roll a d6 andheal the character of half the result.Heroes that are not believers in the State can be replaced.1COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

MODOK’S 11Keyword(s): MODOK’s 11Give a character using this team ability a free action toremove one object from the game. This object must bea light or heavy object in the character’s square or asquare adjacent to the character.A heist only works if you don’t tell everyone whatyou’re doing.2COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

GREAT LAKES AVENGERSKeyword(s): Great Lakes AvengersDuring an attack made by a character using this teamability, opposing characters cannot use ProbabilityControl unless a friendly character has already usedProbability Control during this attack. Uncopyable.We make our own luck! Mostly bad!3COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

THE HANDKeyword(s): The HandWhen it is not your turn, lines of fire to a character using this team ability are blocked if thischaracter is adjacent to a wall or blocking terrain.7COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

MARVEL KNIGHTSKeyword(s): Marvel KnightsCharacters using this team ability can use Stealth.10COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

SAVAGE LANDKeyword(s): Savage LandOnce per game per character using this team ability,when they roll a d6 for Blades/Claws/Fangs, if theresult is a 1 that character may reroll the d6.3COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

HULKBUSTERSKeyword(s): HulkbustersWhen there are more friendly characters using thisteam ability on the map than the total number ofopposing characters, and a character using this teamability targets an opposing character with a higherpoint value, modify that opposing character’s defensevalue by -1 for this attack.2COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

INTELLIGENCIAKeyword(s): IntelligenciaIf no friendly character is affected by an opponent’sOutwit and/or Perplex, friendly characters that can useOutwit and/or Perplex and all characters using thisteam ability modify their range values by 2.3COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

HULKED-OUT HEROESKeyword(s): Hulked-Out HeroesCharacters using this team ability can use SuperStrength if they are not on click #1. Uncopyable.5COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

NEWER FANTASTIC FOURKeyword(s): Fantastic FourA character using this team ability modifies itsattack value by 1 when attacking characters.possessing , , or1COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

NOVA CORPSKeyword(s): Nova CorpsFriendly characters ignore traits named “ShareThrough the Worldmind” possessed by friendlycharacters.*(0 if the character doesn’t possess a trait named “Share Through the Worldmind.”)-10*COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

NEGATIVE ZONEKeyword(s): Negative ZoneA character using this team ability may ignoreone wall or square of blocking terrain for movement purposes when it uses Charge or RunningShot. If it does and misses all target opposingcharacters deal this character 1 unavoidabledamage after actions resolve.2COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

UNIVERSAL CHURCH OF TRUTHKeyword(s): Universal Church of TruthWhen an opposing character targets a characterusing this team ability with an attack and misses,modify the defense value of all characters usingthis team ability by 1 until the end of the turn.4COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

THE ORDERKeyword(s): DefendersCharacters using this team ability cannot be targeted by anopposing character using one of the listed powers if anycharacter using this team ability was already hit by an opposing character using that power this turn.FlurryIncapacitateChargeHypersonic SpeedRunning ShotBlades/Claws/FangsPenetrating/Psychic BlastRanged Combat ExpertExploit WeaknessClose Combat Expert3COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

GUARDIANS OF THE GALAXY (SILVER AGE)Keyword(s): Guardians of the GalaxyCharacters using this team ability are wild cards,but don’t possess any other team abilities.Uncopyable.1COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

INFINITY WATCHKeyword(s): Infinity WatchWhen a character using this team ability rolls fora relic with theset symbol, it succeeds on aroll of 3-6. Uncopyable.2COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

ANNIHILATORSKeyword(s): AnnihilatorsWhen a character using this team ability KO’s anopposing character of a higher point value withan attack, remove an action token from eachfriendly character using this team ability that’sless points than the KO’d character.4COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

Keyword(s): Elders of the UniverseOpposing characters can’t attempt a relic rollwhile at least two friendly characters can use thisteam ability.COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

AVENGERS RESPONSE UNITKeyword(s): AvengersWhen one or more characters using this teamability is adjacent to a friendly character making aclose combat attack, modify the characters attackvalue by 1.3COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

HYDRA DEEP SCIENCE DIVISIONKeyword(s): HYDRAWhen an opposing character uses Outwit, Perplex,or Probability Control, modify its range value by-1 for each friendly character using this teamability. Reduce the minimum range value by thesame amount, but no lower than 1.3COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

Keyword(s): S.H.I.E.L.D.When a friendly character using this team abilityuses Outwit, Perplex, or Probability Control, modifyits range value and the minimum range value forthe power by 1 for each other friendly characterusing this team ability.COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

ASGARDIANKeyword(s): AsgardianA character using this team ability can’t have itsWillpower or Indomitable countered.A character using this team ability can useWillpower on its first click.5COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

HOWLING COMMANDOSKeyword(s): Howling CommandosFriendly characters can use Support if they can’talready, but only to target a character using thisteam ability that took 2 or more damage from asingle opponent’s attack since your last turn.3COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

AVENGERS (HEROIC AGE)Keyword(s): AvengersWhen a character using this team ability is givena move action, after actions resolve roll a d6that can’t be rerolled. On a roll of 6, remove anaction token from that character.2COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

SECRET AVENGERSKeyword(s): AvengersCharacters using this team ability can’t be thetarget of an opponent’s Outwit or Perplex unlessthey’ve been targeted with an attack previouslyin the same turn.5COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

MIGHTY AVENGERSKeyword(s): AvengersWhen a character using this team ability destroysa square of blocking terrain, roll a d6 afteractions resolve. On a roll of 5, you may placea standard light object in that square. On a rollof 6, you may place a standard heavy object inthat square.4COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

INHUMANSKeyword(s): InhumansCharacters using this team ability may use theCarry ability, but only to carry characters that canalso use this team ability, and may carry thosecharacters regardless of their combat symbols.Uncopyable.4COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

FFKeyword(s): Fantastic FourWhen a character using this team ability KO’s anopposing character, that character may heal anycharacter using this team ability of 1 damage.3COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

SECRET INVASIONKeyword(s): SkrullsWhen a character using this team ability istargeted with an attack by an opposing characterwith which it shares a keyword, modify thischaracter’s defense value by 1.2COST 2014 WIZKIDS/NECA, LLCTM & 2014 Marvel & Subs.Text from Player’s Guide 1/29/2014.

SPIDER-MAN FAMILYKeyword(s): Spider-Man FamilyCharacters using this team ability possess theSpider-Man team ability if they don’t already,and may use the Spider-Man team ability to copythe team abilities of opposing characters as ifthey were friendly. Uncopyable.(*3 if the character has thesymbol)*10COST 2013 WizKids/NECA, LLC.Text from Player’s Guide 1/29/2014. MARVEL

ORIGINAL SINISTER SIXKeyword(s): Sinister SyndicateWhen a character using this team ability hits an opposingcharacter, mark that character with a Sinister Six token.When a character using this team ability attacks an opposingcharacter marked with one or more Sinister Six tokens,modify their attack value by 1 for each token.When attacking a single target with one or more Sinister Sixtokens, if the target’s name is Spider-Man or possesses theSpider-Man Family keyword or thesymbol, modify thischaracter’s damage value by 1.3COST 2013 WizKids/NECA, LLC.Text from Player’s Guide 1/29/2014. MARVEL

SINISTER TWELVEKeyword(s): Sinister SyndicateWhen you have more characters on the mapthan each opponent, modify the attack value ofeach character using this team ability by 1.4COST 2013 WizKids/NECA, LLC.Text from Player’s Guide 1/29/2014. MARVEL

MIDNIGHT SONSKeyword(s): Midnight SonsCharacters using this team ability can use Stealthon their starting click. If that character canalready use Stealth on their starting click, linesof fire may not be drawn to that character byopposing characters while on that click.4COST 2013 WizKids/NECA, LLC.Text from Player’s Guide 1/29/2014. MARVEL

HEROES FOR HIREKeyword(s): Heroes for HireAt the beginning of the game, place a number ofHIRED tokens on this card equal to the number ofcharacters using this team ability. Once per turn,you may remove a HIRED token from this cardand give a character using this team ability oneaction as a free action. Uncopyable.8COST 2013 WizKids/NECA, LLC.Text from Player’s Guide 1/29/2014. MARVEL

LEGION OF MONSTERSKeyword(s): Legion of MonstersCharacters using this team ability can usePlasticity unless adjacent to an opposingcharacter with the Legion of Monsters or Monsterkeyword.5COST 2013 WizKids/NECA, LLC.Text from Player’s Guide 1/29/2014. MARVEL

MAXIMUM CARNAGEKeyword(s): Maximum CarnageWhen a single opposing character takes damag

2014 WIZKIDS/NECA, LLC TM & 2014 Marvel & Subs. Text from Player’s Guide 1/29/2014. THUNDERBOLTS Keyword(s): Thunderbolts Once at the beginning of the game, choose any one Marvel team ability other than an additional team ability, a wild card team ability, or a team ability that can’t be used by wild cards. Characters using this

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