CLUB SESSION PLANS - Warhammer-alliance

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Here you will find six weeks’ worth of club session plans. These can be used in schools or bymeetings run by external organisations, and are suitable for a variety of ages and skill levels.Each one includes a suggested run time, so if it is designed to run longer than your club session, you cansplit it into multiple sessionsSESSION 1: INTRODUCTORY SESSIONOften, clubs will include members from a wide variety of skill levels. You may end up with completebeginners joining alongside seasoned hobbyists. For that reason, you may find holding an introductorysession to explore the worlds of Warhammer and take stock of your club’s overall experience very helpful.SESSION 2: BUILDSESSION 3: PLANThis session will allow young people to come up with colour schemes and design their own custom SpaceMarine Chapters or Stormcast Eternals Stormhosts. These should have been introduced as concepts in theintroductory session. These plans can then be used to paint their models in the next session.HEALTH AND SAFETYThis session will focus on getting started with the model kits provided in the Warhammer Alliance box. Findout from your members whether they would prefer to build a Stormcast or a Space Marine. If you do nothave enough sprues for your club, you can reach out to your local Warhammer co-ordinator or neareststore for support.CLUB SET-UPThis session will focus on getting to grips with the Activity Magazine, allowing members to get to know eachother and introduce them to the Warhammer background. You may also want to go over the contents ofthe box with them and outline how it will be used over the following six weeks.USING THE BOXSESSION SUMMARIESINTRODUCTIONCLUB SESSION PLANSSESSION 4: PAINTSESSION 5: PLAY WARHAMMER 40,000SESSION PLANSThis session will allow members to start painting. Make sure they bring their models with them, or keepthem within the club storage. Ensure each member is given a brush, and that there is enough water foreveryone to wash their brushes between colours.This session will introduce the Warhammer 40,000 gaming system through a mini-game included in theActivity Magazine. Make sure to point your members in the direction of the Code of Conduct as well - it isimportant that they learn good sportsmanship and respect whilst playing games of Warhammer!This session will introduce the Warhammer Age of Sigmar gaming system through a mini-game included inthe Activity Magazine. Make sure to point your members in the direction of the Code of Conduct as well - itis important that they learn good sportsmanship and respect whilst playing games of Warhammer!The Activity Magazine is split into two parts: one for Warhammer 40,000, and the otherWarhammer Age of Sigmar. Both parts are referred to throughout this PDF.To help you quickly locate the correct page for each session, follow this guide: Where the page is in the Warhammer 40,000 half, it will look like this: 40K: PAGE 1 Where the page is in the Warhammer Age of Sigmar half, it will look like this: AOS: PAGE 1 If it is in reference to both parts of the magazine: PAGE 4 Copyright Games Workshop Limited 2021. Citadel, Games Workshop, GW and Warhammer Age of Sigmar are and all associated logos, names, races, vehicles, weapons and characters are either or TM and/or Games Workshop Limited. 60329999005EXTRA ACTIVITIESACTIVITY MAGAZINE PAGE REFERENCESGAMING TOOLSSESSION 6: PLAY WARHAMMER AGE OF SIGMAR

SESSION 1: INTRODUCTORY SESSIONOften, clubs will include members from a wide variety of skill levels. You may end up with completebeginners joining alongside seasoned hobbyists. For that reason, you may find holding an introductorysession to explore the worlds of Warhammer and take stock of your club’s overall experience very helpful.INTRODUCTION30 MINThis session will focus on getting to grips with the Activity Magazine, allowing members to get to know eachother and introduce them to the Warhammer background. You may also want to go over the contents ofthe box with them and outline how it will be used over the following six weeks. Activity Magazine Pen/Pencil Familiarise themselves with the magazine and basic information about Warhammer prior to thesession Support young people in researching the hobby Where Warhammer 40,000 takes place 40K: PAGE 1What a Space Marines Chapter is 40K: PAGE 4Where Warhammer Age of Sigmar takes place AOS: PAGE 1What a Stormcast Eternals Stormhost is AOS: PAGE 41. Ensure each of your members receives a copy of the Activity magazine. Go through the magazinewith them and explain how you will complete it over the six week period.3. If your club meetings are going to be regular weekly occurrences, encourage members to writedown when and where the club meets, and at what time.GAMING TOOLS2. Explain what a Stormcast is and what a Space Marine is. If you have existing hobbyists in yourclub, it may be a good idea to open discussion to the members and encourage them to discusstheir thoughts on the two factions.SESSION PLANSWHAT TO DOHEALTH AND SAFETYYOUNG PEOPLE WILL LEARNCLUB SET-UPLEADERS SHOULDUSING THE BOXYOU WILL NEEDTOP TIPDoing this activity will help your young people practice planning and independent research,whilst strengthening their reading. Copyright Games Workshop Limited 2021. Citadel, Games Workshop, GW and Warhammer Age of Sigmar are and all associated logos, names, races, vehicles, weapons and characters are either or TM and/or Games Workshop Limited. 60329999005EXTRA ACTIVITIESEncourage members to start thinking of their own Stormcast Eternals Stormhost or Space Marineschapter. There will eventually be a planning session to create their own using the activities providedin the extra activity pack, so having an initial brainstorm might be another good way to get memberscreatively involved and prepared.

SESSION 2: BUILDThis session will focus on getting started with the model kits provided in the Warhammer Alliance box. Findout from your members whether they would prefer to build a Stormcast or a Space Marine. If you do nothave enough sprues for your club, you can reach out to your local Warhammer co-ordinator or neareststore for support.INTRODUCTION45 MINIt may be worth having half of your members complete Session 3 and the other half complete Session 2before swapping the week after if you have more members than you have modelling clippers to share out. Modelling Clippers Activity Magazine Unbuilt miniatures Demonstrate the safe use of modelling clippers PAGE 3 Show how to follow a construction guide PAGE 3 Support young people push together tricky parts PAGE 3 How to use clippers safely PAGE 3 How to follow a construction guide PAGE 3 How to support a friend1. Demonstrate to the group how to use clippers safely.2. Clippers should be shared 1 between 2. Learner 1 should clip their pieces out whilst learner 2supports them to clip the pieces in the right place. Use the palette card or other contained surfaceto keep all the pieces in one place. When finished, learner 2 should clip whilst learner 1 supports.GAMING TOOLS3. When the clipping is complete, follow the construction guide on page 3. This should be in theWarhammer Age of Sigmar half of the magazine if the learner is building a Stormcast Eternal, or inthe Warhammer 40,000 half if the learner is building a Space Marine.SESSION PLANSWHAT TO DOHEALTH AND SAFETYYOUNG PEOPLE WILL LEARNCLUB SET-UPLEADERS SHOULDUSING THE BOXYOU WILL NEEDTOP TIPDoing this activity will help your young people practice problem-solving, building, and followingwritten instruction. Copyright Games Workshop Limited 2021. Citadel, Games Workshop, GW and Warhammer Age of Sigmar are and all associated logos, names, races, vehicles, weapons and characters are either or TM and/or Games Workshop Limited. 60329999005EXTRA ACTIVITIESEnsure learners do not clip off the easy-to-build pegs on their model, otherwise it will not slot together.Think about providing the session leader with plastic glue to fix any pieces together where mistakeshave happened.

SESSION 3: PLANThis session will allow young people to come up with colour schemes and design their own custom SpaceMarine Chapters or Stormcast Eternals Stormhosts. These should have been introduced as concepts in theintroductory session. These plans can then be used to paint their models in the next session.INTRODUCTION30 MINThe Activity Magazine has a section for this session, but if you require more copies of the templates aprinter-friendly version can be found in the Activities for your Club pack on the Warhammer Alliancewebsite. Activity Magazine Colouring pencils Extra Activities PDF (for larger groups) Provide colouring pencils Encourage members to discuss their ideas If you have more members than Activity Magazines, prepare photocopies of the Create a Stormhostand/or Create a Space Marine Chapter pages from the Activities for your Club pack How to design their own Stormhost and/or Chapter How to plan a colour scheme How to write their own stories for Warhammer 40,000 and/or Warhammer Age of Sigmar,depending on preference and which model they have chosen1. Ask members to look at the different Space Marine Chapters and Stormhosts of page 4 of theActivity Magazine PAGE 4SESSION PLANSWHAT TO DOHEALTH AND SAFETYYOUNG PEOPLE WILL LEARNCLUB SET-UPLEADERS SHOULDUSING THE BOXYOU WILL NEED2. Explain how members can plan their colour scheme ready for starting to paint next week.4. Towards the end of the session, gather everyone together as a group and encourage members toshare their ideasIf this session does not take up all of your allotted time, you can encourage them to try and completeother activities from the Activities for your Club pack. Make sure to bring extra print-outs so you canbe prepared for anything.Doing this activity will help your young people practice planning and independent research,whilst strengthening their decision-making skills and knowledge of colour theory. Copyright Games Workshop Limited 2021. Citadel, Games Workshop, GW and Warhammer Age of Sigmar are and all associated logos, names, races, vehicles, weapons and characters are either or TM and/or Games Workshop Limited. 60329999005EXTRA ACTIVITIESTOP TIPGAMING TOOLS3. Encourage members to colour in the pages and create their own schemes and to complete thechapter/stormhost name and traits/characteristics PAGE 5 (OR ACTIVITY SHEET)

SESSION 4: PAINTThis session will allow members to start painting. Make sure they bring their models with them, or keepthem within the club storage. Ensure each member is given a brush, and that there is enough water foreveryone to wash their brushes between colours. The Activity Magazines also include palettes that can bepulled out and used to deposit smaller amounts of Citadel paint for individual use.YOU WILL NEEDStarter PaintbrushWater PotTissue or ClothPalette CardBuilt ModelActivity MagazineCitadel PaintsLEADERS SHOULDYOUNG PEOPLE WILL LEARNHow to paint a basecoat PAGE 6 7How to follow a paint guide PAGE 6 7How to use a palette card PAGE 6 7Why they should only use small amounts of paint PAGE 6 7WHAT TO DO1. Demonstrate to the group how to use the paint, brush, palette card and water pot PAGE 6 7 Taking time and focusing on all the details Allowing a section to dry before painting another part so paint doesn’t mix on the model Using small amounts of paint and adding more3. When complete, put models in a safe space to dryMake the most of the club paint supplies by only allowing young people to use 1 colour of paint at atime. It is likely the paint will dry up before it is used if they take more than 1 colour at a time, requiringtwice the amount of paint.Doing this activity will help your young people practice their artistic skills whilst strengtheningtheir creativity and imagination. Copyright Games Workshop Limited 2021. Citadel, Games Workshop, GW and Warhammer Age of Sigmar are and all associated logos, names, races, vehicles, weapons and characters are either or TM and/or Games Workshop Limited. 60329999005EXTRA ACTIVITIESTOP TIPGAMING TOOLS2. Support learners to paint their models using the Activity Magazine as a guide PAGE 6 7Give advice as needed about:SESSION PLANS HEALTH AND SAFETY Demonstrate how to open a paint pot and handle it to reduce the risk of spills PAGE 6 7 Show how to use a palette card and what amount of paint learners should use PAGE 6 7 Remind young people to wash their brush regularly PAGE 6 7CLUB SET-UP USING THE BOXWe are aware that not all clubs have the ability to offer a painting session. In which case, we recommendyou either allow young people to take paints home at your own discretion, or encourage them to ring theirlocal store and book in a time to paint there.INTRODUCTION45 MIN

SESSION 5: PLAY WARHAMMER 40,000This session will introduce the Warhammer 40,000 gaming system through a mini-game included in theActivity Magazine. Make sure to point your members in the direction of the Code of Conduct as well - it isimportant that they learn good sportsmanship and respect whilst playing games of Warhammer!INTRODUCTION45 MINYOU WILL NEEDDiceActivity MagazinesPlay Mat (found in middle of magazine)Game Tokens (found in middle of magazine)Built Space Marine ModelsScissors Support young people to read the rules and set up a game 40K: PAGE 14 TO 17 Encourage young people to be descriptive/tell a story in their game play Monitor the group to ensure everyone gets to participate How to read rules and work as a team to setup and play a game 40K: PAGE 14 TO 17How to tell a story whilst playing a gameHow to complete a move action with a Space Marine 40K: PAGE 16How to advance a Space Marine 40K: PAGE 16What a Necron is 40K: PAGE 14HEALTH AND SAFETYYOUNG PEOPLE WILL LEARNCLUB SET-UPLEADERS SHOULDUSING THE BOX WHAT TO DO2. Support the group to decide how they want to learn to play 40K: PAGE 15 TO 17Options include: To learn the rules by using the individual game first Nominating a game captain who leads the group Being shown by the leader firstDoing this activity will help your young people practice problem-solving, mathematics,probability, and working as a team. Copyright Games Workshop Limited 2021. Citadel, Games Workshop, GW and Warhammer Age of Sigmar are and all associated logos, names, races, vehicles, weapons and characters are either or TM and/or Games Workshop Limited. 60329999005EXTRA ACTIVITIES4. When the game is complete, ask how the members found the game and how they would play itdifferently next timeGAMING TOOLS3. Let the groups discover how to play. Encourage the use of descriptive words and storytelling withquestions, such as: What noises are made by the warriors? How do you think your warrior is feeling? Describe what happened when your character moved?SESSION PLANS1. Cut out the required game tokens as shown in the Activity Magazine 40K: PAGE 15Split the participants into groups - four people per group would be ideal.

SESSION 6: PLAY WARHAMMER AGE OF SIGMARThis session will introduce the Warhammer Age of Sigmar gaming system through a mini-game included inthe Activity Magazine. Make sure to point your members in the direction of the Code of Conduct as well - itis important that they learn good sportsmanship and respect whilst playing games of Warhammer!INTRODUCTION45 MINYOU WILL NEEDDiceActivity MagazinesPlay Mat (found in middle of magazine)Game Tokens (found in middle of magazine)Built Space Marine ModelsScissors Support young people to read the rules and set up a game AOS: PAGE 14 TO 17 Encourage young people to be descriptive/tell a story in their game play Monitor the group to ensure everyone gets to participate How to read rules and work as a team to setup and play a game AOS: PAGE 14 TO 17How to tell a story whilst playing a gameHow to complete a move action with a Stormcast Eternal AOS: PAGE 16How to complete a run action with a Stormcast Eternal AOS: PAGE 16What a Kruleboy is AOS: PAGE 14HEALTH AND SAFETYYOUNG PEOPLE WILL LEARNCLUB SET-UPLEADERS SHOULDUSING THE BOX WHAT TO DO2. Support the group to decide how they want to learn to play AOS: PAGE 15 TO 17Options include: To learn the rules by using the individual game first Nominating a game captain who leads the group Being shown by the leader firstDoing this activity will help your young people practice problem-solving, mathematics,probability, and working as a team. Copyright Games Workshop Limited 2021. Citadel, Games Workshop, GW and Warhammer Age of Sigmar are and all associated logos, names, races, vehicles, weapons and characters are either or TM and/or Games Workshop Limited. 60329999005EXTRA ACTIVITIES4. When the game is complete, ask how the members found the game and how they would play itdifferently next timeGAMING TOOLS3. Let the groups discover how to play. Encourage the use of descriptive words and storytelling withquestions, such as: What noises are made by the warriors? How do you think your warrior is feeling? Describe what happened when your character moved?SESSION PLANS1. Cut out the required game tokens as shown in the Activity Magazine AOS: PAGE 15Split the participants into groups - four people per group would be ideal.

The Activity Magazine is split into two parts: one for Warhammer 40,000, and the other Warhammer Age of Sigmar. Both parts are referred to throughout this PDF. To help you quickly locate the correct page for each session, follow this guide: Where the page is in the Warhammer 40,000 h

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