Sams Teach Yourself Adobe Flash CS4 Professional In 24 Hours

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Sams Teach Yourself Adobe Flash CS4 Professional in 24 HoursCopyright 2009 by Sams PublishingAll rights reserved. No part of this book shall be reproduced, stored in a retrieval system,or transmitted by any means, electronic, mechanical, photocopying, recording, or otherwise, without written permission from the publisher. No patent liability is assumed withrespect to the use of the information contained herein. Although every precaution hasbeen taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions. Nor is any liability assumed for damages resulting from theuse of the information contained herein.ISBN-13: 978-0-672-33041-4ISBN-10: 0-672-33041-5Library of Congress Cataloging-in-Publication Data:Kerman, Phillip.Sams teach yourself Adobe Flash CS4 professional in 24 hours / Phillip Kerman andLynn Beighley. -- 1st ed.p. cm.ISBN 978-0-672-33041-4 (pbk.)1. Flash (Computer file) 2. Multimedia systems. 3. Web sites--Design.I. Beighley, Lynn. II. Title.QA76.575.K4625 2009006.7'8—dc222009015798Printed in the United States of AmericaFirst Printing May 2009Acquisitions EditorMark TaberDevelopment EditorSonglin QiuManaging EditorPatrick KanouseProject EditorSeth KerneyCopy EditorJovana San NicolasShirleyIndexerTim WrightProofreaderMatt PurcellTechnical EditorBrandon HoustonPublishingCoordinatorVanessa EvansTrademarksCover DesignerGary AdairAll terms mentioned in this book that are known to be trademarks or service marks havebeen appropriately capitalized. Sams Publishing cannot attest to the accuracy of thisinformation. Use of a term in this book should not be regarded as affecting the validity ofany trademark or service mark.CompositorMark ShirarWarning and DisclaimerEvery effort has been made to make this book as complete and as accurate as possible,but no warranty or fitness is implied. The information provided is on an “as is” basis. Theauthors and the publisher shall have neither liability nor responsibility to any person orentity with respect to any loss or damages arising from the information contained in thisbook or from the use of programs accompanying it.Bulk SalesSams Publishing offers excellent discounts on this book when ordered in quantity for bulkpurchases or special sales. For more information, please contactU.S. Corporate and Government or sales outside of the U.S., please contactInternational Salesinternational@pearsoned.com

IntroductionAdobe is not exaggerating when it says that Flash CS4 Professional is the“industry-leading authoring environment for creating engaging interactiveexperiences.” You only need to visit a few sites that use Flash to understandhow compelling it is. Using graphics, animation, sound, and interactivity,Flash can excite, teach, entertain, and provide practical information.With this version of Flash, Adobe has introduced some valuable new features, as well as further integrated Flash CS4 into its suite of products.That’s a powerful thing—when products like Photoshop, Illustrator, andFireworks can be used to help you create graphics for use in your Flashmovies. This interoperability only increases as time goes on.More than half a billion users already have the free Flash player that enables them to view Flash movies. As of the writing of this book, more than95% of computers connected to the Internet not only had Flash Player version 9, but more than 55% have the latest version, Flash Player 10. The factthat Adobe continues to distribute this software so effectively means thepotential audience for Flash content is huge and continues to grow.The tools needed to create Flash movies are within your reach. After youpurchase Flash, the only investment you need to make is time to learn. Youcan even download a trial version of Flash from www.adobe.com, and useit for 30 days for free. People can grow from fiddling with Flash to makingentertaining movies. Imagine a great musician picking up and learning aninstrument in a matter of days. It really is that amazing. If you’re motivated, with just a moderate time investment, you feel as though a powerfulcommunication tool has been given to you.Flash is so unique that sometimes it’s better to have less experience. If youhave preconceived ideas about Flash or how you’re supposed to use draw-

2Introductioning tools, it might be best to try to forget everything and start fresh. Thisbook is organized in such a way that you should start seeing successesquickly. With each task, you prove to yourself that you’re acquiring knowledge and skills.We don’t need to give you a pep talk because you’ll see for yourself. In justa few one-hour lessons, you are creating drawings that you might havethought you weren’t capable of. In a few more hours, you are making animations. Finally, after 24 one-hour lessons, you are unstoppable. Where youtake your skills is up to you, but you get a great foundation here.You might not feel like a pro overnight, but you will feel you have a powerful communication tool in your control. When you can’t wait to show othersyour creations, you know you’re on your way. Get ready to have some fun!What’s New in This EditionThis is the sixth edition of this book. To prevent the material from gettingstale, we change quite a bit in each revision, as well as cover the new CS4 features with some depth. Unlike many other dramatic software upgrades,Adobe Flash CS4 Professional is not that different from the CS3 version.However, the way people use Flash and Flash in general has definitelybroadened significantly. It’s not just Flash anymore; it’s the Flash Platform.Technologies, such as Apollo and the Flex Framework, have attracted a newset of developers all delivering Flash content. The CS4 upgrade is offers a fewnew tools, techniques, and further integrates with other Adobe CS4 products.This edition doesn’t try to cover everything; there simply isn’t time to dothat in 24 one-hour lessons. Instead, we focus on animation techniques,graphics, and delivering to the web. You also spend a whole hour exploringnew features including video with the full-screen mode; Inverse Kinematics, the art of animating things connected to other things; and 3D animation.This book contains minimal, but crucial, coverage of ActionScript. We trynot to go too much in-depth, but we cover enough to give you an idea ofhow it works. ActionScript is an entire computer language on its own, andonce you have a sense of how it works, you’ll be comfortable learning moreusing additional resources. ActionScript isn’t getting any less complex; it isbecoming much more consistent. So, what you learn in the ActionScript introductory hour (Hour 16, “Basic Interactivity”) applies to the rest of thecode you see pop up in the book. We do cover Flash Components—readybuilt and self-contained objects that include advanced ActionScript code,but also keep you insulated from that code. This edition also includes hours

HOUR 3Importing Graphics into FlashIn the last two hours, you’ve seen how you can create sophisticated customgraphics quickly in Flash. Despite how powerful Flash’s graphic creationtools are, eventually you might need to import graphics created elsewhere.You might need to use photographic images or existing graphics createdfrom another graphics program. In this hour, you learn how to import external graphics into Flash.Vector Graphics Versus RasterGraphicsVector graphics have certain characteristics that are due to how they arestored by a computer. A vector graphics file contains the math to redrawthe image onscreen. For example, a circle includes information such as theradius, the line thickness, and the color. All the graphics you create insideFlash are vector based. Vector graphics have two advantages: The file sizetends to be small (therefore, it downloads fast), and the image can be scaledto any size without any degradation of the image quality (a circle is still acircle, even if it’s a large circle).Vector graphics are great, but it’s important to realize their disadvantages.Vector graphics require the user’s computer to work hard to display the image, so you may see slower performance if an animation contains complicated vector graphics. Also, vector graphics can look “computery” orantiseptic because they tend to involve geometric shapes. Both disadvantages can be overcome, but you should be aware of them. Vector graphicsare predominately used in Flash movies because, as you see in later hours,you have more control over how they can be animated.WHAT YOU’LL LEARN INTHIS HOUR:. Differences betweenvector and rastergraphics. Ways to avoid importedgraphics. How to import vectorgraphics. How to import bitmap(raster) graphics. How to optimize andmaintain the best qualitypossible when importing

70HOUR 3: Importing Graphics into FlashBitmapped graphics (also called raster graphics) are fundamentally differentfrom vector graphics. A raster graphics file contains the color informationfor each pixel. If the image is 100 pixels by 100 pixels, that’s 10,000 pixels,each of which has a color value. As a result, raster graphics are almost always relatively large files. Raster graphics also can’t be scaled effectively.They tend to get grainy, similar to a photograph that has been enlarged. Anadvantage of raster graphics is they appear onscreen very quickly.It might seem that vector graphics are obviously the better choice. However, the decision of whether to use vector graphics or raster graphicsshould be based on the nature of the image. If the image is geometric, withclear delineations of color, a vector graphic is the best choice. If the image isa photograph of a person or a geographic location, nothing but a bitmapwill do. Selecting which format to use is pretty easy when you know theconsiderations of each type.Reasons to Avoid ImportingGraphicsFlash’s capability to create nice vector graphics can be the best justificationfor this warning: Don’t import graphics into Flash unless you have to! Inthis section, you learn how to import graphics—but that doesn’t mean it’salways a good idea. If there’s one way to make your Flash movie downloador play more slowly, it’s importing graphics unnecessarily. You need to findways to avoid importing graphics.Wanting to import graphics is a natural tendency. If you show a graphicsprofessional who’s an expert with Adobe Illustrator or Adobe Photoshophow to draw in Flash, his first question is how to bring his Illustrator orPhotoshop files into Flash. We will show you how in the next section.Designers can create amazing and complicated vector graphics with otherdrawing tools. Some of the ways graphics files get more complicated include the use of gradients, intricate text, and lots of individual objects. Using such complicated graphics in Flash causes two problems. First, Flashcan’t always handle all the intricacies in a complicated file, so sometimesthe imported file doesn’t look as it was designed. Second, a complicated filedownloads and plays more slowly than one that isn’t as complicated—soconsider why you would want such a file in a Flash movie. The numberone consideration when deciding whether to import a graphic into Flashshould be whether a simpler version can be recreated in Flash or whetherthe graphic can at least be simplified before being imported into Flash. If

Importing Vector Graphicsyou ask the graphics person to recreate the image in Flash, he might say itdoesn’t enable him to do what he intended. In that case, perhaps the solution lies in making the graphic simpler—not by squeezing it into Flash.Having said all this, you probably still need to import graphics at somepoint—maybe you have a raster graphic, like a photograph, that you wantto use, or perhaps you have a simple existing vector graphic, such as a company logo, that you don’t want to redraw in Flash. We discuss raster graphics in the section “Using Bitmaps (Also Known as Raster Graphics),” laterin this hour, but first let’s look at importing vector graphics.Importing Vector GraphicsThere might be times when you have an existing vector graphic that youneed to include in a Flash movie. In general, unless it’s complicated, youare able to import it into Flash.Although Flash can import several vector file formats, the two most reliableformats are Adobe Illustrator files (.ai) and Adobe Flash SWF files (.swf).The main choice is whether you try to import a native .ai file, or first generate a .swf from your graphics program and import that .swf. You can useFlash to export a .swf, but we are referring to using a graphics tool to export a .swf file. Illustrator and Freehand, as well as many other tools, havespecial export features that take care to generate a .swf that’s free from anyspecial features only supported in those tools.Importing from file is as simple as selecting File, Import, and then pointingto the file you want, as shown in Figure 3.1. You see several file types listed,but that doesn’t mean they all work equally well. Not only are several image file formats listed, both raster and vector, but video and audio file formats also appear. Let’s first look at the best choices for vector imageimports: Illustrator and SWF.Importing Illustrator FilesFlash CS4 has an extremely seamless Illustrator importer feature. All youdo is select File, Import, Import to Stage, and select an .ai file. The importdialog appears as shown in Figure 3.2, and you see all the layers and eventhe nested hierarchy of groups and path layers as it was laid out in Illustrator. This means it is as simple or as complex as the graphic artist made it.Having so many layers listed can seem complicated, but there’s surprisingly little to learn in this dialog. It’s also possible to import directly from71

72HOUR 3: Importing Graphics into FlashFIGURE 3.1Importing images can be as simpleas selecting the file you want to import.Illustrator by using copy and paste. This achieves the same effect if youhave both programs open. It also works well if you only want to selectivelycopy part of your Illustrator file, and not the entire thing.FIGURE 3.2When you import an Illustrator file,you see all the layers in the originalfile.The basic approach to importing is to first decide which layers you want toimport, and then decide (either individually or globally) the manner inwhich you want to import those elements. You might want to leave everything in a vector form or treat some elements as bitmapped graphics. Additionally, options let you create movie clips as you import. We talk aboutthem in Hour 4, “Staying Organized with the Library and Layers,” but

Importing Vector Graphics73briefly, movie clips are self-contained objects that can be easily recycledthroughout your Flash movie. To exclude specific layers from import, clickto remove the check mark next to that layer. Unchecking a layer that contains nested layers excludes all the nested layers, as shown in Figure 3.3.FIGURE 3.3The settings at the bottom left ofthe Illustrator Import dialog affectevery layer you’re importing. Individual layer options appear on theright side.TIPQuick Layer SelectingYou can quickly check oruncheck a series of layers if,when you click one layer’s checkmark, you keep your mousepressed and continue to dragover other layers’ check marks.After you’ve decided which layers you’re going to import, you can decidehow those elements should be imported. The global settings that appear atthe bottom left of the import dialog (as shown in Figure 3.4) affect everything you import. The simplest way to import every selected layer is to select the option Import as a single bitmap image. Although this retains theimage and all the fidelity created by the artist, the imported image can’t bescaled without losing quality. That is, if you convert the image to a bitmap,the image has all the characteristics of bitmaps. Such an imported bitmapsupports transparency and behaves as a PNG file, which you learn moreabout in the section “Using Bitmaps” later this hour.A few more global options worth noting appear in the bottom-left area ofthe dialog box. The option to Place Objects At Original Position is a nobrainer. Even if you don’t force your Stage size to match the Illustrator file(the second check box), having items placed in their relative position isvastly more convenient. You can always move the items to a new location ifyou want, but it would be tedious to move them into place later. Finally, theConvert Layers To drop-down menu defaults to turn Illustrator layers into

74HOUR 3: Importing Graphics into FlashFIGURE 3.4The settings at the bottom left ofthe Illustrator Import dialog affectevery layer you’re importing. Individual layer options appear on theright side.Settings that affect the current layerSettings that affect all layersFlash layers. This makes sense because Flash, just like Illustrator, has layersthat affect the visual stacking. You can also choose to place all imported layers into a single Flash layer, and you still get the visual stacking you’d expect. Flash layers do more than just affect the visual stacking; they also letyou maintain independent animations. The point is that you don’t have tocreate a new Flash layer for each layer in the Illustrator file.Finally, the option to turn Illustrator layers into Flash keyframes is useful ifthe artist created an animation frame by frame but put each step of the animation into a new layer. Naturally, this takes some coordination with theartist, and most artists don’t use Illustrator as an animation tool.Assuming you aren’t opting to import everything as a single bitmap image,you can individually set options for each layer you’re importing. Click thelayer, not the check mark, and to the right you see the options shown inFigure 3.4.The options available for individual layers present you with two decisions:First, do you import as an editable vector graphic (editable path) or as abitmap? Second, do you want to create a movie clip while you’re importing? If you’re never going to scale the object and you’re either planning to

Using Bitmaps (Also Known as Raster Graphics)animate the object or the image is very complex, then you may considerconverting it to a bitmap. In most cases, you want to leave it as a vector.Next hour you learn all about movie clips, and you can consider revisitingthis dialog then.Importing Flash Player FilesThe simplest and most consistently reliable option for importing vectorgraphics into Flash is to import Flash SWF files. Most graphics people don’tthink of .swf as an image file format—it’s even listed as Flash Movie in theimport dialog. A one-frame movie is really a graphic. Of course, a .swf fileis not like a FreeHand file or an Illustrator file because it’s not fully editable. When using newer versions of Illustrator, you can export your working files directly into the .swf format. They export amazingly well; the finalfiles are quite small; and the images retain all the details and quality of theoriginals.The best process is to create a graphic in whatever program you prefer, andthen if that program doesn’t export .swf files, open the file in a programthat does, such as Illustrator, Fireworks, and several others. Simply exportit as a .swf file, and then import the .swf directly into a Flash file. Even ifthe graphics program you use doesn’t export .swf files, you can open thefile in a tool that supports .swf and export it from there. The graphics toolyou select must export files in a format that is supported by the tool youuse to export .swf files.Using Bitmaps (Also Known asRaster Graphics)In this section, you see how bitmap (raster) graphics can be used in Flash.Raster graphics have inherently unique characteristics that can’t be createdinside Flash. The only warning related to using this option is to make sureyou really need raster graphics. The following are some cases that justify theuse of raster graphics:. A photograph—The only time to consider using a vector alternativeto a photograph is when the picture is of a geometric object. Otherwise, photographs should be raster graphics. A series of still images—These may be extracted from frames of ashort video.75NOTEBitmaps Import as JPGIf, when importing an Illustratorfile, you choose to convert objects to bitmap graphics, knowthat they are treated as JPGs,not PNG. Later this hour in thesection “Using Bitmaps,” youlearn how imported bitmaps canbe treated as either JPG or PNG.For now, you might need tocome through and clean up theimported bitmaps if you want tochange them to PNG.

76HOUR 3: Importing Graphics into Flash. An image with special effects that can’t be achieved with a vectortool—Examples include clouds, fire, water, and other natural effects.Of course, this is a challenge for a talented artist to re-create such aneffect by using a vector tool such as Flash.If you’re unfamiliar with the difference between vector graphics and rastergraphics, learning when one choice is better than the other can take sometime. The file formats .gif, .jpg, .png, .bmp, and .pct are all raster graphics formats. However, because a file was saved in one of these formatsdoesn’t mean it was automatically the best possible choice. It’s the nature ofthe image in the file that matters. If all you have is a .gif, for example, youneed to first look at its contents to judge whether it’s appropriate as a rastergraphic. An easy way to decide is if you can trace or redraw the image inthe file (for instance, with Flash’s drawing toolbar) you’re much better offredrawing it. If it’s a photograph, you would never be able to re-create itwith vector graphic drawing tools, so leave it as a raster graphic. If it’s apicture of a plain box, maybe you could draw it and thus take advantage ofraster graphics.To make matters slightly more complex, you can use Photoshop to createand edit layered bitmapped images. When importing Photoshop documents, you can decide exactly how to import each individual layer. In addition, Photoshop supports editable text, which isn’t a raster graphic.Because importing Photoshop files is more involved, a separate section,“Importing Layered Raster Graphics,” that discusses importing such layered documents following the more general discussion of importing flatraster graphics.Importing Flat Raster GraphicsImporting a flat raster graphic (that is, not a Photoshop file), is pretty simple to do. You click File, Import, and Import to Stage, to open the Importdialog box, and then point to any raster graphic that Flash supports, suchas .jpg, .png, .gif, .bmp, .tif, or .pct. That’s it.Importing not only places the graphic on the Stage, but also puts a masterbitmap item into the Library. If you import a raster graphic and then deletethe object from the Stage, the master bitmap item is still in the Librarypanel, which you can open by selecting Window, Library. It’s called aBitmap Item, and it has a little icon that looks like a picture of a tree (asshown in Figure 3.5).

Using Bitmaps (Also Known as Raster Graphics)Bitmap Item icon77FIGURE 3.5After you import a raster graphic,the Bitmap Item appears in yourLibrary panel.After a raster graphic is imported, you need to keep it in the Library. TheBitmap Item icon that appears in the Library provides a way to specify howthe image should be exported when you create a movie for the web. If youleave it unchanged, your raster graphics export under the default settings.You can also specify special settings for just that image. In the followingtask, you import a raster graphic and explore some of these settings.In this task, you import a raster graphic. Follow these steps:1. In a new file, select File, Import, and Import to Stage to open the Import dialog box, and then select a .bmp, .pct, .png, .jpg, or .giffile. If you don’t have an image handy, visit any web page and rightclick an image to select an option to save it on your desktop. Then,use that image as the file to import into Flash. Don’t import an imagesaved directly from a digital camera because it’s probably huge.2. Click the graphic on the Stage and delete it. Because it’s a rastergraphic, it’s still safely stored in the Library.3. Open your Library by selecting Window, Library or by pressing Ctrl L.4. Click the line in your Library that has the tree icon and the name ofthe file you imported.TRY IT YOURSELF Import a RasterGraphic

78 TRY IT YOURSELFImport a RasterGraphicHOUR 3: Importing Graphics into Flash5. In the Library, select Options, Properties. The Options menu is insidethe Library window at the top right. The Bitmap Properties dialog boxshown in Figure 3.6 appears. Your dialog box might look slightly different, depending on what type of file you imported.6. In the Bitmap Properties dialog box, decide what export settings touse for this graphic. Leave this dialog box onscreen while you walkthrough the next section.FIGURE 3.6The Bitmap Properties dialog boxoffers control over how eachbitmap item in your Library istreated during export.Adjusting Bitmap PropertiesTIPZooming CompressionPreviewWhen testing different compression settings, you can zoom inon the preview window on theBitmap Properties dialog byright-clicking and choosingZoom In.Flash imports all kinds of raster formats, but uses only JPEG, GIF, or PNGin an exported movie. In addition, any raster graphic is generically called abitmap item after it’s inside Flash’s Library. No matter what file type youimport, you must use the Bitmap Properties dialog box to choose betweenJPEG (and its compression level) and lossless GIF/PNG for exporting. If youdecide to use JPEG compression, you want to experiment with different settings and click the Test button after each change to see the effects on bothimage quality (in the little picture at the top left) and file size (in the text information at the bottom of the dialog box), as shown in Figure 3.7). Theprocess involves experimentation—making adjustments and viewing thecorresponding results.

Using Bitmaps (Also Known as Raster Graphics)File size information79FIGURE 3.7Selecting a low JPEG compression(10) and clicking Test provides apreview of the resulting image andits file size.CAUTIONThree Ways to UseImported RasterGraphicsJPEG compression is usually the most efficient option. Unless you import a.png or .gif, Flash sets the bitmap properties to JPEG by default. It’sslightly confusing because if you import a .jpg file, Flash uses ImportedJPEG Data by default, as shown in Figure 3.8. This option tells Flash tomaintain the imported file’s original compression (that is, don’t recompress). Leaving this option selected is generally desirable because it’s a badidea to recompress.FIGURE 3.8Only imported.jpg files enable you to usethe JPEG compression contained in theoriginal file.Importing other popular formats, such as .bmp and .pct, also causes Flashto opt for JPEG compression by default. And even though you are using aBitmap file type and not JPEG, as shown in Figure 3.9, the options remainthe same.You can control what compression method is used on individual importedimages by deselecting Use Document Default Quality or deselecting UseImported JPEG Data, but keep in mind the earlier caution about recompression. When this option is deselected, a field appears where you can type theThere are three suitable approaches to using raster graphics in Flash. First, you can startwith the highest-quality imagepossible (for instance, .png,.bmp, or .pct), and then experiment with Flash’s JPEG compression to find the bestcompromise. Second, you canimport a .bmp, .png, or .pctand leave the image uncompressed; this gives you the highest quality and also the largestfile size. This is also the only option to maintain a .png’s transparency settings. Finally, youcan use image editing software,such as Fireworks, to create a.jpg file with the best compromise of file size and quality thatcan be imported into Flash. Thisway you can take advantage ofthe Selective JPEG feature inFireworks. If you use this option,remember to leave the Use Imported JPEG Data option selected. If the image has alreadybeen compressed (using JPEGcompression), you shouldn’t allow Flash to recompress because the result would be apoor quality image.

80HOUR 3: Importing Graphics into FlashFIGURE 3.9When you import non-.jpg files,you can still use JPEG compressionsettings.JPEG compression level you desire. Instead of guessing what compressionlevel is best, you can use the Bitmap Properties dialog box to experiment. Alower number results in a smaller file but also lowers the quality. If youclick Test after each change, you see a drastic difference between 100 and 1.After you make each change, you can click the Test button to review the effect on file size and quality, as shown in Figure 3.10. You should experimentuntil you get the best compromise of image quality and file size.FIGURE 3.10Setting the quality to 5 cuts this image size to less than 1/100 of itsoriginal, but the quality is visibly affected.The image portion shown in the image window at the top left of the BitmapProperties dialog box shows exactly how the image looks when it is exported. You can zoom into this window by right-clicking, and then you canpan around to get a better view.If you plan on compressing an image inside Flash, you might want to usePNG. This file type compresses better than JPEG and results in a betterquality final image.

Using Bitmaps (Also Known as Raster Graphics)81Figure 3.11 shows the results of using several different compression levelson the same image. Notice JPEG 80 and JPEG 100 are almost identical inquality, but JPEG 80 has a much smaller file size.You get the ultimate quality by using the compression option Lossless(GIF/PNG). It is selected by default when you import .png and .gif files,but you can select it any other time you want to use it. When this option isFIGURE 3.11The results of different compression settings on the same imageshows how q

Adobe Flash CS4 Professional is not that different from the CS3 version. However, the way people use Flash and Flash in general has definitely broadened significantly. It’s not just Flash anymore; it’s the Flash Platform. Technologies, such as Apollo and the Flex Framework, have attrac

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