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STMA United S.C.Recreational SoccerU7/U8 Coaches ManualContentsSTMA Soccer Club Game RulesIntroductionHints and tipsU7 SoccerU8 SoccerCharacteristics of a U8 PlayerNote padPage 3-4Page 5Page 6Pages 7-15Pages 16-24Page 25Page 262

STMA Soccer Club Game RulesParent Rule GuideU5 Boys and Girls play 3v 3/4v4Encourage space between players, no hands on the ball, kickins and no goal keepers, encourage scoring. No score is kept.U6 Boys and Girls play 4 V 4No hands on the ball, kick-ins and no goal keepers, encouragescoring. No score is kept.U7 Boys and Girls play 4 V 4No hands on the ball, kick-ins and no goal keepers, encouragescoring. No score is kept.U8 Boys and Girls play 6 V 6Play 1 forward, 1 midfielder, 3 defenders and 1 goal keeper.Introduction of goal keeping to the game. Throw-ins andcorner kicks are used. Will play some games with refs, noscore is kept.U9/U10 Boys and Girls play 6 v 6Play 1 forward, 1 midfielder, 3 defenders, and 1 goal keeper.Will play all games with refs. Throw-ins and corner kicks areused. No score is kept.ADDITIONAL NOTES- All players must have shin guards on to play in practice or games. No exceptions.- No scores are kept at any level.- For practices, guidelines are 35 minutes of skills training and fun games to encourage everyone to touchthe ball and 10/25 minutes of scrimmaging your own team or the team sharing the field with you.- For games, take the first 15/20 minutes to warm up with games and touches on the ball. Then play10/20 minute halves with a 5 minute break for half time. Time runs continuously, no stoppage of the“game clock.”- For games/practices. If space allows or additional fields are available, make/use an additional field so allthe kids can play. This eliminates kids sitting out on the sidelines.3

- No goal keepers until U8 to encourage scoring and player success. Once the goal keeper touches the ballopposing players cannot touch or kick the ball or goal keeper. The goal keeper must be protected fromdangerous play. Goal keepers may only handle the ball with their hands while inside the goal box. Whentouching the ball outside the box, the goal keeper must use their feet.- No hands should touch the ball except by goal keepers or on a throw-in at appropriate levels. If a playertouches the ball with their hands, stop play, and provide feedback to the player. Play will resume with afree kick awarded to the opposing team.- We recommend for the U8-U10 that are learning positions, keep the player in the same position for theentire game, changing the player at the next practice or game. Constantly changing positions can confusea player.- The coaches of the two teams will decide which team will kick off at the start of the game and swap forhalf-time.- When the team scores, congratulate the entire team, it was a team effort. Play will resume with a kickoff at the center of the field by the team that did not score.- No throw ins for the U5-U7 levels. The ball will be kicked in at the point where it went out of bounds bythe opposing team.- Throw ins will be used for the U8-U10 levels. The ball will be thrown in by a player of the team that didnot kick the ball out of bounds. Both feet must stay on the ground (and on the out of bounds line) whilethrowing the ball into play.- Corner kicks: Result when the defending team kicks the ball across the end line of the field they aredefending. The offensive team places the ball in the corner of the field on the side of the field which theball went out of play. Have the players stand back 10 yards and encourage movement of the players toget open for a pass from the kicker.- Goal Kicks: Result when the offensive team kicks the ball across the end line of the field they areattacking. The ball is turned over to the opposing team, placed at the corner of the goal box and adefender or goal keeper (if applicable) takes the kick. Have opposing players stand back 10 yards.4

IntroductionThis manual is designed to guide you through this summer’s soccer season so that you may become amore efficient and proficient coach. The information in this manual has been developed usinginformation from the American Youth Soccer Association (AYSO), United States Youth Soccer, andMinnesota Youth Soccer Association (MYSA). Moreover, some ideas have also been borrowed fromcoaching clinics, videos, and talented youth soccer coaches. This manual will help you structure andintroduce age/ability appropriate activities, plan and evaluate your coaching skills, and gives you the toolsto be successful.The methodology of coaching youth soccer is something you will not find in this manual. As adults wehope that you will be able to introduce the game of soccer in a safe, fun, and educational environment.Every soccer coach has his or her own coaching style. It is up to you to find a style that you arecomfortable with.A coach’s influence on a young child is extremely important. The effect that a coach has could last for anextended period of time beyond the season. Therefore, your personality, action and words could have adramatic effect positive or negative on each and every child. The value of understanding children, beingfair and enthusiastic, as well as being a positive role model, cannot be underestimated.This booklet is color coded to ensure it is user friendly and easy to find relevant information. Please feelfree to add any notes to the booklet, such as, diagrams, coaching points, tips or coaching styles. Thisbooklet is for your reference, it is yours to personalize.If you are in need of any further information or guidance, please contact Roger Derham, STMA Director ofCoaching stmacoach@gmail.com or (612) 382 0518.STMA Soccer Club hopes that you have a fantastic soccer experience and we thank you in advance for allyour efforts.STMA Soccer Club5

Hints and TipsHere are some basic hints and tips that have been passed on by youth soccer coaches across the globe.The most important tip that any good soccer coach will give you is to stick to the “three L” rule.1.2.3.NO LAPSNO LINESNO LECTURESRunning laps, especially without a ball is a waste of time. All practice activities should take place on thesoccer field, preferably with a ball.Having players stand in lines waiting for their turn generally indicates an inappropriate activity. If playersare standing and not moving, the activity will not keep their interest.Lectures should be left for the classroom. Children come to practice to be active and participate, not tobe talked to for extended periods of time. Plan your session in advance. Failure to plan is planning to fail. Be the first person at the field and the last to leave. Every parent will appreciate having youthere the entire time. Check field for hazards, trash, dog mess etc. Learn every child’s name as soon as possible. By knowing their names will give you more controlof the group. Use your voice; there is no need for a whistle. Sunglasses and hats create a visual barrier between you and your players, when possible refrainfrom wearing them. You will find it a lot easier to communicate with your players. Communicate with your players at their eye level. As an adult you will intimidate a small child ifyou stand over them. Imagine an 11ft person talking down to you When talking to your players have your face pointing in the direction of the sun. If the player hastheir face in the sun they will be distracted, they should be concentrating on what you have tosay. Before sending your players off to a water break, ensure that they leave the balls touching eachother. This way when they return, they will return to the balls. You won’t have to waste timerounding them up .6

U7 SoccerBeing a U7 soccer coach you are able to identify the better athletes in your group. At this age the moreathletic players tend to take more control of a group.As the coach you have to try and identify this and act accordingly. You may need to set differentchallenges to different players. Try to acknowledge all achievements that have been completed bythe player, this standard may vary from player to player.Remember they are only 6/7 years old. The main focus is to have fun.Here is a break down of what equipment you will need to bring to every practice. The club will supply youwith everything you need. It is up to you to maintain it.Equipment ConesPinniesFirst Aid KitSession PlanSoccer Balls – Size 3 (each player should have one)Players MUST wear shin guardsPlayers should wear appropriate footwear (soccer cleats/tennis shoes)The activities that we use are all geared towards maximum touches and maximum time with the ball. Youwill be developing their basic motor skills and familiarizing the player with the soccer ball.Your practice sessions should be broken down as follows:10 mins - warm-up Players dribble soccer ball in area whistle coach giving out basic instructions.25 mins – fun game(s) Appropriate fun game working on maximum touches of the soccer ball.20 mins – scrimmage NO SCORES KEPT. 4v4 max. When ball is out of play start with a kick-in or coach puts in a new ball. Do not allow play tocontinue. When a goal is scored. Restart from the center of the field. No goalkeepers, no hands. Equal playing time.*Water breaks are issued at the coach’s discretion (hotter days more frequent breaks).7

Warm-up activitiesThe 10-minute warm-up gives you the perfect opportunity to interact with your players. It also gives youthe chance to gain control of the group. During this time you will give out instructions for the players tofollow. This will allow the players the chance to get used to your voice and demonstrate who’s in charge.Here are some examples, Go/play – the players start moving around the area (whole or half field).Freeze/stop – the players stop their ball and themselves where they are.Speed of light – players dribble the ball really fast.Snail speed – players dribble the ball really slow.Rewind – the players go backwardsToe-taps – right foot then left foot tap the top of the ball repeatedly.Tick tacks – pass the ball between the inside if the right and left foot repeatedly.Call out numbers – When the coach calls out a number the players get into groups of thatnumber. Once they are in their groups they introduce themselves to each other. It is a great wayfor the players to get to know each other. VERY IMPORTANT – if a player cannot find a partnerthey come and find coach. No player is left out.Switch – The player stops their soccer ball and runs to get a different ball and continuesdribbling. When they approach their new ball they shout out their name as loud as they can asto identify that ball as theirs.Please feel free to invent your own. Try and relate to the children. Ask them questions like, “whatanimal moves really slow?” and let them move at that speed.Be prepared to demonstrate what you are trying to teach. Your players will understand a lot easier byyou showing them what you mean.Try and adapt the theme to something that they can familiarize themselves with, whether it is SuperMario or Sonic the Hedgehog.Tip of the day – The first time you do this will be hard, be strong and stick with it. Start by using “GO” and“FREEZE” until they get used to your voice. It is new for them as it is for you.Fun GamesHere are some games that will help players get maximum touches of the ball. They are also fun! We willtry and describe each activity the best we can. If you have any questions please consult Roger Derham,STMA Director of Coaching stmacoach@gmail.com or (612) 382 0518.These games area geared towards maximum participation. During these activities there is no playersitting out. This is what is so great about these games.The more you do these games the better you will become at facilitating them. You will learn differentways to get the message across.Stuck in the Mud8

The mud monster (coach) appears and tries to tag all the soccer players. If the mud monster tags theplayer you are frozen in the swamp. To be released you have to call for help from one of your teammateswho must pass their soccer ball through the legs of the stuck player.Then select 1 or 2 new mud monsters to take the coaches place.The aim of the game is for the mud monster(s) to have every player “stuck in the mud”.Coaching point – If you see a mud monster coming towards you, “turn”, with the soccer ball and go off ina different direction. Coach should demonstrate this in front of the group.Tip of the day – If the mud monster(s) are catching people too quickly the coach should join in andrelease some players.Knock-outThe players dribble around in the area (whole or half field) and a designated player (wearing a pinnie) willcome into the area and attempt to kick the player’s soccer balls out of the area. If a players’ soccer ball iskicked out, they must go and get it and find coach. Coach will set them a challenge if they manage tocomplete the challenge they are allowed back into the game.The aim of the game is to be the last left in.Coaching point – Try and keep the ball close to you when dribbling around the area. The player shouldhave control of the soccer ball, not the ball having control of the player.Tip of the day – Set an easy challenge. Let them bounce the ball off their head and catch it three timeswithout the ball hitting the ground.Scooby and Scrappy DooDivide the group into two equal teams. One team is called Scooby and the other is called Scrappy. Oneteam starts out without balls. This team will move around the area trying to avoid the other team whowill be try to hit them with their soccer balls, below the knee. Everybody will be moving around the areaeither trying to get hit or avoiding to get hit. If you get hit you go down on one knee and your teammatewill give you a high five and you are good to go.The aim if the game it to get the other team down on one knee as quickly as possible.Coaching point – When dribbling around the area, try and keep the ball nice and close so that you can geta quick shot off.Tip of the day – When the players are passing the ball to hit the other team, the player must not use theirtoe to kick the ball. Try using the inside, outside or the instep of the foot.Soccer AlleySoccer players start at one side of the alley and they have to try and dribble their soccer balls to the otherside of the alley without their soccer balls being hit by the soccer shooters (coach) at the sides of the alley.9

As the players dribble their ball through the alley the coach will try and pass his or her soccer ball and hitthe player’s soccer ball.If the players’ ball is hit they join coach on the sides. The winner is the last player standing.Coaching point – Try and use both feet to dribble the soccer ball through the alley. Try not to rely on yourpreferred kicking foot.Tip of the day – When passing the soccer balls be sure that you and the players are using the inside oftheir foot so the ball will stay on the ground.King of the RingAll players have a soccer ball and dribble around the soccer area. On the coach’s command the playerswill try and kick each other’s soccer balls out of the area. If their ball is kicked out, they come and findcoach. He or she will set a challenge. Once completed, the player will be allowed back into the ring.Coaching point – When getting away from an opponent, try using a change of pace. “Explode” away fromthem to give you time to get into space.Tip of the day – Once their ball is kicked out, encourage them to come and see you quickly so that theycan get back into the game.Musical Soccer ballsPlace 4 cones outside the square. The players dribble the soccer ball inside the area, on the coach’scommand; players stop the ball and leave it, and run to and touch any one of the 4 cones. Coach removes1 ball. When they come back into the square they put their foot on ANY available ball. The player whodoesn’t get a ball is out. Get that player to remove the next ball. Make sure all players are movingaround the square and not staying at the sides.Teenage mutant Ninja CrabsPlayers start at the end of the Island with their soccer balls. The coach starts as the crab sitting with legsforward (the coach/crab can only move in this position). On command the TMNC (the players) have todribble their ball past the crab to the other end (beach) without their ball being kicked out into the sea bythe crab (coach). If the ball goes into the ocean, that player becomes a crab. When everybody hasreached the beach and the TMNC are ready, on the coaches command they repeat the exercise, but goingin the opposite direction. The last TMNC is crowned the winner.Coaching points - Emphasize close control and movement away and past the crab.What’s the time Mr. Wolf?Coach starts as the big bad wolf. Each little pig has a brick house (a cone) The Pigs shout “What’s the timeMr. Wolf” and the wolf shouts back a time. Each player advances the ball the number the wolf shouts out.Pigs ask again and repeat. When the Wolf shouts “Dinnertime”, the pigs have to dribble their soccer balls10

back to their house. The wolf chases and tries to kick their ball away. Let each player have a go as thewolf.Coaching points - Use soft touches to keep away from Wolf, and then dribble at speed and stop ball withfeet only.Tip of the day - Put cones in the way as trees that players avoid. Use multiple wolfs, or place wolf close tohouses so pigs have to get past.Shark AttackSet up 3 Islands. Divide players onto the 3 Islands. Each player has a ball. Coach starts as the shark in themiddle of the ocean. The shark holds a cone on his/her head, or hands to designate a shark fin, soeveryone knows they are the shark. When Coach shouts “shark attack” the players have to swim (dribble)their balls to either of the other 2 islands. The shark attempts to kick soccer balls away. Any soccer ballskicked away, then that player also becomes a shark. Play until 1 person left, who becomes the new sharkfor the next game.Coaching points - Players have to respond to the defenders movements and keep possession of the ball. Alot less static and more game like than the above relay racesSoccer EggsDivide your group in to two equal teams. Set up two squares with your cones (5 steps by 5 steps). Eachteam has their square (home). All the soccer balls are spread out around the whole area of your soccerfield. On the coaches command all the players run and dribble a soccer ball back to their base. Once allthe soccer balls are gone from the middle they can then go a steal a soccer ball from the other teamsbase.The winner team is the team with the most soccer balls in their square.Coaching point – When you get close to a ball call out your name (the players own name) as loud as theycan, so to identify that this is MY ball.Tip of the day – They aren’t allowed to tackle each other, no puppy guarding and they are only allowed todribble one soccer ball at a time.Soccer SwampThe coach has the players standing shoulder to shoulder on one side of the swamp. The players have totry and dribble their soccer ball through the swamp to the other side without the swamp monster stealingtheir soccer ball. If a player is caught they link hands with the other swamp monsters. The players willthen try and cross again on the coaches’ command. All the swamp monsters will move in unison (handsheld) and capture a player. The winner is the last player standing.Coaching Point – Encourage the players to keep the ball close so they can change direction/pace quickly.Tip of the day – Make sure the swamp monsters are holding hands all the time.11

Mine Sweep SoccerThe coach divides the players up into three equal teams. Each team has a home base assigned to them bythe coach (a 5x5 square set up with cones). The coach uses the rest of his cones (mines) and spreadsthem out around the soccer field. On the coaches command the players dribble their soccer ball to a coneand stops it on the cone. The player then picks up that cone a takes it back to their base. Once all thecones are out of the middle they can go a steal from a different team. The team with the most cones isthe winner.Coaching Point – Once the ball is on the cone, can the player do a drag-back turn off the cone?Tip of the day – No puppy guarding, one cone at a time and no hands (apart from picking up the cone).The Soccer StoreThe players dribble their soccer balls around the area (20x15 steps). Each side of the area is given a name(soccer ball, shin guard, cleats, water bottle etc.). When the coach calls out a product the players dribbletheir soccer ball to the correct side of the area and perform a task (10 tick tacks, 10 toe taps, 3 juggles orbalancing the ball on their heads). Once they perform the task they continue to dribble in the area.Coaching Point – Keep the ball close to their feet so they are able to change direction quickly.Tip of the day – Introduce one command and task at a time. Let them rehearse. Once they haveunderstood move onto the next command.“Running the bases.”Here is another game that emphasizes dribbling that is fun and challenging for players. Again, primarily, itis an individual game that could lend itself to small group cooperation if the players are ready.Each player will need a ball, except those that have been designated as "the umpire".Players that are "umpires" need to carry a colored pinnie or cone in their hand.Players with a ball try to dribble without being tagged. If they are, they exchange places with the "umpire"(The "umpire" hands the pinnie to the dribbler and takes their ball).Dribblers are safe in one of the designated bases. Only one player is allowed in a base at a time. If a newplayer enters a base, the old player must leave the base.Tips of the day - Add "umpires" when the players find the game to be easy. It seems about right to haveone base for every 3 players, but, this number can be adjusted either way to make the game constantlyinteresting. Experiment with different combinations of "umpires" and bases to keep the players engaged.Coaching point - This game can also be played by only allowing the "umpires" to "get" someone by kickingtheir ball away, not just "tagging" the person.12

All these games have proven to be a success with many coaches. If delivered properly the players reallyenjoy them.The next pages of the manual you will find an example of a session plan and a plain sheet for you tophotocopy and use for future use.13

STMA U7/U8 PRACTICE PLANNERTOPIC - DribblingTechnical Warm-upFun Gamecoach(wolf)OrganizationPlayers dribble around an area (20x30) and listenfor the coach’s commands. Go/freeze Different speeds (ant, wolf, etc ) Toe-taps (climb a tree house) Tick tacks (snake ) Switch (players swap balls) Body breaksWhat’s the time Mr. Wolf?Players progress depending what the “time is”.When it is dinner time the players have to get backhome without their ball being kicked away.To progress add extra “Wolf’s” or put cones downas treesKey Coaching Points Use a theme (football forest) to keep kidsinterestedKeep the ball close to the players feetUse different surface areas of the foot Head upUse both feetDribble away from pressure Encourage the players to dribble thesoccer ball when they have time and space 3v3/4v4 Small Sided Game No goalkeepersKick-ins3v3 play in a triangle4v4 play in a diamondNo scores kept

STMA U7/U8 PRACTICE PLANNERTOPIC Technical Warm-upFun Game3v3/4v4 Small Sided GameOrganizationKey Coaching Points

U8 SoccerBeing a U8 soccer coach you are able to identify the better athletes in your group. At this age the moreathletic players seem to take more control of a group.As the coach you have to try and identify this and act accordingly. You may need to set differentchallenges to different players. Try to acknowledge achievements that have been completed by theplayer, this standard may vary from player to player.Remember they are only 7/8 years old. The main focus is to have fun.Here is a break down of what equipment you will need to bring to every practice. The club will supply youwith everything you need. It is up to you to maintain it.Equipment ConesPinniesFirst Aid KitSession PlanSoccer Balls – Size 3 (each player should have one and Super U8’s use a size 4 ball)Players MUST wear shin guardsPlayers should wear appropriate footwear (soccer cleats/tennis shoes)The games that we you use are all geared towards maximum touches and maximum time with the ball.You will be developing their basic motor skills and familiarizing the player with the soccer ball.Your practice sessions should be broken down as follows:10 mins - warm-up Players dribble soccer ball in area whistle coach giving out basic instructions.25 mins – fun game Appropriate fun game working on maximum touches of the soccer ball.20 mins – scrimmage No scores kept. 4v4/6v6 max depending upon numbers. When a goal is scored. Restart from the center of the field. Equal playing time.*Water breaks are issued at the coach’s discretion (hotter days more frequent breaks).Warm-up activitiesThe 10-minute warm-up gives you the perfect opportunity to interact with your players. It also gives youthe chance to gain control of the group. During this time you will give out instructions for the players tofollow. This will allow the players the chance to get used to your. Here are some examples, Go/play – the players start moving around the area (whole or half field).Freeze/stop – the players stop their ball and themselves where they are.Speed of light – players dribble the ball really fast.

Snail speed – players dribble the ball really slow.Rewind – the players go backwardsToe-taps – right foot then left foot tap the top of the ball repeatedly.Tick tacks – pass the ball between the inside if the right and left foot repeatedly.Call out numbers – When the coach calls out a number the players get into groups of thatnumber. Once they are in their groups they introduce themselves to each other. It is a great wayfor the players to get to know each other. VERY IMPORTANT – if a player cannot find a partnerthey come and find coach. No player is left out.Switch – The player stops their soccer ball and runs to get a different ball and continuesdribbling. When they approach their new ball they shout out their name as loud as they can asto identify that ball as theirs.Body Breaks – Coach calls out a part of the body and the player puts that part of the body on theball.Please feel free to invent your own. Try and relate to the children. Ask them questions like, “whatanimal moves really quickly?” and let them move at that speed.Be prepared to demonstrate what you are trying to teach. Your players will understand a lot easier byyou showing them what you mean.Tip of the day – The first time you do this will be hard, be strong and stick with it. Start by using “GO” and“FREEZE” until they get used to your voice. It is new for them as it is for you.Fun GamesHere are some games that will help players get maximum touches of the ball. They are also fun! We willtry and describe each activity the best we can. If you have any questions please consult Roger Derham,STMA Director of Coaching doc@stmasoccer.org or (612) 382 0518.These games are geared towards maximum participation. During these activities there is no player sittingout. This is what is so great about these games.The more you do these games the better you will become at facilitating them. You will learn differentways to get the message across.Stuck in the MudThe mud monster (coach) appears and tries to tag all the soccer players. If the mud monster tags theplayer you are frozen in the swamp. To be released you have to call for help from one of your teammateswho must pass their soccer ball through the legs of the stuck player.Then select 1 or 2 new mud monsters to take the coaches place.The aim of the game is for the mud monster(s) to have every player “stuck in the mud”.Coaching point – If you see a mud monster coming towards you, “turn”, with the soccer ball and go off ina different direction. Coach should demonstrate this in front of the group.Tip of the day – If the mud monster(s) are catching people too quickly the coach should join in andrelease some players.

Soccer TagEvery player has a partner. They number themselves 1 and 2. Number 1 has three soccer seconds to getaway before number 2 comes chasing after them. Every player has a soccer ball. Number 2 has to try andtag number one on the body whilst having the soccer ball under control. Once tagged the roles arereversed. Every time they manage to tag their partner they receive a point. The player with the mostpoints is the winner.Coaching point – Try not to let the players run of on straight lines or circles.Tip of the day – If there is an odd number of players set one group up as a threesome. No player sits out.Knock-outThe players dribble around in the area (whole or half field) and a designated player (wearing a pinnie) willcome into the area and attempt to kick the player’s soccer balls out of the area. If a players’ soccer ball iskicked out, they must go and get it and find coach. Coach will set them a challenge if they manage tocomplete the challenge they are allowed back into the game.The aim of the game is to be the last left in.Coaching point – Try and keep the ball close to you when dribbling around the area. The player shouldhave control of the soccer ball, not the ball having control of the player.Tip of the day – Set a challenge. Juggle the soccer ball three times consecutively without the balltouching the ground or by using their hands.Scooby and Scrappy DooDivide the group into two equal teams. One team is called Scooby and the other is called Scrappy. Oneteam starts out without balls. This team will move around the area trying to avoid the other team whowill be try to hit them with their soccer balls, below the knee. Everybody will be moving around the areaeither trying to get hit or avoiding to get hit. If yo

The information in this manual has been developed using information from the American Youth Soccer Association (AYSO), United States Youth Soccer, and Minnesota Youth Soccer Association (MYSA). Moreover, some ideas have also been borrowed from coaching clinics, videos, and talented youth soccer coaches.

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