AQUATICS MERIT BADGES LAKE MERIT BADGES ROWING

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MERIT BADGE REQUIREMENTSMERIT BADGE PREREQUISITESScouts must be scheduled to participate in merit badge classes.Please check current Merit Badge Requirements prior to camp.Ensure that required prerequisites are completed prior to coming to camp.All Scouts are encouraged to READ & BRING the current merit badge pamphlet.Paper and pencil required for many CommentsPrerequisitesAQUATICS MERIT BADGESLAKE MERIT BADGESROWING MERIT BADGESome time to practice needed, also, strength to row.COMPLETE the BSA Swimmer Test.Must have an additional pair of tie on shoes that can get wet.CANOEING MERIT BADGEThis is a difficult merit badge for younger Scouts.Strength and time needed to practice strokes. (Scouts may be deniedparticipation in the canoeing merit badge if they do not have the physicalstrength to carry and launch a canoe solo.)COMPLETE the BSA Swimmer Test.Must be at least 13 years old.MUST HAVE an additional pair of tie on shoes that can get wet.POOL MERIT BADGESSWIMMING MERIT BADGECOMPLETE the BSA Swimmer Test.To ensure the prerequisites have been met, scouts should be First Class orhigher in rank. Evidence of rank or that rank requirements have been metmust be presented by the scout, if requested, by either presenting his ScoutHandbook or his Scout uniform with his rank patch affixed.See Aquatics Director for exceptions.COMPLETE the BSA Swimmer Test.COMPLETE Second Class rank requirements #7a-#7c.COMPLETE First Class rank requirements #9a-#9c.MUST BE ABLE to execute basic strokes in good form and strong manner.MUST BE TRAINED to identify conditions for First Aid & CPR.MUST BE ABLE to demonstrate First Aid & CPR.BE PREPARED for requirement #4 by bringing CLEAN street clothes: shoes, socks,long-pants, belt, and a long-sleeve shirt. (Swim trunks must be worn under long-pants.Dirty shoes and garments will not be allowed in the pool.)LIFESAVING MERIT BADGECommentsCOMPLETE the BSA Swimmer Test.To ensure the prerequisites have been met, scouts should be First Class or higher in rank. Evidence of rank orthat rank requirements have been met must be presented by the scout, if requested, by either presenting hisScout Handbook or his Scout uniform with his rank patch affixed. See Aquatics Director for exceptions.PrerequisitesCOMPLETE the BSA Swimmer Test.MUST ALREADY BE TRAINED IN, and MUST BE ABLE to recognize the need for rescue breathing and to identifyconditions for CPR.MUST BE ABLE to demonstrate both rescue breathing and CPR for 3 minutes without stopping.MUST PRESENT a current CPR certification card. CPR Training Will Not Be Offered.BE PREPARED for requirement #7e by bringing CLEAN street clothes: shoes, socks, long-pants, belt, and along-sleeve shirt. (Swim trunks must be worn under long-pants. Dirty shoes and garments will not be allowed inthe pool.)

HANDICRAFT LODGE MERIT BADGESAll Handicraft Lodge merit badges require extra timeto complete projects at the Handicraft Lodge.Kits & Materials are available at the Trading Post.All prices are estimated and subject to change.Finishing supplies are free.Individual time needed to complete the projects.BASKETRY MERIT BADGECommentsBasket Kits are available at Trading Post.Estimated expense for kits about 12.PrerequisitesBRING round reed and square reed basket kits. Follow instructions on kits at least12 hours prior to first class.Complete the projects by Friday morning to fulfill the requirement.LEATHERWORK MERIT BADGECommentsLeatherwork kits and braiding material are available at the Trading Post.Estimated expense for kits about 10PrerequisitesBRING leatherwork kit and 2 yards of vinyl lace (braiding material).Complete the projects by Friday morning to fulfill the requirement.CommentsPrerequisitesMETALWORK MERIT BADGEBecause of equipment involved, this badge is forScouts 14 years of age or older.Copper sheet can be purchased at the Trading PostEstimated expense for kits is about 6.Scouts will create their own artifacts and design their patterns.RESEARCH requirement #4 prior to camp.BRING (#10) tin cans for project.Optional-Bring 20 aluminum cans.POTTERY MERIT BADGECommentsThe Pottery Merit Badge material and tools are provided at the Handicraft Lodge.Extra time needed to complete.PrerequisitesCOMPLETE requirement #7 prior to camp.BRING drawing for requirement #3 to camp.WOODCARVING MERIT BADGECommentsWood & wood carving kits are available at the Trading Post.Choose a simple kit for first time wood carvers.Estimated cost for kits are about 10 @ Trading Post.Wood carving knives are available at the Trading Post.Totin’ Chip Card Required to Purchase and USE Knives.PrerequisitesBring Totin' Chip card. (Totin' Chip classes available afternoons at the OutdoorSkills Area.)Bring a small sharp (1½-2 in.) bladed pocket knife, leather gloves, and a thumbguard to reduce lacerations.Complete the projects by Friday morning to fulfill the requirement.

HEADQUARTERS MERIT BADGESCITIZENSHIP IN THE COMMUNITY MERIT BADGECommentsWork book will be given at camp and must be completed accurately for the meritbadge.Class participation will be closely monitored to determine achievement ofspecific requirements.PrerequisitesShould be 11 years old or older.COMPLETE requirement #2a prior to camp.COMPLETE requirement #3a prior to camp.4b-Bring a letter with you.COMPLETE requirement #7a,b,c prior to camp.CITIZENSHIP IN THE NATION MERIT BADGECommentsClass participation will be closely monitored to determine achievement of specificrequirements.PrerequisitesShould be 12 years old or older.Choose 2 of the 2 options & bring the papers gathered.COMPLETE requirement #2a, b prior to camp.COMPLETE requirement #3 prior to camp.COMPLETE requirement #8 prior to camp.CITIZENSHIP IN THE WORLD MERIT BADGECommentsClass participation will be closely monitored to determine achievement of specificrequirements.PrerequisitesShould be 13 years old or older.COMPLETE requirement #7a-e (do two) prior to camp.HEALTH LODGE MERIT BADGESFIRST AID MERIT BADGECommentsWork book will be given at camp and must be completed accurately for the meritbadge.Class participation will be closely monitored to determine achievement of specificrequirements.PrerequisitesBE PREPARED to complete requirement #1 at camp.COMPLETE requirement #2d prior to camp.COMPLETE requirement #3b prior to camp.BE PREPARED to practice hands on first aid.BRING your first aid kit ready to show to the Health Lodge staff.EMERGENCY PREPAREDNESS MERIT BADGECommentsClass participation will be closely monitored to determine achievement of specificrequirements.PrerequisitesEarn the First Aid Merit BadgeCOMPLETE requirement #2c prior to camp.COMPLETE requirement #8 prior to camp.COMPLETE requirement #9 prior to camp.

NATURE LODGE MERIT BADGESScouts must complete reports and fulfill pet keeping requirements before camp toget completions.The following merit badges will be offered in a block schedule: Block A - Mammal Study / Fish & Wildlife Management Block B - Nature / Forestry Block C - Forestry / Fish & Wildlife Management Block D - Geology / Soil & Water Conservation Block E - Insect Study / NatureSEPARATE BLUE CARDS ARE REQUIREDFOR EACH MERIT BADGE IN THE BLOCKASTRONOMY MERIT BADGECommentsAstronomy MB will meet daily and some evenings.Observation at the Tuesday & Thursday evening classes is MANDATORY for themerit badge.PrerequisitesCOMPLETE requirements #6 & #7b prior to camp.COMPLETE Moon and Planet observations before coming to camp.BIRD STUDY MERIT BADGE-AFTERNOON ONLYCommentsSeveral reports required.PrerequisitesCOMPLETE requirements #5 & #6 prior to camp.BRING binoculars.ENVIRONMENTAL SCIENCE MERIT BADGECommentsTwo observation times of 30 minutes each are required outside of class at camp.Start observations on Sunday.PrerequisitesCOMPLETE requirement #3Ea or #3Eb prior to campFISH & WILDLIFE MANAGEMENT MERIT BADGEPrerequisitesCOMPLETE requirements #5, #7, and #8 prior to camp.FORESTRY MERIT BADGEPrerequisitesCOMPLETE requirement #1 prior to camp.GEOLOGY MERIT BADGE-AFTERNOON TOOPrerequisitesCOLLECT and IDENTIFY 10 different rocks or minerals,BRING collection to camp.INSECT STUDY MERIT BADGE-AFTERNOON ALSOPrerequisitesCOMPLETE requirements #4, #5a, #7, #8, #11 prior to camp.BRING photos you have taken of insects and articles you have observed to camp.BRING articles about insects you have observed to camp.MAMMAL STUDY MERIT BADGECommentsRecommended for younger Scouts.Additional work is required to complete merit badge.NATURE MERIT BADGECommentsPhotos, collections or 1 page descriptions will verify prerequisites.A note from teacher, parent, or Scoutmaster will help with prior camprequirements.PrerequisitesCOMPLETE requirement #4 prior to camp.REPTILE & AMPHIBIAN STUDY MERIT BADGECommentsThis merit badge cannot be completed without requirement #8 being done prior tocamp.Additional work is required to complete merit badgePrerequisitesCOMPLETE requirement #8 prior to camp.

SOIL & WATER CONSERVATION MERIT BADGEPrerequisitesBRING work gloves.SPACE EXPLORATION MERIT BADGEPrerequisitesBRING a 2-liter bottle.SUSTAINABILITY MERIT BADGEPrerequisites1-w/Family, 2a-Water, Food & Stuff, 2b or 2c Community & Energy, 4-w/Family, 5aw/FamilyWEATHER MERIT BADGEPrerequisitesCOMPLETE requirement #10 prior to camp.OUTDOOR SKILLS MERIT BADGESScheduled Merit BadgesCOOKING MERIT BADGE (2014 REQUIREMENTS ONLY)CommentsFood provided.PrerequisitesCOMPLETE & BRING to camp requirements #5 a & b, #6 a & b, and #7 a & b.PRACTICE.GEOCACHING MERIT BADGECommentsGeocaching is recommended for older Scouts.ORIENTEERING MERIT BADGECommentsRecommended for older Scouts.Much additional time needed to set up compass courses.Fast walking or jogging required to cover 2 miles in 30 minutes. The course is 5miles long.GPS units will be providedPIONEERING MERIT BADGECommentsFor all Scouts.Splices are challenging.Requires participation in a project during the afternoon.PrerequisitesKNOW your knots. PRACTICE.SAFETY MERIT BADGECommentsDone with Fire Safety on a Block Schedule. Separate Blue Cards are required foreach Merit Badge in block.PrerequisitesDo requirement 6; Safety related project.WILDERNESS SURVIVAL MERIT BADGECommentsTime needed Monday, Tuesday, or Wednesday to prepare a shelter and sleep in itovernight.Shelters should not be built at troop camp sites.Shelters are required to be torn down and the area restored prior to Friday.PrerequisitesPREPARE & BRING to camp a small survival kit (requirement #5).PRACTICE Skills in the Merit Badge

Outdoor Skills - Appointment Only Merit BadgesAppointment Only Merit Badge Sign-upSunday and Monday afternoon at Outdoor Skills.BACKPACKING MERIT BADGECommentsThis class is taught in the afternoon and is by appointment only.Schedule with Outdoor Skills.PrerequisitesCOMPLETE requirements #6b, #8c, #9, #10, & #11 prior to camp andBRING a signed statement attached to the merit badge application.CAMPING MERIT BADGECommentsThis class is taught in the afternoon and is by appointment only.Schedule with Outdoor Skills.PrerequisitesCOMPLETE requirements #3, #4, #5a, #5e #7, #8c, #8d, #9 prior to camp andBRING a signed statement attached to the Merit Badge application.HIKING MERIT BADGECommentsThis class is taught in the afternoon and is by appointment only.Schedule with Outdoor Skills.PrerequisitesREAD & BRING the current merit badge pamphlet.COMPLETE requirements #4, #5a, #6, #7, prior to camp (They cannot be done atcamp.) andBRING a signed statement attached to the merit badge application.Native American Village Merit BadgesNot only will Scouts have the opportunity to earn theIndian Lore & Archaeology Merit Badges,they take part in Indian games, cooking, and crafts.The Indian Lore Merit Badge and the Archaeology Merit Badgesare incorporated together on a block schedule.Separate Blue Cards are required for each Merit Badge in the block.INDIAN LORE MERIT BADGECommentsSome costume supplies available at camp Trading Post.Estimated cost 25.00.Extra time needed to work on some aspects of this Merit Badge. Can be completed at camp.PrerequisitesARCHAEOLOGY MERIT BADGECommentsCome prepared to learn the techniques and history of ancient cultures.PrerequisitesCan be completed at campOutdoor Skills ActivitiesTrail BeginsA program designed to help new Scouts and Tenderfoot Scoutsadvance by completing rank requirements.Sign-up is required online using same program for Merit Badge registration.Trail Begins is a 2 hour class taken as an alternative to a Merit Badge.The Scout is required to PREPARE and BRING a personal first aid kit.Totin’ Chip ClassesTotin' Chip Classes are offered Sunday, Tuesday, Wednesday, and Thursday at1:45 PM, 2:45 PM, and 3:45 PM;Mondays at 8:45 AM, 9:45 AM, and 10:45 AM; and Fridays at 1:45 PM.Knot Tying ActivitiesKnot Tying Activities are offered during Open Activity timesfor the "I DID IT ALL" program.

SHOOTING SPORTS MERIT BADGESBSA National Requirements and insurance regulationsstipulate strict guidelines for use of the range.ARCHERY RANGEYou must wear close-toed shoes to shoot.DO NOT BRING ANY Personal Archery Equipment to Camp!ARCHERY RANGE MERIT BADGESDo not sign up for this class if you have the Merit Badge.ARCHERY MERIT BADGECommentsThis is not an easy Merit Badge to earn and is recommended for older Scouts.Extra time is needed at the range for practice to achieve the needed scores.In the merit badge class, Scouts not only concentrate on their scoring and properuse of the bow, but also learn how to make a bow string and arrow.Archery Range Activities The archery range is open to every Scout and Adult Leader.Sunday afternoon and Monday morning the range is open for qualifying shoot, safety orientation, andfree shoot for“I Did It All”.Beginners InstructionOpen Shooting every afternoonTop Archer of the Week Award - Certificates are awarded and emblems may be purchased.RIFLE RANGESSafety is first and foremost at both our16-point Small-bore Rifle Range & 6-point Muzzle Loading Rifle Range.The range instructors are trained in the use of firearms and their safe operation. Both ranges areoperated under NRA sanctions by Certified NRA Firearms Instructors.DO NOT BRING Personal Firearms of ANY Type or Caliber to Camp!(This includes airsoft, BB, paintball and other "projectile" devices.)Rifles, targets, and .22 ammunition will be provided at no charge.RIFLE RANGES MERIT BADGESDo not sign up for this class if you have the Merit Badge.RIFLE SHOOTING MERIT BADGECommentsOption "A" (modern cartridge type) is offered.Option "C" (Muzzle Loading Rifle Shooting) is offered.If a Scout has completed the A or C selection, they cannot do the merit badge again.Extra practice on the range is required to achieve the needed scores.Rifle Ranges ActivitiesThe rifle ranges are open to every Scout and Adult Leader. Sunday afternoon and Monday morning the range is open for qualifying shoot, safety orientation,and free shoot for “I Did It All”. Beginners, Marksmanship, and Safety Instruction Open Shooting every afternoon - FREE for Merit Badge participants Additional Fee for Muzzle Loading Open Shoot - See page 62. Top Rifleman of the week Award - Certificates are awarded.

CAMP ADVENTURE PROGRAMSCLIMBING TOWER MERIT BADGESCLIMBING MERIT BADGECommentsA Scout must be 13 years of age to take the Climbing Merit Badge.PrerequisitesBRING & WEAR Long Pants and Close-Toed Shoes.Climbing Tower ActivitiesAll climbs are First Come, First Serve.If you get the orientation, you will climb.Must wear long pants and close-toed shoes.Tower activities are subject to change due to inclement weather or special circumstances.A climb will be scheduled for Adult Leaders with current “Climb on Safely” certification.HORSEMANSHIP MERIT BADGESDo not sign up for this class if you have the Merit Badge.HORSEMANSHIP MERIT BADGECommentsSome previous riding experience is helpful, but not required.PrerequisitesBring required WAIVER to class on Monday. See Pg. 64Horse Corral ActivitiesAll riding is under the direction of the Head Wrangler and Staff.Troop rides are by appointment only –Sign-up for Troop Horse Ride online using same system for Merit Badge Sign-up.Troop rides are primarily for Scouts.Adults may ride if horses are available – ALL Riders Must sign WAIVER!All riders MUST be at the stables 15 minutes before their scheduled riding time.Troops that do not show up for their scheduled timemay not be allowed to reschedule.Rides may be cancelled or rescheduled due to inclement weather or other circumstancesrelated to health and safety at theWrangler Director’s discretion.Helmets will be provided and are required during rides by all riders.Riders are not allowed to wear treaded boots or sandals.(Treaded boots and sandals make it hard to get in and out of stirrups.)Tennis shoes are okay. Riders MUST wear long pants.The horses are chosen for size and temperament to suit Scouts.Therefore, we ask that anyone over 220 pounds, not ride.Horseback Riding Release of Liability (WAIVER) MUST BE SUBMITED TO THE WRANGLER DIRECTOR FOR ALLCAMPERS THAT ARE RIDING!Horseback Riding Release of Liability Waivers need to be signed by the Scout’s parents prior to arriving at camp.Horseback Riding Release of Liability (Waiver) forms are available on line at:WWW.GRANDCANYONBSA.ORG – OUTDOOR PROGRAMS TAB – COUNCIL CAMPS to CAMP GERONIMOTAB – FORMS AND RESOURCES TAB.

POTTERY MERIT BADGE Comments The Pottery Merit Badge material and tools are provided at the Handicraft Lodge. Extra time needed to complete. Prerequisites COMPLETE requirement #7 prior to camp. BRING drawing for requirement #3 to camp. WOODCARVING MERIT BADGE Comments Wood & wood carving kits are available at the Trading Post.

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