On THE MOOn

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On THE MOONNASA and Design Squad team up toinspire a new generation of engineersin collaboration with theNational Aeronautics andSpace AdministrationENGINEERINGCHALLENGESFOR SCHOOL ANDAFTERSCHOOLPROGRAMSGRADES 3–12

National Aeronautics and Space AdministrationDear Educators,In 2004, President Bush announced a new vision for the United States’ space program.Today, that vision is becoming reality. The men and women of NASA are working on thenext generation of spacecraft that will return Americans to the moon by 2020. A newgeneration of students across the country and around the world will be inspired by whatPresident Kennedy called the “greatest adventure on which humankind has everembarked.”As NASA prepares for the future of exploration, we recognize that the young people oftoday are the engineers, scientists, and astronauts of tomorrow. Creativity, curiosity,and analytical thinking are the trusted tools of NASA’s engineering arsenal, and wecontinually direct our educational efforts to create experiences that allow young peopleto develop these skills as they investigate and solve challenging problems.NASA is proud to partner with Design Squad , PBS’s reality competition series focusedon the fun and excitement of engineering. Central to this partnership is our belief thatscience, technology, engineering, and mathematics education will play a vital role insolving the problems of the 21st century. On the Moon is part of our long, proudtradition of showcasing how engineering fuels space exploration. By structuring theactivities around real-world engineering applications, it is our hope that you will find theOn the Moon activities to be effective, innovative ways to engage your students in theengineering design process, encourage their interest in space exploration, and inspirethem to pursue a career in engineering.NASA supports people like you who play a key role in preparing the minds that willstrengthen the Nation’s future. Use this guide to bring the possibilities of engineeringto life for young people and to inspire them to solve challenging problems. Engage theircreativity, foster their curiosity, and teach them to autograph their work with excellence.Design Squad TM/ 2008 WGBH Educational FoundationSincerely,Joyce WintertonAssistant Administrator for Education

What’s In this GuideNASA and Design Squad team up to bring kids in your school or afterschoolprogram six hands-on challenges. These fun challenges will get your kidsthinking like engineers and excited about NASA’s missions to the moon.Why Have NASA and Design Squad Teamed Up?1Introducing the Design Process2How to Use this Guide3Going to the Moon with NASA5Talking with Kids about Engineering7Online Resources from NASA and Design Squad8Challenges:Launch It9Design an air-powered rocket that can hita distant target.Touchdown13Create a platform that can safely cushion“astronauts” when they land on a table near you.Roving on the Moon17Build a rubber band powered rover that canscramble across the room.Heavy Lifting22Build a cardboard crane and see how heavya load it can lift.On Target27Modify a paper cup so it can zip down a lineand drop a marble onto a target.Feel the Heat32Design Squad TM/ 2008 WGBH Educational FoundationHeat things up by building a solar hot water heater.Education Standards37Credits44Want MoreChallengesLike These?Get Design Squadchallenges, activity guides,games, and much more atpbs.org /designsquad.

Why Have NASA AndDesign Squad Teamed Up?NASA is one of the biggest employers of engineers in the world—about 90,000among its own employees and its corporate partners. So it’s not surprising thatNASA wants kids to learn more about engineering, become interested in thethings engineers do, and experience the world of engineering firsthand.Design Squad is all about engaging kids in engineering by offering themopportunities to give it a try. Through its award-winning TV program, Web site,and hands-on challenges, Design Squad helps kids unleash their creativity,experience the fun and excitement of engineering, and see that engineersmake an important difference in the world.By teaming up to develop the On the Moon guide, NASA and Design Squad help youbring hands-on engineering and the adventure of space exploration to life for kids.NASA explores spaceWhat’s out there in space? How do we get there? What will we find? What can wediscover there, or learn just by trying to get there, that will make life better here onEarth? NASA has been working on these questions for over 50 years, pioneeringspace exploration, scientific discovery, and aeronautics research.NASA scientists and engineers work in a wide range of settings around the country,from laboratories to airfields to wind tunnels to control rooms. The main areas theywork in are:NASA wants kidsto learn moreabout engineering. Aeronautics: where they pioneer new flight technologies that have practicalapplications on Earth and improve our ability to explore space. Exploration Systems: where they create new technologies and spacecraft thatmake human and robotic exploration more affordable and sustainable. Science: where they explore Earth, the moon, Mars, and beyond; chart the bestways to learn about the universe; and help society reap the benefits of Earthand space exploration. Space Operations: where they manage the space shuttle and InternationalSpace Station and provide flight support.Design Squad TM/ 2008 WGBH Educational FoundationDesign Squad engages kidsin engineeringDesign Squad is an award-winning TV show that airs on PBS. It’s a powerful way toopen kids’ eyes to the exciting world of engineering. On the show, two teams ofteenagers take on a wide array of imaginative engineering challenges. The livelyaction and fun-filled challenges demonstrate for viewers the rich variety of problemsthat engineers tackle as they work to improve people’s lives and our society. DesignSquad’s Web site and activity guides put a range of valuable resources into thehands of educators, parents, and kids. These materials engage and empower kidsby having them use their ingenuity to solve problems and design and buildinteresting projects.Design Squad helpskids experience thefun and excitementof engineering.1

INTRODUCING THEDESIGN PROCESSWhen NASA engineers try to solve a problem, their initial ideas rarelywork out perfectly. Like all engineers, they try different ideas, learnfrom mistakes, and try again. The series of steps engineers use toarrive at a solution is called the design process.As kids work through a challenge, use questions such as the onesbelow to talk about their work and tie what they’re doing to specificsteps of the design process.IDENTIFY PROBLEMBRAINSTORMBrainstormingDESIGN At this stage, all ideas are welcome, and criticism is not allowed. What are some different ways to start tackling today’s challenge?BUILDDesigning Talk through the brainstormed ideas. What’s really possible givenyour time, tools, and materials? What specific goal are you trying to achieve, and how will you knowif you’ve been successful?REDESIGN What are some problems you’ll need to solve as you build yourproject?TEST &EVALUATEBuilding, testing,evaluating, and redesigning Does your design meet the goal set out in the challenge? Why do you have to test something a few times before getting it towork the way you want?SHARE SOLUTION What can you learn from looking at other kids’ projects anddiscussing them?Sharing solutions What were the different steps you had to do to get your project towork the way you wanted? What do you think is the best feature of your design? Why?Design Squad TM/ 2008 WGBH Educational Foundation What are some things everyone’s designs have in common? If you had more time, how could you improve your design?Photo: Lauren FeinbergThe design process is built intoeach challenge. Over the courseof doing a challenge, kids seethat the steps of the designprocess let them think creativelyabout a problem and produce asuccessful result.2

How to use this GuideThis guide offers six hands-on challenges that bring engineering and NASA’s moon missions to lifefor kids in schools and afterschool programs. The challenges take an hour (except Feel the Heat,which takes 1½ to 2 hours), use readily available materials, give kids many ways to succeed, andcan be done with large groups. The activities also meet many of the national science, technology,and mathematics standards.How to get startedChoose a challenge. You’ll want to consider the number of the kids in your group and their agesand ability levels. The chart below will help you find the right activities for your program’s age group.Also check the related Science, Math, and Technology Standards starting on page 37 to findchallenges that are a good match for your curriculum.ChallengeEventsGrades 3–5Grades 6–8Launch It TouchdownRoving on the MoonHeavy LiftingOn TargetFeel the HeatGrades 9–12 Read the leader notes. These notes will assist you in facilitating the challenges. They includesuggestions to help you prepare for, introduce, and run the activity as well as discussion questionsto help kids explore the activity’s science, engineering, and space-related themes.Try the activity yourself. A practice run will help you figure out the best way to introduce the activityand anticipate potential problems your kids may run into.Design Squad TM/ 2008 WGBH Educational FoundationPrint the challenge sheet. This handout walks kids through a challenge, providing them with amaterials list, questions to brainstorm, building tips, and interesting stories related to the challenge.Get kids excited about NASA’s moon missions. By the year 2020, NASA plans to build an outposton the moon and have teams of astronauts live there. Get your kids excited about what’s involved inliving and working on the moon. On pages 5 and 6, you’ll find a brief description of NASA and two ofits moon missions. Share this information with your kids.Decorate the room with space images. You can motivate kids and help them visualize the moonand NASA’s moon missions by displaying space-related images. NASA has many excellent ones youcan print out. (Visit moon.msfc.nasa.gov.) To get the NASA images used in this guide, use the URLfound below each image.3

Leading a Challengefor eVents and Grades 3–8LaunCH itLEADER NOTESNever led an engineering challenge before? Don’t worry! From getting started, tohelping kids succeed, to wrapping up the activity, the leader notes give you all youneed to facilitate a challenge with kids. The leader notes are divided into thefollowing sections:The ChallengeDesign and build an air-powered rocket that can hit a distant target.In this challenge, kids follow the engineering design process to: (1) design and build arocket from a straw; (2) launch their rocket using a balloon; (3) improve their rocket basedon testing results; and (4) try to consistently hit a target with their rockets.1Prepare ahead of time2Introduce the challenge (10 minutes) Read the challenge sheet and leader notesto become familiar with the activity. Gather the materials listed on the challenge sheet.Basic air-poweredrocket, straw andballoon connection,straw and strawconnection Build a sample rocket and launcher. Tell kids about the role rockets play in getting people and equipment to the moon:To get to the moon, NASA uses a rocket. A rocket is basically a huge engine that liftsthings into space. Sometimes rockets carry people (called astronauts) into space. Sometimes,they carry NASA’s space shuttle, a satellite, or other piece of space equipment. Today you’ll makea rocket out of straw that uses air power to hit a target. By testing your rocket, you’ll find ways tomake it work better. Improving a design based on testing is called the engineering design process. Show kids your sample rocket and launcher. See if they can name the main parts.The large column that makes up most of the rocket is called the body. The wing-like sheets stickingout from the lower end of the body are called fins. The small capsule that sits atop the body is thenosecone. The nosecone is where the astronauts sit or where NASA stows the satellites orequipment it sends into space.Prepare ahead of time: Lists things to do to get ready for the activity.3Brainstorm and design (10 minutes)Distribute the challenge sheet. Discuss the questions in the Brainstorm and Design section. What are some ways you can change a rocket? (Kids can change: the length of the straw; thestraw’s weight; the weight and shape of the nosecone; the number and position of fins; the amountof air in the balloon; and how they release the air.) How will adding weight to the straw’s nose or having fins affect how it flies? (Adding weight tothe straw’s nose or placing fins near the back can help it fly straighter.)Introduce the challenge: Provides a script you can use to introduce the activity’skey ideas and show how the challenge relates to NASA’s goal of having people liveon the moon.Brainstorm and design: Helps kids think about different ways to meet a challenge.Since challenges offer kids many ways of succeeding, this section jump startstheir thinking about various approaches and possibilities. When you launch your straw rocket, how does the launch angle affect where it lands?(Launching a rocket straight up sends it high but not far; straight out makes it fall quickly to the floor.This could be a great opportunity to explore angles with kids.)4 sticks to the launch straw—The straw might have become wet as kids blew through it. If so, havethem wipe it. Also, check that the balloon is inflated enough. veers off course—Add fins, either at the rear or middle of the rocket. lands on its side instead of nose first—Add a little weight to the nose.9Leader notes pagea nasa/desiGn sQuad CHaLLenGeLaunCH itGoing to the moon? You’ll need a rocket. Plus some things tokeep busy. The rockets NASA sends to the moon go up to 18,000miles (29,000 km) per hour. But it still takes about three days toget there. So, sit back, relax, and enjoy the view.Build, test, evaluate, and redesign: Lists issues that might surface during achallenge and suggests strategies to use with kids who face these issues.we CHaLLenGe You to design and build an air-powered rocket that can hit a distant target.BrainstorM and desiGnThink about things that might affect how your air-powered rocket flies. How long will your rocket be? How many paper fins will your straw rocket have—0, 2, or more? How will adding weight to the straw’s nose or having fins affect how itflies? When you launch your straw rocket, how does the launch angle affectwhere it lands?Discuss what happened: Provides questions (and answers) for reviewing theactivity’s key concepts, helping kids reflect on how they used the design process(see page 2 for an overview of this process), and highlighting how the challengerelates to NASA’s moon-exploration efforts.Curriculum Connections: Lists the topics in a challenge that relate to conceptscommonly covered in science, math, and technology curricula.BuiLdMateriaLs (per rocket) balloonsmall lump of claypaper1 wide straw1 thin straw that fits insidethe wide straw tape target (box lid or paperwith a bull’s-eye drawn on) scissors1. First, build a balloon-powered launcher. Slide 1–2 inches (3–5 cm) ofthe thin straw into a balloon. Make a tight seal by taping the balloon tothe straw.2. Next, build a straw rocket. Use the wide straw for the rocket. Seal oneend. Either plug it with clay or fold the tip over and tape it down.3. Now launch your rocket. Blow into the thin straw to blow up therocketballoon. Slide the wide straw onto the thin straw. Aim. Let air(wide straw)from the balloon rush out and launch your straw rocket.test, eVaLuate, and redesiGnSet up a target. Stand 5 feet (1.5 m) away and try to hitit with your rocket. Can you make your rocket hit thetarget every time? Try these things if your rocket:TM/ 2008 WGBH Educational FoundationExtend the challenge: Presents short activities that kids can do to reinforce andexpand the experiences they have had in a challenge.Build, test, evaluate, and redesign (30 minutes)Help kids with any of the following issues. For example, if the straw rocket: falls quickly to the ground—Reduce theweight. misses the target—Launch it at differentangles. won’t fly straight—See if fins make adifference. Also, try adding weight to therocket’s nose. sticks to the launch straw—Makesure the launch straw is dry. If it isn’t,wipe it dry. Also, try blowing theballoon up more.launcher(thin straw)balloonKids’ challenge sheetTips for facilitating open-ended challengesDesign Squad TM/ 2008 WGBH Educational Foundation There are multiple ways to successfully tackle achallenge, so one successful solution is as goodas another. Help kids see that the challengesare not competitions. Instead, they’reopportunities to unleash an individual’s ingenuityand creativity. Have kids come up with several ways to solve aproblem before they move ahead with an idea.Photo: Renée Mattier When kids feel stuck, have them describe whatthey’re doing by explaining why they think theygot the results they did. Then ask questions toget kids back on track rather than telling themwhat to do. For example, ask: “Why do you thinkthis is happening?” or “What would happenif ?” or “What is another thing you could try?” When something’s not going as desired,encourage kids to try again. Problems areopportunities for learning and creative thinking.If a design doesn’t work as planned, encourage kids totry again. Setbacks often lead to design improvementsand success.4

Going to the moonwith nasaCould people live on the moon for months at a time? Yes! By the year 2020, NASAplans to build a lunar outpost capable of housing teams of astronauts for sixmonths or more. But there’s a lot to learn before this can happen. Between nowand then, NASA will prepare by sending several robotic missions to: identify good landing sites. Orbiting spacecraft will image and map the surfaceand identify hazards, such as steep slopes, rough terrain, and other obstacles. measure temperature, lighting, dust, and radiation levels. NASA needs to knowthis to design materials and equipment that will work reliably on the moon andassure astronaut safety. look for useful resources, such as minerals and ice. Shipping things from Earthis costly—over 25,000 a pound! NASA needs astronauts to make as much aspossible of what they need on site, using raw materials found on the moon,like calcium compounds to make cement and nitrogen compounds to fertilizecrops.Imagination fuelsinnovationTo explore the frontiersof Earth, the solar system,and the universe, NASAengineers find solutionsto extraordinarychallenges, and turndreams into reality.Design Squad TM/ 2008 WGBH Educational FoundationThe two missions featured in this guide—the Lunar Reconnaissance Orbiter andLunar Crater Observation and Sensing Satellite—are the first two missions NASAis sending and are the first step in NASA’s effort to return to the moon.NASA plans to build a lunar outpost to house astronauts for six months or more.Get this image at: www.nasa.gov/images/content/148658main jfa18833.jpg5

The Lunar ReconnaissanceOrbiter (LRO)LRO is an unmanned spacecraft that will orbit the moon forat least a year. It will help NASA select safe landing sites,study radiation levels on the moon, and identify lunarresources. LRO will use the following sensors to help NASAput together a comprehensive understanding of the moon’sfeatures and resources: Cosmic-ray Telescope: Studies the effects of radiationand its potential impact on living things. Diviner Lunar Radiometer: Gives detailed information about surface andsubsurface temperatures as well as landing hazards, such as rocks and roughterrain. Lyman Alpha Mapper: Maps the surface of the moon, searches for ice and frostat the surface, and images the moon’s permanently shadowed regions, such asat the bottom of de

and NASA’s moon missions by displaying space-related images. NASA has many excellent ones you can print out. (Visit . moon.msfc.nasa.gov.) To get the NASA images used in this guide, use the URL found below each image. Challenge Events Grades 3–5 Grades 6–8 Grades 9–12. Launch It Touchdown Roving on the Moon Heavy Lifting On Target Feel .

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