MKA Eguide FM - Mortal Kombat Nexus Online

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IntroductionThe Mortal Kombat franchise has a long historystretching back to the early 1990s, when the first MortalKombat title hit the arcades in all of its 2D fighting-gameglory. With the decline of arcades, the series moved toconsoles, starting with Mortal Kombat : DeadlyAlliance . Now, as the next generation of gaming loomson the horizon, Midway is bringing the current generation of MK to a close with Mortal Kombat :Armageddon .As the final MK title to grace the PlayStation2 andXbox, MK Armageddon contains every character everfeatured in a Mortal Kombat fighting game to date. Thisbrings the character count to an astonishing 622characters, all with a brutal history in the MK franchise.The blast from the past doesn't stop at the characters, asthe development team has also included aerial combat,reminiscent of Mortal Kombat II and Ultimate MortalKombat 3.Mortal Kombat: Armageddon will bring an end tothe current generation of MK; the series will transitionto next-generation consoles after this title. This guidewill make sure you get the most out of the currentgeneration MK finale with strategies on aerial combat,ground combat, individual character strategies, a lookat Ultimate MK3, and even an in-depth chapter onMotor Kombat.

Basic Info and TerminologyBasic Info and TerminologyTo get the most from this guide and become arespectable player, you need to learn the basic termsused in this franchise and fighting games in general, aswell as some basic skills you'll need to take your gameto the next level. This section has everything you need.Controller Key (continued)PS2 NotationXbox Notation1ZTap Diagonally Down-Back7QTap DiagonallyUp-Back/Backward Jump6dHold Forward/WalkToward Opponent4aHold Back/Walk AwayFrom Opponent3cHold DiagonallyDown-Forward/Crouch1zHold DiagonallyDown-Back/Crouch44AA9eForward Jump7qBackward JumpMove8Sidewalk Up2wxButton LayoutThis game allows players to customize their controllersto make fighting as easy and as comfortable as possible.To make things easier, this guide references the specificbutton commands in the game, instead of the buttons onthe controller. In addition, all commands assume theplayer is facing to the right.Controller KeyMoveBack DashPS2 NotationXbox NotationP3Attack 1I4Attack 2U1Attack 3O2Attack 4Grounded Key Termsl7Change Fighting StylePS2 NotationXbox NotationL5PickupI4R8BlockP or O3 or 2Mid Grounded Kickr6ThrowU1Low Grounded Kick4 RA 8Parry (while beingattacked)Hold RHold 8Stay Groundeda Ra 8Backward Tech Roll6 RD 8Breaker (while beingattacked)w Rw 8Background Tech Roll6DTap Forward/Inch Forwardx Rx 8Foreground Tech Roll4ATap Back/Inch Backward8Tap Up/Sidestep Up2WX9ETap DiagonallyUp-Forward/Jump Forward3CTap DiagonallyDown-ForwardSidewalk DownMoveHigh Grounded UppercutTap Down/Sidestep Downprimagames.com3

Basic InformationAll Mortal Kombat players must know some basic information to become better players. These are key elementsthat many players either overlook or aren't aware of.Take a moment to familiarize yourself with this information, as it will be the basis of the advanced strategiescovered later in this guide.Fighting StancesDuring the transition to the PlayStation2 and Xbox, thefranchise was changed to include the addition of multiplefighting stances for each character. These fightingstances allowed players to shift from one fighting styleto another with one button press.In this game, the number of fighting stances percharacter has been cut down to a hand-to-hand fightingstyle and a weapon-based fighting style. Each fightingstyle offers a different set of attacks. To use yourcharacter to full potential, learn both of your character'sfighting styles.Canned CombosCanned combos are strings of attacks that result in anuninterrupted assault on an opponent when executedwith proper timing. If the first attack in a canned comboconnects, your opponent will not be able to block any ofthe following attacks within that combo string. Many ofthe canned combos transition from one fighting stanceto another or to an aerial combo.Most of your offensive strategies involve connectingwith the first attack in these canned combos, thenexecuting the most damaging moves in your character’sarsenal. To interrupt a canned combo, use a Breaker.MovementWhile this game relies more on combos and specialattacks than anything else, movement is still a decidingfactor in a win or loss. Most players make the mistake ofeither constantly rushing their opponent or standing inone place until they decide to attack. There shouldalways be some sort of movement, no matter what thesituation.Even moving forward and backward, or sidesteppinginto the foreground or background is effective in the heatof combat. The more you move, the harder it is for anopponent to land an attack.4Frame DataThis game runs at 60 frames per second, and everyattack is composed of a specific number of frames ofanimation. For example, Scorpion's backflip kick takes 30frames of animation to hit an opponent. If the kick isblocked, Scorpion has 10 frames of recovery time. This isreferred to as a 10-frame disadvantage, and meansScorpion cannot block, attack, or move in any way forthe next 10 frames of animation.If Scorpion's kick connects, however, he may havewhat is referred to as a 10-frame advantage. This meansthat Scorpion's opponent cannot block, attack, or movein any way for the next 10 frames of animation.Frames are the most basic element of fighting games,but can be hard for beginners to understand. Think offrames as an amount of time. For every second, thereare 60 frames. Therefore a 60-frame attack would takeone second to hit an opponent. Likewise, if an attack hasa 60-frame disadvantage on block, the character will notbe able to block, attack, or move in any way for onesecond if the attack is blocked.Throughout this guide, the terms frame advantage andframe disadvantage are used to describe specific attacks.While frame data is not as important to Mortal Kombatas it is to other fighting games, it still plays a part inadvanced strategies.Tech RollingWhen a character rolls off the ground, it is referred to asa tech roll. To tech roll, hold block and press any directionas you're getting up off the ground. Using a tech roll cankeep opponents from attacking your character whileyou're on the ground. It forces your opponents to stoptheir current series of attacks when you hit the ground.If your opponent is not using tech rolls, you can inflicta significant amount of damage after knocking your foeto the ground by using ranged attacks and other specialmoves. Most skilled players will tech roll every chancethey get, so don't rely on attacks that connect when anopponent is on the ground. The combo information inthe character section of this guide details the bestcombos to use for each character.Multi-Tiered AreasMany of the stages have multiple tiers where characterscan fight. These stages have specific areas where acharacter can be knocked into the next tier or into adeath trap. A character who is knocked into the next tiertakes additional damage. The amount of damagedepends on the area they were knocked into. Knowing

Basic Info and Terminologywhere these areas are can change the flow of a fight. TheStage Strategies section of the guide details the multitiered stages and the death traps within.Death Traps & Stage HazardsEach stage features multiple areas where you can finishoff the current round by knocking your opponent into adeath trap. These death traps are marked on the groundby a red circular outline. If you stand inside of theoutline, you can knock your opponent into a death trap,effectively ending the round no matter how much healthyour opponent has remaining.In addition to death traps, many of the stages alsofeature stage hazards. These are marked in the samefashion as death traps, except that the circular outline isyellow instead of red. Stage hazards do not deplete youropponent's health bar, but they inflict additionaldamage.Focus on using all three Breakers throughout thecourse of a match to interrupt your opponent's combos.Use them sparingly to ensure that you have a Breakeravailable when you need it, but if you lose a match withBreakers still remaining, you could have prolonged yourdeath or won the match by using a Breaker near the endof the final round.ParriesNew to the series is the ability to parry an opponent'sattack. When you parry an attack, you gain a smallamount of frame advantage. You can use this frameadvantage to stop your opponent's momentum andbegin your offensive strategies. There is no limit to thenumber of parries you can use in a match, but be carefulnot to overuse them. A throw cannot be parried, and ifyou begin to overuse the parry, your opponent will startto use more throws to avoid being parried.FatalitiesPractice ModeFatalities are a staple of the series since the original titlehit arcades back in 1992. Midway has upped the ante byintroducing kustom fatalities to replace the characterspecific fatalities of the past. The kustom fatalities allowplayers to create their own mix of violence with a fewwell-timed command inputs. The kustom fatalitiessection of this guide details to the fullest every optionavailable to finish off your opponent.To become a serious competitor, you will need to spenda good deal of time in the Practice Mode. Here you willbe able to see all of your character's special attacks andcanned combos, and can practice them all you like. Usethe Practice Mode to perfect your execution of yourcharacter's special attacks and all the combos andjuggles listed in the Character Guide section. The moreyou practice these attacks, the easier it will be for you topull them off in the heat of battle.WeaponsAlmost every character uses a weapon in one of thefighting styles. Certain stages also contain powerfulweapons you can pick up and use against youropponent. When using your character's weapon, you canchange back and forth at will between the weapon andyour character's other fighting style. If you changefighting styles while using a stage weapon, however,you drop the weapon and have to pick it up to use itagain. Weapons offer a variety of attack options, fromcanned combos to juggles, and can also be used duringaerial combat.Fighting the ComputerWhile fighting against the computer is not recommended, it's still a good way to hone your skills in abattle setting. The game features online play and theability to play another person on the same console, butbefore you jump into a real match, make sure you'reready. Playing against the computer allows you to usecanned combos and juggles under the pressure ofcombat, which cannot be duplicated in Practice Mode.After you can execute all of these attacks flawlesslyagainst the computer, you're ready to take on humanopponents.BreakersBreakers allow you to interrupt attacks, including cannedcombos and aerial combos. Each player is allowed touse up to three Breakers per match. The number ofBreakers remaining is indicated by the lightning boltemblem under your character's health bar.primagames.com5

General StrategiesYou can use certain strategies no matter which characteryou choose to play with. Knowing these strategies willhelp you become a better player by letting you takeadvantage of the depth featured in the fighting engine.You cannot become a top player with any characterwithout first knowing these general strategies.The Art of FightingThe point of this guide is to make you a better player. Toreach this goal, you must understand how a good playerthinks while playing. This is referred to as the Art ofFighting. Study this section, because it serves as thefoundation for taking your game to the next level.Offense vs. DefenseNovice players assume that they have to attack all thetime. Offense is important, but defense wins battles. Toomany players rush in, mindlessly attacking theiropponents with no plan or purpose. If you don't knowwhen to block or evade, you'll never have the opportunity to attack. At the same time, if you play too defensively, you'll leave yourself open and your opponent willbe able to attack at will.Finding a good balance between offense and defenseis the key to winning. If an opponent is constantly hittingyou, step back and block or evade until your opponentmakes a mistake or allows you to safely attack.Bait and SwitchIn this game, you can't wait for your opponent to attack,then block and counterattack. This is one big mindgame—the one who plays the smartest wins. Because ofthis, you need bait to lure your opponent into an attack.Most players react similarly to certain situations. Forexample, after blocking certain attacks, most playersimmediately attempt to counterattack. Use thisknowledge to your advantage by using one attackinstead of a full canned combo string. Your opponent,seeing that you have stopped attacking, will begin acounterattack. At this point, follow up your initial attackwith a low attack that evades high attack, or a parry thatgives you frame advantage and allows you to connect6with a full canned combo. This is referred to as baitingyour opponents—making them do what you want themto do so you can land a successful attack or combo.Have PatienceNovice players tend to think they always have to be intheir opponent's face and attacking. Mindless attacking isa route to defeat, so take your time and see what worksand what doesn't. If something doesn't work, stop usingthat technique, pay attention to what your opponent didto stop or interrupt your attack, and figure out why itdidn't work. If you can determine why an attack didn'twork, you can use that knowledge to come up withbetter strategies. If you don't understand why your attackfailed, you will never learn better strategies.Using FrameAdvantageHigh-level play begins and ends with the use of frameadvantage. Because the game is not heavily dependenton frame data, many players use frame advantagewithout realizing it. Under most circumstances, if youblock an attack, you are free to counterattack before youropponent can block again.Most players commonly know this, but may not knowthat frame data is the basis of this thought process. Youcan attack after blocking an opponent's attack becauseyour opponent is at a frame disadvantage after theirattack is blocked. Knowing how to fully use frameadvantage and avoid frame disadvantage is a criticalfactor in becoming a good player.PokingMost of the attacks are not safe when blocked. Almostanytime you block and attack, you are free to counterattack without fear of interruption from your opponent.At any point during a match, your opponent can use oneof three Breakers, but these inflict no damage and are oflittle concern when dealing with frame data.Every canned combo in the game leaves you at aframe disadvantage. You can use a few single attacks

General Strategieswith safety, however. Under most circumstances, theseattacks are the first in a canned combo, so they are notonly safe for you, but your opponent will be expectingthe full canned combo. Instead, use the single attack,then go into a throw or low attack to confuse opponentsand keep them on the defensive. These attacks are listedunder offensive and defensive strategies in the CharacterGuide section.ParryingThe parry is your primary source of frame advantage.After a successful parry, you'll have enough frameadvantage to connectwith almost any attackin your character'smove list. Use thisadvantage to executethe best canned comboavailable for yourcharacter. These combosare in the CharacterGuide section.Low AttacksWhile you won't necessarily get frame advantage from asuccessful low attack, you will knock your opponentback, giving you space to move and time to set up yournext attack. If you attackimmediately after a lowattack, a skilledopponent can block orinterrupt your follow-upattack. Do not treat lowattacks like parries; usethem as a defensivemeasure to repositionyourself and get backon the offensive.Know YourSurroundingsYour environment is a key part of the fight. Keep an eyeon where you are in a stage and stay aware of thelocation of death traps and stage hazards. Using thisknowledge to your advantage means the differencebetween winning and losing. This is really important,because you can win a round by knocking youropponent into a death trap or lose a round when youropponent knocks you into one.Stage WeaponsUsed properly, the weapons you can pick up within thevarious stages have a significant impact on the fight.Stage weapons are more powerful than the characterspecific weapons and can deal more damage. You can'tchange fighting stances without dropping the stageweapon, but you can knock your opponent into the air,then follow up with an aerial combo.Stage weapons alsomake it easier to knockyour opponent into astage hazard or deathtrap, because almostevery attack using astage weapon sendsyour opponent flyingaway. Knowing wherethe hazards and deathtraps are allows you toline up your opponentfor a fatal attack.Death TrapsOf all the various hazards and weaponry that are in eachstage, the most important to look out for are the deathtraps. Because you can end the round in one blow, makeit a priority to get your opponent's back to death trapsand keep your own back away from them.It's possible to knock your opponent into a death trapfrom the side instead of head-on, but your opponent canalso knock you into a death trap from the side. It'sdifficult to knock your opponent into a death trap whenyour back is facing it, however. Focus on keeping youropponent's back in line with the death trap.If an opponent knocksyou down during thissituation, use your techrolls to move back intoposition, keeping yourback away from thedeath trap.Certain charactershave special attacksthat put them on theopposite side of theirprimagames.com7

Stage StrategiesArena as Arsenal?Several of the arenas employed in the vicious MortalKombat tournaments are as deadly as the weapons eachfighter carries. Instant-kill zones called death traps canend a fight with one punch, no matter who has beendominating the match up to that point. Special weapons,like hammers, can tip the scales in favor of the fightersfast enough to grab them after the round begins. Manystages have multiple areas, each with different deathtrap sites. Knowing where you stand at all times iscritical to victory.Death TrapsTiersMany stages are multitiered; some have more than threeareas into which you can launch your opponent. Thebreakaway surfaces, such as walls or gates, are markedwith yellow lines. When you pass into another tier, youcannot retrace your steps. If you access a new tier duringRound 1, for example, you fight the other rounds in thenew tier. Two stages—Hell and Outworld Spire—work asendless loops, recycling tiers as long as the kombatantskeep knocking each other off the current platform.WeaponsThere's more to fear than a jaw-shattering uppercut incertain stages—death traps end a round instantly. There'sno chance for the victor to claim a Fatality, but there'salso zero possibility that the victim will claw his wayback from the brink of doom, either. Death traps, likelava pools and acid baths, are marked with red lines.These lines either arc around the death trap area,marking areas you should never back yourself into, or lieright along the edge of the kill zone.The easiest way to lose a match is to keep your back toa death trap, so always be aware of the red lines in thearena when fighting.12Several stages contain weapons that are stronger thanthose held in each kombatant's arsenal. The war hammeris a wicked bludgeoning tool, for example, that canlaunch a rival into the air. This is a great way to make useof a breakaway wall or death trap, but if you're a skilledaerial fighter, you can also use the hammer to start apowerful combo.The stage weapons are in a central location, oftenmarked by a green glow. As long as you do not switchfighting stances, you hold on to the stage weapon.Should you switch back to your unique weapon or emptyyour hands, the stage weapon returns to its original site.

Bell TowerTier 1Tier 2Death Traps: 2Tiers: 2Weapon: —The Evil Tower returns, as fighters trade blows under thewatchful eyes of cloaked clerics. The small top-floor areafeatures a few hazards, such as breakable pillars that candisrupt juggles or add damage to successful combos.The second tier is down a long flight of stairs, in front ofthe swirling vortex.The Bell Tower returns in with two unmarked deathtraps, so players will have no warning before falling totheir doom. The top tier is safe from harm aside from afew breakable objects that will not add any additionaldamage. There is a series of bells on the stage's bottomtier, accessible by slamming a fighter into the massivebell in the top floor's center.After blasting opponents against the bell and sendingthem crashing to the floor below, you can jump downand tenderize them further by smashing them againstthe smaller bells that surround the arena. These bells andgongs do extra damage to opponents unlucky enough tobe kicked or punched into them.If you can launch a rival into the air in the center of thebottom tier, your foe flies up into the central bell and,after rattling around for a moment, drops back to thefloor as a torrent of bats escapes the bell.On either side of the bottom tier are gold bells that arerung by large wooden logs throughout the match. Theseare where the unmarked death traps are found. If youback your opponents up to one of these two bells andlaunch them into the air, they crash down through theflooring and fall to their deaths on the spikes below. Toadd insult to injury, a rat appears to horde one of theirsevered limbs.Evil TowerDeath Traps: 1Tiers: 2Weapon: —14Tier 1Tier 2After pushing youropponents down the flightof steps to crash over adebris pile at the bottom,you can back them up tothe edge of the arena'sbottom tier. The red linesignifies a death trap, andindeed, if you can force anenemy over the stage's sideduring a launching attack, the kombatant is sucked intothe vortex and destroyed.The bottom tier is smaller than the top one, and has nostage hazards to speak of—just the deadly vortex thatsilently waits to be fed a new flesh sacrifice.Falling CliffsDeath Traps: 1Tiers: 1Weapon: —The Falling Cliffs is a smallcircular arena teetering overa sea of spikes that instantlykills any player launched offthe rapidly shrinking stageedges. As the fight rages,bits and pieces of the arenafall away, shrinking theborders of the stage. Thefirst land loss happens only seconds after the match'sstart, with subsequent breakage every 10 seconds thereafter, until the stage becomes the smallest in the game.

Konquest ModeKonquest ModeKonquest Mode plays like an adventure game mixedwith combat specific to Konquest Mode, as well as thestandard 3D fighting for which the series is known. InKonquest Mode, you play the role of Taven as heprogresses through the backstory.mation such as the location of treasure chests, checkpoints, and relic items. The key here indicates what theicons on these maps represent.Button LayoutKonquest Mode uses a control scheme different fromthat of the standard fighting game. These controls arespecific to Konquest Mode.Controller KeyPS2 NotationPIUOO,PO,IlLRrR PR UL IL PL OL UXbox Notation34122,32,475868 38 15 45 35 25 1MovePunch/Break ObjectUppercut/Break ObjectKick/Break Object/ActionThrowThrow SlamThrow PunchKonquest Relics GridSupermove PromptBlockMapRoll ForwardRoll BackwardSupermove: Ground PoundSupermove: FireballSupermove: Escape MoveSupermove: Time StopMap KeyEach area has a map that shows your location, as well asyour next objective point's location. These maps are alsoat the beginning of each area walkthrough in thissection. The maps in this section include additional infor-Map LegendCheckpointObjectiveChestPower-UpHidden ChestRelicMapSoundtrackHints and TipsWhile everything can be unlocked via the Krypt, you canalso unlock a plethora of alternate costumes, soundtracks, and other goodies as you make your way throughthe Konquest Mode. There are also many difficult adversaries you must defeat and traps through which youmust navigate. To do this, you need to understand thebasics of Konquest Mode.primagames.com23

Head to the right first andkick open the chest at thewalkway's end. This unlocksHsu Hao's alternate costume.Head to the other side and kickopen the other chest to find300 koins as well as Cryax'sBomb, another relic item.Head to the exit, wherethere is a green panel on theRelic Item: Cyrax’s Bombleft side. Access the panel toopen the door. Head through the door and open thechest to your right. This will unlock the Elder Gods MaleArmor belt for the Kreate a Fighter mode.Search the bodies on thefloor to find koins, KungLao's Hat (another relic item),the key card needed to getout of the room, and koins.At the room's end isanother chest that unlocksHotaru's alternate costume.Access the panel to the rightof the door to head out ofRelic Item: Kung Lao’s Hatthat room.In the next room, you're instructed to knock theTekunin into the fan to progress. Stand near the room'smiddle and use youruppercut attack to clear outthe Tekunin that attack you.After you clear the Tekunin, achest spawns. It holdsCyrax's alternate costume.In the room's corners,you can find the relic itemNightwolf's Axe and somekoins. Proceed to your nextRelic Item: Nightwolf’s Axe objective.After you enter the nextroom, you're granted yoursecond supermove, theFireball. This triggers anotherKonquest Kombat battle.Defeat the enemies and headto the room's end. Here areSektor's Rocket, another relicitem, and the panel to openthe next door.Relic Item: Sektor’s RocketHead to the point of yournext objective to find asword. Grab it to initiate the next Konquest Kombatbattle. Clear the enemies to spawn a chest that containsBaraka's alternate costume. Look around the room tofind another relic item, Jade's Bracelet, and some koins.28Relic Item: Jade’s BraceletRelic Item: Sonya’s I.D.Proceed to the next room, where there are a smallnumber of enemies. Look around the room to findSonya's I.D., another relic item, and koins. Access thepanel to open the door, and you enter into MortalKombat with Sektor. Defeat Sektor to progress to acutscene and the next area.ArctikaArctika Treasures Chests: 15Hidden Chests: 4Arena: ArctikaRelic Item: Baraka’s BladeRelic Item: Blaze's EssenceRelic Item: Ermac’s GemRelic Item: Jax's BeretRelic Item: Darrius's ShadesRelic Item: Rain's MaskRelic Item: Ashrah's DollRelic Item: Kano's Mask

Krimson ForestKrimson Forest Treasures Chest: 8Hidden Chest: 4Supermove: Time StopRelic Item: Sindel's BrushRelic Item: Fujin's CapeRelic Item: Tanya's ChokerRelic Item: Daegon's BeltRelic Item: Mavado's HooksRelic Item: Kenshi’s BlindfoldRelic Item: Sareena's SashRelic Item: Reptile's MedalAlternate Costume: FujinAlternate Costume: MavadoAlternate Costume: ReptileAlternate Costume: Quan ChiAlternate Costume: SareenaSoundtrack: The Lost Pyramid TuneSoundtrack: Reptile's Lair Fight TuneElder Gods Female Armor: TorsoWhen you get into the forest, Red Dragon membersambush you. Some of them carry a weapon you can pickup. The weapon kills enemies with one hit, but it doesnot last the entire fight like your other weapons. Youhave to continue picking up the weapon every fewenemy waves.At the section's opposite end is Sindel's Brush,another relic item. Make sure you pick this up before youtake care of the enemies. If you wait until afterward you34will not have a chance to pickit up. After you dispatch yourenemies, a chest spawns,containing Fujin's alternatecostume. Head toward yournext objective to activate acutscene leading into MortalKombat with Fujin.After you defeat Fujin,enter the forest's nextRelic Item: Sindel’s Brushsection. On your left is achest containing 300 koins.Right next to the chest is thenext relic item, Fujin's Cape.Proceed forward to a checkpoint. If you go straight, youcome to another chest. Donot open this chest, as itcontains poison.You are now at a fork in theroad. Head to your left firstRelic Item: Fujin’s Capeto grab the power-up andincrease your maximum life.Hidden to the left of thesealed door in front of you isa relic item, Tanya's Choker.Opposite the relic item is achest containing 300 koins.Head back the way youcame and take the other pathat the fork. You come acrossanother chest that containsRelic Item: Tanya’s Choker300 koins. Continue downthe hall through another checkpoint. When you enter thenext room you learn your final supermove, Time Stop,which triggers another Konquest Kombat battle.This Konquest Kombat is harder than the othersbecause there are explosive item containers around thecombat area. Also, enemies use poison grenades thatcontaminate a small area for a short period of time.Behind the various explosive containers around theroom are the soundtrack to the Lost Pyramid, and a relicitem, Daegon's Belt. Another relic item, Mavado's Hooks,is also in the room.Relic Item: Daegon’s BeltRelic Item: Mavado’s Hooks

Kreate a FighterMortal Kombat Armageddon offers players an extremelyexpansive and versatile tool for conjuring up bruisersand brawlers suited to your particular fighting style.Players can construct move sets from hundreds ofpunches, kicks, and throws. You can select differentfighting stances, which can have a significant effect onyour performance in the arena, and assign specialmoves like Star Screamer and Chest Missile.You can also dress your fighter up like a paper doll—aviolent, bloodthirsty paper doll. Each fighter model, maleor female, has a series of individual cosmetic pieces,from mullet wigs to high heels, so you can customizeyour fighter to look exactly as you want him or her tolook. The game offers online play, so getting your fighterin tiptop shape—both cosmetically and in terms of ringreadiness—is important.Male fighter modelMale fighter modelAlmost every costume piece can be dyed hundreds ofcolors, so you

The Mortal Kombat franchise has a long history stretching back to the early 1990s, when the first Mortal Kombattitle hit the arcades in all of its 2D fighting-game glory. With the decline of arcades, the series moved to consoles, starting with Mortal Kombat : Deadly Alliance . Now, as the next generation of gaming looms

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