IGN Street Fighter A3 Guide - Game Wiki Guides, Cheats .

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this guide downloaded from ignguides.comWelcome to IGN.com’s Street Fighter Alpha 3 Guide. SFA3 has everything you could possibly want out ofa Capcom fighter. A massive amount of characters, a plethora of gameplay modes for added replay valueand near arcade quality graphics. With this guide you’ll be taking out your friends in no time.1 1999All Rights Reserved.

P - Any Punch ButtonK - Any Kick ButtonPP - Any 2 Punch ButtonsKK - Any 2 Kick ButtonsPPP - All 3 Punch ButtonsKKK - All 3 Kick ButtonsLP - Light PunchMP - Medium PunchHP - Hard PunchLK - Light KickMK - Medium KickHK - Hard Kick360 - Rotate Controller 360 Degrees720 - Rotate Controller 720 Degreespause - Pause for 1 secondStart - Start ButtonSelect - Select Button, - Then - TogetherN - NeutralU - UpD - DownF - ForwardB - BackDF - Diagonal between Down and ForwardDB - Diagonal between Down and BackUF - Diagonal between Up and ForwardUB - Diagonal between Up and BackQCF - Quarter Circle Forward, Swing Controller From Down to Forward in a Single MotionQCB - Quarter Circle Back, Swing Controller From Down to Back in a Single MotionHCF - Half Circle Forward, Swing Controller From Back to Forward in a Single MotionHCB - Half Circle Back, Swing Controller From Forward to Back in a Single MotionDP - Dragon Punch, F,QCFRDP - Reverse Dragon Punch, B,QCBthis guide downloaded from ignguides.comKey:2 1999All Rights Reserved.

TERMINOLOGYX-ismA-ismSelecting your character’s A-ism mode is very similar to playing as the Street Fighter Alpha version ofyour character. You will have all of your character’s Super Combos, Alpha Counters, air blocking, andthree levels on your super meter. The only thing you won’t get in A-ism mode is an Original Combo.V-ismSelecting your character’s V-ism mode is very similar to playing as the Street Fighter Alpha 2 version ofyour character. The main difference is that you won’t have normal Super Combos. You will only have anOriginal Combo available to you. Chain combos also become more difficult to pull of in V-ism mode. Youwill still have Alpha Counters and air blocking.Super MeterLocated at the bottom of your screen during gameplay, the super meter displays how much Chi energyyou have built up. You can build your super meter up by doing regular and special moves. In X-ismmode your character will have one level in your super meter. Once this has filled completely, you canthen unleash a SuperComboIn A-ism mode you’ll have three levels in your super meter. Each level allows you to do a more powerfulSuper Combo. V-ism has a super meter divided into two sections. The higher your meter, the longeryour Custom Combo will last.Regular MovesThese are simply basic punches and kicks. They range from quick hits that do very little damage, to slow,heavy damage hits that will take a decent portion of your opponents energy.this guide downloaded from ignguides.comSelecting your character’s X-ism mode is very similar to playing as the Super Street Fighter 2 Turboversion of your character. You will have one super meter that takes longer to fill than in the othermodes. However, you only get one Super Combo to use once your super meter is filled. It’s usually yourcharacter’s most versatile super combo. In addition, you will be lacking Alpha Counters, chain combosand air blocking, but your moves will do more damage.Special MovesSpecial moves are unique moves which can be performed at any time during the fight. They cause moredamage than regular moves, but require specific joystick and button combinations to perform. Combinethese with regular moves and Super Combos to create a strategy which best suites your fighting style.Super ComboThese represent some of your most damaging offensive attacks. In A-ism and X-ism mode, once you’vefilled your super combo meter (located at the bottom of the screen), you can unleash a Super Combo.Typically, a Super Combo consists of your character doing an enhanced, more powerful version of aspecial move. After you’ve executed the correct button combination for a Super Combo, there will bea slight pause as your character harnesses his or her Chi, then your character wll begin their SuperCombo. If your opponent isn’t blocking when you begin the Super Combo, they will not be able to blockduring the Chi animation. 1999All Rights Reserved.3

Original ComboAvailable only in the V-ism mode, Original Combos can be very useful to a skilled Street Fighter player.Your super meter is divided into two sections - 50% and 100%. The higher your super meter is, thelonger your Original Combo will last. During a Original Combo, all of your attacks will flow together intoone continuous combo. Combine special and regular attacks to create a high damage Original Combothat suites your fighting style.Unlike Super Combos in which your character does a pre-designed combination or moves, chaincombos allow more freedom in your combos. First introduced in Street Fighter Alpha, chain combos arecertain regular moves that can be linked together to form a combo. Chain combos generally begin witha light punch or kick and end with a hard punch or kick. You can move up in strength during the combo,but you cannot move back down. For example, you can do LP, LP, MP, HK, but not LP, LP, HK, MP. Therewould be a break in the combo after the HK. In most cases, you will also be able to add a Super Comboor special move to the end of a chain combo for more damage. Experiment with these and find the mostdamaging chain combos for your character.Alpha CounterFirst introduced in Street Fighter Alpha, Alpha Counters are basically an enhanced block. Immediatelyfollowing a block animation, swing the joystick from back to down in a reverse QCB motion, then presskick or punch. Your character will change stance, focus his or her Chi, then counter your opponentsmove. Be aware of how often you use these. They take one level of your super meter and will notalways connect.Guard MeterYour guard meter is located directly under your energy bar. Every time you block an incoming attack,your guard meter will decrease. Once it becomes empty, your character will be dizzy. Your guard meterwill recharge whenever you are not blocking.Guard ProtectionNormally, when you block a special move, you will still lose a small amount of your energy and yourguard meter will decrease. This can be critical in close games. By pressing back when an incoming attackis about to hit you, it will take nothing from your guard meter and you will take no damage if it’s aspecial move. However, timing is everything with guard protection.this guide downloaded from ignguides.comChain ComboSweepThis is a move that basically hits your opponent low. Therefore, the only way to block a sweep is byblocking low. Quick sweeps are useful during chain combos and to chip away at your opponents energy.You’ll find that any low attack, not just sweeps will catch many players off guard. Likewise, always beon the lookout for a low attack. Especially if the match is getting close and both of you are low onenergy. 1999All Rights Reserved.4

PARENTHESESair - Can also be done in airAIR - Must be done in airclose - Must be done close to opponentjuggle - The move will allow you to juggle your opponentduring. - The move must be done during some other move or actioncharge - You must hold a certain direction for 2 secondslevel 1 - The move must be done when at level 1level 3 - The move must be done when at level 3.A - The move can be done in A-ism modeV - The move can be done in V-ism modeX - The move can be done in X-ism modethis guide downloaded from ignguides.comFollowing certain moves are notes in parentheses. These notes either list certain aspects of the move, orwhen and how the move must be done. Below is a listing of the main terms found in parentheses.5 1999All Rights Reserved.

ADONJutting Kick - DF MK (A, V)Jaguar Kick - RDP, K (A, V)Jaguar Crunch - F MP (A, V, X)Jaguar Tooth - HCB, K (A, V, X)Rising Jaguar - DP, K (A, V, X)Super CombosJaguar Revolver - QCF, QCF, K (A)Jaguar Varied Assault - QCF, QCF, P (A, X)Jaguar Thousand - Tap P Rapidly (A, X, during Jaguar Varied Assault)Jaguar Assassin - Tap K Rapidly (A, X, during Jaguar Varied Assault)AKUMASpecial MovesHyakki Shuu - QCF, UF, P (A, V)Hyakki Gou Zan - QCF, UF, P (A, V)Hyakki Gou Sai - P (A, V, after Hyakki Shuu, close)Hyakki Gou Tsui - K (A, V, after Hyakki Shuu, close)Hyakki Gou Shou - P (A, V, after Hyakki Shuu)Hyakki Gou Sen - K (A, V, after Hyakki Shuu)Tenma Kuujinkyaku - DF MK (A, V, X, AIR)Zugai Hasatsu - F MP (A, V, X)Senpuu Kyaku - F MK (A, V, X)Gou Hadouken - QCF, P (A, V, X)Zankuu Hadouken - QCF, P (A, V, X, AIR)Shakunetsu Hadouken - HCB, P (A, V, X)Gou Shouryuuken - DP, P (A, V, X)Gou Tatsumaki Zankuu Kyaku - QCB, K (A, V, X, air)Zenpou Tenshin - QCB, P (A, V, X)Ashura Senkuu - DP / RDP, PPP / KKK (A, V, X)this guide downloaded from ignguides.comSpecial MovesSuper CombosMessatsu Gou Shouryuu - QCF, QCF, P (A)Tenma Gou Zankuu - QCF, QCF, P (A, AIR)Messatsu Gou Hadou - HCB, HCB, P (A)Shun Goku Satsu - LP, LP, F, LK, HP (A, X) 1999All Rights Reserved.6

BALROGDash Ground Straight - Hold B, DF, P (A, V, charge)Dash Ground Upper - Hold B, DF, K (A, V, chareg)Headbutt - Hold D, U, P (A, V, charge, counter hit only)Dash Straight - Hold B, F, P (A, V, X, charge)Dash Upper - Hold B, F, K (A, V, X, charge)Turn Punch - Hold PPP / KKK, Release (A, V, X)Head Bomber - B / F PP (A, V, X, close, air)Super CombosCrazy Buffalo - Hold B, F, B, F, P / K (X, charge)Crazy Buffalo - Hold B, F, B, F, P (A, charge)Gigaton Blow - Hold B, F, B, F, K (A, charge, level 3)BIRDIESpecial MovesBody Slam - D HP (A, V, X, AIR)Bad Hammer - U P (A, V, X)Bull Drop - F HK (A, V, X)Bull Head - Hold B, F, P (A, V, X, charge)Bull Horn - Hold PP / KK and Release (A, V, X, charge)Murderer Chain - 360, P (A, V, X)Bandit Chain - 360, K (A, V, X)Super CombosBull Revenger - QCF, QCF, P / K (A)The Birdie - Hold B, F, B, F, P (A, X, charge)BLANKASpecial MovesAmazon River Run - DF HP (A, V, X)Rock Crush - B / F MP (A, V, X, close)Electric Shock - Tap P Rapidly (A, V, X)Roll Attack - Hold B, F, P (A, V, X, charge)Vertical Roll - Hold D, U, K (A, V, X, charge)Backstep Roll - Hold B, F, K (A, V, X, charge)Surprise Front - KKK (A, V, X)Surprise Back - B KKK (A, V, X)Super CombosTropical Hazard - Hold DB, F, B, UF, K, pause, P / K (A)Ground Shave Rolling - Hold B, F, B, F, P (A, X, charge, hold P for delay) 1999All Rights Reserved.this guide downloaded from ignguides.comSpecial Moves7

CAMMYHooligan Combination - QCF, UF, P (A, X, K to cancel)Fatal Leg Twister - B / F K (A, X, after Hooligan Combination, close)Cross Scissor Pressure - B / F K (A, X, when close to ground)Cannon Strike - DP, K (V, AIR)Cannon Revenge - HCB, P (V)Cannon Drill - QCF, K (A, V, X)Cannon Spike - DP, K (A, V, X)Axle Spin Knuckle - HCB, P (A, X)Razor Edge Slicer - QCF, UF, P (A, X)Super CombosReverse Shaft Breaker - QCB, QCB, K, Tap K Rapidly (A)Killer Bee Assault - Hold DB, F, B, UF, K (A, charge, level 3)Spin Drive Smasher - QCF, QCF, K (A, X)CHARLIESpecial MovesDash - F, F (A, V)Knee Bazooka - K (A, V, during Dash)Knee Bazooka - B / F LK (X)Jumping Sobat - B / F MK (A, V, X)Step Kick - B / F HK (A, V, X)Spinning Back Knuckle - F HP (A, V, X)Sonic Boom - Hold B, F, P (A, V, X)Somersault Shell - Hold D, U, K (A, V, X)Super CombosCrossfire Blitz - Hold B, F, B, F, K (A, charge)Sonic Break - Hold B, F, B, F, P, Tap P Rapidly (A, charge)Somersault Justice - Hold DB, F, B, UF, K (A, X, charge)this guide downloaded from ignguides.comSpecial Moves8 1999All Rights Reserved.

CHUN-LIKouhou Kaiten Kyaku - DF MK (X)Kaku Kyaku Raku - DF HK (A, V, X)Yousou Kyaku - DB, DF MK (A, V, X, AIR)Sou Hakkei - Hold B, F, P (X, charge)Kikouken - HCF, P (A, V)Sen’en Shuu - HCB, K (A, V)Spinning Bird Kick - Hold B, F, K / Hold D, U, K (X, charge)Kuuchuu Spinning Bird Kick - Hold B, F, K / Hold D, U, K (X, AIR)Tenshoukyaku - Hold D, U, K (A, V)Hyakuretsukyaku - Tap Kick Rapidly (A, V, X)Super CombosKikoushou - QCF, QCF, P (A)Hazan Tenshoukyaku - Hold DB, F, B, UF, K (A, charge)Senretsukyaku - Hold B, F, B, F, K (A, X, charge)CODYSpecial MovesKnife Hiroi - D PP (A, V, X, near knife)Knife Kougeki - P (A, V, X, after getting knife)Stomach Blow - F MP (A, V, X)Crack Kick - F HK (A, V, X)Air Throw - B / F KK (A, V, X, AIR, close)Sakeru Hold - B / DB (V, when attacked)Bad Stone - QCF, P (A, V, X, hold P for delay)Fake Stone - QCF, Select (A, V, X)Criminal Upper - QCB, P (A, V, X)Ruffian Kick - QCF, K (A, V, X)Bad Spray - B, DB, D, P (A, V, X, when reversed)Knife Nage - QCF, P (A, V, X, after getting knife)this guide downloaded from ignguides.comSpecial MovesSuper CombosDead End Iron Knee - QCF, QCF, K (A)Final Destruction - QCF, QCF, P (A, X)9 1999All Rights Reserved.

DAN HIBIKISaikyou-ryuu Bougyo - F Tap PPP Rapidly (V, while blocking)Kuuchuu Dankuukyaku - QCB, K (A, V, AIR)Gadouken - QCF, P (A, V, X)Kouryuuken - DP, P (A, V, X)Dankuukyaku - QCB, K (A, V, X)Zenten Chouhatsu - QCF Select (A, V, X)Kouten Chouhatsu - QCB Select (A, V, X)Super CombosShin Kuu Gadouken - QCF, QCF, P (A)Kouryuurekka - DP, DP, K (A)Chouhatsu Densetsu - QCF, QCF Start (A)Chouhatsu Shinwa - QCB, QCB Start (A, level 3)Hisshou Buraiken - QCB, QCB, K (A, X)DEE JAYSpecial MovesMax Out - Hold B, F, P (A, V, X, charge)Double Dread - Hold B, F, K (A, V, X, charge)Max Fist - Hold D, U, P, Tap P Rapidly (A, V, X, charge)Maximum Jackknife - Hold D, U, K (A, V, X, charge)Knee Dive - D LK (A, V, X, AIR)Knockdown - D HK (A, V, X)Super CombosClimax Beat - Hold DB, F, B, UF, P, Tap P Rapidly (A, charge)Upbeat Rhythm - Hold, DB, F, B, UF, K (A, charge)Carnival Hook Kick - Hold B, F, B, F, K (A, X, charge)this guide downloaded from ignguides.comSpecial Moves10 1999All Rights Reserved.

DHALSIMKuuchuu Miyuu - Start (A, V, AIR)Yoga Palm - F LP (A, V, X)Drill Zutsuki - D HP (A, V, X, AIR)Drill Kick - D K (A, V, X, AIR)Yoga Shock - B LP (A, hold LP until attack)Yoga Flame - HCF, P (X)Yoga Blast - HCF, K (X)Yoga Flame - HCB, P (A, V)Yoga Blast - HCB, K (A, V)Yoga Escape - B, DB, D, K (A, V, when reversed)Yoga Fire - QCF, P (A, V, X)Yoga Teleport - DP / RDP, PPP / KKK (A, V, X, air)Super CombosYoga Inferno - QCF, QCF, P (A)Yoga Stream - QCB, QCB, P (A)Yoga Strike - DP, DP, K (A)Yoga Tempest - HCF, HCF, P (X)EDMOND HONDASpecial MovesHiza Geri - F MK (A, V, X, close)Harai Geri - F HK (A, V, X)Hyakuretsuharite - Tap P Rapidly (A, V, X)Super Zutsuki - Hold B, F, P (A, V, X, charge)Super Hyakkan Otoshi - Hold D, U, K (A, V, X, charge)Ooichou Nage - 360, P (A, V, X)Super Combosthis guide downloaded from ignguides.comSpecial MovesOrochi Kudaki - 720, P (A)Oni Musou - Hold B, F, B, F, P (A, X, charge)Fuji Oroshi - Hold B, F, B, F, K (A, charge)11 1999All Rights Reserved.

EVIL RYUSenpuu Kyaku - F MK (A, V)Sa Kotsu Wari - F MP (A, V, X)Seichuu Nidan Tsuki - F HP (A, V, X)Hadouken - QCF P (A, V, X)Hadou no Kamae - QCF, Select (A, V, X)Shakunetsu Hadouken - HCF, P (A, V, X)Shouryuuken - DP, P (A, V, X)Tatsumakisenpuukyaku - QCB, K (A, V, X, air)Ashura Senkuu - DP / RDP, PPP / KKK (A, V, X)Super CombosShinkuu Tatsumakisenpuukyaku - QCB, QCB, K (A)Metsu Shouryuuken - DP, DP, K (A, level 3, close)Shin Shouryuuken - DP, DP, K (A, level 3)Shinkuu Hadouken - QCF, QCF, P (A, X)Shun Goku Satsu - LP, LP, F, LK, HP (A, X)FEI LONGSpecial MovesRekkuu Kyaku - HCF, UF, K (V, X)Rekka Ken - QCF, P, QCF, P, QCF, PShien Kyaku - RDP, KChokka Raku Shuu - F MKEngeki Shuu - F HK (A, V, X)Super CombosRekka ShinKen - QCF, QCF, P (A, X)Shien Hiryuu Kyaku - RDP, RDP, K (A)Dragon Blitz Assult - QCB, QCB, P (A, close)Dragon Blitz Fury - QCB, QCB, P (A)this guide downloaded from ignguides.comSpecial Moves12 1999All Rights Reserved.

GENAnsatsu Ken: Sou-ryuu - PPP (A, V, during Ansatsu Ken: Sou-ryuu)Hyakurenkou - Tap P Rapidly (A, V, X, during Ansatsu Ken: Sou-ryuu)Gekirou - DP, K, Tap K (A, V, X, during Ansatsu Ken: Sou-ryuu)Ansatsu Ken: Ki-ryuu - KKK (A, V)Kyoutetsu - MP (A, V, X, during Ansatsu Ken: Ki-ryuu)Sweep - HP (A, V, X, during Ansatsu Ken: Ki-ryuu)Satsu Jin - D LK (A, V, during Ansatsu Ken: Ki-ryuu)Saizu - MK (A, V, AIR, during Ansatsu Ken: Ki-ryuu)Uken - HK, pause, HK (A, V, during Ansatsu Ken: Ki-ryuu)Jasen - Hold B, F, P (A, V, X, charge during Ansatsu Ken: Ki-ryuu)Ouga - Hold B, UB, UF, K (A, V, charge, during Ansatsu Ken: Ki-ryuu)Super CombosJakouha - DP, DP, K (A, during Ansatsu Ken: Ki-ryuu)Kouga - QCB, QCB, K, pause, K (A, during Ansatsu Ken: Ki-ryuu)Shitenshuu - QCB,QCB, P (A, during Ansatsu Ken: Sou-ryuu)Zanei - QCF, QCF, P (A, X during Ansatsu Ken: Sou-ryuu)GUILESpecial MovesRolling Sobat - B / F, MK (A, X)Knee Thrust - F LK (A, V, X)Backfist - F HP (A, V, X)Reverse Spin Kick - B / F HK (A, X, close)Sonic Boom - Hold B, F, P (A, V, X, charge)Flash Kick - Hold D, U, K (A, V, X, charge)Super CombosSonic Flash - Hold B, F, B, F, P (A, charge)Somersault Justice - Hold DB, F, B, UF, K (A, X, charge)this guide downloaded from ignguides.comSpecial Moves13 1999All Rights Reserved.

GUYHiji Otoshi - D MP (A, V, X, AIR)Kubi Kudaki - F MP (A, V, X)Kamaitachi - DF HK (A, V, X)Houzantou - QCB, P (A, V)Bushin Izuna Otoshi - QCF, P, when close to opponent, P (A, V, X)Izuna no Chuu Otoshi - QCF, P, when away from opponent, K (A, V, X)Bushin Senpuu Kyaku - QCB, K (A, V, X)Hayagake - QCF, K (A, V, X)Hayagake: Kyuuteishi - QCF, LK, pause, K (A, V, X)Hayagake: Kage Sukui - QCF, MK, pause, K (A, V, X)Hayagake: Kubikari - QCF, HK, pause, K (A, V, X)Super CombosBushin Hassou Ken - DP, DP, P (A)Bushin Gou Rai Kyaku - DP, DP, K (A)Bushin Musourenge - HCB, HCB, P (A, X)JULISpecial MovesFalling Arc - F MK (A, V, X)Hooligan Suplex - B / F PP (A, V, X, air, close)Frankensteiner - B / F KK (A, V, X, air, close)Sniping Arrow - QCF, K (A, V, X)Cannon Spike - DP, K (A, V, X)Axle Spin Knuckle - HCB, P (A, V, X)Super CombosReverse Shaft Breaker - RDP, RDP, K, Tap K Rapidly (A)Spin Drive Smasher - DP, DP, K (A, X)this guide downloaded from ignguides.comSpecial Moves14 1999All Rights Reserved.

JUNISpiral Arrow - Hold B, F, K (A, V, X, air, charge)Cannon Spike - Hold D, U, K (A, V, X, charge)Cannon Strike - QCF, K (A, V, X, AIR)Mach Slide - QCF, K (A, V, X)Earth Direct - 360, P (A, V, X)Hooligan Combination - QCF, UF, P (A, V, X, K to cancel)Fatal Leg Twister - B / F K (A, V, X, close, after Hooligan Combination)Psycho Guard - F PPP (V, during block)Falling Arc - F MK (A, V, X)Super CombosSpin Drive Smasher - Hold DB, F, B, UF, K (A, charge)Psycho Streak - Hold B, F, B, F, P (A, X, charge)KARIN KANZUKISpecial MovesElegant Kick - F MK (A, V, X)Kourenken - QCF, P, P, P (A, V, X)Hou Shou - F P (A, V, X, after 1st or 2nd hit of Kourenken)Mujin Kyaku - K (A, V, X, after 1st or 2nd hit of Kourenken)Daisoku Barai - D K (A, V, X, after 1st or 2nd hit of Kourenken)Ressen Ha - U K (A, V, X, after 1st or 2nd hit of Kourenken)Ressen Chou - DF P,P (A, V, X, after 1st or 2nd hit of Kourenken)Y. Gaeshi Uwadan - B P (A, V, X, after 1st or 2nd hit of Kourenken)Y. Gaeshi Gedan - B K (A, V, X, after 1st or 2nd hit of Kourenken)Ressen Chou - RDP, P,P (A, V, X)Mujin Kyaku - DP, K (A, V, X)Ressen Ha - QCF, UF, K (A, V, X)Yasha Gaeshi Uwadan - QCB, P (A, V, X, reverse high attack)Yasha Gaeshi Gedan - QCB, K (counters a low attack) (A, V, X, reverse ow attack)Ara Kuma Inashi - 360, K (A, V, X)this guide downloaded from ignguides.comSpecial MovesSuper CombosKanzuki-ryuu Kou Ou Ken - QCF, QCF, K (A)Kanzuki-ryuu Shinpikaibyaku - QCF, QCF, P (A, X)15 1999All Rights Reserved.

KEN MASTERSZen Tou - QCF, Select (A, V, X)Inazuma Kakato Wari - F MK (A, V, X)Ushiro Mawashi Geri - F HK (A, V, X)Hadouken - QCF, P (A, V, X)Shouryuuken - DP, P (A, V, X)Tatsumakisenpuukyaku - QCB, K (A, V, X, air)Zenpou Tenshin - QCB, P (A, V, X)Super CombosShinryuuken - DP, DP, K (A, tap K at level 2 or 3 for more hits)Shippuujinrai Kyaku - QCB, QCB, K (A, level 3)Shouryuureppa - DP, DP, P (A, V, X)M. BISONSpecial MovesPsycho Crusher Attack - Hold B, F, P (X, charge)Devil Reverse - Hold D, U, P (X, charge)Somersault Skull Diver - Hold D, U, P, pause, Hold P (A, V, first hold is a charge)Psycho Warp - DP / RDP, PPP / KKK (A, V)Psycho Shot - Hold B, F, P (A, V, charge)Double Knee Press - Hold B, F, K (A, V, X, charge)Head Press - Hold D, U, K (A, V, X, charge)Somersault Skull Diver - B / F, P (A, V, X, after Head Press)Super CombosPsycho Crusher - Hold B, F, B, F, P (A, charge)Knee Press Nightmare - Hold B, F, B, F, K (A, X, charge)this guide downloaded from ignguides.comSpecial Moves16 1999All Rights Reserved.

RAINBOW MIKAFlying Peach - QCB, P (A, V, X)Shooting Peach - QCB, K (A, V, X)Wingless Airplane - HCB, K (A, V, X, AIR)Paradise Hold - 360, P (A, V, X)Daydream Headlock - 360, K, Tap K Rapidly (A, V, X)Super CombosRainbow Hip Rush - QCF, QCF, P (A)Heavenly Dynamite - 720, P, Tap P Rapidly (A)Thirteen’s Peach Special - DP, DP, K (A, X)Hashiru - B / F (A, X, after Thirteen’s Peach Special)Dageki - P (A, X, after Hashiru)Moonsault Press - P (A, X, near corner, after Dageki)Missile Kick - K (A, X, near corner, after Dageki)Paradise Hold - F P (A, X, near corner, after Dageki)Wingless Airplane - F K (A, X, near corner, after Dageki)Tobikoshi - K (A, X, after Hashiru)Enzui Lariat - P (A, X, behind, after Tobikoshi)Enzui Drop Kick - K (A, X, behind, after Tobikoshi)Rainbow Suplex - F P (A, X, behind, after Tobikoshi)Daydream Headlock - F K (A, X, behind, after Tobikoshi)ROLENTO SCHUGERGSpecial MovesHigh Jump - D, U / UB / UF (A, V, X)Spike Rod - D MK (A, V, X, AIR, repeat)Fake Rod - F MK (A, V, X)Patriot Circle - QCF, P, QCF, P, QCF, P (A, V, X)Stinger - DP, K, pause, P / K (A, V, X)Mekong Delta Attack - PPP, pause, P (A, V, X)Mekong Delta Air Raid - QCB, P, pause, P (A, V, X)Mekong Delta Escape - QCB, K (A, V, X)Trick Landing - KKK (A, V, X, AIR, during landing)this guide downloaded from ignguides.comSpecial MovesSpecial CombosSteel Rain - DP, DP, K (A)Mine Sweeper - QCB, QCB, P (A)Take No Prisoner - DP, DP, P (A, X) 199917All Rights Reserved.

ROSESliding - DF MK (A, V, X)Soul-piette - F HK (A, V, X)Soul Reflect - QCB, P (A, V, X)Soul Spiral - QCF, K (A, V, X)Soul Spark - HCF, P (A, V, X)Soul Throw - DP, P (A, V, X)Super CombosAura Soul Spark - QCB, QCB, P (A)Soul Illusion - DP, DP, K (A)Aura Soul Throw - DP, DP, P (A, X)RYUSpecial MovesSenpuu Kyaku - F MK (A, V)Sa Kotsu Wari - F MP (A, V, X)Seichuu Nidan Tsuki - F HP (A, V, X)Hadouken - QCF P (A, V, X)Hadou no Kamae - QCF, Select (A, V, X)Shakunetsu Hadouken - HCF, P (A, V, X)Shouryuuken - DP, P (A, V, X)Tatsumakisenpuukyaku - QCB, K (A, V, X, air)Super CombosShinkuu Tatsumakisenpuukyaku - QCB, QCB, K (A)Metsu Shouryuuken - DP, DP, K (A, level 3, close)Shin Shouryuuken - DP, DP, K (A, level 3)Shinkuu Hadouken - QCF, QCF, P (A, X)this guide downloaded from ignguides.comSpecial Moves18 1999All Rights Reserved.

SAGATTiger Crush - QCF, UF, K (X)Tiger Claw - DP, P (X)Tiger Claw - DP, P (A, V)Tiger Crush - DP, K (A, V)Tiger - QCF, P (A, V, X)Ground Tiger - QCF, K (A, V, X)Super CombosTiger Cannon - QCF, QCF, P (A)Tiger Raid - QCB, QCB, K (A)Scar Charge - QCF, Select (A, level 1)Tiger Genocide - DP, DP, K (A, X)SAKURA KASUGANOSpecial MovesShunpuu Kyaku - QCB, K (X)Sakura Otoshi - RDP, K, pause, P, Tap P Rapidly (A, V)Shunpuu Kyaku - QCB, K (A, V, air)Flower Kick - F MK (A, V, X)Hadouken - QCF, P (A, V, X, press P rapidly to charge)Shou Ou Ken - DP, P (A, V, X)Super CombosShinkuu Hadouken - QCF, QCF, P (A)Haruichiban - QCB, QCB, K (A)Midare Zakura - DP, DP, K (A, X)SODOMSpecial MovesJigoku Scrape - QCF, P (A, V, X)Shiraha Catch - DP, K (A, V, X)Yagura Reverse - RDP, K (A, V, X)Butsumetsu Buster - 360, P (A, V, X)Daikyou Burning - 360, K (A, V, X)Tengu Walking - B, DB, D, K (A, V, X, after being knocked down)Standing Tengu Walking - QCF, K (A, V, X, as you’re getting up)Super CombosTen Chuu Satsu - 720, P (A)Meido no Miyage - QCF, QCF, P (A, X) 1999All Rights Reserved.this guide downloaded from ignguides.comSpecial Moves19

SUPER AKUMAHyakki Shuu - QCF, UF, P (A, V)Hyakki Gou Zan - QCF, UF, P (A, V)Hyakki Gou Sai - P (A, V, after Hyakki Shuu, close)Hyakki Gou Tsui - K (A, V, after Hyakki Shuu, close)Hyakki Gou Shou - P (A, V, after Hyakki Shuu)Hyakki Gou Sen - K (A, V, after Hyakki Shuu)Tenma Kuujinkyaku - DF MK (A, V, X, AIR)Zugai Hasatsu - F MP (A, V, X)Senpuu Kyaku - F MK (A, V, X)Gou Hadouken - QCF, P (A, V, X)Zankuu Hadouken - QCF, P (A, V, X, AIR)Shakunetsu Hadouken - HCB, P (A, V, X)Gou Shouryuuken - DP, P (A, V, X)Gou Tatsumaki Zankuu Kyaku - QCB, K (A, V, X, air)Zenpou Tenshin - QCB, P (A, V, X)Ashura Senkuu - DP / RDP, PPP / KKK (A, V, X)Super CombosMessatsu Gou Shouryuu - QCF, QCF, P (A)Tenma Gou Zankuu - QCF, QCF, P (A, AIR)Messatsu Gou Hadou - HCB, HCB, P (A)Shun Goku Satsu - LP, LP, F, LK, HP (A, X)THUNDER HAWKSpecial MovesCondor Spire - RDP, P (A, V)Thunder Drop - D HP (A, V, X, AIR)Knee Drop - D HK (A, V, X, AIR)Condor Dive - PPP (A, V, X, AIR)Thunder Strike - DP, P (A, V, X)Typhoon - 360, P (A, V, X, close)this guide downloaded from ignguides.comSpecial MovesSuper CombosCanyon Splitter - QCF, QCF, P (A)Raging Typhoon - 720, P (A, X, close)20 1999All Rights Reserved.

VEGABackslash - PPP (A, V, X)Short Backslash - KKK (A, V, X)Rolling Crystal Flash - Hold B, F, P (A, V, X, charge)Scarlet Terror - Hold DB, F, K (A, V, X, charge)Sky High Claw - Hold D, U, P (A, V, X, charge)Flying Barcelona Attack - Hold D, U, K, B / F, P (A, V, X, charge)Izuna Drop - Hold D, U, K, B / F, D P (A, V, X, charge)Heki Hari Tsuki - Hold D, U, KKK (A, V, X, charge, Vega’s stage only)Super CombosScarlet Mirage - Hold B, F, B, F, K (A, charge)Red Impact - Hold B, F, B, F, P (A, level 3, charge)Rolling Izuna Drop - Hold DB, F, B, UF, K, B / F, P (A, X, charge)Rolling Barcelona Attack - Hold DB, F, B, UF, K, B / F, D P (A, X, charge)Heki Hari Tsuki - Hold DB, F, B, UF, KKK (A, X, charge, Vega’s stage only)ZANGIEFSpecial MovesBanishing Flat - F, DF, D, P (X)Banishing Flat - DP, P (A, V)Double Lariat - PPP / KKK, B / F (A, V, X)Screw Piledriver - 360, P (A, V, X)Flying Powerbomb - 360, K (A, V, X)Atomic Suplex - 360, K (A, V, X, close)Super CombosAerial Russian Slam - DP, DP, P (A)Final Atomic Buster - 720, P (A, X)this guide downloaded from ignguides.comSpecial Moves21 1999All Rights Reserved.

ArcadeThis is your basic mode of play. You fight 10 opponents in a row. With a sub-boss and final boss.VersusTraining ModePractice all of your regular moves, combos, super combos and special moves against a computerdummy. You can adjust if the computer jumps, crotches, etc.World TourThis is one of the best modes in SFA3. Choose a character and take him or her around the world, fightingin various unbalanced battles. You can build your character up, similar to building up a character in anRPG, and you can even save your character and use them in other game modes.Entry ModeOnce you’ve created a character in World Tour mode, you can then use Entry mode to import theminto the character select screen. You can import up to six World Tour characters for use in the othergame modes.Team BattleChoose one to three characters and battle it out against a friends team of characters. Each time you losea character, a new one will replace him until you’re out of characters.SurvivalChoose your character and go up against an unending number of computer controlled characters.Battle them one at a time with only a single life bar. Your energy will replenish some between fightsdepending on how well you do. You can choose a variety of fights ranging from Arcade to InfiniteBattle.this guide downloaded from ignguides.comYou and a friend each choose a character and duke it out in one-on-one battles.Dramatic BattleYou can choose either Ryu and Ken or Juni and Juli and go up against computer controlled opponents.Your characters will have individual life bars, but will share the same super meter.Final BattleThis mode serves two purposes. First, you can practice fighting M. Bison with any character, and not haveto worry about fighting through the entire Arcade mode. Secondly, this mode allows you to see yourcharacter’s ending without beating the game all the way through. You’ll fight M. Bison once, then if youdefeat you’ll see your character’s ending. 1999All Rights Reserved.22

ISM PLUSESAir GuardAuto GuardYour character will automatically block all incoming attacks as long as you’re not attempting to attackyourself. However, your guard meter is greatly reduced.Damage PlusYour attacks will now do more damage than before.Guard DestroyAny attack your opponent blocks will now take off more from their guard meter.Gauge PlusYour super meter will increase automatically, and your attacks will raise the super meter even more.Guard Power PlusYour guard meter will now decrease less when you block an attack.Hard BodyYour character can not become dizzy.Infinity GuardYour character will no longer have a guard meter.Limit OffYour character will now have maximum offensive power and minimum defensive power.Original Combothis guide downloaded from ignguides.comYour character will be able to block while in the air.Your character will now be able to do Original Combos.Super GuardYour character will no longer take damage from blocked special moves.Super GP PlusYour character’s attacks will take more off your opponent’s guard meter.Super Zero CancelYour character will now be able to cancel a special move and go right into a Super Combo.Alpha CancelYour character will now be able to cancel a normal move into a special move. 1999All Rights Reserved.23

Alpha ComboYour character will now be able to cancel a normal move into another normal move.Alpha Counter PlusMATCH TYPESCombo AttackYour opponent can only be damaged by some type of combo. If you do a combo, the first hit will causeno damage, but anything after the se

Welcome to IGN.com’s Street Fighter Alpha 3 Guide. SFA3 has everything you could possibly want out of a Capcom fighter. A massive amount of characters, a plethora of gameplay modes for added replay value and near arcade quality graphics. With this guide you’ll be taking out your friends in no time.

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