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TMPrima GamesA Division of Random House, Inc.Prima's Official Strategy GuideDavid Cassady3000 Lava Ridge CourtRoseville, CA 95661(800) 733-3000www.primagames.comThe Prima Games logo is a registered trademark of RandomHouse, Inc., registered in the United States and other countries.Primagames.com is a registered trademark of Random House, Inc.,registered in the United States. 2003-2004 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, includingphotocopying, recording, or by any information storage or retrieval system without writtenpermission from Prima Games. Prima Games is a division of Random House, Inc.Debra McBrideContentsIntroduction . . . . . . . . . . . . . . . . . . . 2Game Basics . . .Basic Moves . . . . . .Picking a Fight . . . . .Other Things To Do .Fighting Tips . . . . . .Fighting Basics . . . .Fighting Styles . . . .2244567The Fighters . . . . . . . . . . . . . . . . . . . 9Associate Product Manager: Christy L. CurtisProject Editor: Michelle TrujilloEditorial Assistant: Matt Sumpter 2001, 2002, 2003 Dream Stage Entertainment, Inc. Exclusively licensed to THQInc. worldwide, except in Japan. Developed by Anchor. THQ and its logo are registered trademarks of THQ Inc. All Rights Reserved.All products and characters mentioned in this book are trademarks of their respective companies.Please be advised that the ESRB rating icons, "EC", "K-A", “E”, "T", "M", "AO" and “RP” are copyrighted worksand certification marks owned by the Interactive Digital Software Association and the Entertainment SoftwareRating Board and may only be used with their permission and authority. Under no circumstances may the ratingicons be self-applied or used in connection with any product that has not been rated by the ESRB. For information regarding whether a product has been rated by the ESRB, please call the ESRB at 1-800-771-3772 or visitwww.esrb.org. For information regarding licensing issues, please call the IDSA at (212) 223-8936. Please notethat ESRB ratings only apply to the content of the game itself and does NOT apply to the content of this book.Important:Prima Games has made every effort to determine that the information contained in this book is accurate.However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, orcompleteness of the material in this book; nor does the publisher assume liability for damages, either incidentalor consequential, that may result from using the information in this book. The publisher cannot provide information regarding game play, hints and strategies, or problems with hardware or software. Questions should bedirected to the support numbers provided by the game and device manufacturers in their documentation. Somegame tricks require precise timing and may require repeated attempts before the desired result is achieved.ISBN: 0-7615-4036-9Library of Congress Catalog Card Number: 2002117588Arona, Ricardo. . . . . . . . . . . . . . . . . . .Erikson, Tom. . . . . . . . . . . . . . . . . . . . .Frye, Don . . . . . . . . . . . . . . . . . . . . . . .Fujita, Kazuyuki . . . . . . . . . . . . . . . . . .Goes, Allan . . . . . . . . . . . . . . . . . . . . .Goodridge, Gary . . . . . . . . . . . . . . . . .Gracie, Renzo . . . . . . . . . . . . . . . . . . .Gracie, Royce . . . . . . . . . . . . . . . . . . .Henderson, Dan. . . . . . . . . . . . . . . . . .Herring, Heath . . . . . . . . . . . . . . . . . . .Inoue, Enson . . . . . . . . . . . . . . . . . . . .Matsui, Daijiro . . . . . . . . . . . . . . . . . . .Mezger, Guy . . . . . . . . . . . . . . . . . . . .Newton, Carlos . . . . . . . . . . . . . . . . . .Nogueira, Antonio Rodrigo. . . . . . . . .Otsuka, Alexander . . . . . . . . . . . . . . .Rua, Murillo “Ninja” . . . . . . . . . . . . . .Sakuraba, Kazushi . . . . . . . . . . . . . . . .Schilt, Semmy . . . . . . . . . . . . . . . . . . .Shamrock, Ken . . . . . . . . . . . . . . . . . .Shoji, Akira . . . . . . . . . . . . . . . . . . . . .Silva, Wanderlei . . . . . . . . . . . . . . . . .Takada, Nobuhiko . . . . . . . . . . . . . . . .Vovchanchyn, Igor. . . . . . . . . . . . . . . .Yvel, Gilbert . . . . . . . . . . . . . . . . . . . . 5Creating a Fighter . . . . . . . . . . . . 88

PRIMA S OFFICIAL STRATEGY GUIDEIntroductionWelcome to PRIDE FIGHTINGCHAMPIONSHIPS , the hardhitting, no-holds-barred fightinggame where anything goes! Onlyin this game can fighters withvarious styles battle in the samering. Any technique from anyschool of combat is accepted,coming closest to street fightingmore than any other type of organized event. This is not to suggestthat this is a free-for-all ring battle.Though PRIDE FIGHTINGCHAMPIONSHIPS is ValeTudo,meaning everything is accepted,there are a few rules that must be adhered to: No biting, gouging of the eyes or pullingof the hair. Elite fighters from all over the world pit their skills against other fighters ofequal caliber.Test your own skills against the best of the best. Choose your opponent or allow thegame to choose it for you as you battle in One Match, and, when you think you'reready, match your skills in Grand Prix, a 16-man single-elimination tournament.This guide gives you the lowdown on all 25 fighters, complete with moves lists andbackground info on each fighter in Chapter 3. Check out Chapter 2 to get basic fightingstrategies that will help you defeat each opponent. Finally, Chapter 4 provides in-depthinformation on how to create your own fighter, complete with a sample fighter with allthe moves. Use this fighter to take the championship or use it as a template to create afighter of your own.At last your chance has come. Are you ready to step into the ring? Whether battlingyour way down the roster, or taking a fighter of your own through the ranks, follow thisguide and you're sure to wreck shop!GameBasicsBasic MovesAll fighters are controlled in the same manner, but theirpunches, kicks, and grapples are different, and each fighterhas slightly different combos. This is a listing of the controlsthat are universal to every fighter.Controls While StandingMove fighterBlock strikesLeft punchRight punchLeft kickRight erse/counter a punchReverse/counter a kickReverse/counter a takedown2directional buttons or left analog stickdirectional button or left analog stick away from opponentPIUOU PI OP O, I UP IU OP I or U O

BASIC MOVESControls While in ClinchLeft punchRight punchLeft kickRight kickTakedown/grappleTakedown/grapplingPIUOP UI OControls While Standing with Opponent on GroundBlock strikesLeft punch or tauntRight punch or tauntLeft kickRight kickGrapple or special movedirectional button or left analog stick (away from opponent)PIUOP U or I OControls While Scooting on the Ground with Opponent StandingMove opponentStand upBlock strikesTauntLeft kickRight kickGrab opponent's legKip up (some fighters only)Directional buttons or left analog stickDirectional buttons (rapidly) or left analog stick (recommended)Directional button or left analog stick away from opponentP or IUOP UP OControls while Both Fighters on Ground (Guard/Mount/Back Mount)Block strikesChange positions*Left punchRight punchLeft punch or left kickRight punch or right kickGrapple/go for submission/pass guard or position change/grapple and strikeCounter punches and reverse intodifferent positionDirectional button or left analog stick away from opponentDirectional buttons (rapidly) or left analog stick (recommended)PIUOP U or I OP I or U O*This only works from the bottom positions except when Guy Mezger, Allan Goes, and Carlos Newton are in Guard Top.PRIMAGAMES.COM3

Picking a FightThere are three game modes you can choose. Each involvesa different number of fights, but all fights are carried out inthe same manner. There are slight variations in the rules andthe number of human-controlled fighters.Grand PrixPRIMA S OFFICIAL STRATEGY GUIDEGrand Prix mode allows you tosimulate a PRIDE CHAMPIONSHIPTOURNAMENT . Sixteen fightersduke it out for the prize in a singleelimination tournament. You canfight against the computer in SinglePlayer mode, or in Multiplayer mode,against as many as 16 human playersand as few as 0 players. There's evena Spectator mode that allows you towatch computer-controlled fighters battle it out.TIPWhen setting up a Grand Prix tournament, you have the option ofchoosing all 16 of the fighters, or choosing just a few and letting thecomputer randomly select the rest. Select any fighters you definitelywant to see involved in the tournament, then select "decision" toallow the computer to fill in any blanks.SurvivalOnce you've beaten Grand Prixmode a few times and you'reconvinced that you're unstoppable,you'll be ready to give Survivalmode a shot. In this mode youbattle against all 25 PRIDE CHAMPIONSHIP TOURNAMENT fighters inone-on-one matches. It won't be aneasy climb to the top, because yourstamina is only partially restoredafter each fight. Each time you win or lose Survival mode, you'regiven a score based on the number of fighters defeated and youoverall technique. Fight well, and you might just make it into the listof Top Ten Fighting Legends.TIPIn Survival mode, technique is everything. You can't afford long,drawn-out battles. Finish your opponents quickly and with as littleeffort as possible to keep your stamina high for the next fight.Other Things to DoCreate a FighterBefore beginning a tournament, you're able to adjust a few of the rulesafter the 16 fighters have been selected. You may choose the numberof rounds, extra round lengths, how often the clock appears, andwhether or not to show the vitality gauges. Each fight is set for threerounds unless you change it. You can make fights shorter by increasingor decreasing round times, or even by setting round times to "none"to completely eliminate rounds. You can also choose the length of"extra rounds," or set the matches to end after the fifth round.You can set the time clock to always appear onscreen, or to simplyflash onscreen when the round is nearly over and any time a milestoneis reached (such as the halfway point). You can also choose to hidethe vitality gauges. This makes the battles more realistic, because itforces players to rely more on their own instincts. This is a great wayfor experienced players to make the game more challenging.PRIDE FIGHTING CHAMPIONSHIPS gives you the chance to create yourown persona and jump into the ring.You can completely customize yourown fighter, from the color of hisshorts to the moves he uses. Referto Chapter 4 for detailed informationon creating your own fighter.One MatchBiographyFight against a friend in Player VSPlayer, or against the computer in asingle match. If you prefer, you cansit back and pick up techniques bywatching the computer duke it out withanother computer-generated fighter.The rules can be adjusted in thesame manner as the Grand Prixrules, but with the addition of handicaps. By adjusting each fighter'shandicap percentage, you can make the battle easier or morechallenging. Increasing the percentage gives a fighter more stamina,and lowering it decreases the fighter's stamina. This makes it mucheasier for you to introduce friends to the game without the matchbeing unfair or totally lopsided.This is an in-game source for statsand bios on all of the fighters in thegame. Learn more about who thefighters are and where they're from.You can even watch their intromovies, which are normally shownas the fighters enter the ring. This isa great way to get a quick look assome of the furious action in realPRIDE FIGHTING CHAMPIONSHIPS .When you have a fighter selected, press P to see a short video clipor U to see a biography. When looking at a biography, cycle throughthe fighter's pictures by using the directional buttons, and see theexpanded biography by pressing U.TIPChoosing the question mark on the Character Selection screen allowsthe computer to randomly select your fighter or opponent.4TIPIn order to use the fighters you create, select the Memory Card icon onthe Character Selection screen, then choose the created fighter youwish to use. You can use as many or as few created fighters as youlike in any mode except Survival.

Select a fighter and learn the ropesby fighting an opponent in a matchwith no time limit and no winner.This is a great way to experimentwhen using this guide. Try out movesand get a good feel for timing beforejumping into the ring. Pay specialattention to the variety of optionsavailable. Use them to control youropponent's actions and set up variouscircumstances, which may be necessary to practice particular moves.Save and LoadSelect this option to either save yourgame or load a previously savedgame. This is the single most importantoption. Don't forget it, or you'll becrying when you lose data. Know your fighter. You can't fight effectively until you know everyweapon at your disposal. Learn each of your favorite fighter'smoves so you can quickly react to your opponent's actions. Know your style. Are you a grappler or a striker? Some fightersare more adept at one style than the other. Keep this in mind.Take advantage of your strengths and avoid letting your opponentuse your weaknesses against you. Keep fights simple. Don't become overly involved in a match.This isn't a fantasy fighting game. The stamina you have left atthe end of a fight is carried over into the next. Even if you win aclose fight, it doesn't mean you'll have enough strength to winthe next match or the championship. Pound the buttons to escape. Though some escapes areautomatic, in situations where it really counts, the player whoputs in the most effort will win. Watch your stamina. Hitting buttons rapidly is no way to win afight. Each time you throw a punch or kick and attempt a grab,you're tiring out your fighter. Play smart. Look for openings, andonly completely let loose when an opponent drops his guard.Otherwise, try to control the tempo of the fight and let youropponent wear himself out. Battles can be won and lost in seconds. Keep your eyes open andbe ready for everything. If you drop your guard for even asecond, it may just allow your opponent the window of opportunity he needs to knock you out or lock that submission hold.OptionsHere you can set the game difficulty,make the fights less realistic byshutting off the blood effect, andwatch a tutorial of how to play thegame. You can also change thecontroller configurations and adjustthe sound and display.TIPChanging the controller settings is a wise move. The shoulder buttonson your controller aren't used by default, but you can assign thesebuttons various commands to make the game simpler. Try assigningthese four buttons to two buttons, such as putting both punches on onebutton to make it easier to counter punches. There's no reason youshouldn't put every button on the controller to good use. Play to your own tastes. You can use the option to create a fighterthat best suites your own style. The more a fighter suits you, thebetter your chances of success. Counter effectively. When countering, use your index finger to hitLeft Punch/Kick, and the middle finger to hit Right Punch/Kick. Assoon as you see a grapple being applied, hit both punch buttons,then slide your fingers down to both kicks, then back to punches.If you continue sliding back and forth, you can at least hit anybutton mashing counters. In addition, every submission has LP RP or LK RK as a counter, so counter every move with thistechnique, with the mashing as a back up.Useful Common MovesThe following are a few common moves that are useful to know.Stand & Down Top—Achilles Hold: Most fighters have an AchillesHold from Stand & Down Top. It forces a quick submission and istough to see coming, making it very effective.Standing—Achilles Hold: Some fighters have an Achilles Hold fromStanding. Though it occasionally can be effective as a submission,it's even better as a takedown. All three escapes bring the fighters toa grappling position: clinch, guard bottom, or guard top. If you don'twant to strike, land this move, and you're going down to the canvas.Back Mount Top—Catch to Side Arm Bar: This forces a quick submission. If this move lands, you win. And even if the opponent mashesenough in the short amount of time available, the opponent movesto mount bottom.PRIMAGAMES.COM5PICKING A FIGHTFighting TipsTraining

Fighting BasicsEach fight is a one-on-one matchbetween two fighters. You can win inone of three ways: knock out youropponent, force him to tap out(submit), or win by judge's decisionwhen all rounds are played out. Howyou win is up to you.PRIMA S OFFICIAL STRATEGY GUIDEGuardFights always begin like a boxingmatch. The fighters are in separatecorners and come to the center ofthe ring. One of two things typicallyhappen. Fighters either trade punchesand kicks, or one of the fighters maytake the fight to the mat. Any timethe fighters are on the ground fighting,it's known as a grapple. Should bothfighters attempt to grapple at the sametime, they'll enter a clinch, which is a grapple where the fightersremain standing.Knocking out your opponent isn'teasy. These guys are tough, andthey can take a lot of pain. A fighteris knocked out when his life bar isemptied and a finishing blow of anysort is delivered. The vitality gaugehas two parts: life and stamina. Theblue bar represents a fighter's stamina,and the red bar represents the fighter'slife. Each time a fighter throws a kickor punch or attempts a grapple, the stamina bar diminishes. As afighter's stamina lowers, he becomes more susceptible to submission moves. You can regain stamina by not attacking your opponentor by entering into the clinch. Whenever a fighter is hit, his life bardecreases. Even blocked attacks tend to cause a slight amount ofdamage. There's no way to restore the life bar during a fight.Grappling is where submission holdscome into play. By locking a joint andthreatening to break an appendage,causing severe pain, or even cuttingoff the flow of blood or oxygen, youmay force your opponent to tap out.Grapples are difficult and extremelydangerous, because anything you'retrying to do to your opponent, he'sprobably trying to do right back toyou. Use caution and your wits, and don't try unnecessary attacks, oryou'll quickly tire out.In the grapple, it's best to feel your opponent out. Let him makethe first move, or try a couple of simple moves and see how hereacts. Then you can begin planning your strategy. If your punchesare landing, try to beat him into submission. If not, try a submissionhold. If that fails, let the opponent up and try more sparring.6MountNotice that moves are broken up asGuard, Mount, and Back. A Guardrefers to when both opponents areon the mat, but the fighter on thebottom has his legs wrapped aroundhis opponent's midsection. Mountrefers to when the top fighter is sittingon the legs of the bottom fighter.Back is when one fighter is on allfours on the mat and the other fighterBackis sitting on his back. This is anextremely dangerous position, since the bottom fighter's head isopen to attack. Learn all three of these terms, or you'll have a difficulttime making sense of the moves lists we provide.

FIGHTING BASICSFighting StylesKnowing your fighter is key to your success, and knowing yourfighter's style will help you determine his strengths and weaknesses.For instance, if you know that your fighter practices Brazilian Jiu-Jitsu,you can immediately assume that he'll be skilled at takedowns andsubmission moves, and not so much punching and kicking. Thefollowing gives helpful information on the various styles present inPRIDE FIGHTING CHAMPIONSHIPS .Brazilian Jiu-JitsuBrazilian Jiu-Jitsu emphasizes ground fighting; in fact, most BrazilianJiu-Jitsu stylists want to take the fight to the ground, as opposed tothe stand-up fighting of other fighting arts. Brazilian Jiu-Jitsu practitioners believe that most fights end up on the ground, so you mightas well learn the most effective ground fighting techniques available.These techniques include the aptly named guard and mount. Whilethese two techniques seem simple, they form the foundation foralmost all other Brazilian Jiu-Jitsu techniques.The practitioner usually wants to take the fight to the ground andemploy grappling skills, which include chokes, arm bars, pins, andstrikes, to finish their opponents.Combat SamboJiu-JitsuSambo wrestling is a composite style of jacket wrestling. This stylewas developed in Russia to serve as a common form of sport wrestlingfor the fifteen different republics of the former Soviet Union, each ofwhich had one or more of its own distinct styles of folk wrestlingwith widely varying rules. It was also used as a form of hand-to-handcombat preparation and training by the Soviet military. Sambo todayis practiced in two styles: sport sambo, the third style of internationalwrestling and a globally popular form of submission grappling; andcombat sambo, a method of self-defense training.Jiujitsu focuses on deflecting or controlling an attack. Jiujitsu, whichmeans "gentle art," is a system of combat through which a smallerperson may defeat a person of greater physical stature. The term"gentle art" in no way implies that Jiu-Jitsu is a gentle, dainty art.Indeed, Jiu-Jitsu was the primary unarmed combat method of theSamurai, and could be devastatingly brutal on the battlefield."Gentle art" is a description of the principles and techniques thatare the foundation of the art. A more accurate translation of Jiu-Jitsuwould be "way of flexibility." The smaller person cannot rely uponbrute force and strength to overcome someone who is bigger andstronger. Instead, the smaller person must use his opponent's strengthand momentum to add to his or her own technique to gain victory incombat. When the opponent pushes, the defender pulls. Whenpulled, the defender pushes. This is the principle of "jiu no ri" astaught in Jiu-Jitsu.Because it was designed as a combative art, Jiu-Jitsu relies uponmany techniques, some of which are similar to those found in othermartial arts like karate, aikido, and judo. Both aikido and judo aremodern descendents of Jiu-Jitsu.Helio GracieHelio Gracie is the one who actually masterminded what is nowGracie Jiu-Jitsu. Initially, he taught the traditional Japanese Jiu-Jitsuthat he had learned. In time, he kept polishing the art and made itmore refined. He made it a more workable tool so that he couldbecome more proficient.The movements and chokes you see in judo and other Jiu-Jitsuforms are basically the same ones used in Gracie Jiu-Jitsu. If you wereto take a picture, they would look the same. However, Helio realizedthat if you push both hands, close your hands, turn your wrists, andextend your chest, you don’t have to use as much strength whileperforming the same move in the traditional style. So it’s the samechoke, but you put your opponent to sleep easier. It requires lessstrength from the person applying the technique; he could do thetechniques instead of muscling. The techniques were not invented byHelio (he never claimed this). What he did was make the art a littlemore accessible to the weaker person. Though he did not invent JiuJitsu, he was the one who publicized it in Brazil. Everybody whodoes Jiu-Jitsu in Brazil has directly or indirectly learned from him.KickboxingKickboxing started in the United States during the 1970s when Americankarate practitioners became frustrated with strict controls on martialarts competitions that didn't allow full contact kicks and punches.When the sport began, many questions were raised about the highrisk of injury. As a result, safety rules were improved and protectiveclothing was added. Because this is a relatively new sport, there areno long-term traditions. The sport has undergone changes and beenrefined during the last two decades. Competitors use sparring, kicks,punches, kick blocks, shadow boxing, and wood breaking.PRIMAGAMES.COM7

Muay ThaiMuay Thai, or "Thai Boxing," is a 2,000-year-old martial art that wasdeveloped on the battlefield. Muay Thai has developed into a ringsport and is recently becoming very popular in the United States.A practitioner of Muay Thai may strike the body by using fists,elbows, shins, or knees. This is why the Muay Thai is sometimescalled "the science of eight limbs."PRIMA S OFFICIAL STRATEGY GUIDEShoot FightingShoot Fighting is a form of mixed martial arts (MMA). It combinesthe techniques of different martial arts. In particular, forms focusedon striking, such as Muay Thai, with those focused on grappling,such as Brazilian Jiu-Jitsu.Blending the techniques of stand-up fighting and ground fightinginto one art is often referred to as "cross training." It results in a systemthat is competent in all ranges. Although a hybrid art, Shoot Fightinghas, to a degree, developed into its own system with its own techniques,tactics, and training methods.It is important to note that Shoot Fighting, unlike the original ValeTudoevents, is first and foremost a sport with rules that are designed toprotect the fighters and improve the quality of their technique. OfficialShoot Fighting rules do not allow striking opponents who are on theground. Shoot Fighting is not used by any default characters.ShootoSubmissionShooto is all-around fighting. Shooto training incorporates groundand stand-up in equal measure. The ground game is a mix of wrestling,sambo, judo, and a bit of Jiu-Jitsu without the guimono (or gi, as theJapanese call it). For stand-up, Shooto fighters prefer Muay Thai,although they have modified it to better fit into the mixed context.Satoru Sayama, a former superstar in Japanese professionalwrestling, started Shooto 15 years ago. The reason behind Sayama'sShooto was that he wanted to create the strongest martial arts in theworld and promote it within the sport of real fighting. Shooto wasconsidered an amateur sport for five years, and then began hostingprofessional fight cards.Shooto has been regarded as one of the highest levels of "totalfights" in Japan, and also held the ValeTudo Japan Open in thesummer of 1994 to challenge Rickson Gracie, the strongest fighterand representative of the Gracie Jiu-Jitsu clan. Before fighting withRickson, fighters from Europe and the United States had defeatedJapanese fighters by using punches to the face while at the groundposition (bottom position); this was their first experience. Sayamarealized the importance of the positioning and reformed Shooto rulesto introduce punches to the face, which had been previouslyforbidden at the ground position. The Shooto style with the new ruleallowing punches to the face was established before the ValeTudoJapan Open 1995, when Shooto fighter Yuki Nakai defeated GerardGordeau from the Netherlands.Submission wrestling (or submission grappling), judo, and somestyles of Jiu-Jitsu, most notably Brazilian, are sports/martial arts thatare basically wrestling with the addition of submission holds (chokes,arm bars or arm locks, leg locks, etc.). It incorporates techniquesfrom martial arts such as Brazilian Jiu-Jitsu, Jiu-Jitsu, sambo, ShootoFighting, Pancrase, NHB (no holds barred), judo, and sports such asfreestyle wrestling, and Greco-Roman wrestling just to name a few.This sport is not related to professional wrestling in any fashion.Contests are won by forcing the opponent to surrender by the application of one of these moves. Some Jiu-Jitsu and judo events canalso be won by scoring points using throws and other techniques.Since the advent of the PRIDE FIGHTING CHAMPIONSHIPS andother similar events over the past several years on pay-per-viewcable, the popularity of this sport has massively increased. Thesuccess of fighters with high levels of submission grappling skills inthese events is partly responsible for this popularity.The goal of submission wrestling/submission grappling (and judoand Jiu-Jitsu to a certain extent) is to cause your opponent to giveup or "tap out." The tap out signal, indicated by your opponenttapping his hand or foot on the mat (or on you), is the signal that heconcedes the match. This is the primary difference between what wecall submission wrestling and NHB events such as the PRIDEFIGHTING CHAMPIONSHIPS or Extreme Fighting. Submissionwrestling is not used by any default characters.Wrestling/Pro WrestlingWrestling is the fighting style of two unarmed opponents grapplingwith each other. The object is to secure a fall (cause the opponentto lose balance and fall to the floor) and to pin the supine opponent'sshoulders to the floor through the use of body grips, strength,and skill.8

THE FIGHTERSTheFightersWhat fun would PRIDE FIGHTING CHAMPIONSHIP be if all of the fighters were alike? You have a toughchoice to make each time you start the game. Whichone of these fearsome fighting machines will youcontrol? This section provides information on eachfighter and a list of his moves.No two fighters are exactly alike. They do havecertain similarities, so you can to step into any matchwith any fighter and not be defenseless. But to winbig, you must learn what makes your chosen fightertick. Learn his strengths and weaknesses and do yourbest to learn his most devastating moves.The move lists are broken up into six sections:Standing, Guard, Mount, Back, Stand & Down, andClinch. These are the situations in which the movescan be used. The lists are then further broken downby the secondary conditions such as “front step” or“top.” So if you see a move in the “Stand” list thatsays “front step,” you must perform the move whilein the standing position after performing a front step.Fighter parameters are from A Excellent to E Poo

This guide gives you the lowdown on all 25 fighters, complete with moves lists and background info on each fighter in Chapter 3. Check out Chapter 2 to get basic fighting strategies that will help you defeat each opponent. Finally, Chapter 4 provides in-depth information on how to create your own fighter, complete with a sample fighter with all

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