MARVEL FANTASY ROLE PLAYING GAME - Easydamus

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MARVEL FANTASY ROLE PLAYING GAMEA Fantasy RPG using the FASERIP System

Table of ContentsCharacter Creation . 5Race .5Origin of Power . 6Primary Abilities. 6Secondary Abilities.6Powers .6Talents .7Contacts .7Heroic Alignment .7Finish Your Character .7Creation Point Costs Summary .8Fantasy Weapons and Armor.9Weapons .9Armor and Shield. 9Weapon and Armor Interaction . 10Weapon List. 10Initiative. 10Karma Awards for Fantasy Characters . 11Values . 12The Alabastrous Hero . 14The Atramentous Hero . 15The Ceruline Hero . 16The Cinereal Hero . 17The Erubescent Hero . 18The Porphyric Hero . 19The Spessartine Hero . 20The Viridescent Hero. 21The Xanthic Hero . 22Changing your Alignment or Core Values . 23Character Advancement . 24Ability Advancement. 24Resource Advancement . 24Popularity Advancement . 24Existing Power Advancement. 24Power Addition . 24Talent Addition . 25Contact Addition. 25Advancement Summary . 25Advice for the Judge Regarding Character Advancement . 26Speed of Advancement Compared to Normal MSH . 26Different Types of Base-Line Multipliers. 27Magic . 28Categories of Magic. 28Magical Powers . 29Energy Sources . 29Enchantments . 29Magic Control, Creation, and Transferral . 29Power Simulation . 29Mechanisms . 29Magical Traditions. 30Creating a Magical Tradition Example . 30Schools, Spells, and Spellcasting . 31Being a Spellcaster . 31Schools of Magic . 31

Gaining Spells . 31Magic School Ranks . 31Casting a Spell . 31Times to Regain Full Spellcasting Vitality . 32Other Magical Characters . 33Monsters . 34Converting D&D Monsters to Marvel Superheroes Fantasy . 34Converting Ability Scores to FASERIP Abilities . 34Total Monster’s Health and Karma . 35Assigning a Monster’s Powers . 35Assigning a Monster’s Talents . 35Assigning a Monster’s Contacts . 35Assigning a Monster’s Resources . 35Assigning a Monster’s Heroic or Villainous Alignment . 36Assigning a Monster’s Popularity . 36Finalizing the Monster . 36Example Monster: Ogre. 36Example Monster: Cthulhu . 37Converting Ars Magica 5th Edition Creatures to Marvel Superheroes Fantasy . 38Converting Characteristics to FASERIP Abilities . 38Total Being’s Health and Karma . 38Assigning a Being’s Powers . 38Assigning a Being’s Talents . 39Assigning a Being’s Contacts . 39Assigning a Being’s Resources . 39Assigning a Being’s Heroic or Villainous Alignment . 39Assigning a Being’s Popularity . 39Finalizing the Monster . 39Examples: Angels, Demons, Dragons, and Others . 40Magical Artifacts, Constructs, and Items. 42Strongholds . 42Room Packages . 43Marvel Magica: Mythic Earth for the Marvel Fantasy Roleplaying Game . 44The Hermetic Magus . 44Experienced Magi . 45Companions and Grogs . 45Confidence . 45Ease Factors and Intensities . 45Hermetic Magic . 46Using Virtues and Flaws. 46Talents for Mythic Earth. 47Covenants . 47Library . 47Lab Texts . 47Vis Stocks . 48Enchanted Items . 48Specialists . 48Hooks and Boons . 48Limits of Magic . 48Warping and Twilight . 48Certamen. 49Formulaic Magic. 50Spontaneous Magic. 50Casting a Fatiguing Spontaneous Spell . 50Casting a Non-Fatiguing Spontaneous Spell . 51Ritual Magic . 51

Concentration . 51Words and Gestures . 51Arcane Connections. 51Auras . 52Raw Vis and Magic Items. 52Longevity Rituals . 52Laboratory . 52Arts, Powers, and Spells . 52Form Bonuses . 53The Parma Magica and Penetration . 53Familiars . 54Using Wounds .

progression, characters will start off at lower power levels than those commonly used in the Marvel Superheroes RPG. It is assumed in these rules that you will be using the Advanced Set (MSH) in conjunction with the Ultimate Powers

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