N THE SHADOWS

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IN THE SHADOWSd20 AHRCONTENTSstShadowrun 1 Edition .11Shadowrun 4th Edition .11Other .11CHARACTER CREATION . 5ABILITY SCORES . 5SPECIES . 5Dwarf .Elf .Human .Orc .Troll .Vital Statistics .Size Customization . 11Concealability . 11Availability . 11Fencing Gear . 11Cyberware and Bioware Grades . 11Turning It Off . 11555555WEAPONS . 11Melee Weapons . 11Ranged Weapons. 11Firearm Accessories . 13Ammunition . 13Grenades, Rockets, and Missiles . 15Explosives . 15TRAITS . 5Neutral Traits . 5SINner . 5Negative Traits . 5Astral Beacon . 5Foci Addict . 6Sensitive Neural Structure . 6Spirit Bane . 6CLOTHING AND ARMOR . 15GEAR AND OPPOSING ROLLS . 16ELECTRONICS . 16Positive Traits . 6Adept . 6Astral Chameleon . 6Awakened . 6Chatty . 6Magician . 6Mentor Spirit . 6Neural Hardening . 6Otaku . 6Spirit Affinity . 6Computers . 16Computers – Operating Systems . 17Computers – Programs . 17Computers – Customizing . 17Electronics Accessories . 18Misc Electronics . 18RFID Tags . 18Communications and Countermeasures. 18MODIFIED TRAITS . 6Neutral Traits .7Negative Traits .7DATACHIPSParaplegic . 7Quadriplegic . 7SOFTWARE . 18ID AND CREDSTICKS. 19TOOLS . 20VISION ENHANCERS . 20AUDIO ENHANCEMENTS . 20SENSORS . 20SECURITY DEVICES . 20BREAKING AND ENTERING TOOLS 20CHEMICALS . 21Positive Traits .7SKILLS AND FEATS. 9NEW SKILLS. 9Weapons (cybercombat) . 9NEW FEATS . 9Assensing.Astral Combat .Astral Projection .Astral Track .Banisher .Conjuring .Excessive Binding .Hacker .Hermetic Spellcaster .Implant Defense .Matrix Fighter .Matrix Initiative .Rapid Programmer .Shamanic Tradition .ANDSkillsofts . 1899999999999999Chemical Descriptions. 21CS/Tear Gas . 21Gamma-Scopolamine . 21Narcojet . 21Nausea Gas . 21Neuro-Stun . 21Pepper Punch . 21Seven-7. 21Drug Descriptions. Error! Bookmark notdefined.SURVIVAL GEAR .22EQUIPMENT . 11Grapple Gun . 22NOTES . 11BIOTECH .22Timeline and Available Technology . 11Slap Patches. 221

DISGUISES . 22CYBERWARE . 22FOCIANDFETISHES . 36Foci .36Fetishes .36Limits on ‘Ware . 22‘Ware and Size .23Loss of Self .23Implantation .23Repairing Cyberware .23Availability .23Bodyware . 24Earware . 25Eyeware . 26Headware . 26Cybernetic Limbs . 28MENTOR SPIRITS . 36Bear .36Cat .36Dark King .36Dog .36Dragonslayer .36Eagle .36Fire-Bringer .36Moon Maiden . 37Mountain . 37Rat . 37Raven. 37Sea . 37Seductress . 37Shark . 37Snake . 37Thunderbird . 37Trickster. 37Wise Warrior . 37Wolf . 37MAGICAL EQUIPMENT . 29VEHICLES AND DRONES . 30Vehicle Statistics .30Drones . 31Vehicle Design and Customization . 31MAGIC . 33ENERGIES .33MAGICAL LODGES .33TRADITIONS .33CONJURING .33SPELLS .37Beginning Spells. 37Counterspelling . 37Combat Spells . 37Services . 33Bound Spirit Services . 33Direct Attack . 37Area Attack . 38Touch Attack . 38Direct Attack . 39Area Attack . 39Banishing . 33Binding . 33Watcher Spirits . 33THE ASTRAL WORLD .33Detection Spells . 40Astral Perception . 33Analyze Device . 40Analyze Truth . 40Clairaudience . 40Clairvoyance . 40Combat Sense . 40Detect Enemies . 40Detect Individual .41Detect Life .41Detect [Life Form] .41Detect Magic .41Detect [Object].41Mindlink .41Mind Probe .41Assensing . 34Astral Signatures .34Astral Projection .34Astral Forms . 34Astral Combat . 34Astral Tracking . 34MANA BARRIERS . 34Wards .34ADEPTS . 34Astral Perception .34Attribute Boost.35Combat Sense .35Critical Strike .35Enhanced Perception .35Great Leap.35Improved Ability .35Improved Physical Attribute .35Improved Reflexes .35Improved Sense .35Killing Hands .35Kinesics.35Missile Parry .35Mystic Armor .35Natural Immunity .35Pain Resistance .35Rapid Healing .36Spell Resistance .36Voice Control.36Health Spells . 41Antidote .41Cure Disease .41Decrease [Attribute] .41Detox .41Heal .41Hibernate .41Increase [Attribute] . 42Increase Reflexes. 42Oxygenate . 42Prophylaxis . 42Resist Pain . 42Stabilize . 42Illusion Spells . 42Chaos . 42Chaotic World . 42Confusion . 42Entertainment . 42Hush . 42Improved Invisibility . 42Invisibility . 43Mask . 43Mass Confusion . 43Phantasm . 43Physical Mask . 43INITIATION . 362

Silence . 43Stealth. 43Trid Entertainment . 43Trid Phantasm . 43Autosoft Programs. 54RULES . 55Manipulation Spells .43Armor . 43Control Actions . 43Control Emotions . 43Control Thoughts . 44Critter Form . 44Fling . 44Ice Sheet. 44Ignite . 44Levitate . 44Light . 44Magic Fingers . 44Mana Barrier . 44Mob Control . 44Mob Mind . 44Mob Mood . 44Petrify . 44Physical Barrier . 45Poltergeist . 45Shadow . 45Shapechange . 45Turn to Goo . 45THE MATRIX . 47TOOLS .47Computing Devices . 47Programs . 47Attack/Medic Program Values . 47Writing Programs . 48MATRIX ACTIONS . 48Data Search . 49ACCESSING THE MATRIX . 49Augmented/Virtual Reality . 49Cold Sim . 49Hot Sim . 49Dumpshock . 50Zones. 50Recap . 50Accounts, Authorization, and Privileges 50Passcodes . 50User Account Privileges. 50Access Level Tasks . 50Logging On (On-the-fly Decking) . 50Probing the Target . 50Security Codes . 50Accessing Multiple Nodes . 51CYBERCOMBAT . 51Icon . 51Black IC Attacks . 51OTAKU . 51Channels. 51Matrix Interaction . 51Complex Forms . 52Programming a Complex Form. 52Otaku Cybercombat . 52Fading . 52Submersion . 52E-Sensing Results . 53RIGGINGANDDRONES . 53The Basics .53Controlling Drones – Not Jumped In . 53Controlling Drones/Security Systems – Jumped In 53Skill Checks .53Drone Initiative .53Drone Actions Per Round . 53Rigger Actions . 543

CHARACTER CREATION Step 1: Generate ability scores.Step 2: Select species.Step 3: Select traits.Step 4: Select starting occupation.Step 5: Select skills.Step 6: Select feats.Step 7: Determine Defense bonus, save bonuses,Wealth and Reputation bonuses, and other purchasablequalitiesStep 8: Purchase equipment.Step 9: Determine other characteristics.Step 10: Roll 1d8, add to final Wealth bonus.TrollCost: 75Ability Scores: 8 Strength, 10 Constitution, -4Intelligence, -2 Wisdom, -6 Appearance, 2 Aggression.Size: Large humanoid. As Large creatures, Trolls have a -1size penalty to attack rolls and Defense, a -4 Size penalty to Hideand Move Silently checks, a 1 size bonus to Intimidate checks, a 4 size bonus to grapple checks, a fighting space of 10 ft. x 10ft., their encumbrance limits are double normal, and they dealmore damage when fighting unarmed.Base Speed: (1d6*5) 20 ft.Hit Dice: 3d8Natural armor: Trolls have thick hides with deposits ofbony material that provides them with DR 4 in all hit locations.The number of points available to you for character buildingis based on the campaign style as follows: Street: 100 Professional: 275 Expert: 500 Elite: 750Vital StatisticsVITAL STATISTICS TABLEHeight Weight40 in.2d6120 lb.42 in.2d6150 lb.67 in.2d685 lb.69 in.2d6120 lb.56 in.2d1085 lb.60 in.2d10120 lb.68 in.2d10210 lb.69 in.2d10230 lb.98 in.2d10500 lb.100 in.2d10550 lb.RaceDwarf, femaleDwarf, maleElf, femaleElf, maleHuman, femaleHuman, maleOrc, femaleOrc, maleTroll, femaleTroll, maleABILITY SCORESAbility score generation is based on the campaign level asfollows: Street: 3d6 in order (cost 0). Professional: 4d6 minus the lowest in order (cost 10). Expert: 4d6 minus the lowest as desired (cost 15). Elite: 5d6 minus the two lowest as desired (cost 25).SPECIESDwarfx2d4 lb.2d4 lb.2d4 lb.2d4 lb.2d4 lb.2d4 lb.2d6 lb.2d6 lb.2d10 lb.2d10 lb.When determining your height, roll the indicated dice.Note the number. To determine weight, roll the indicated "x" dice,and multiply this result by the number generated for height. Addthis to the base weight.Cost: 36Ability Scores: 2 Strength, -2 Dexterity, 4 Constitution, 2 Magic.Size: Medium humanoid.Base Speed: (1d6*5) 10 ft.Infravision: Dwarves have super-senses (infravision)(innate) 10 ranks.Resistance: Dwarves have a 4 species bonus on Fortitudesaves against diseases and toxins.Stability: Dwarves have a low center of gravity thatprovides them with a 2 bonus to resist being knocked over ormoved (as with a bull rush or overrun) as long as both feet areon the ground.SPECIES LIFESPAN -1112-15Elf*1-1213-16 9-1516-39*Cost: 31Ability Scores: 2 Dexterity, 4 Appearance, 2 Magic.Size: Medium humanoid.Base Speed: (1d6*5) 15 ft.Low-light vision: Elves have super-senses (low-lightvision) (innate) 10 ranks.16-54OldVenerable 55-7980-109110 4d6200499500-899900 3d%40-5960-7980 3d625-3940-5051 2d440-5960-7980 2d6This is speculative. No one has scientifically verified anElf's typical lifespan, and such a thing will not bepossible for a very long time.TRAITSNeutral TraitsHumanCost: 0Ability Scores: n/aSize: Medium humanoid.Base Speed: (1d6*5) 15 ft.SINnerValue: 0You have an honest-to-God non-criminal System IdentificationNumber (SIN). You are a legal citizen of the nation ofextraterritorial megacorporation of your choice, which means youare entitled to all the rights and responsibilities entailed by such.This means your real identity, personal history, biometric data,credit records, medical history, travel history, etc. is stored andaccessible in numerous databanks.OrcCost: 24Ability Scores: 4 Strength, 2 Constitution, -2Intelligence, -4 Appearance, 2 Aggression.Size: Medium humanoid.Base Speed: (1d6*5) 15 ft.Low-light vision: Orcs have super-senses (low-light vision)(innate) 10 ranks.Natural armor: Orcs have thick hides that provide DR 2 inall hit locations.Negative TraitsAstral BeaconValue: 1 (3 for Awakened)Your aura is unusually radiant and long lasting. Your astralsignature remains for twice as long as normal. Attempts toassense you and to track your signature both gain a 45

circumstance bonus.training in the Sixth World won’t help you if you don’t have theinherent capacity to use magic. The Magic ability score representsthis inherent capacity.For spellcasters, the Magic score represents the maximumpower rank any given spell you cast can have, regardless of yourranks in the applicable Magic skills.For Adepts, the Magic score represents the number of pointsavailable to spend on Adept abilities.For split Spellcasters/Adepts, the Magic score must be“divided” between spellcasting and Adept abilities. For example, ifyou have a Magic score of 12, you could devote 6 points toSpellcasting and 6 points to Adept powers. As a result, themaximum spell power rank you could use would be 6.If you have a Magic score of 13 or better, you are capable ofastral sight or perception. See Magic for more information.Foci AddictRequirements: Awakened, plus Adept or Magician.Value: See belowYou are a foci addict – you have come to rely on foci toomuch for your magic. Mild (5): At this level of addiction, few magiciansrecognize they have a problem. Mild focus addicts keeptheir foci active more often and use them regardless ofwhether they need the extra power or not. ic “crackle” as they tap into foci. Yousuffer a –2 penalty to Focus Addiction Tests,Spellcasting checks without foci, and to resist usingfoci. Moderate (10): The addiction at this level is marked –you refuse to take off or turn off foci under anycircumstances, and may become obsessed with gainingmore foci to supplement your abilities. You suffer a –4penalty to Focus Addiction Tests, Spellcasting checkswithout foci, and to resist using foci. Severe (20): Magicians at this level of addiction areout of control, constantly using their magical abilities totap into the foci. Many addicts begin to neglect theirphysical bodies in a blasphemous parody of asceticprinciples. The inebriation experienced in earlieraddiction gives way to momentary relief from theaching loss of not using foci. Some addicts turn todrugs or BTLs to compensate for when they are toodrained to use magic. You suffer a –8 penalty to FocusAddiction Tests, Spellcasting checks without foci, and toresist using foci. Burnout (30): This is the same as a Severe addiction,except you have been in this state for some time andare experiencing the tell-tale signs of habitual use onyour aura. Using foci at this level of addiction isphysically painful for you, but even this comes aswelcome relief from the hell the your body has become.Reduce your maximum Magic attribute by 1.ChattyValue: 3You are particularly comfortable behind the anonymity of theMatrix. When communicating via AR or VR, you gain a 2 bonusto Bluff, Diplomacy, and Intimidate skill checks.MagicianRequirements: Awakened trait.Value: 5You can learn Magical Skills, developing the ability to castspells and perform other magical tasks.Mentor SpiritRequirements: Magician trait.Value: See belowYou have a patron mentor spirit, what shamans call a “totemspirit”. You may have only one mentor spirit. The value of thistrait is based on the mentor spirit as follows: Bear: 5 Cat: 4 Dark King: 3 Dog: 2 Dragonslayer: 2 Eagle: 2 Fire-Bringer: 2 Moon Maiden: 6 Mountain: 2 Rat: 1 Raven: 2 Sea: 3 Seductress: 2 Shark: 2 Snake: 9 Thunderbird: 1 Trickster: 2 Wise Warrior: 5 Wolf: 2Sensitive Neural StructureValue: 1You are unusually sensitive to simsense-based Dumpshockeffects, taking a -4 penalty to resist said effects.Spirit BaneValue: 2 (5 for Awakened)A certain spirit type finds you repulsive. Such spirits, if free,are inclined to harass you. When interacting with the selectedtype of spirit, you take a -4 penalty to social interaction checks,and when commanding said spirits, the spirit will attempt to twistand abuse your commands. When spirits of this type attack you,they do with all the power at their command.Neural HardeningPositive TraitsValue: 1You are particularly resistant to simsense-based Dumpshockeffects, gaining a 4 bonus to resist such effects.AdeptRequirements: Awakened trait.Value: 1You can apply your Magic score as points towards Adeptabilities.OtakuValue: Resonance score.You are an otaku, a young person who can interface withcomputers and The Matrix without all of the devices othersrequire. The maximum value of this trait is 18 plus any speciesmodifiers. See The Matrix for more information.Note: If you have the Otaku trait, you cannot have theAwakened trait.Astral ChameleonValue: 1 (3 for Awakened)Your aura is hazy and indistinct. Your astral signatureremains for only one-half the normal time, and attempts toassense you or track your astral signature take a -4 penalty.Spirit AffinityValue: 2 (5 for Awakened)Select a type of spirit – you have a natural way with thatspirit type. Such spirits, if free, are fascinated by you and moreinclined to aid you in some manner. You gain a 4 bonus to socialinteraction checks with such spirits. If the spirit type is forced orrequired to attack you, it may do so at less than normal power, orit may attempt non-lethal methods in order to avoid permanentlydamaging you.AwakenedValue: Magic score.You are an Awakened being, meaning you can tap into thatforce men call Magic. The value of this trait is equal to yourselected Magic score. Your maximum initial Magic score equals 18plus any species modifiers (do not count species modifierstowards the value of this trait).This trait alone does not allow you to use magic. For that,you must also have the Adept and/or Magician traits.Using magic requires skill and training. However, all theMODIFIED TRAITS6

These are modifications to the standard Traits for the SixthWorld.Neutral TraitsNegative TraitsParaplegicFor a variety of reasons, this condition cannot be treated withstandard surgery, cybernetics, or magic. Certain genetictherapies and nanotechnologies (upon becoming available) maybe able to repair the condition (requiring you to spend XP equalto the value of the trait *2 in addition to monetary costs). Suchprocedures will generally take 6-12 months to perform, requiringat least 60 hours per week.QuadriplegicFor a variety of reasons, this condition cannot be treated withstandard surgery, cybernetics, or magic. Certain genetictherapies and nanotechnologies (upon becoming available) maybe able to repair the condition (requiring you to spend XP equalto the value of the trait *2 in addition to monetary costs). Suchprocedures will generally take 12-18 months to perform,requiring at least 60 hours per week.Positive Traits7

SKILLS AND FEATSNEW SKILLSHackerYou are skilled at hacking.Prerequisites: Computer Use 7 ranks.Benefit: When you are required to make a check that usesthe core skill of Hacking, you make your Computer Use checkwithout the normal -6 penalty.Normal: Without this feat, when called upon to useComputer Use to make a core Hacking skill check, you take a -6penalty.Weapons (cybercombat)(Intelligence)This is the skill of fighting in VR cyberspace, using virtualbodies, or icons. If you do not possess ranks in this skill, you takea -6 penalty to cybercombat rolls (attack rolls), on top of anyhacking penalty you may be subject to.Hermetic SpellcasterNEW FEATSYou have learned to use magic in the Hermetic tradition.Prerequisite: Magic score.Skills: Attack, Divine, Transform.Benefit: You gain a 4 bonus to learn spells from formulaand Grimoire.Rituals: Rituals involve drawing arcane symbols and sigils,requiring a Craft (visual arts) check with a DC equal to 5 ½spell power rank.Mishaps: You take a cumulative -1 penalty to Spellcastingchecks for 24 hours.AssensingYou can use your astral sight to glean information aboutcreatures and magical items.Prerequisites: Astral Perception.Benefit: You gain a 6 bonus to Assensing checks.Astral CombatYou are skilled at engaging in combat on the astral plane.Prerequisites: Charisma 13, Astral Perception, AstralProjection, Knowledge (arcane lore) 6 ranks.Benefit: When you are astrally projecting and engaged inastral combat, you do not suffer the normal -6 attack roll penalty.Implant DefenseYou are very aware of your cybernetic implants and know how todefend them from assault.Prerequisites: Cybernetic implants that are vulnerable todirect physical attack, Base Defense Bonus 1.Benefit: When someone attempts to directly attack one ofyour cybernetic implants (such as a cybernetic arm or hand), theimplant gains a 4 dodge Defense bonus.Astral ProjectionYou are a

Requirements: Awakened, plus Adept or Magician. Value: See below You are a foci addict – you have come to rely on foci too much for your magic. Mild (5): At this level of addiction, few magicians recognize they have a problem. Mild focus addicts keep their foci active more often and use them regardless of whether they need the extra power .

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