2005 Activision Publishing, Inc . - .xbox

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2005 Activision Publishing, Inc. Activision and Call of Duty areregistered trademarks of Activision Publishing, Inc. All rights reserved.This product contains software code from Id Software, Inc. 1999-2005 Id Software, Inc. 2005, Discovery Communications,Inc. Military Channel, logo and Go Behind the Lines are trademarks ofDiscovery Communications, Inc., used under license. All rights reserved.www.discovery.com.Microsoft, Xbox, Xbox 360, Xbox Live, and the Xbox, Xbox 360,and Xbox Live logos are either registered trademarks or trademarksof Microsoft Corporation in the U.S. and/or other countries.80937.226.UK

WARNINGBefore playing this game, read the Xbox 360 Instruction Manual and anyperipheral manuals for important safety and health information. Keep allmanuals for future reference. For replacement manuals, see www.xbox.com/support or call Xbox Customer Support (see inside of back cover).Important Health Warning About PlayingVideo GamesPhotosensitive SeizuresA very small percentage of people may experience a seizure when exposedto certain visual images, including flashing lights or patterns that may appearin video games. Even people who have no history of seizures or epilepsymay have an undiagnosed condition that can cause these “photosensitiveepileptic seizures” while watching video games.These seizures may have a variety of symptoms, including lightheadedness,altered vision, eye or face twitching, jerking or shaking of arms or legs,disorientation, confusion, or momentary loss of awareness. Seizures mayalso cause loss of consciousness or convulsions that can lead to injury fromfalling down or striking nearby objects.Immediately stop playing and consult a doctor if you experience any ofthese symptoms. Parents should watch for or ask their children about theabove symptoms—children and teenagers are more likely than adults toexperience these seizures. The risk of photosensitive epileptic seizures maybe reduced by taking the following precautions: Sit farther from the television screen. Use a smaller television screen. Play in a well-lit room. Do not play when you are drowsy or fatigued.If you or any of your relatives have a history of seizures or epilepsy, consulta doctor before playingCUSTOMER SUPPORTCUSTOMER AND TECHNICAL SUPPORT IN EUROPEOnline Services with Activision Forums, E-Mail and File Library SupportWe advise for cost efficiency that you use our online web support.Web Supporthttp://www.activision.com/supportOur support section of the web has the most up-to-date information available. We updatethe support pages daily so please check here first for any solutions that you require.This service is available 24 hours a day, 7 days a week and offers a fully comprehensive listof known issues as well as providing the latest updates/patches.Email SupportIf you require email support on a specific issue not covered by our website, please contact:support@activision.co.ukNOTE: Internet/e-mail support is handled in English only.Phone SupportFor any other issues not covered by our web or email support, you can contact Activision’sphone support in the UK on 44 (0)870 241 2148 between the hours of 8.00am and7.00pm (UK time) Monday to Friday with the exception of holidays. Local rates apply.Your calls may be monitoredNOTE: Please do not contact Customer Support for hints/codes/cheats; only technical issues.

CONTENTSGame Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2The Single Player Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2Single Player Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3Playing the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3In-Game Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Movement Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Weapon Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Other Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Connect to Xbox Live . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Product License Agreement and Limited Warranty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211

GAME CONTROLSSINGLE PLAYER MENU: (BACK) ; (START) w Show ScoreAim Down the SightShow Objectives/Pausex Fire Weaponz Frag Grenaded button y Change Weaponb button Smoke Grenadeleft thumbstick:Left Strafe LeftRight Strafe RightUp ForwardDown Backwardj BinocularsToggle Crouch/Press and Holdb button Pronea button Jump/Stance Up/Mantleà XboxGuide Buttonc button right thumbstick Free Lookh MeleeUse/ReloadFrom this menu you can launchnew campaigns, resume gamesin progress, switch to theMultiplayer portion ofCall of Duty 2 or access theconfiguration options.New Game—This optionappears when you haven’t yetstarted playing the Single Playerportion of the game. Selecting thisstarts you on your way.Resume Game—Load the game you were playing from your last Save Point so you cancontinue your progress through the campaigns. This option is displayed only after startinga mission.Mission Select—Start a new Call of Duty 2 game from the beginning of the first campaign,or play any mission you currently have unlocked. After selecting your mission, choose yourdifficulty level from one of the four options available.Controls—Choose this option to change your controller preferences such as stick and buttonlayout, as well as look sensitivity and inversion.Options—Choose this option to toggle auto-aim, controller vibration, subtitles and crosshairand to select your save device.Multiplayer—Switches you to the Multiplayer menu.THE SINGLE PLAYER GAMEIn the Single Player campaigns of the game, you are an Allied soldier in some of the fiercestcombat of the Second World War. The success of your mission, and your very survival, willdepend on how well you move, shoot, and perhaps most importantly, how well you work withyour squad mates. To start a Single Player game, select Single Player from the Main Menu.2PLAYING THE GAMEBefore each mission, you will receive a briefing. They’re frequently in the form of orders fromyour superiors, or personal journal entries. The briefings often provide crucial information aboutyour objectives and the dangers you’ll face. Study them carefully. They could save your life.3

Damage Direction—When you take damage from enemy fire, a red arrow will appear nearthe center of the screen indicating the general direction from which you were hit. If the arrowpoints upward, the enemy is in your forward arc. If the arrow points downward, the enemy ishitting you from behind.IN-GAME DISPLAYStatus TextDamage DirectionGrenadeThreatIndicatorUse Icon—This indicator appears when there’s an item you can pick up oruse. This could be anything from secret documents to a weapon or vehicle.To use the desired item, press your Use button (the c button). In thecase of some items, such as a climbing rope, you must press and hold theUse button.Grenade Threat Indicator—Hand grenades are a vital part of combat. Grenades get throwninto your area from various locations.CompassNote: The arrows indicate the location of grenades landing near ss—The Compass is useful for helping you navigate, locate your objectives andincrease your situational awareness. In addition to showing the direction you’re facing, italso shows the location of nearby allies (green arrows) and enemies (red dots). Your currentobjective is marked with a gold star.Stance Indicator—The triangle-shaped icon displays your current stance in the game.The icon will show Standing, Crouching or Prone, depending on the stance you choose.Status Text—Throughout the game, updates appear in the upper-left corner of the screen.These include changes in mission objectives and other alerts.Ammunition Counter—The box in the lower right-hand section of the screen is your ammocounter. The first number indicates how many rounds are in your current weapon. The secondnumber indicates the total number of rounds available for that weapon.Crosshair—Use your crosshair to aim your weapon at your enemies. When you run or walk,your crosshair disappears because you’re moving. When you stop moving, you automaticallysteady your weapon and your crosshair narrows. It’s often wisest to fire when completely stoppedto ensure accurate shots (and to conserve ammo). Crouching or lying prone also keeps yourcrosshair focused, and it’s advisable to use these positions whenever possible. If you move yourcrosshair over an ally who’s close to you, you’ll see your crosshair change to the image of aperson. Press the Use button (the c button) to ask individuals to move out of your line of sight.4Health System—The red Damage Direction arrows on your screen are the first indicationyou’re taking damage. Further signs your character is close to death include heavy breathing,heart palpitations and blurred vision. Call Of Duty 2 will display a message when this happensthe first few times only. Then, it’s up to you to find cover as soon as possible if these occur.Doing so will allow your health to return to normal after a brief rest, provided you’re nottaking any more damage.MOVEMENT CONTROLSThe default movement buttons are as follows:COMMANDDEFAULT BUTTONDESCRIPTIONForwardup on left thumbstickWalk forward.down on left thumbstickWalk backward.BackpedalMove Leftleft on left thumbstickSidestep to the left.Move Rightright on left thumbstickSidestep to the right.Stand/Jumpa buttonGo to Crouchb buttonGo to Proneb button (hold)Free Look/Aimright thumbstick5Jump or stand upright fromCrouching or Prone.Crouch from Standing or Prone.Lie prone from Standing or Crouched.Look around and aim your weapon.

WEAPON CONTROLSStancesYou’ll quickly learn that thesoldier who stands tall on thebattlefield often winds up dead.A shrewd player will make gooduse of both the Crouch andProne stance positions in battleto keep cover and move withoutexposing him or herself toenemy fire. Bear in mind that whileCrouched or Prone, you’ll be harderto hit, but won’t move as fast as whenyou’re standing up. Additionally, whileProne, you’ll move very slowly andwon’t be able to fire while moving.The default weapon-related buttons are as follows:COMMANDDEFAULT BUTTONxwAttackAim Down the SightMelee Attackclick the right thumbstickc buttonReload WeaponzyThrow Frag GrenadeCrouchedProneStandingThrow Smoke Grenaded buttonChange WeaponImportant Tip: Always use available cover! Crouching behind trees and brush can keep the enemyfrom spotting you. Getting behind bulletproof objects can save you from gunfire and shrapnel.Binoculars/Hold Breathclick the left thumbstickMantle SystemDESCRIPTIONFire weapon.Hold down and release to switchbetween Aim Down the Sight andFrom the Hip firing modes.Strike the enemy with the butt of your gun.Reload weapon.Throws a Frag Grenade.Throws a Smoke Grenade.Switch between your weapons.Hold down to use binoculars, or when usinga sniper scope, press and hold to hold yourbreath and steady your aim.When you approach some obstacles, an arrow will appear on your screen indicating to hit yourJump button (the a button) to automatically jump over the obstacle in front of you.Aiming Down theSight (ADS)Every gun has an Aim Down theSight mode. This brings theweapon up from your hip toyour face so you can look downthe sight (or into the scope, inthe case of sniper rifles). Aimingdown the sight gives you a slightzoom effect, enabling you to be more accurate. However, while aiming down the sight, you willmove much slower than normal. The default button for Aim Down the Sight is w.67

Holding YourBreathThe sniper scope magnifies yoursmallest movements, making itdifficult to draw a bead on adistant target. You can steadyyour aim by holding yourbreath (click and hold the leftthumbstick) for a short time.Melee AttackWhen the enemy is right on topof you, it can be difficult to aimyour weapon and defendyourself properly. In thesesituations, use your Meleeattack (click the rightthumbstick) to strike the enemywith the butt of your weapon.Smoke Grenades Provide ConcealmentYou can decide which grenade is best for the current combat situation. Once obtained, switchingto smoke grenades (y) will provide a temporary cloud of smoke for you and your squad tomaneuver in unseen.OTHER CONTROLSCOMMANDShow Objectives;c buttonUseDESCRIPTIONPause your game and bring up a list ofyour mission objectives in Single Player.Use, pick up, drop off and otherwiseinteract with items and vehicles.Show Objectives/pauseThroughout your campaign, mission objectives will change. Press the Show Objective button(;) to pause the game, show your mission objectives and give you a status on each one. Incomplete or in-progress mission objectives appear in white text. Completed mission objectives appear in gray text.MULTIPLAYERChange WeaponThroughout the game, you can carry two weapons at a time. Press Change Weapon(the button) to switch between the weapons you’re carrying.DEFAULT BUTTONThis section of the manual willguide you through the multiplayerportion of Call of Duty 2.Reloading Your WeaponWhen your weapon runs out of ammunition, you will automatically reload. Watch your ammocounter carefully! Reloading in the middle of a firefight takes time and leaves you unable todefend yourself. You can manually reload your weapon between fights with the Reload button(the c button).Swapping Weapons & Picking Up ItemsWhen you see a weapon on the ground, you can swap it for one of your two main weapons.To swap weapons, move your crosshair over the weapon, and when you see the Use Indicator,press and hold the Use button (the c button). You’ll drop your current weapon and pick upthe new weapon. Picking up items is as simple as pointing your crosshair at the item andpressing and holding the Use button, or, in the case of ammunition, walking over it.Stationary Weapons & VehiclesTo use a stationary weapon (such as an MG42 machinegun) or vehicle, move toward it untilyou see the Use Icon. Press and hold the Use button (the c button) to take control.Fire the weapon with the normal attack command. Press the Use buttonagain to abandon the weapon or vehicle.8Xbox LIVEPlay anyone and everyone,anytime, anywhere on XboxLive . Build your profile (yourgamer card). Chat with yourfriends. Download content at Xbox Live Marketplace. Send and receive voice and videomessages. Get connected and join the revolution.ConnectingBefore you can use Xbox Live, connect your Xbox console to a high-speed Internet connectionand sign up to become an Xbox Live member. For more information about connecting, and todetermine whether Xbox Live is available in your region, go to www.xbox.com/live.Family SettingsThese easy and flexible tools enable parents and caregivers to decide which games young gameplayers can access based on the content rating. For more information, go towww.xbox.com/familysettings.9

Find Standard Match—Choose this option to find an unranked match you can invite friends to.CREDITSFind Ranked Match—Choose this option to find a ranked match for competitive play. Friendscannot be invited to join a ranked match.INFINITY WARDGametype—Select the gametype you want to play. Random, Deathmatch, Team Deathmatch,CTF, Headquarters or Search and Destroy.Engineering LeadJason WestAfter selecting either Standard or Ranked Match, you’ll be taken to an Xbox Live Lobby to waitfor other players to join. Please note that Call of Duty 2 supports up to eight players online overXbox Live.Split ScreenSelect Split Screen to go to the Xbox Guide to sign everyone in. From there, you’ll have thefollowing options.Start Game—Selecting this option starts the match.Location—Select the location you’d like the match to take place in.Gametype—Here you can select the gametype you want to play. Random, Deathmatch, TeamDeathmatch, CTF, Headquarters or Search and Destroy.System LinkJoin Game—This option takes you to the Server Screen. The Server Screen will help you find agame to join.Create Game—This option allows you to create a game. The game options are identical to theSplit Screen.CONTROLSSelect this option to edit the Game Controls.SINGLE PLAYERSelect this option to go back to the Single Player menu.Note: By playing online, you must leave the Activision-controlled environment in Call of Duty 2. Thegame’s content has been rated for 16 audiences, but the content of the game may change duringonline play due to, among other things, interactive exchanges. Activision and Infinity Ward take noresponsibility for content external to the game itself.Design LeadZied RiekeExecutive ProducerVince ZampellaArt LeadMichael BoonMultiplayer Design LeadTodd AldermanAssociate ProducerDan SmithAnimationUrsula EscherChance GlascoMark GrigsbyPaul MesserlyZach VolkerHarry WaltonLei YangSystem AdministratorBryan KuhnSenior RecruiterMichael NicholsExecutive AssistantLacey BronsonArt DirectorRichard KrieglerTechnical AnimationRichard CheekEric PierceAudio LeadMarc GanusEnvironmental Art LeadChris CherubiniComposed & Produced byby Graeme RevellENGINEERINGArtBrad AllenPeter ChenJames ChungJoel EmslieChris HassellJeff HeathOscar LopezTaehoon OhSami OnurVelinda PelayoRichard SmithJiwon SonTheerapol SrisuphanArrangements & ProgrammingBoris ElkisProgramming LeadsRobert FieldFrancesco GigliottiEarl Hammon, Jr.ProgrammingRichard BakerChad BarbBen BastianHyun Jin ChoJoel GompertBrian LangevinSarah MichaelBryan Pearson – SoundJon Shiring – MultiplayerAdditional ProgrammingBryan KuhnPreston GlennChad GrenierMackey McClandlishBrent McleodLevel Design &Gameplay ScriptingBrent McleodBrian GilmanChad GrenierGeoff SmithJon PorterKeith “Ned” BellMackey McClandlishMohammad “BadMofo” AlaviNathan SilversPreston GlennRodney HouleRoger AbrahamssonSteve FukudaTodd AldermanZied RiekeVisual EffectsRobert A. GainesConcept ArtBrad Allen and Paul MesserlyAdditional Art/AnimationMichael AndersonJason BoeschJosh LokanSteven GieslerMANAGEMENTCEOGrant CollierCCOVince ZampellaCTOJason WestProducerEric RileyAssociate ProducerEric JohnsenAssociate ProducerPatrick Lister10Office ManagerJanice Turner11MUSICOrchestrationsTim SimonecMusic PreparationGregg Nestor and Dominik HauserMusic EditingAshley RevellRecorded inBratislava, Slovak RepublicOrchestra ManagerMarian TurnerConducted byAllan WilsonRecording EngineerPeter FuchsSessions Coordinated byPaul TalkingtonMixed in Los Angeles byMark CurrySpecial Thanks toMark Ganus, Tom Hays,Tim Riley and Thaine LymanSCRIPTScriptwritingMichael SchifferAdditional ScriptwritingSteve Fukuda, Zied RiekeTestersWinyan JamesAlexander SharriganKevin PaiClive Hawkins, Ed HarmerVaughn Vartanian

VOICEVoice Direction/Dialog EngineeringKeith AremAdditional Voice DirectionSteve FukudaVoice Editing/IntegrationLinda RosemeierAdditional Voice EditingMauricio BalvaneraRecording FacilitiesPCB ProductionsCasting & Signatory ServicesDigital SynapseVoice TalentMichael CudlitzRick GomezFrank John HughesJames MadioRoss McCallRene MorenoRichard Speight Jr.Josh GomezJack AngelDavid CooleyJD CullumHarry Van GorkumMichael GoughMark IvanirMatt LinquistJohn MarianoNoland NorthChuck O'NeilPhil ProctorCiaran ReillyJohn RubinowHans SchoeberThomas SchumannJulian StoneJames Patrick StuartCourtnay TaylorKai WullfModelsDavid MutchlerJarom EllsworthJohn DuganFrank KlesicDavid AdkissonSpiro PapastathopoulosChris CherubiniPreston GlenGrant CollierRichard SmithChange GlascoPaul MesserlyMohammad AlaviAlex SharriganMichael BoonJohn PorterJoel EmslieEric JohnsenFrank GigliottiHarry WaltonEric PierceDiana DenckerChris WolfeJohn SchwablAbe Schevermann.Historical/Military AdvisorsEmilio CuestaJohn HillenHank KeirseyMike PhilipsProduction BabiesBaby Kyle Zampella and Mother BrigitteBaby Dakota Volker and Mother StaciBaby Alexandra West and Mother AdrianaBaby Ella Chung and Mother JulieBaby Triplets: Angela, EmmaThaine Lyman and Mother Terri.GLOBAL BRAND MANAGEMENTINFORMATION TECHNOLOGYBrand ManagerRichard BrestVice President, ITNeil ArmstrongAssociate Brand ManagerTim HenryIT TechnicianRicardo RomeroAssociate Brand ManagerRyan WenerQUALITY ASSURANCE/CUSTOMER SUPPORTDirector, Global BrandManagementKim SalzerVP, Global Brand ManagementDusty WelchHead of Global Brand ManagementRobin KaminskySenior PublicistMike MantarroPublicistMaclean MarshallPublic RelationsNeil Wood and Jon LenawayStep 3 ProductionsJunior PublicistMegan KornsFocus Group TestDerek Canaday, Cameron Woodpark, RaineWolt, David Perlich, Greg Nelson andMilton ValenciaDirector, Corp. CommunicationsMichelle SchroderACTIVISIONSr. VP, North American SalesMaria StippPRODUCTIONProducerKen MurphyAssociate ProducersEric LeeIan StevensSteve HolmesProduction CoordinatorsNathaniel McClurePeter MuravezProduction TestersJoshua FeinmanRhett ChassereauVP, North American StudiosMark LamiaExecutive ProducerThaine LymanHead of Worldwide StudiosChuck HuebnerDirector, Trade MarketingSteve YoungTrade Marketing ManagerCeleste MurilloMUSIC DEPT.Project LeadJohn LagerholmSenior Project LeadGlenn VistanteQA Senior ManagerMarilena RixfordFloor LeadMario HernandezDatabase ManagerGiancarlo ContrerasSP CoordinatorAaron GorrellMP CoordinatorGuillermo HernandezDay Shift TestersPedro Aguilar, Scott Borakove, Gerald DiaDennis Duchscher, Daniel FehnskensTeddy Hwang, Kelly Huffine, Laura LandolfJason Lopez, Matthew Lee, Steven LynchJay Marini, Steven Mitchell, Miles MetoyerJacob Porter, Alexander RamosJames Rose, Simon Rush, Aldo SarellanoMike Salwet, Melody VillafloresRick Holguin, Eric Kelly, Jonathon TungNight Shift ManagerAdam HartsfieldTim RileyBrandon YoungNight Shift Senior LeadFrank SoCENTRAL LOCALISATIONSNight Shift LeadSean KimVice President,Studio Planning & OperationsBrian WardCentral Localisations Supervisor(US)Stephanie O'Malley DemingLocalisation Project ManagerDoug AveryLocalisation Tools & SupportProvided by Xloc Inc.12Night Shift Floor LeadChristian MurilloNight Shift TestersJeff Arroyo, Julian BongatChristopher Davis, Niya GreenAndre Haftevani, Peter IrelandGregory Jones, John MacMillanDevin McGowan, Luis NoguezSantiago Salvador, Kenny TreantafilosJohn Zheng, Dustin GreenJonathan Hawkins, Sean McGoldrickChris Molina, Katherine ZalewskiJesse Zavala13Third Shift ManagerJason LevineINFINITY WARDVERY SPECIAL THANKSThird Shift LeadGeorge “Red” RahmTo the men and women around the worldwho gave their lives in defense of ourfreedoms, we will never forget you.Third Shift Floor LeadSeth SheetsACTIVISION SPECIAL THANKSThird Shift TestersBenjamin Abel, Tracey Allen, Mario DalkaMarcos Delgadillo, Jonathan GomezKerrick Ivery, Roger Marshall, Paris McCoyMichael Ortiz, Mark Ruzicka, Tim ShanksSara Sheranian, William TsungChase Warnick, Scott WinslowMike Griffith, Ron Doornick, KathyVrabeck, Chuck Huebner, Robin Kaminsky,Sam Nouriani, Brian Pass, Jonathan Moses,Glenn Ige, Doug Pearson, Danny Taylor,Eain Bankins, Letty Cadena, BryanJury,Peter Muravez, Jeremy Monroe,Kekoa Lee-Creel, Taylor LivingstonNetwork Sr. LeadChris KeimACTIVISIONVERY SPECIAL THANKSNetwork LeadFrancis JimenezSr. Manager,Technical Requirements GroupMarilena RixfordSr. Lead,Technical Requirements GroupSiôn Rodriguez y GibsonProject Lead,Technical Requirements GroupAaron CamachoSenior Tester,Technical Requirements GroupMarc VillanuevaTesters,Technical Requirements GroupTeak Holley, Chris KeithleyDavid Wilkinson, Tomo ShikamiSr. Lead, Network LabChris Keim“Rangers Lead The Way”Len “Bud” LomellChapter Briefing Historical Images providedby Jeff Hardy and Lauren Ulinat Floor 84 Studio. Stock footage moviesprovided by Military Channel. Narratorrecorded at Little Big Room courtesyof Marshal Lowman, Brad Gilderman,Aaron Lepley.“Address at the US Ranger Monument –Commemorating the 40th Anniversary ofD-Day. Pointe du Hoc, Normandy, France”speech courtesy ofReagan Presidential Library.“Order of the Day” speech courtesy ofDwight D. Eisenhower Library.Introduction Cinematic provided byThe Ant FarmRob Troy, Lisa RiznikovePaige BharneNetwork LeadFrancis JimenezCustomer Support Lead,Phone SupportGary BolducCustomer Support Lead,E-mail SupportMichael HillINFINITY WARDSPECIAL THANKSMelissa Burkart, Louis Felix, Ryan Michael,Ken Turner, American Society of MilitaryHistory, Long Mountain Outfitters ofHenderson, Nevada, Rusty Spitzer, CentralCasting, The Ant Farm, Len Lomell and theArmy Rangers, Rhythm&Hues, InfinityWard Nation and all our beloved fans.Uses Bink Video. Copyright 1997–2005by RAD Game Tools, Inc.ACTIVISION UKSenior VPTricia BerteroVP - UK, Emerging Markets &European MarketingRoger WalkdenUK Marketing DirectorScott Morrison

Marketing ManagerTim WoodleyPRODUCT LICENSE AGREEMENT ANDLIMITED WARRANTYSenior Localisation ManagerTamsin LucasIMPORTANT - READ CAREFULLY: USE OF THIS PRODUCT IS SUBJECT TO THE SOFTWARE LICENSE TERMS SETFORTH BELOW. "PRODUCT" INCLUDES THE SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ASSOCIATEDMEDIA, ANY PRINTED MATERIALS, AND ANY ON-LINE OR ELECTRONIC DOCUMENTATION, AND ANY AND ALLCOPIES AND DERIVATIVE WORKS OF SUCH SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE,AND/OR USING THE PRODUCT, YOU ACCEPT THE TERMS OF THIS LICENSE WITH ACTIVISION, INC.("ACTIVISION").Senior Localisation ProjectManagerMark NuttLocalisation Project ManagerCharlotte HarrisCreative Services ManagerJackie SuttonLIMITED USE LICENSE. Activision grants you the non-exclusive, non-transferable, limited right and license to useone copy of this Product solely and exclusively for your personal use. All rights not specifically granted under thisAgreement are reserved by Activision. This Product is licensed, not sold. Your license confers no title orownership in this Product and should not be construed as a sale of any rights in this Product.European PR DirectorTim PontingOWNERSHIP. All title, ownership rights and intellectual property rights in and to this Product and any and allcopies thereof (including but not limited to any titles, computer code, themes, objects, characters, characternames, stories, dialog, catch phrases, locations, concepts, artwork, animation, sounds, musical compositions,audio-visual effects, methods of operation, moral rights, and any related documentation, incorporated into thisProduct) are owned by Activision or its licensors. This Product is protected by the copyright laws of the UnitedStates, international copyright treaties and conventions and other laws. This Product contains certain licensedmaterials and Activision’s licensors may protect their rights in the event of any violation of this Agreement.European Operations ManagerHeather ClarkeProduction PlannerLynne MossYOU SHALL NOT: Exploit this Program or any of its parts commercially, including but not limited to use at a cyber cafe, computergaming centre or any other location-based site. Activision may offer a separate Site License Agreement to permityou to make this Product available for commercial use; see the contact information below. Sell, rent, lease, license, distribute or otherwise transfer this Product, or any copies of this Product, without theexpress prior written consent of Activision. Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative works of thisProduct, in whole or in part. Remove, disable or circumvent any proprietary notices or labels contained on or within the Product. Export or re-export this Product or any copy or adaptation in violation of any applicable laws or regulations.LIMITED WARRANTY. Activision warrants to the original consumer purchaser of this Product that the recordingmedium on which the product is recorded will be free from defects in material and workmanship for 90 days fromthe date of purchase. If the recording medium is found defective within 90 days of original purchase, Activisionagrees to replace, free of charge, any product discovered to be defective within such period upon its receipt ofthe Product, postage paid, with proof of the date of purchase, as long as the Product is still being manufacturedby Activision. In the event that the Product is no longer available, Activision retains the right to substitute a similarproduct of equal or greater value.This warranty is limited to the recording medium containing the Product as originally provided by Activision andis not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect hasarisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limitedto the 90-day period described above.EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORALOR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR APARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANYKIND SHALL BE BINDING ON OR OBLIGATE ACTIVISION.When returning the Program for warranty replacement please send the original product discs only in protectivepackaging and include: (1) a photocopy of your dated sales receipt; (2) your name and return address typed orclearly printed; (3) a brief note describing the defect, the problem(s) you encountered and the system on whic

Microsoft, Xbox, Xbox 360, Xbox Live, and the Xbox, Xbox 360, and Xbox Live logos are either registered trademarks or trademarks . Please do not contact Customer Support for hints/codes/cheats; . battlefield often winds up dead.

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