2020 Western Cmp

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2020 WESTERN CMPGAMES & CMP HP RIFLEMATCHES13-22 MARCH 2020SPONSORED BYTHE CIVILIAN MARKSMANSHIP PROGRAMMATCH DIRECTOR – CHRISTIE SEWELLCHIEF RANGE OFFICER – JASON BLACKCOMPETITIONS AND CLINICS HOSTED BYBEN AVERY SHOOTING FACILITYPHOENIX, ARIZONAFOR MORE INFORMATION ON THE 2020 WESTERN CMP HP RIFLE & CMP GAMESMATCHES CHECK OUT WWW.THECMP.ORG Civilian Marksmanship Program, 20202

TABLE OF CONTENTSINFORMATION OR EVENTPAGECMP CLUB PAY BACK PROGRAM5EVENTS DATES AND TIMES6-7AWARD SPONSORS8CMP EVENT INFORMATIONRIFLE MARKSMANSHIP 101/M16 MATCH9-10GSM NEW SHOOTER CLINIC10M1 MAINTENANCE CLINIC10GARAND, SPRINGFIELD, VINTAGE10-12& MODERN MILITARY MATCHESRIMFIRE SPORTER MATCH12-13CARBINE MATCH13VINTAGE SNIPER MATCH13-14CMP ADVANCED HP CLINIC w/LIVE FIRE14-154-MAN TEAM MATCH15EIC SERVICE RIFLE MATCH15-1680 SHOT MATCH16RANGE & MATCH INFORMATION17-19SALES INFORMATION20MATCH RESULTS & AWARDS20-22ENTRY & ADDITIONAL MATCH INFORMATION23-253

INVITATION: The 16th Western CMP Games & CMP HP RifleMatches are sponsored by the Civilian Marksmanship Program andwill be held at Ben Avery Shooting Facility in Phoenix, Arizona, on13-22 March 2020.All interested shooters, whether new orexperienced, recreation-oriented shooters or national championshipcontenders are invited to participate in these unique, national-levelcompetitions.INEXPERIENCED COMPETITORS: The CMP Games Matches areideal events for shooters, old and young, who have not participated inprevious competitions. Shooters are permitted to coach or assisteach other in these matches. Experienced shooters are encouragedto assist new shooters with positions, slings, loading and the rules.This event also includes a Garand-Springfield-Vintage Military RifleNew Shooter Clinic, CMP HP Clinic and Rifle Marksmanship 101 forthe AR15.ELECTRONIC TARGETS: All matches fired on the HighpowerRange will be using the KTSElectronic Target System.TheCMP HP Rifle 80 Shot Matches,the EIC Service Rifle Match, andtheGarand/Springfield/Vintage/ModernMilitary Matches will be presquadded.*Please note – If you are sharing equipment or wish to fire withsomeone you will need to type in the competitors name you aresharing equipment with in the special squadding request box uponregistration. You will also need to select the same relay times. Ifthere are any other special requests they will need to be indicatedupon registration or you may email Competitions@TheCMP.org.4

CMP CLUB PAY BACK PROGRAM: Again this year, the CMP willhave its Club Pay Back Program, where 5.00 per competitor willbe awarded to any CMP Affiliated Club that has 5 or more of theirmembers attending and participating in the Western CMP Games &CMP HP Rifle matches. The club members will need to present his orher club ID card at the event. To add pride to the matches, thoseattending are welcome to show off their colors by bringing club flagsto fly on the range throughout the event.If you’d like to take advantage of this new program, please includethe name of your CMP Club when registering online. Reminder, eachclub member must show a club ID card at the event, with 5 clubmembers/ 25 minimum award from the same club for the club.RULES: The Western CMP Games & CMP HP Rifle Matches aregoverned by the current editions of the CMP Competition Rulebooks.For CMP Games Rifle (including the GSMM Matches, CarbineMatch, Rimfire Sporter Match, Rifle Marksmanship 101/M16 Matchand the Vintage Sniper Team Match) please see the current editionof the CMP Competition Rules for CMP Games Rifle & PistolMatches. The CMP HP Rifle 80 Shot Match, 4-Man Team Match andEIC Service Rifle please see the current edition of the CMP HP RifleCompetition Rules.All rulebooks are located here: ebooks/.5

MATCH & EVENT SCHEDULE:Note: All match start times listed are the times when firing starts. Competitors mustarrive at the range to pick up packets, have rifles inspected and make it to the range (Werecommend one hour prior to firing.)*Competitors may check beginning at 6:30AM. *Check in will close after the days firingis complete. *Rifle Inspections/Trigger Weighing will be throughout the day.*CMPSales will begin Friday 13 March.DATE/TIMEEVENTLOCATIONFRIDAY 13 MARCH8AM-4PMCompetitor Check-In8AMRange Officer Level II HP & Pistol Class4-6PMCompetitor Only SalesActivity CenterActivity CenterSATURDAY 14 MARCH8AM-2PMRifle Marksmanship 101 & M16 MatchActivity CenterHP RangeM16 Medal & Awards Presentation on the range immediately following the match12:00PMM1 Maintenance ClinicActivity Center2:30PMRoll Call GSMM* MatchesHP Range3:00PMGSMM* Match (2 Relays)HP RangeSUNDAY 15 MARCH*Roll Call for GSMM Match – ½ hour before your scheduled relay time7:30AMGSMM* Match (8 Relays)HP Range8AM-10AMGSM New Shooter ClinicActivity Center*Squadding for Rimfire Sporter Match – ½ hour before your scheduled relay time8:30AMRimfire Sporter Match (4 Scheduled Relays)TBA5:00PMCMP CookoutActivity Center/Tent5:30PMMedal & Award PresentationsActivity Center/TentMONDAY 16 MARCH*Roll Call for GSMM Match – ½ hour before your scheduled relay time7:30AMGSMM* Match (8 Relays)HP Range*Garand, Springfield, Vintage Military, Modern Military Match6

DATE/TIMEEVENTLOCATIONMONDAY 16 MARCH*Roll Call for GSMM Match – ½ hour before your scheduled relay time7:30AMGSMM* Match (8 Relays)HP Range12:00PMSquadding Carbine MatchTBA12:30PMCarbine MatchTBA4:00PMMedal & Award PresentationsActivity Center/TentTUESDAY 17 MARCH7:00AMSquadding Vintage Sniper MatchHP Range7:30AMVintage Sniper MatchHP Range*Medal Presentations – 30 mins. after the conclusion of the match11:30AMCMP HP Clinic w/Live FireActivity Center/HP RangeWEDNESDAY 18 MARCH7:00AMSquadding 4-Man Team MatchHP Range7:30PM4-Man Team MatchHP RangeTHURSDAY 19 MARCH7:00AMRoll Call 80 Shot MatchHP Range7:30PM80 Shot MatchHP RangeFRIDAY 20 MARCH7:00AMRoll Call 80 Shot MatchHP Range7:30PM80 Shot MatchHP RangeSATURDAY 21 MARCH7:00AMRoll Call 80 Shot MatchHP Range7:30PM80 Shot MatchHP Range*CMP HP Rifle Awards & Cookout immediately following 80 Shot MatchSUNDAY 22 MARCH7:00AMRoll Call EIC Rifle MatchHP Range7:30PMEIC Rifle MatchHP Range*Medal Presentations – 30 mins. after the conclusion of the match7

WESTERN CMP HP RIFLE & CMPGAMES EVENT SPONSORSTALLADEGA RANGE DIAMOND SPONSORS8

EVENTS & INFORMATIONRIFLE MARKSMANSHIP 101 & M16 MATCH: This course isrecommended for all new shooters and anyone that would like tolearn gun safety and sound target shooting skills, regardless ofprevious experience. In this course you will learn about safety,positions, how to load and clear the rifle, how to loop a sling andprepare for practice firing. Rifle students are required to use theRock River AR-15 commercial rifles issued by the school. Personalrifles are not permitted. Ammunition will be issued for use duringpractice fire and the M16 EIC Match. Coaches will be available toassist students during practice and the M16 match.Juniorcompetitors must be at least 12 years old.Equipment: All students must bring personal eye and hearingprotection and wear them while on the range. Students should bringclothing suitable to wear on an outdoor firing range. Headgear, raingear, sun screen and insect repellant are highly recommended as allfiring is done on an open outdoor range. Students may bringadditional items of competitive shooting gear that they normally usefor highpower service rifle shooting. Rifle shooters should bringshooting jackets and shooting glove if they have them. A Sling isrequired. There are slings provided with the issued rifles or you mayuse your own sling.M16 Rifle Match: The M16 EIC Rifle Match will be fired at the end ofthe course instruction and practice firing. The M16 EIC Match will befired with the rifles issued from the school. The M16 course of firestarts with five sighters. The record course continues with 10 shotsfor record in prone slow-fire, 10 shots rapid fire prone in 60 seconds,10 shots rapid fire sitting in 60 seconds and 10 shots slow firestanding, all at 200 yards on the SR target (see current CMP GamesRulebook). The top 10% of all students, in the M16 match, who havenot earned any EIC points, are awarded introductory 4-point legs tostart them on their quest toward the prestigious Distinguished9

Rifleman Badge. If you are in the military please check with yourbranch of service for eligibility in the M16 match.GARAND-SPRINGFIELD-MILITARY NEW SHOOTER RIFLECLINIC: This clinic is recommended for all new shooters who planto shoot in the following CMP Games; John C. Garand, Springfieldand Vintage Military Rifle or the M1 Carbine Matches. However,anyone may attend, whether or not they will shoot in the CMP GamesMatches. The course consists of two hours of classroom instructionand demonstrations. Steve Cooper, CMP Education, Training andMarketing Manager, will instruct the clinic.GARAND MAINTENANCE CLINIC: CMP Armorers will presentthis clinic on disassembly, assembly and maintenance of M1 GarandRifles. Special attention will be given to accurizing steps that can betaken with these rifles and still keep them legal for firing in CMPsanctioned As-Issued Military Rifle Matches.CMPGAMESGARAND-SPRINGFIELD-VINTAGE&MODERN MILITARY RIFLE MATCHES: John C. Garand Rifle,Springfield Rifle, Vintage Military Rifle and Modern Military RifleMatches will be fired on the same range on three separate occasionsduring the CMP Games. Competitors can shoot one, two, or all threedays. Competitors are required to select their relay and relay time. Ifyou are sharing equipment or wish to fire with someone you will needto type the competitors name in the special squadding request boxupon registration. If there are any other special requests they maybe emailed to Competitions@TheCMP.org. Competitors may shoota Garand, a Springfield, a Vintage Military Rifle or a Modern Military,or a competitor may choose to fire the same rifle all three days (reentry).There will be a Three Gun Aggregate award for the competitor firinga Garand, Springfield, and a Vintage Military Rifle. Only the scoresfrom competitors firing these three rifles will be calculated for the10

Three Gun Aggregate. With the addition of the Modern Military Riflea competitor that fires all four rifles will be eligible to win a Four GunAggregate Award. To be eligible for the Four Gun Aggregate acompetitor must fire the Garand, Springfield, Vintage Military and theModern Military rifles (Class A or Class B Only). Unlimited ModernMilitary Rifles will not be part of the Four Gun Aggregate.*Ammunition will not be issued to competitors. Competitors will havethe option to purchase ammunition, upon arrival to the CMP Games orbring their own safe good quality ammunition. Competitors need tobring their scorecards with them to purchase ammunition. NOAmmunition for the Modern Military Rifle Match will be available forsale (.223 or 5.56).The CMP Games As-Issued Military Rifle events are:1. John C. Garand Match—for competitors who fire “as-issued”Caliber .30 U. S. M1 Garand rifles that comply with the currentCMP Games Competition Rules. A competitor may fire a U. S.M1 Carbine in a John C. Garand Match.2. Springfield Match—for competitors who fire “as-issued” Caliber.30 U. S. M1903 or M1903A3 Springfield rifles that comply withthe current CMP Games Competition Rules.3. Vintage Military Rifle Match—for competitors who fire manuallyoperated foreign military rifles that comply with with the currentCMP Games Competition Rules or who fire other manuallyoperated U. S. military rifles (M1917 or Krag) that comply with thecurrent CMP Games Competition Rules.4. Modern Military Rifle Match – for competitors who fire semiautomatic military type rifles of U.S. or foreign manufacture thatcomply with the current CMP Games Competition Rules. Thismatch is intended for standard production or as-issued rifleswith no special accurizing or match conditioning.11

Unlimited Modern Military Rifles (see current CMP GamesCompetition Rules) will be able to be fired but will not be eligible forthe Four Gun Aggregate. There will be separate awards for thiscategory.GARAND-SPRINGFIELD-VINTAGE & MODERN MILITARYRIFLE MATCH COURSE OF FIRE: The course of fire for all threeAs-Issued Military Rifle Matches and the Modern Military Rifle Matchis the standard As-Issued Military Match Course A (see current CMPGames Competition Rules). All firing is at 200 yards on the SRtarget. Stage 1—5 sighting shots in any position and 10 shots for recordin the prone position, 15 minutes. Stage 2—10 shots prone from standing rapid-fire in 80 seconds. Stage 3—10 shots standing slow fire in 10 minutes.RIMFIRE SPORTER MATCH:Rimfire Sporter match rules cannow be found in the current edition of the CMP Games CompetitionRulebook. The Rimfire Sporter match is for competitors who fire cal.22 long rifles that comply with the Rimfire Sporter Rules (see currentCMP Games Competition Rules). Rimfire rifles may have a scope (TClass) (max. 6x, variables are taped at 6X) or open sights (O-Class).Tactical Unlimited (TU Class) Rimfire Rifles may also be fired in theRimfire Sporter Match. Ammo will not be issued; competitors mustbring their own ammo. The course of fire for the Rimfire SporterMatch is given below (see current CMP Games Competition Rules).All firing is at 50 and 25 yards on the CMP Rimfire Sporter Target. Sighting—Unlimited sighters in any position in 10 minutes. Stage 1—10 shots prone slow fire, 10 minutes. Stage 2—Two five-shot prone rapid-fire series (fromstanding), each in 25 (semi-auto rifles) or 30 (manuallyoperated rifles) seconds Stage 3—10 shots sitting or kneeling slow fire, 10 minutes.12

Stage 4— Two five-shot sitting or kneeling rapid-fire series(from standing), each in 25 (semi-auto) or 30 (manuallyoperated) seconds. Stage 5—10 shots standing slow fire in 10 minutes. Stage 6 — Two five-shot standing rapid-fire series, each in 25(semi-auto) of 30 (manually operated) seconds.M1 CARBINE MATCH For competitors who fire USGI As-IssuedM1 Carbines or Commercial Carbines (see current CMP GamesCompetition Rules).The course of fire for the Carbine Match is given below (see currentCMP Games Competition Rules). All firing is at 100 yards on the SR1 target. Stage 1— a max of 10 sighting shots in any position, 10 shots forrecord slow fire prone, 15 minutes (loading from magazinepermitted). Stage 2—10 shots prone from standing rapid-fire in 60 seconds. Stage 3—10 shots sitting or kneeling from standing rapid-fire in60 seconds. Stage 3—10 shots standing slow fire in 10 minutes.*Ammunition will not be issued to competitors. Competitors will havethe option to purchase ammunition, upon arrival to the CMP Games orbring their own safe good quality ammunition. Competitors need tobring their scorecards with them to purchase ammunition. NOAmmunition for the Modern Military Rifle Match will be available forsale (.223 or 5.56).VINTAGE SNIPER MATCH: Competitors must use Korean War,World War II or earlier as-issued military sniper rifles or replicas ofthose rifles. Optics on these rifles must also be original issue orreplica scopes from the same period. A complete list of approvedrifles and optics is provided in the current edition of CMP GamesRules. The course of fire for this match is designed to reproduce the13

conditions under which skilled long-range military riflemen operated.Two riflemen work together as a team. During the match, each teammember functions alternately as a shooter or a spotter. After oneteam member finishes firing, they switch roles and the other teammember fires. Firing is done at distances of 300 and 600 yards fromthe prone position. Shooters may use either a sling or sand bagsupport, but not both. Wind doping is critical and firing must be donequickly; targets are exposed for each shot for only 20 seconds andthen withdrawn for 20 seconds.Course of Fire Sighting—300 yards. Unlimited sighters in 5 minutes. One orboth team members may fire sighters. Stage 1—300 yards. The first team member fires 10 shotsprone during 20 second target exposures. The shooter andspotter then change roles. Stage 2—300 yards. The second team member fires 10shots prone during 20-second target exposures. Sighting, 600 yards. Unlimited sighters in 5 minutes. One orboth team members may fire sighters. Stage 3—600 yards. The first team member fires 10 shotsprone during 20 second target exposures. The shooter andspotter then change roles. Stage 4-- 600 yards. The second team member fires 10shots prone during 20-second target exposures.Teams are ranked according to their total score for 40 shots.No ammunition will be given for this match. Competitors may useany safe ammunition. Hand loads are permitted. No tracer, armorpiercing or incendiary-type ammunition or projectiles maybe used(see current CMP Games Competition Rules).TEAM CMP ADVANCED HP SHOOTING CLINIC w/LIVEFIRE: This shooting clinic will be conducted by Team CMP and will14

offer lectures and demonstrations by some of the world’s leadingHighpower service rifle competitors. Participants need to bring theirshooting equipment, rifle and ammunition. There will be live firetraining and practice.CMP 4-MAN TEAM MATCH: The CMP 4-Man Team Match maybe fired will either a service rifle or match rifle (see current CMP HPRifle Competition Rulebook). Four-person teams fire the RifleNational Match Course (see current CMP HP Rifle CompetitionRulebook). Sighting shots will be allowed and pair firing will not berequired (see current CMP HP Rifle Competition Rulebook). Teamsmust have four people and may be formed the day of the match.Team Cards will be issued, at center line, during squadding.Individuals without a team may meet at center line prior to squadding,to form pick up teams.EIC SERVICE RIFLE MATCH: The course of fire for this match isa 500-point NMC without sighters (see current CMP HP RifleCompetition Rulebook). 10 shots, 200 yards, slow fire standing10 shots, 200 yards, rapid fire standing to sitting10 shots, 300 yards, rapid fire standing to prone20 shots, 600 yards, slow fire proneService Rifles used must comply with CMP HP Rifle Rules (seecurrent CMP HP Rifle Competition Rulebook). The top 10% ofeligible non-distinguished competitors will be eligible for EIC CreditPoints. To receive EIC credit points, the scores fired by thecompetitor must fulfill the requirements of CMP HP Rifle Rules andequal or exceed the EIC Minimum Credit Score (MCS) in CMP HPRifle Competition Rulebook. Eligible non-distinguished competitorsmust fire a score of 455 to be eligible for EIC Credit Points.15

Distinguished and Non-Distinguished EIC Rifle competitors are alsoeligible for EIC Gold, Silver and Bronze Achievement Pins.Achievement pins will be awarded to competitors who equal orexceed the following cut scores for EIC Rifle:Gold: 476 Silver: 465-475Bronze: 454-464This match will count towards your CMP Rifle Classification.Competitor classifications are based on a competitor’s averagescores fired in their most recent competitions. The CMP maintains anational database of competitors and scores that are used toestablish competitor classifications. Competitors can view their CMPClassification by logging into their CMP Competition Tracker File andclicking in Competitions and EIC Results.CMP HP RIFLE 80 SHOT MATCH: The CMP HP Rifle 80 Shotmaybe fired with either a service rifle or match rifle (see current CMPHP Rifle Competition Rulebook).The course of fire is 20 shots, 200 yard slow fire, standing; 20 shots,200 yard rapid fire, sitting; 20 shots, 300 yard rapid fire, prone and 20shots, 600 yard slow fire, prone. Competitors will fire sighters andstart rapid fire stages in position. (see current CMP HP RifleCompetition Rulebook)).This match will count towards your CMP Rifle Classification.Competitor classifications are based on a competitor’s averagescores fired in their most recent competitions. The CMP maintains anational database of competitors and scores that are used toestablish competitor classifications. Competitors can view their CMPClassification by logging into their CMP Competition Tracker File andclicking in Competitions and EIC Results.16

RANGE & MATCH INFORMATIONRANGE AND TARGET OPERATION: All firing on the HighPower range will be completed on Kongsberg Electronic Targets(KTS). The KTS system registers each shot and relays the locationand score value to a monitor beside each shooter on the firing line.Electronic Target Scoring Rules are available in the current CMPGames Rulebook or the current CMP HP Rifle Rulebook. It is alsoevery competitor’s responsibility to score when their relays areassigned to score. During the matches, competitors who are scoringwill also act as assistant range safety officers who are responsible forsignaling when competitor’s rifles are clear/safe or when competitorsare ready for a stage of firing to begin.SQUADDING & RELAY ROTATION: All squadding for the CMPHP Rifle 80 Shot Matches, the EIC Service Rifle Match and theGarand/Springfield/Vintage/Modern Military Matches will be doneprior to the event. Competitor’s relay and firing point assignmentswill be printed on their labels. If there are any special requests theywill need to be indicated, prior to the event, upon registration or youmay email Competitions@TheCMP.org.Competitors on the Highpower Range, using the electronic targets,will be required to verify either the relay before or the relay after theirscheduled relay.There will be 2 relays squadded for theGarand/Springfield/Vintage Military & Modern Military Matches onSaturday, 8 relays (with a maximum of 10 relays) on Sunday andMonday. The CMP HP Rifle 80 Shot Matches will have a maximumof three relays and EIC Rifle match will have a maximum of 3 relays.All other firing point and relay assignments will be issued on therange prior to the start of that day’s matches. If you are sharingequipment and need to be squadded with another competitor pleasecome to the range to receive your squadding tickets together.17

COMPETITORS WILL NOT BE ABLE TO PICK UP SQUADDINGTICKETS FOR OTHER COMPETITORS.There will be a maximum of 4 relays for the Rimfire Sporter Matchand 4 relays for the Carbine Match. At least three relays will bescheduled for the Vintage Sniper match.RIFLE INSPECTIONS:All firearms, to be used in any CMPGames or CMP Service Rifle event, are required to be inspected bya CMP sanctioned armorer prior to any live fire at every event.Competitors will be required to present all applicable scorecards tothe CMP Armorer in order to complete the inspection process. Toexpedite the inspection process, competitors are requested to applytheir competitor label to each score card. Please include the lastfour digits of the serial number for the firearm to be used in thebottom right hand corner of the scorecard. Upon completion of thefirearm inspection process, each scorecard will receive a stamp ofapproval from the CMP Armorer, indicating that no safety violationsor rules compliance issues were observed at the time of inspection.Each rifle will also receive an inspection tag, verifying participation inthe inspection process. Any inspection tags from prior events are tobe removed at the time of inspection.Upon conclusion of firing, any scorecard received by CMP staffwhich does not bear the CMP Armorer’s stamp, will be entered blecircumstances, competitors will receive a 30 minute window aftercompletion of firing in which a fired rifle may still be inspected.This enhanced inspection process will aid in ensuring matchcompliance, as well as promote the safest experience that CMP canprovide for all participants on our firing line. Please be advised thatCMP Armorers are operating in an advisory role and cannotabsolutely certify the safety or compliance of all firearms in the timeprovided. It is still the responsibility of each competitor to ensurecompliance with all CMP mandated safety regulations and match18

rules. The Armorer’s stamp will not serve as an alibi in the event thata violation is found before, during, or after participation in a match.AMMUNITION: Ammunition will not be issued to competitors(except for the M16 Match). Competitors will have the option topurchase ammunition, upon arrival to the CMP Games or bringtheir own safe good quality ammunition. Competitors need tobring their scorecards with them to purchase ammunition. NOAmmunition for the Modern Military Rifle Match will be availablefor sale (.223 or 5.56).ALIBIS--CMP GAMES ONLY: No alibis or re-fires because ofrifle or ammunition malfunctions are allowed during any stage ofthese matches. It is important that your rifles be clean and in goodworking condition to prevent malfunctions.SPOTTING SCOPES & OTHER EQUIPMENT: Competitors andscorers may use spotting scopes for shooting or for scoring. Scopesdo not need to be turned away from the target during the rapid-firestage. Cloth, canvas or leather shooting jackets may be used.Standard military-issue web or leather slings or slings of this sametype are permitted. Shooting gloves or mitts and ground cloths orshooting mats may be used. All competitors and range personnel arerequired to bring their own personal hearing and eye protection andare strongly urged to wear them whenever shooting takes place.19

SALES INFORMATIONCMP RIFLE SALES: The CMP South staff from Anniston, Alabamawill be at the match with a supply of government surplus M1 Garandrifles. These rifles will be on display beginning Friday 13 March forCompetitors Only. Regular sales will begin on Saturday 14 March.Anyone may inspect these rifles and select one or more to purchasefrom the CMP regardless of whether they are entered in thecompetition. Individuals interested in purchasing rifles who are notfiring in the match are welcome to come to Ben Avery ShootingFacility during the daily rifle sales.CMP MATCH RESULTS & AWARDSMATCH RESULTS: During the Western CMP HP Rifle & CMPGames Matches all competitors’ scores will be recorded in the CMPCompetition Tracker system as soon as they are received at theregistration trailer.Competition Tracker is an Internet-basedcompetition management system that displays continually updatedofficial results for competitors and team officials. It also allowsindividuals interested in the matches, who are not able to attend, toostay informed on match results. Anyone who wants to know resultsfor any current competition conducted by the CMP can find themthrough the CMP web site at www.TheCMP.org.CMP COOKOUT: The CMP will provide a Cookout for all CMPGames Competitors on Sunday 15 March and for all CMP HP RifleCompetitors on Saturday 21 March. The Cookout will take place at5:30PM. Extra Cookout tickets may be purchased at the registrationtrailer for 10.00 each.20

CMP COMPETITOR RECOGNITION AND AWARDS: All competitors in the Western CMP Games & CMP HP Rifleevents will receive an Eastern CMP Games & CMP HP Rifle T-shirt. Competitors who fire established cut scores will receive WesternCMP Games Gold, Silver or Bronze Achievement Medals with neckribbons. Competitors who fire established cut scores in the EICmatches will receive Achievement Pins. Cut scores are establishedso that approximately 40% of the match competitors can expect toearn these coveted medals/pins. The top one-sixth of this groupreceives gold, the next two-sixths silver and the next three-sixthsbronze medals. Scores in the chart are the 2020 CMP AchievementAward Cut Scores.2020 Match Cut ScoresEventGoldSilverBronzeJohn C. Garand Match, 30 shots279 273-278261-272Springfield Rifle Match, 30 shots281 273-280264-272Vintage Military Rifle Match, 30 shots280 271-279260-270Modern Military Rifle Match, 30 Shots286 279-285270-278Unlimited Garand Rifle Match, 30 Shots290 283-289273-282Unlimited Modern Military Match, 30 Shots293 288-292275-287M1 Carbine Match, 40 shots353 338-352324-337Manual Vintage Sniper Team Match386 379-385365-378378 368-377350-367Rimfire Sporter T-Class583 573-582559-572Rimfire Sporter O-Class570 558-569544-557Rimfire Sporter TU Class585 572-584559-571(2-person team)Semi-Auto Vintage Sniper Team Match(2-person team)21

The CMP will award plaques recognizing the High Competitor,High Senior, High Grand Senior, High Women and High Junior inthe Garand, Springfield and Vintage & Modern Military Rifle. If acompetitor fires the same rifle a second, third or fourth time (reentry), only the first score will count for these awards, but allscores are eligible to win Achievement Medals. There will be special Three-Gun Aggregate Awards for theshooters who fire scores in the Garand, Springfield and VintageMilitary Rifle. There will be special Four-Gun Aggregate Awards for theshooters who fire scores in the Garand, Springfield, VintageMilitary & Modern Military Rifle Match. Plaques will be awarded to the Overall Match Winner, HighCompetitor with No EIC Points, High Women and High Junior ofthe M16 EIC Match. High Overall, High Senior, High Grand Senior, High Women andHigh Junior award plaques will be presented for the CarbineMatch. High Overall competitors in the Unlimited Modern Military &Unlimited Garand Match will receive a plaque. High Overall, High Senior, High Woman and High Junior awardplaques will be presented for the Rimfire Sporter Match. The top three teams in the Vintage Sniper Team Match (Manualand Semi-Automatic) will receive plaques. Service Rifle EIC Match Winner will receive a plaque. PlaceMedals an achievement pins will also be awarded. Overall winning Service Rifle & Match Rifle Teams will receiveplaques. Overall aggregate winners in the CMP HP Rifle Overall AggregateService Rifle & Match Rifle categories will receive CMP HP Rifles. Awards will be given to the overall aggregate in the CMP HP Rifle80 Matches for High Junior, High Senior, High Women and HighGrand Senior.22

Classification awards, aggregate stage awards and other specialawards will also be awarded for the CMP HP Rifle 80 ShotMatches.*

CMP CLUB PAY BACK PROGRAM: Again this year, the CMP will have its Club Pay Back Program, where 5.00 per competitor will be awarded to any CMP Affiliated Club that has 5 or more of their members attending and participating in the Western CMP Games & CMP HP Rifle matches. The club members will need to present his or her club ID card at the event.

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