Alex Monge - UI And 2D Artist - CV And Samples 2019

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ALEJANDRO MONGEUI AND 2D ARTISTH I!I’m Alex,a videogame artist from Madrid.I have 4 years of experience in games, starting as a Senior UIArtist and gradually transitioning to 2D and Concept Art work.I consider myself cross-disciplinary, with a good grasp of howall visual pieces of a game become a cohesive whole.My background is in graphic and visual design,in which I have over a decade of experience.S KI L L SDeep understanding of UI, visual design and art directionStrong illustration and concept art skillsExpert knowledge of the Adobe Creative SuiteCompetent with 3D software (Zbrush, Keyshot, 3D Coat, C4D)Skilled at developing rough briefings into solid designsAble to prioritize and iterate with minimal directionGood communicator with a positive attitudeExcellent eye for detailEXPERIENCESHIPPED GAMESAsphalt Xtreme (2016)Latest title of the acclaimed mobile arcade racing franchise.Consistently featured in the Apple Store.N.O.V.A. Legacy (2016)A reboot of the classic HALO-like sci-fi mobile shooter.Gods of Rome (2015)Epic fantasy fighting game. 50 million installs and fourmajor expansions.Asphalt Overdrive (2014)Over 30 million installs. Editor’s Choice in the Apple Store.Midnight Pool loft MadridSenior UI/2D Artist2014 - PresentRivoltaFounder and Art DirectorE D U C AT I O NSelf-taught.2011 - 2014Previous experience10 years as a digital art director for leading firms and brands suchas Nurun, BBVA, Telefonica, Saatchi & Saatchi among others.CO N TAC T chatarra@gmail.com 34 619 08 99 91L A N G UAG E S http://linkedin.com/in/alejandromongeSpanishNative language Madrid, Spain2001 - 2011EnglishFull professional proficiencyGo to next page to see specific project responsibilities.

JOB RESPONSIBILITIESALEJANDRO MONGEA S P H A LT X T R E M ESenior UI Artist / Concept ArtistDefined the menus’ visual identity, collectable items and many other 2D assets within the game.Created props & environment concept art and vehicle art, using 3D software such as 3DSMax, Keyshot and Photoshop.Created vehicle modification concepts, as well as skins and decals for the vehicles.Provided direction to the team in nailing the look of all 2D elements (scenes, power-ups, trophies, etc.) in the game.Designed animations, FX and tutorial flows.GODS OF ROMESenior UI Artist / 2D ArtistCreated illustrations art for icons, power effects and loading screens.Created the game logo and additional commercial art.Created concept art for ingame elements such as power-ups, banners and insignias.Helped refine the visual style of the menus.A S P H A LT OV E R D R I V ESenior UI ArtistHelped define the game menu’s visual identity (static screens) and created wireframes and menu flows using Axure.Created most of the final ingame icons and illustrations.Created reward animations and particle effects, both as Flash mock-ups and final ingame implementations.Created the App Icon (through numerous iterations) and many marketing assets.Mentored new UI Artists joining the team.MIDNIGHT POOL2D ArtistCreated graphical elements for the map areas.Created visual design guidelines for the 2D artists to follow.Created key art for the menus (pool tables, balls and other UI elements).G A M E LO F T M A D R I D S T U D I OUI Lead and inhouse graphic designerResponsible for screening and interviewing new recruits in the UI department, as well as designing the aptitude test.Represented the studio in outside activities such as lectures (at Fjord Accenture and Secuoyas).Established a style guide for all Gameloft Madrid studio graphic output (marketing, studio pitches, attire, etc.)Art directors and direct supervisorsThomas Woode, Jimmy Lorente, Edouard Gasser, Anthony Faby.

WO R K S A M P L E S 1 / 3Visual and graphic designI have worked in many projects where visual impact was key, for every platform, from videogames to book covers and VRapplications. I can deliver a beautiful product that is engaging and intuitive at the same time.

WO R K S A M P L E S 2 / 3Videogame UIIn Gameloft, I worked as a Senior UI Artist and 2D artist for almost four years. I did UI and visual design of four games, themain ones being Asphalt Xtreme and Gods of Rome. I also made tons of icons and logos.

WO R K S A M P L E S 3 / 3Illustration, concept art and 3DI have extensive experience as an illustrator and concept artist. I am comfortable with 3D packages such as Modo, Keyshotand Zbrush, and I really love design vehicles, environments, characters. You name it!

UI AND 2D ARTIST PORTFOLIO . artist from Madrid. I have 4 years of experience in games, starting as a Senior UI Artist and gradually transitioning to 2D and Concept Art work. I consider myself cross-disciplinary, with a good grasp of how all visual pieces of a game become a cohesive whole. My background is in graphic and visual design, in .

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Adolescent Medicine (Maria Monge, MD and Diane Rainosek, PPCNP -BC) or Pediatric/Adolescent Gynecology (Roshi Zinn, MD) as available If you prefer a specific provider, please note this on the referral Our office will triage surgical patients to Dr. Zinn and eating disorder patients to Dr. Monge if not noted on the referral

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O MONGE E O EXECUTIVO UMA HISTÓRIA SOBRE A ESSÊNCIA DA LIDERANÇA . SUMÁRIO Prólogo 7 CAPÍTULO UM As definições 16 CAPÍTULO DOIS O velho paradigma 39 CAPÍTULO TRÊS O modelo 57 CAPÍTULO QUATRO O verbo 72 CAPÍTULO CINCO O ambiente 97 CAPÍTULO SEISFile Size: 515KBPage Count: 101