Digital Game Development Curriculum Framework

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DIGITAL GAME DEVELOPMENTCURRICULUM FRAMEWORKThis document was prepared by:Office of Career, Technical, and Adult EducationNevada Department of Education755 N. Roop Street, Suite 201Carson City, NV 89701The State of Nevada Department of Education is an equal opportunity/affirmative action agency and does notdiscriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, age, disability,or national origin.

NEVADA CTE CURRICULUM FRAMEWORK2013INTRODUCTIONThe Nevada CTE Curriculum Frameworks are a resource for Nevada’s public and charter schools to design,implement, and assess their CTE programs and curriculum. The content standards identified in this documentare listed as a model for the development of local district programs and curriculum. They represent rigorousand relevant expectations for student performance, knowledge, and skill attainment which have been validatedby industry representatives.The intent of this document is to provide a resource to districts as they develop and implement CTE programsand curricula.This program ensures the following thresholds are met: The CTE course and course sequence teaches the knowledge and skills required by industrythrough applied learning methodology and, where appropriate, work-based learningexperiences that prepare students for careers in high-wage, high-skill and/or high-demandfields. Regional and state economic development priorities shall play an important role indetermining program approval. Some courses also provide instruction focused on personaldevelopment.The CTE course and course sequence includes leadership and employability skills as anintegral part of the curriculum.The CTE course and course sequence are part of a rigorous program of study and includesufficient technical challenge to meet state and/or industry-standards.The CTE program components include the following items: Program of StudyState Skill StandardsEmployability Skills for Career Readiness StandardsCareer Technical Student Organizations (CTSO)Curriculum FrameworkCTE Assessments: Workplace Readiness Skills Assessment End-of-Program Technical AssessmentCertificate of Skill AttainmentCTE Endorsement on a High School DiplomaCTE College CreditRevised: 03/04/2015Digital Game Development1

NEVADA CTE CURRICULUM FRAMEWORK2013NEVADA DEPARTMENT OF EDUCATIONCURRICULUM FRAMEWORK FORDIGITAL GAME DEVELOPMENTPROGRAM TITLE: DIGITAL GAME DEVELOPMENTSTATE SKILL STANDARDS: DIGITAL GAME DEVELOPMENTSTANDARDS REFERENCE CODE:DGDCAREER CLUSTER : INFORMATION TECHNOLOGYCAREER PATHWAY: PROGRAMMING & SOFTWARE DEVELOPMENTPROGRAM LENGTH: 3 LEVELS (L1, L2, L3C)PROGRAM ASSESSMENTS: DIGITAL GAME DEVELOPMENTWORKPLACE READINESS SKILLSCTSO: FBLA / SKILLSUSAGRADE LEVEL: 9-12AVAILABLE INDUSTRY ADOBE CERTIFIED ASSOCIATECERTIFICATIONS/LICENSES ADOBEPROVIDERS:PROGRAM PURPOSEThe purpose of this program is to prepare students for postsecondary education and employment in the DigitalGame Development industry.The program includes the following state standards: Nevada CTE Skill Standards: Digital Game DevelopmentEmployability Skills for Career ReadinessNevada Academic Content Standards (alignment shown in the Nevada CTE Skill Standards): Science (based on the Next Generation Science Standards) English Language Arts (based on the Common Core State Standards) Mathematics (based on the Common Core State Standards)Common Career Technical Core (alignment shown in the Nevada CTE Skill Standards)CAREER CLUSTERSThe National Career Clusters Framework provides a vital structure for organizing and delivering qualityCTE programs through learning and comprehensive programs of study (POS). In total, there are 16 CareerClusters in the National Career Clusters Framework, representing more than 79 Career Pathways to helpstudents navigate their way to greater success in college and career. As an organizing tool for curriculumdesign and instruction, Career Clusters provide the essential knowledge and skills for the 16 CareerClusters and their Career Pathways.**Cite: National Association of State Directors of Career Technical Education Consortium. (2012). Retrievedfrom areerclusters.htmlRevised: 03/04/2015Digital Game Development2

NEVADA CTE CURRICULUM FRAMEWORK2013PROGRAM OF STUDYThe program of study illustrates the sequence of academic and career and technical education coursework thatis necessary for the student to successfully transition into postsecondary educational opportunities andemployment in their chosen career path. (NAC 389.803)PROGRAM STRUCTUREThe core course sequencing provided in the following table serves as a guide to schools for their programs ofstudy. Each course is listed in the order in which it should be taught and has a designated level. Completeprogram sequences are essential for the successful delivery of all state standards in each program area.DIGITAL GAME DEVELOPMENTCore Course SequenceCOURSE NAMELEVELDigital Game Development IDigital Game Development IIDigital Game Development IIIL1L2L3CThe core course sequencing with the complementary courses provided in the following table serves as a guideto schools for their programs of study. Each course is listed in the order in which it should be taught and hasa designated level. A program does not have to utilize all of the complementary courses in order for theirstudents to complete their program of study. Complete program sequences are essential for the successfuldelivery of all state standards in each program area.DIGITAL GAME DEVELOPMENTCore Course Sequence with Complementary CoursesCOURSE NAMELEVELDigital Game Development IDigital Game Development IIDigital Game Development II LAB*Digital Game Development IIIDigital Game Development III LAB*Digital Game Development Advanced Studies**Complementary CoursesL1L2L2LL3CL3LASSTATE SKILL STANDARDSThe state skill standards are designed to clearly state what the student should know and be able to do uponcompletion of an advanced high school career and technical education (CTE) program. The standards aredesigned for the student to complete all standards through their completion of a program of study. Thestandards are designed to prepare the student for the end-of-program technical assessment directly aligned tothe standards. (Paragraph (a) of Subsection 1 of NAC 389.800)Revised: 03/04/2015Digital Game Development3

NEVADA CTE CURRICULUM FRAMEWORK2013EMPLOYABILITY SKILLS FOR CAREER READINESS STANDARDSEmployability skills, often referred to as “soft skills”, have for many years been a recognizable component ofthe standards and curriculum in career and technical education programs. The twenty-one standards areorganized into three areas: (1) Personal Qualities and People Skills; (2) Professional Knowledge and Skills;and (3) Technology Knowledge and Skills. The standards are designed to ensure students graduate highschool properly prepared with skills employers prioritize as the most important. Instruction on all twenty-onestandards must be part of each course of the CTE program. (Paragraph (d) of Subsection 1 of NAC 389.800)CURRICULUM FRAMEWORKThe Nevada CTE Curriculum Frameworks are organized utilizing the recommended course sequencing listedin the Program of Study and the CTE Course Catalog. The framework identifies the recommended contentstandards, performance standards, and performance indicators that should be taught in each course.CAREER AND TECHNICAL STUDENT ORGANIZATIONS (CTSOS)To further the development of leadership and technical skills, students must have opportunities to participatein one or more of the Career and Technical Student Organizations (CTSOs). CTSOs develop character,citizenship, and the technical, leadership and teamwork skills essential for the workforce and their furthereducation. Their activities are considered a part of the instructional day when they are directly related to thecompetencies and objectives in the course. (Paragraph (a) of Subsection 3 of NAC 389.800)WORKPLACE READINESS SKILLS ASSESSMENTThe Workplace Readiness Skills Assessment has been developed to align with the Nevada CTEEmployability Skills for Career Readiness Standards. This assessment provides a measurement of studentemployability skills attainment. Students who complete a program will be assessed on their skill attainmentduring the completion level course. Completion level courses are identified by the letter “C”.(e.g., Level L3C) (Paragraph (d) of Subsection 1 of NAC 389.800)END-OF-PROGRAM TECHNICAL ASSESSMENTAn end-of-program technical assessment has been developed to align with the Nevada CTE Skill Standardsfor this program. This assessment provides a measurement of student technical skill attainment. Studentswho complete a program will be assessed on their skill attainment during the completion level course.Completion level courses are identified by the letter “C”. (e.g., Level L3C)(Paragraph (e) of Subsection 1 of NAC 389.800)CERTIFICATE OF SKILL ATTAINMENTEach student who completes a course of study must be awarded a certificate which states that they haveattained specific skills in the industry being studied and meets the following criteria: A student must maintaina 3.0 grade point average in their approved course of study, pass the Workplace Readiness Skills Assessment,and pass the end-of-program technical assessment. (Subsection 4 of NAC 389.800)CTE ENDORSEMENT ON A HIGH SCHOOL DIPLOMAA student qualifies for a CTE endorsement on their high school diploma after successfully completing thefollowing criteria: 1) successful completion of a CTE course of study in a program area, 2) successfulcompletion of academic requirements governing receipt of a standard diploma, and 3) meet all requirementsfor the issuance of the Certificate of Skill Attainment. (NAC 389.815)Revised: 03/04/2015Digital Game Development4

NEVADA CTE CURRICULUM FRAMEWORK2013CTE COLLEGE CREDITCTE College Credit is awarded to students based on articulation agreements established by each college forthe CTE program, where the colleges will determine the credit value of a full high school CTE program basedon course alignment. An articulation agreement will be established for each CTE program designating thenumber of articulated credits each college will award to students who complete the program.CTE College Credit is awarded to students who: (1) complete the CTE course sequence with a grade-pointaverage of 3.0 or higher; (2) pass the state end-of-program technical assessment for the program; and (3) passthe Workplace Readiness Assessment for employability skills.Pre-existing articulation agreements will be recognized until new agreements are established according tocurrent state policy and the criteria shown above.Please refer to the local high school’s course catalog or contact the local high school counselor for moreinformation. (Paragraph (b) of Subsection 3 of NAC 389.800)ACADEMIC CREDIT FOR CTE COURSEWORKCareer and technical education courses meet the credit requirements for high school graduation (1 unit of artsand humanities or career and technical education). Some career and technical education courses meetacademic credit for high school graduation. Please refer to the local high school’s course catalog or contactthe local high school counselor for more information. (NAC 389.672)Revised: 03/04/2015Digital Game Development5

NEVADA CTE CURRICULUM FRAMEWORK2013CORE COURSE:RECOMMENDED STUDENT PERFORMANCE STANDARDSCOURSE TITLE: Digital Game Development IABBR. NAME: DIG GAME DEV ICREDITS:1LEVEL: L1CIP CODE: 50.0411PREREQUISITE: NoneCTSO: FBLA / SkillsUSACOURSE DESCRIPTIONThis course is designed to introduce students to the elements and structure of game programming and design. Theareas of major emphasis in the course are game methodology, programming, game genres, game theory, 2D and 3Dinteractive experiences, and immersive environments. Students will apply both creative and technical skills todesign and refine in addition to implementing the adventure. The appropriate use of technology is an integral partof this course.TECHNICAL STANDARDSCONTENT STANDARD 1.0 :Performance Standard 1.1 :Performance Indicators :Performance Standard 1.2 :Performance Indicators :Performance Standard 1.3 :Performance Indicators :Performance Standard 1.4 :Performance Indicators :CONTENT STANDARD 2.0 :Performance Standard 2.1 :Performance Indicators :Performance Standard 2.2 :Performance Indicators :Performance Standard 2.3 :Performance Indicators :Performance Standard 2.4 :Performance Indicators :CONTENT STANDARD 3.0 :Performance Standard 3.1 :Performance Indicators :Performance Standard 3.2 :Performance Indicators :Performance Standard 3.3 :Performance Indicators :Performance Standard 3.4 :Performance Indicators :Revised: 03/04/2015EXPLORE THE DIGITAL GAME INDUSTRYHistory of the Game Development1.1.1-1.1.5Understand Careers in Game Design and Development1.2.1-1.2.7Demonstrate Knowledge of Industry Terminology1.3.1-1.3.4Demonstrate Knowledge of Design Therories1.4.1-1.4.3UNDERSTAND FOUNDATIONS OF GAME DESIGN AND DEVELOPMENTExplain Fundamentals of Production2.1.1-2.1.5Understand Game Structure2.2.1-2.2.6Game Documentation2.3.1Industry Standard Game Mechanics2.4.1-2.4.4CREATE ASSETS FOR GAME DEVELOPMENTUnderstand Fundamentals of Art3.1.1-3.1.9Understand Environments in Game Design3.2.1-3.2.6Develop a Character3.3.1-3.3.5Create Game Art3.4.1-3.4.9 . continue page next pageDigital Game Development6

NEVADA CTE CURRICULUM FRAMEWORK2013Performance Standard 3.5 :Performance Indicators :CONTENT STANDARD 4.0 :Performance Standard 4.1 :Performance Indicators :Performance Standard 4.2 :Performance Indicators :Apply Animation to Game Assets3.5.1-3.5.3UNDERSTAND PROGRAMMING FOR DIGITAL GAME DEVELOPMENTApply Logic to Game Development4.1.1-4.1.8Understand Programming Language Concepts4.2.1-4.2.3, 4.2.7-4.2.11CONTENT STANDARD 5.0 :Performance Standard 5.1 :Performance Indicators :Performance Standard 5.2 :Performance Indicators :Performance Standard 5.3 :Performance Indicators :Performance Standard 5.4 :Performance Indicators :CONTENT STANDARD 6.0 :BUILD A GAMEExplore 2D and 3D Game Engines5.1.1-5.1.4Diagram Game Levels5.2.1-5.2.4Utilize Graphical User Interface (GUI)5.3.1Design Custom Mechanics5.4.1-5.4.2UNDERSTAND LEGAL AND ETHICAL ISSUES IN GAME DESIGN ANDDEVELOPMENTUnderstand Copyright Laws in Relationship to Game Development6.1.1-6.1.4Understand Security Issues in Relation to Game Development and Design6.2.1-6.2.3Apply Personal and Professional Ethics6.3.1-6.3.2Performance Standard 6.1 :Performance Indicators :Performance Standard 6.2 :Performance Indicators :Performance Standard 6.3 :Performance Indicators :EMPLOYABILITY SKILLS FOR CAREER READINESS STANDARDSCONTENT STANDARD 1.0 :Performance Standard 1.1 :Performance Indicators :Performance Standard 1.2 :Performance Indicators :Performance Standard 1.3 :Performance Indicators :DEMONSTRATE EMPLOYABILITY SKILLS FOR CAREER READINESSDemonstrate Personal Qualities and People Skills1.1.1-1.1.7Demonstrate Professional Knowledge and Skills1.2.1-1.2.10Demonstrate Technology Knowledge and Skills1.3.1-1.3.4ALIGNMENT TO THE NEVADA ACADEMIC CONTENT STANDARDS*English Language Arts: Reading Standards for Literacy in Science and Technical SubjectsWriting Standards for Literacy in Science and Technical SubjectsSpeaking and ListeningWritingMathematics: Mathematical PracticesNumbers & Quanity-QuanitiesFunctions-Building FunctionsStatistics and Probability-Conditional Probablity and the Rules of ProbablityScience: Physical Science* Refer to the Digital Game Development Standards for alignment by performance indicatorRevised: 03/04/2015Digital Game Development7

NEVADA CTE CURRICULUM FRAMEWORK2013CORE COURSE:RECOMMENDED STUDENT PERFORMANCE STANDARDSCOURSE TITLE: Digital Game Development IIABBR. NAME: DIG GAME DEV IICREDITS:1LEVEL: L2CIP CODE: 50.0411PREREQUISITE: Digital Game Development ICTSO: FBLA / SkillsUSACOURSE DESCRIPTIONThis course is a continuation of Digital Game Development I. This course provides intermediate digital gamedevelopment students with instruction in advanced techniques and processes. The areas of major emphasis in thecourse will be implemented in immersive environments and will include development of the student’s individualgenre of choice and to explore the potential for multi-genre development. Students will apply both creative andtechnical skills to design and refine in addition to implementing the adventure. The appropriate use of technologyand industry-standard equipment is an integral part of this course.TECHNICAL STANDARDSCONTENT STANDARD 2.0 :Performance Standard 2.1 :Performance Indicators :Performance Standard 2.2 :Performance Indicators :Performance Standard 2.3 :Performance Indicators :Performance Standard 2.4:Performance Indicators :CONTENT STANDARD 3.0 :Performance Standard 3.2 :Performance Indicators :Performance Standard 3.3 :Performance Indicators :Performance Standard 3.4 :Performance Indicators :Performance Standard 3.5 :Performance Indicators :CONTENT STANDARD 4.0 :Performance Standard 4.2 :Performance Indicators :Performance Standard 4.3 :Performance Indicators :CONTENT STANDARD 5.0 :Performance Standard 5.1 :Performance Indicators :Revised: 03/04/2015UNDERSTAND FOUNDATIONS OF GAME DESIGN AND DEVELOPMENTExplain Fundamentals of Production2.1.4-2.1.11Understand Game Structure2.2.3-2.2.8Game Documentation2.3.1-2.3.3Industry Standard Game Mechanics2.4.3-2.4.4CREATE ASSETS FOR GAME DEVELOPMENTUnderstand Environments in Game Design3.2.6-3.2.7Develop a Character3.3.1-3.3.6Create Game Art3.4.1-3.4.10Apply Animation to Game Assets3.5.4-3.5.17UNDERSTAND PROGRAMMING FOR DIGITAL GAME DEVELOPMENTUnderstand Programming Language Concepts4.2.4-4.2.14Algorithms4.3.1-4.3.5BUILD A GAMEExplore 2D and 3D Game Engines5.1.4 . continue on next pageDigital Game Development8

NEVADA CTE CURRICULUM FRAMEWORKPerformance Standard 5.2 :Performance Indicators :Performance Standard 5.3 :Performance Indicators :Performance Standard 5.4 :Performance Indicators :Performance Standard 5.5:Performance Indicators :CONTENT STANDARD 6.0 :Performance Standard 6.3 :Performance Indicators :CONTENT STANDARD 7.0 :Performance Standard 7.1 :Performance Indicators :Performance Standard 7.2 :Performance Indicators :2013Diagram Game Levels5.2.1-5.2.6Utilize Graphical User Interface (GUI)5.3.1-5.3.4Design Custom Mechanics5.4.1-5.4.5Integrate Media Types5.5.1-5.5.4UNDERSTAND LEGAL AND ETHICAL ISSUES IN GAME DESIGN ANDDEVELOPMENTApply Personal and Professional Ethics6.3.3-6.3.4PUBLISHING THE GAMETarget Platforms7.1.1-7.1.3Marketing a Game7.2.1EMPLOYABILITY SKILLS FOR CAREER READINESS STANDARDSCONTENT STANDARD 1.0 :Performance Standard 1.1 :Performance Indicators :Performance Standard 1.2 :Performance Indicators :Performance Standard 1.3 :Performance Indicators :DEMONSTRATE EMPLOYABILITY SKILLS FOR CAREER READINESSDemonstrate Personal Qualities and People Skills1.1.1-1.1.7Demonstrate Professional Knowledge and Skills1.2.1-1.2.10Demonstrate Technology Knowledge and Skills1.3.1-1.3.4ALIGNMENT TO THE NEVADA ACADEMIC CONTENT STANDARDS*English Language Arts: Reading Standards for Literacy in Science and Technical SubjectsWriting Standards for Literacy in Science and Technical SubjectsSpeaking and ListeningWritingMathematics: Mathematical PracticesStatistics and ProbablitiyAlgebra-Creating EquationsGeometry-Modeling with GeometryScience: Physical Science* Refer to the Digital Game Development Standards for alignment by performance indicatorRevised: 03/04/2015Digital Game Development9

NEVADA CTE CURRICULUM FRAMEWORK2013CORE COURSE:RECOMMENDED STUDENT PERFORMANCE STANDARDSCOURSE TITLE: Digital Game Development IIIABBR. NAME: DIG GAME DEV IIICREDITS:1LEVEL: L3CCIP CODE: 50.0411PREREQUISITE: Digital Game Development IIP ROGRAM ASSESSMENTS: DIGITAL GAME DEVELOPMENTWORKPLACE READINESS SKILLSCTSO: FBLA / SkillsUSACOURSE DESCRIPTIONThis course is a

Digital Game Development I L1 Digital Game Development II L2 Digital Game Development III L3C The core course sequencing with the complementary courses provided in the following table serves as a guide to schools for their programs of study. Each course is listed in the order in which it should be taught and has a designated level.

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