Monster Manual III - Orkerhulen.dk

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ContentsIntroduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4Reading the Entries . . . . . . . . . . . . . . . . . . . . . . . .4Statistics Block . . . . . . . . . . . . . . . . . . . . . . . . . .4Siege Crab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156Skindancer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158Slaughterstone Behemoth . . . . . . . . . . . . . . . 159Slaughterstone Eviscerator . . . . . . . . . . . . . . 160Snowflake Ooze . . . . . . . . . . . . . . . . . . . . . . . . . .161Spellwarped Creature . . . . . . . . . . . . . . . . . . . .162Spellwarped Ettin . . . . . . . . . . . . . . . . . . . . .162Splinterwaif . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164Ssvaklor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166Stonesinger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168Summoning Ooze . . . . . . . . . . . . . . . . . . . . . . . .169Susurrus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170Swamp Strider Swarm . . . . . . . . . . . . . . . . . . . 171Ten-Headed Terror . . . . . . . . . . . . . . . . . . . . . . 155Thorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172Topiary Guardian . . . . . . . . . . . . . . . . . . . . . . . 173Alternative Topiary Guardians . . . . . . . . .175Triceratops Topiary Guardian . . . . . . . . . . . . .174Trilloch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .176Troll, Cave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177Troll, Crystalline . . . . . . . . . . . . . . . . . . . . . . . . 178Troll, Forest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179Troll, Mountain . . . . . . . . . . . . . . . . . . . . . . . . . 180Troll, War . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181Vasuthant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182Vermin Lord . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184Visilight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186Voidmind Creature. . . . . . . . . . . . . . . . . . . . . . 187Voidmind Grimlock . . . . . . . . . . . . . . . . . . 187Warbound Impaler (Lesser Battlebriar). . . . .15Warforged . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190Warforged Charger . . . . . . . . . . . . . . . . . . . 191Warforged Scout . . . . . . . . . . . . . . . . . . . . . 193Web Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .74Witchknife . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194Wood Woad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196Woodling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197Woodling Monitor Lizard . . . . . . . . . . . . 197Woodling Druid . . . . . . . . . . . . . . . . . . . . . 197Yugoloth, Canoloth . . . . . . . . . . . . . . . . . . . . . 200Yugoloth, Mezzoloth . . . . . . . . . . . . . . . . . . . . 201Yugoloth, Nycaloth . . . . . . . . . . . . . . . . . . . . . 202Yugoloth, Ultroloth . . . . . . . . . . . . . . . . . . . . . 204Zezir . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205TABLE OFCONTENTSMonsters A to Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8Alchemical Golem . . . . . . . . . . . . . . . . . . . . . . . .66Ambush Drake . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8Ancient Night Twist . . . . . . . . . . . . . . . . . . . . . .111Arcane Ooze . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9Armand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10Astral Stalker . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12Avalancher. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13Battlebriar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14Bearhound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16Boar Topiary Guardian . . . . . . . . . . . . . . . . . . .174Boneclaw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17Bonedrinker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18Brood Keeper . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20Brood Keeper Larva Swarm . . . . . . . . . . . . . . . .21Cadaver Collector . . . . . . . . . . . . . . . . . . . . . . . . .22Changeling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24Charnel Hound . . . . . . . . . . . . . . . . . . . . . . . . . . .26Chelicera . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27Chilling Fog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .92Chraal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28Chrysalis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122Cinder Swarm . . . . . . . . . . . . . . . . . . . . . . . . . . . .29Conflagration Ooze . . . . . . . . . . . . . . . . . . . . . . .30Deathshrieker . . . . . . . . . . . . . . . . . . . . . . . . . . . .32Demon, Arrow . . . . . . . . . . . . . . . . . . . . . . . . . . . .34Summoning an Arrow Demon . . . . . . . . . .35Demon, Sorrowsworn . . . . . . . . . . . . . . . . . . . . .36Dinosaur, Battletitan . . . . . . . . . . . . . . . . . . . . . .38Dinosaur, Bloodstriker . . . . . . . . . . . . . . . . . . . .39Dinosaur, Fleshraker . . . . . . . . . . . . . . . . . . . . . .40Dinosaur, Swindlespitter . . . . . . . . . . . . . . . . . .41Dracotaur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42Dragon Eel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44Dread Blossom Swarm . . . . . . . . . . . . . . . . . . . .45Dread Harpoon Spider . . . . . . . . . . . . . . . . . . . .80Drowned . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46Dust Wight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47Elder Odopi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115Elder Redcap . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138Elemental, Storm . . . . . . . . . . . . . . . . . . . . . . . . .48Summoning Storm Elementals . . . . . . . . .48Elite Demon War Mount . . . . . . . . . . . . . . . . 106Ephemeral Swarm. . . . . . . . . . . . . . . . . . . . . . . . .50Feral Yowler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51Fiendish Rage Drake . . . . . . . . . . . . . . . . . . . . 130Geriviar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52Giant, Death . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54Giant, Eldritch . . . . . . . . . . . . . . . . . . . . . . . . . . . .56Giant, Sand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58Glaistig . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60Glitterfire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .92Gloom Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68Gnoll, Flind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62Goatfolk (Ibixian) . . . . . . . . . . . . . . . . . . . . . . . . .63Goblin, Forestkith . . . . . . . . . . . . . . . . . . . . . . . .64Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66Greater Cadaver Collector . . . . . . . . . . . . . . . . .23Greater Seryulin . . . . . . . . . . . . . . . . . . . . . . . . .149Greater Shadesteel Golem . . . . . . . . . . . . . . . . .73Greater Siege Crab . . . . . . . . . . . . . . . . . . . . . . 157Greater Ssvaklor . . . . . . . . . . . . . . . . . . . . . . . . 166Grimweird . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75Grisgol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76Gulgar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78Hangman Golem . . . . . . . . . . . . . . . . . . . . . . . . . .69Harpoon Spider . . . . . . . . . . . . . . . . . . . . . . . . . . .80Harssaf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .82Horrific Vasuthant . . . . . . . . . . . . . . . . . . . . . . 183Infernal Conflagration Ooze . . . . . . . . . . . . . .31Ironclad Mauler . . . . . . . . . . . . . . . . . . . . . . . . . . .84Justicator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85Kenku . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .86Knell Beetle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .88Lesser Bonedrinker . . . . . . . . . . . . . . . . . . . . . . .19Lesser Knell Beetle . . . . . . . . . . . . . . . . . . . . . . . .89Lhosk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90Lion Topiary Guardian . . . . . . . . . . . . . . . . . . .174Living Blasphemy . . . . . . . . . . . . . . . . . . . . . . . . .93Living Spell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .91Lizardfolk, Blackscale . . . . . . . . . . . . . . . . . . . . .95Lizardfolk, Poison Dusk . . . . . . . . . . . . . . . . . . .96Lumi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .98Lurking Strangler . . . . . . . . . . . . . . . . . . . . . . . 100Mastodon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101Mindshredder . . . . . . . . . . . . . . . . . . . . . . . . . . 102Mindshredder Larva . . . . . . . . . . . . . . . . . . 102Mindshredder Warrior . . . . . . . . . . . . . . . 103Mindshredder Zenthal . . . . . . . . . . . . . . . 104Mivilorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106Mud Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70Necronaut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108Necrothane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .143Needletooth Swarm . . . . . . . . . . . . . . . . . . . . . 109Night Twist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .110Nycter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112Odopi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .114Ogre, Skullcrusher . . . . . . . . . . . . . . . . . . . . . . .116Omnimental . . . . . . . . . . . . . . . . . . . . . . . . . . . . .118Otyugh, Lifeleech . . . . . . . . . . . . . . . . . . . . . . . 119Petal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120Phoelarch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121Phoera . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122Plague Brush . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124Plague Spewer . . . . . . . . . . . . . . . . . . . . . . . . . . 125Prismatic Golem . . . . . . . . . . . . . . . . . . . . . . . . . .71Protean Scourge. . . . . . . . . . . . . . . . . . . . . . . . . 126Quaraphon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128Rage Drake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130Ragewalker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132Rakshasa, Ak’chazar . . . . . . . . . . . . . . . . . . . . . 134Rakshasa, Naztharune . . . . . . . . . . . . . . . . . . . 136Redcap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138Rejkar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140Roper, Prismatic . . . . . . . . . . . . . . . . . . . . . . . . .141Rot Reaver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .142Runehound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145Salt Mummy . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146Sea Tiger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .147Seryulin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .148Shadesteel Golem . . . . . . . . . . . . . . . . . . . . . . . . .72Shifter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150Shimmerling Swarm . . . . . . . . . . . . . . . . . . . . 152Shredstorm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153Shrieking Terror . . . . . . . . . . . . . . . . . . . . . . . . 154Sickening Sleep . . . . . . . . . . . . . . . . . . . . . . . . . . .94Monster Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . 206Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208Monsters Ranked byChallenge Ratings . . . . . . . . . . . . . . . . . . . . 224List of Monsters by ECL . . . . . . . . . . . . . . 224TemplatesLiving Spell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .91Spellwarped Creature . . . . . . . . . . . . . . . . . . . .162Voidmind Creature. . . . . . . . . . . . . . . . . . . . . . 187Woodling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197Animal Companions or MountsDinosaur, Bloodstriker . . . . . . . . . . . . . . . . . . . .39Dinosaur, Fleshraker . . . . . . . . . . . . . . . . . . . . . .41Dinosaur, Swindlespitter . . . . . . . . . . . . . . . . . .41Mastodon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101Rage Drake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131Sea Tiger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1473

INTRODUCTIONIntroductionWelcome to Monster Manual III. This book contains new4SpeedThis line gives the creature’s tactical speed on land (theamount of distance it can cover in one move action). If thecreature wears armor that reduces its speed, the creature’sbase land speed follows.If the creature has other modes of movement, these aregiven after (or in place of) the land speed. Unless otherwisenoted, modes of movement are natural (not magical). See theGlossary for information on movement modes.creatures for use in DUNGEONS & DRAGONS adventures. Themonster entries are generally alphabetical by name, withclosely related monsters grouped together. In addition tothe alphabetical listing at the front of this book, monstersare also listed by type and subtype (page 7), by ChallengeRating (page 224), and by ECL (page 224).This introduction explains how to read each creature’swrite-up. It often refers to the Glossary (starting on page Armor Class208) for more details on attack forms and the special qualiThe Armor Class line gives the creature’s AC for normalties associated with monsters.combat and includes a parenthetical mention of the modifiers contributing to it (usually size, Dexterity, and naturalarmor). The creature’s touch and flat-footed ACs follow thecombat-ready AC.Each monster description is organized in the same genA creature’s armor proficiencies (if it has any) depend oneral format, as outlined below. For complete informationits type, but in general a creature is automatically proficientabout the characteristics of monsters, consult the Gloswith any kind of armor it is described as wearing (light,sary of this book, the Player’s Handbook, or the Dungeonmedium, or heavy), and with all lighter kinds of armor.Master’s Guide.Base Attack/GrappleSTATISTICS BLOCKThe number before the slash on this line is the creature’sThis portion of a monster description contains basic gamebase attack bonus (before any modifiers are applied). Theinformation on the creature.DM usually won’t need this number, but it can be handysometimes, especially if the creature has the Power Attackor Combat Expertise feats.NameThis is the name by which the creature is generally known.The number after the slash is the creature’s grapple bonus,The descriptive text may provide other names.which is used when the creature makes a grapple attack orwhen someone tries to grapple the creature. The grappleSize and Typebonus includes all modifiers that apply to the creature’sThis line describes the creature’s size (Huge, for example).grapple checks (base attack bonus, Strength modifier, speSize categories are defi ned in the Glossary. A size modicial size modifier, and any other applicable modifier, such asfier applies to the creature’s Armor Class (AC) and attacka racial bonus on grapple checks).bonus, as well as to certain skills. A creature’s size alsodetermines how far it can reach to make a melee attack Attackand how much space it occupies in a fight (see Space/This line shows the single attack the creature makes withReach, below).an attack action. In most cases, this is also the attack theThe size and type line continues with the creature’s typecreature uses when making an attack of opportunity as(giant, for example). Type determines how magic affects awell. The attack line provides the weapon used (naturalcreature; for example, the hold animal spell affects onlyor manufactured), attack bonus, and form of attack (meleecreatures of the animal type. Type determines certain feaor ranged). The attack bonus given includes modificationstures, such as Hit Dice size, base attack bonus, base savingfor size and Strength (for melee attacks) or Dexterity (forthrow bonuses, and skill points. For quick reference, theranged attacks). A creature with the Weapon Finesse featglossary gives a full description of the features and traits ofcan use its Dexterity modifier on melee attacks.each type and subtype.If the creature uses natural attacks, the natural weapongiven here is the creature’s primary natural weapon (seethe Glossary).Hit DiceIf the creature has several different weapons at its disThis line gives the creature’s number and type of Hit Dice,posal, the alternatives are shown, with each different attackand lists any bonus hit points. A parenthetical note givesroutine separated by the word “or.”the average hit points for a creature of the indicated numberA creature can use one of its secondary natural weaponsof Hit Dice.(see the Glossary) when making an attack action, but if itA creature’s Hit Dice total is also treated as its level fordetermining how spells affect the creature, its rate of naturaldoes it takes an attack penalty, as noted in the Full Attackhealing, and its maximum ranks in a skill.section below.The damage that each attack deals is noted parenthetically.InitiativeDamage from an attack is always at least 1 point, even if asubtraction from a die roll reduces the result to 0 or lower.This line gives the creature’s modifier on initiative checks.READING THE ENTRIES

INTRODUCTIONFull Attackis given first. Off-hand weapons add only 1/2 the StrengthThis line shows all the physical attacks the creature makesbonus and are given second in the parentheses.when it uses a full-round action to make a full attack. Itgives the number of attacks along with the weapon, attack Space/ReachThis line describes how much space the creature takes upbonus, and form of attack (melee or ranged). The first entryon the battle grid and thereby needs to fight effectively, asis for the creature’s primary weapon, with an attack bonuswell as how close it has to be to threaten an opponent. Theincluding modifications for size and Strength (for meleeattacks) or Dexterity (for ranged attacks). A creature withnumber before the slash is the creature’s space, or how manythe Weapon Finesse feat can use its Dexterity modifier onfeet one side of the creature occupies (see the Size entry inmelee attacks.the Glossary for specifics). For example, a creature with aThe remaining weapons are secondary, and attacks withspace of 15 feet occupies a 3-square-by-3-square space onthem are made with a –5 penalty to the attack roll, no matterthe battle grid. The number after the slash is the creature’show many there are. Creatures with the Multiattack feat (seenatural reach. If the creature has exceptional reach due topage 207) take only a –2 penalty on secondary attacks.a weapon, tentacle, or the like, the extended reach and itsThe damage that each attack deals is noted parenthetically.source are noted in parentheses at the end of the line.Damage from an attack is always at least 1 point, even if asubtraction from a die roll reduces the result to 0 or lower.Special Attacks and Special QualitiesA creature’s primary attack damage includes its fullMany creatures have unusual abilities, which can include speStrength modifier (1-1/2 times its Strength bonus if thecial attack forms, resistance or vulnerability to certain typesattack is with the creature’s sole natural weapon) and isof damage, and enhanced senses, among others. A monstergiven first. Secondary attacks add only 1/2 the creature’sentry breaks these abilities into special attacks and specialStrength bonus and are given second in the parentheses.qualities. The latter category includes defenses, vulnerabiliIf any attacks also have some special effect other thanties, and other special abilities that are not modes of attack. Adamage (poison, disease, energy drain, and so forth), thatspecial ability is usually categorized either as extraordinaryinformation is given here.(Ex), spell-like (Sp), or supernatural (Su). See the Glossary forUnless otherwise noted, creatures using natural weaponsdefinitions of special abilities. Additional information (whendeal double damage on critical hits.needed) is provided in the creature’s descriptive text.Manufactured Weapons: Creatures that use swords,When a special ability allows a saving throw, the kindbows, spears, and the like follow the same rules as charactersof save and the save DC is noted in the descriptive text.do. The bonus for attacks with two-handed weapons is 1-1/2Most saving throws against special abilities have DCs caltimes the creature’s Strength modifier (if it is a bonus), andculated as follows: 10 1/2 the attacker’s racial Hit Dice Illus. by M. CavottaWho’s next?5

INTRODUCTIONthe relevant ability modifier. The save DC is given in thecreature’s description along with the ability on which theDC is based.6that defy its natural tendencies. In extreme circumstances(a porpoise attempting a Climb check, for instance) you canrule that the creature fails the check automatically.SavesFeatsThis line gives the creature’s Fortitude, Reflex, and Will saveThe line gives the creature’s feats. The creature’s descriptivemodifiers, which take into account its type, ability score modtext may contain additional information if a feat works dififiers, and any special qualities that affect its saving throws.ferently from the description on pages 206–207 or Chapter5 of the Player’s Handbook.AbilitiesSometimes a creature has one or more bonus feats, markedThis line lists all six of the creature’s ability scores, in thewith a superscript B (B). Creatures often do not have the precustomary order: Str, Dex, Con, Int, Wis, Cha. Except whererequisites for a bonus feat. If this is so, the creature can stillotherwise noted, each creature is assumed to have the basicuse the feat. If you wish to customize the creature with newarray of ability scores before racial adjustments: 11, 11, 11, 10,feats, you can reassign its other feats, but not its bonus feats.10, 10. To determine any creature’s racial ability adjustments,A creature cannot have a feat that is not a bonus feat unlesssubtract 10 from any even-numbered ability score and subit has the feat’s prerequisites.tract 11 from any odd-numbered score. (Exceptions are notedin the Combat section of a creature’s descriptive text.)EnvironmentMost abilities work as described in Chapter 1 of theThis line gives a type of climate and terrain where the creaturePlayer’s Handbook, with exceptions given below.is typically found. This describes a tendency, but is not excluStrength: As noted on page 162 of the Player’s Handbook,sionary. A bloodstriker dinousaur, for instance, has an Enviquadrupeds can carry heavier loads than bipeds can. Anyronment entry of warm forests, but could also be encounteredcreature with four or more motive limbs can carry a load as ain warm plains, temperate forests, or in any environment asquadruped, even if it does not necessarily use all the limbs atan animal companion. See Chapter 3 of the Dungeon Master’sonce. For example, ambush drakes carry loads as quadrupeds.Guide for more on terrain types and climate.Intelligence: A creature can speak all the languagesmentioned in its description, plus one additional language Organizationper point of Intelligence bonus. Any creature with anThis line describes the kinds of groups the creature mightIntelligence score of 3 or higher understands at least oneform. A range of numbers in parentheses indicates howlanguage (Common, unless otherwise noted).many combat-ready adults are in each type of group. ManyNonabilities: Some creatures lack certain ability scores.groups also have a number of noncombatants, expressed asThese creatures do not have an ability score of 0—they lacka percentage of the fighting population. Noncombatants canthe ability altogether. The modifier for a nonability is 0.include young, the infirm, slaves, or other individuals whoOther effects of nonabilities are detailed in the Glossary.are not inclined to fight. A creature’s Society section mayinclude more details on noncombatants.SkillsIf the organization line includes the term “domesticated,”This line gives the creature’s skills, along with each skill’sthe creature is generally found only in the company of othermodifier (including adjustments for ability scores, armorcreatures, whom it serves in some capacity.check penalties, and any bonuses from feats or racial traits).All listed skills are class skills, unless the creature has a char- Challenge Ratingacter class (noted in the entry). A creature’s type and IntelliThis line gives the average level of a party of adventurers forgence score determine the number of skill points it has.which one creature of this kind would make an encounter ofThe Skills section of the creature’s description recapsmoderate difficulty. Assume a party of four fresh charactersracial bonuses and other adjustments to skill modifiers for(full hit points, full spells, and equipment appropriate tothe sake of clarity; these bonuses should not be added totheir levels). Given reasonable luck, the party should be ablethe listed skill modifiers. An asterisk (*) beside the relevantto win the encounter with some damage but no casualties.score and in the Skills section of the descriptive text indiFor more information about Challenge Ratings, see pages 36cates a conditional adjustment, one that applies only in cerand 48 of the Dungeon Master’s Guide.tain situations (for instance, an avalancher gets an additional 4 racial bonus on Hide checks when in areas of rocky or Treasuremountainous terrrain).This line describes how much wealth the creature ownsNatural Tendencies: Some creatures simply aren’t madeand refers to Table 3–5: Treasure on page 52 of the Dungeonfor certain types of physical activity. Elephants, despite theirMaster’s Guide. In most cases, a creature keeps valuables ingreat Strength scores, are terrible at jumping. Giant crocodiles,its home or lair and has no treasure with it when it travels.despite their high Strength scores, don’t climb well. HorsesIntelligent creatures that own useful, portable treasure (suchcan’t walk tightropes. If it seems clear to you that a particularas magic items) tend to carry and use these, leaving bulkycreature simply is not made for a particular physical activity,items at home. See the Glossary for more details on using theyou can say that the creature takes a –8 penalty on skill checksTreasure line of each monster entry.

INTRODUCTIONNote: The random dungeon generation tables in Chapter Level Adjustment3 of the Dungeon Master’s Guide provide their own treasureThis line is included in the entries of creatures suitable forinformation. Use that information instead of a monster’suse as player characters or as cohorts (usually creatures withTreasure line whenever you use those tables.Intelligence scores of at least 3 and possessing opposablethumbs). Add this number to the creature’s total Hit Dice,Alignmentincluding class levels, to get the creature’s effective characterThis line gives the alignment that the creature is most likelylevel (ECL). A character’s ECL affects the experience the charto have. Every entry includes a qualifier that indicates howacter earns, the amount of experience the character must havebroadly that alignment applies to the species as a whole. Seebefore gaining a new level, and the character’s starting equipthe Glossary for details.ment. See pages 172, 199, and 209 of the Dungeon Master’sGuide for more information.AdvancementThis book usually describes only the most commonly encoun- Descriptive Texttered version of a creature (though some entries for advancedThe body of each entry opens with a sentence or two thatmonsters are provided). A creature’s Advancement line showsdescribes what the player characters might see on firsthow tough the creature can get, in terms of extra Hit Dice.encountering a monster, followed by a short description(The upper limit given in the entry is not an absolute ceiling,of the creature: what it does, what it looks like, and whatbut exceptions are extremely rare.) Often, intelligent creais most noteworthy about it. Special sections describe howtures advance by gaining a level in a character class insteadthe creature fights and give details on special attacks, specialof just gaining a new Hit Die.qualities, skills, and feats.pqqqqqqqqqqqqqqqqqqqqrsMONSTERS BY TYPE (AND SUBTYPE)Aberration: harpoon spider, lifeleech otyugh, lurking strangler, mindshredder larva, mindshredder warrior, mindshredderzenthal, odopi, prismatic roper, quaraphon, rot reaver, runehound,seryulin, shrieking terror, stonesinger, susurrus.(Air): omnimental, storm elemental.Animal: battletitan dinosaur, bloodstriker dinosaur, fleshraker dinosaur, mastodon, needletooth swarm, sea tiger,swindlespitter dinosaur.(Aquatic): dragon eel, seryulin, siege crab.(Chaotic): arrow demon, mivilorn, necronaut, odopi,sorrowsworn demon, trilloch.(Cold): chraal, rejkar, snowflake ooze.Construct: alchemical golem, cadaver collector, gloomgolem, grisgol, hangman golem, mud golem, prismatic golem,shadesteel golem, shredstorm, slaughterstone behemoth,slaughterstone eviscerator, warforged, warforged charger,warforged scout, web golem.Dragon: ambush drake, dracotaur, dragon eel, rag

Welcome to Monster Manual III. This book contains new creatures for use in D UNGEONS & DRAGONS adventures. The monster entries are generally alphabetical by name, with closely related monsters grouped together. In addition to the alphabetical listing at the front of this book, monsters are also listed by type and subtype (page 7), by Challenge

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In the Monster Manual I and Monster Manual II there are no additional creatures listed as being summonable using summon monster. However, in Monster Manual III-V, Fiend Folio, the Fiendish Codexes, and some other scattered sources there are a number of monsters noted specifically as being summonable with Summon Monster spells.

Jul 25, 2018 · the new monster is placed on. However, when a monster appears at the current adventure (e.g: “Entry: A monster appears here”), even if there are no monster tasks empty at that adventure, and even if this makes the distribution of monsters in play uneven, the new monster marker must be placed on the current adventure.

Monster Manual II Monsters from the Monster Manual II,as well as the monsters that appear in Manual of the Planes, Deities and Demigods,and the Epic Level Handbook,are summarized below. Each entry provides the fol-lowing revised information about each monster: The statistics given here ind

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