3 My Natural Curiosity Led Me Away From Home,

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Bryn LightfingersCHARACTER NAMERanger 3OutlanderCLASS & LEVELBACKGROUNDStrongheart HalflingNeutral GoodRACEALIGNMENTPLAYER NAMEEXPERIENCE POINTSINSPIRATIONSTRENGTH914 2ARMORCLASSPROFICIENCY BONUS 325 ft.INITIATIVESPEEDMy natural curiosity led me away from home,and keeps me on the move from place to place.PERSONALITY TRAITS-1DEXTERITY 1Strength 5Dexterity 2Constitution 0Intelligence 2Wisdom 1Charisma16 3CONSTITUTIONHit Point Maximum 28It is each person's responsibility to make themost happiness for the whole group.CURRENT HIT POINTSI will bring terrible wrath down upon the EldrethVeluuthra, who chased me from the Ardeep Forest.SAVING THROWSTEMPORARY HIT POINTS14 3Acrobatics (Dex) 2Animal Handling (Wis) 0Arcana (Int) 1Athletics (Str) 1Deception (Cha) 0History (Int) 2Insight (Wis) 1Intimidation (Cha)WISDOM 0Investigation (Int)14 2Medicine (Wis) 2Nature (Int) 4Perception (Wis) 1Performance (Cha) 1Persuasion (Cha) 0Religion (Int) 3Sleight of Hand (Dex) 5Stealth (Dex) 4Survival (Wis) 2INTELLIGENCE 10 0 2CHARISMA12 1Total3d10HIT DICENAMEBONDSI have a quick temper in times of high stressand potential conflict.DEATH SAVESFLAWSATK BONUS DAMAGE/TYPEsword 51d6 3dagger* 51d4 3shortbow* 51d6 3*thrown dagger range (20/60)*shortbow range (80/320)Spell Slots: 3 1stSpell Save DC 12; Spell Attack 4Spells Known1st: ensnaring strike, hunter's mark, longstriderLucky.When Bryn rolls a 1 on an attack roll, ability check, or savingthrow, she can reroll the die and must use the new roll.Brave.Bryn has advantage on saving throws against beingfrightened.Halfling Nimbleness.Bryn can move through the space of any creature that is of asize larger than hers.Stout Resilience.Bryn has advantage on saving throws against poison, andshe has resistance against poison damage.Favored Enemy (humanoids).Bryn has advantage on Wisdom (Survival) checks to trackelves and kobolds, as well as on Intelligence checks to recallinformation about them.Natural Explorer.When Bryn makes an Intelligence or Wisdom check relatedher favored terrain (forest), her proficiency bonus is doubled ifshe is using a skill she is proficient in. Additional benefits canbe found on page 91 of the Player's Handbook.ATTACKS & SPELLCASTINGPASSIVE WISDOM (PERCEPTION)Worn.leather armor, traveler'sclothes, shortsword, dagger,shortbow, quiver with 20arrowsCPArmor.Light armor, Medium armor, ShieldsSPWeapons.Simple weapons, Martial weaponsEPTools.Musical Instrument (shawm)GPLanguages.Common, Draconic, Elvish, HalflingPPOTHER PROFICIENCIES & backpack- bedroll, mess kit,tinderbox, 10 torches, 10 daysrations, waterskin, 50 ft.hempen rope, hunting trap,lucky rabbit's foot, belt pouchFighting Style (Two-Weapon Fighting).When Bryn engages in two-weapon fighting, she can add herability modifier to the damage of the second attack.Ranger Archetype (Hunter).Horde Breaker. Once on each of Bryn's turns when shemakes a weapon attack, she can make another attack withthe same weapon against a different creature that is within 5feet of the original target and within range of her weapon.Primeval Awareness.Bryn can use her action and expend one ranger spell slot tofocus her awareness of the region around her. For 1 minuteper level of the spell slot she expends, she can sensewhether the following types of creatures are present within 1mile of her (or within 6 miles if she is in a forest): aberrations,celestials, dragons, elementals, fey, fiends, and undead. Thisfeature does not reveal the creatures' location or number.Wanderer.Bryn has an excellent memory for maps and geography, andshe can always recall the general layout of terrain,settlements, and other features around her. In addition, Bryncan find food and fresh water for herself and up to five otherpeople each day, provided the land offers berries, smallgame, water, and so forth.EQUIPMENTTM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.FEATURES & TRAITS

Wizard 3SageCLASS & LEVELHommet ShawCHARACTER NAMEBACKGROUNDHumanNeutralRACEALIGNMENTPLAYER NAMEEXPERIENCE POINTSINSPIRATIONSTRENGTH1112 2ARMORCLASSPROFICIENCY BONUS 230 ft.INITIATIVESPEEDI use polysyllabic words that conveythe impression of great erudition.PERSONALITY TRAITS 0 0Strength 2Dexterity 3Constitution 5Intelligence 2Wisdom 0CharismaDEXTERITY14 2CONSTITUTIONHit Point Maximum 23Nothing should fetter the infinite possibilityinherent in all forms of existence.CURRENT HIT POINTSUndeath is the key to unlocking the vastpotential of the multiverse. all I need is thekey.SAVING THROWSTEMPORARY HIT POINTS16 3 INTELLIGENCE16 3 2Acrobatics (Dex) 0Animal Handling (Wis) 5Arcana (Int) 0Athletics (Str) 0Deception (Cha) 5History (Int) 0Insight (Wis)Total3d6SUCCESSESFAILURESHIT DICENAMEstaff 21d8dagger* 41d4 2Intimidation (Cha)WISDOM 5Investigation (Int)10 2Medicine (Wis) 3Nature (Int)*thrown dagger range (20/60) 0Perception (Wis)Spells Prepared 6; Spell Save DC 13; Spell Attack 5 010 0Performance (Cha)Cantrips: chill touch, light, shocking grasp 0Persuasion (Cha) 3Religion (Int)Spellbook1st (4/day): detect magic (r), identify (r), feather fall, mage armor,magic missile, ray of sickness, shield, Tenser's floating disc (r) 2Sleight of Hand (Dex) 2Stealth (Dex) 0Survival (Wis)2nd (2/day): misty step, ray of enfeeblement(r) Ritual Casting.Hommet can cast a wizard spell as a ritual if that spell has theritual tag and he has the spell in his spellbook. He doesn't needto have the spell prepared.SKILLS10ATTACKS & SPELLCASTINGPASSIVE WISDOM (PERCEPTION)Worn.quarterstaff, componentpouch, 2 daggers, commonclothesCPSPWeapons.Dagger, Dart, Sling, Quarterstaff, LightCrossbowEPLanguages.Common, Dwarvish, Elvish, InfernalGP10Carried.backpack- bedroll, mess kit,tinderbox, 10 days rations,waterskin, 50 ft. hempen rope,bottle of black ink, quill, smallknife, belt pouch, spellbookPPOTHER PROFICIENCIES & LANGUAGESMost people scream an run when they see theundead. I stop and take notes on its anatomy.FLAWSATK BONUS DAMAGE/TYPE 0CHARISMABONDSDEATH SAVES 0IDEALSArcane Recovery.Once per day when Hommet finishes ashort rest, he can choose expended spellslots to recover. The spell slots can havea combined level that is equal to or lessthan half Hommet's wizard level(rounded up), and none of the slots canbe 6th level or higher.Arcane Tradition (Necromancy).Necromancy Savant.The gold and time Hommet must spendto copy a necromancy spell into hisspellbook is halved.Grim Harvest.Once per turn when you kill one or morecreatures with a spell of 1st level orhigher, you regain hit points equal totwice the spell's level, or three times itslevel if the spell belongs to the School ofNecromancy. You don't gain this benefitfor killing constructs or undead.Researcher.When Hommet attempts to learn or recalla piece of lore, if he does not know thatinformation, he often knows where andfrom whom he can obtain it. Usually, thisinformation comes from a library,scriptorium, university, or a sage or otherlearned person or creature.EQUIPMENTTM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.FEATURES & TRAITS

Cleric 3NobleCLASS & LEVELIllydia MaethellynCHARACTER NAMEBACKGROUNDMoon ElfChaotic GoodRACEALIGNMENTPLAYER NAMEEXPERIENCE POINTSINSPIRATIONSTRENGTH159 2ARMORCLASSPROFICIENCY BONUS 330 ft.INITIATIVESPEEDThe common folk love me for my kindness andgenerosity.Despite my noble birth, I do not place myselfabove other folk. We all have the same blood.PERSONALITY TRAITS-1-1Strength 3Dexterity 0Constitution 1Intelligence 4Wisdom 4CharismaDEXTERITY16 3CONSTITUTIONHit Point Maximum 18It is my duty to protect and care for othergood folk.CURRENT HIT POINTSNothing is more important than the safetyand well-being of my friends and family.SAVING THROWSTEMPORARY HIT POINTS10 2Animal Handling (Wis) 1Arcana (Int)-1Athletics (Str) 2Deception (Cha) 3History (Int) 4Insight (Wis) 2Intimidation (Cha) 1Investigation (Int) 4Medicine (Wis) 3Nature (Int)*longbow range (150/600) 4Perception (Wis)Spells Prepared 5; Spell Save DC 12; Spell Attack 4Cantrips: guidance, sacred flame, spare the dying 1 WISDOM14 2CHARISMA14 23d8Acrobatics (Dex)INTELLIGENCE12Total 3 0IDEALSSUCCESSESFAILURESHIT DICE 2Performance (Cha) 4Persuasion (Cha) 1Religion (Int) 3Sleight of Hand (Dex) 3Stealth (Dex) 2Survival (Wis)NAMEBy my words and actions, I have broughtshame to my family.DEATH SAVESFLAWSATK BONUS DAMAGE/TYPEshrt sword 51d6 3longbow* 51d8 3Darkvision.Accustomed to the twilit forests and the night sky, Illydiahas superior vision in dark and dim conditions. She cansee in dim light within 60 feet of her as if it were bright light,and in darkness as if it were dim light. Illydia can't discerncolor in darkness, only shades of gray.Fey Ancestry.Illydia has advantage on saving throws against beingcharmed, and magic can't put her to sleep.Spellbook1st (4/day): command, identify (r); cure wounds, guiding bolt,sanctuary2nd (2/day): augury (r), suggestion; lesser restoration, prayer ofhealing(r) Ritual Casting.Illydia can cast a cleric spell as a ritual if that spell has the ritual tagand she has the spell prepared.SKILLSBONDSATTACKS & SPELLCASTINGTrance.Illydia doesn't need to sleep. Instead, she meditatesdeeply, remaining semiconscious, for 4 hours a day. Whilemeditating, she can dream after a fashion; such dreamsare actually mental exercises that have become reflexivethrough years of practice. After resting in this way, Illydiagains the same benefit that a human does from 8 hours ofsleep.Elf Weapon Training.Illydia has proficiency with the longsword, shortsword,shortbow, and longbow.Cantrip.Illydia knows the message cantrip from the wizard spell list.Intelligence is her spellcasting ability for it.Knowledge Domain14PASSIVE WISDOM (PERCEPTION)Worn.shortsword, longbow, quiverwith 20 arrows, chain shirt, holysymbol, fine clothes, signet ringCPSPArmor.Light armor, Medium armor, ShieldsEPWeapons.Simple weaponsGPTools.Gaming set (dragonchess)25Carried.backpack- blanket, 10 candles,tinderbox, alms box, 2 blocks ofincense, censer, vestments, 2days rations, waterskin, scrollof pedigree, purseKnowledge of the Ages.Illydia can use her Channel Divinity to tap into a divine wellof knowledge. As an action, she chooses one skill or tool.For 10 minutes, she has proficiency with the chosen skill ortool.PPLanguages.Celestial, Common, Draconic, Dwarvish,Elvish, SylvanOTHER PROFICIENCIES & LANGUAGESChannel Divinity (1/rest)Turn Undead.As an action, you present Illydia presents her holy symboland speaks a prayer censuring the undead. Each undeadthat can see or hear her within 30 feet, must make aWisdom saving throw. If the creature fails its saving throw,it is turned for 1 minute or until it takes any damage. Aturned creature must spend its turns trying to move as faraway from Illydia as it can, and it can't willingly move to aspace within 30 feet of her. It also can't take reactions. Forits action, it can use only the Dash action or try to escapefrom an effect that prevents it from moving. If there'snowhere to move, the creature can use the Dodge action.EQUIPMENTTM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.FEATURES & TRAITS

Fighter 3SoldierCLASS & LEVELJarhild StoneforgeCHARACTER NAMEBACKGROUNDShield DwarfLawful GoodRACEALIGNMENTPLAYER NAMEEXPERIENCE POINTSINSPIRATIONSTRENGTH1617 2ARMORCLASSPROFICIENCY BONUS 025 ft.INITIATIVESPEEDJarhild can stare down a hell hound withoutflinching. She is full of inspiring and cautionarytales from her experience relevant to almostevery combat situation.PERSONALITY TRAITS 3 DEXTERITY10 0 5Strength 0Dexterity 5Constitution 1Intelligence 1Wisdom 0CharismaCONSTITUTIONHit Point Maximum 31Jarhild's lot is to lay down her life in thedefense of others.CURRENT HIT POINTSMy honor is my life.SAVING THROWSTEMPORARY HIT POINTS16 0Acrobatics (Dex) 1Animal Handling (Wis) 1Arcana (Int) 5Athletics (Str) 0Deception (Cha) 3History (Int) 1Insight (Wis) 2Intimidation (Cha)WISDOM 1Investigation (Int)13 1Medicine (Wis) 1Nature (Int) 1Perception (Wis) 0Performance (Cha) 0Persuasion (Cha) 1Religion (Int) 0Sleight of Hand (Dex) 0Stealth (Dex) 3Survival (Wis) 3INTELLIGENCE12 1 1CHARISMA10 0 Total3d10SUCCESSESFAILURESHIT DICENAMEJarhild would rather eat her armor than admitwhen she is wrong.FLAWSATK BONUS DAMAGE/TYPE 51d8 3handaxe* 51d6 3*thrown handaxe range (20/60)Darkvision.Accustomed to life underground, Jarhild has superiorvision in dark and dim conditions. She can see in dimlight within 60 feet of her as if it were bright light, andin darkness as if it were dim light. Jarhild can't discerncolor in darkness, only shades of gray.Dwarven Resilience.Jarhild has advantage on saving throws againstpoison, and she has resistance against poisondamage.Stonecunning.Whenever Jarhild makes an Intelligence (History)check related to the origin of stonework, she isconsidered proficient in the History skill and addsdouble her proficiency bonus to the check.Fighting Style (Defense).While Jarhild is wearing armor, she gains a 1 bonusto AC.ATTACKS & SPELLCASTINGPASSIVE WISDOM (PERCEPTION)Worn.scale mail, longsword, shield, 2handaxes, common clothesCPSecond Wind.On her turn, Jarhild can use a bonus action to regainhit points equal to 1d10 3. Once she uses this feature,Jarhild must finish a short or long rest before she canuse it again.Action Surge.On her turn, Jarhild can take one additional action ontop of her regular action and a possible bonus action.SPArmor.All Armor & ShieldsEPWeapons.Simple weapons, Martial weaponsTools.Smith's Tools, Vehicles (land), Gaming Set(Dragonchess)GP10Carried.backpack- crowbar, hammer,10 pitons, 10 torches,tinderbox, 10 days rations,waterskin, 50 ft. hempen rope,insignia of rank, belt pouch,dragonchess setPPLanguages.Common, DwarvishOTHER PROFICIENCIES & LANGUAGESBONDSDEATH SAVESlongswordSKILLS11IDEALSMartial Archetype (Champion)Improved Critical.Jarhild's weapon attacks score a critical hit on a roll of19 or 20.Military Rank.Jarhild has attained the rank of sergeant from hercareer as a soldier. Soldiers loyal to her former militaryorganization still recognize her authority and influence,and they defer to Jarhild if they are of a lower rank.Jarhild can invoke her rank to exert influence oversoldiers and requisition simple equipment or horsesfor temporary use. She can also usually gain accessto friendly military encampments and fortresses whereher rank is recognized.EQUIPMENTTM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.FEATURES & TRAITS

Rogue 3CriminalCLASS & LEVELLarethar GulgrinCHARACTER NAMEBACKGROUNDGold DwarfNeutralRACEALIGNMENTPLAYER NAMEEXPERIENCE POINTSINSPIRATIONSTRENGTH1215 2ARMORCLASSPROFICIENCY BONUS 325 ft.INITIATIVESPEEDThe best way to get me to do something is to tellme I can't do it.Wisecracking has gotten me into trouble, andlikely will again.PERSONALITY TRAITS 1DEXTERITY 16 3 1Strength 5Dexterity 2Constitution 4Intelligence 0Wisdom-1CharismaCONSTITUTIONHit Point Maximum 27I am loyal to my friends (Illydia in particular),not any ideals, and everyone else can take along walk off a short pier.CURRENT HIT POINTSI will become a hero in the eyes of Illydia.SAVING THROWSTEMPORARY HIT POINTS14 3Acrobatics (Dex) 0Animal Handling (Wis) 2Arcana (Int) 5Athletics (Str) 1Deception (Cha) 2History (Int) 2Insight (Wis)-1Intimidation (Cha) 4Investigation (Int) 2INTELLIGENCE14 2 WISDOM Medicine (Wis) 2Nature (Int) 0Perception (Wis)-1Performance (Cha)-1Persuasion (Cha) 2Religion (Int) 5Sleight of Hand (Dex) 5Stealth (Dex) 0Survival (Wis) 0CHARISMA9-1Total3d8FAILURESNAME1d6 3dagger* 51d4 3crossbow* 51d8 3*thrown dagger range (20/60)*light crossbow range (80/320)FLAWSDarkvision.Accustomed to life underground, Larethar has superior vision indark and dim conditions. He can see in dim light within 60 feet asif it were bright light, and in darkness as if it were dim light.Larethar can't discern color in darkness, only shades of gray.Dwarven Resilience.Larethar has advantage on saving throws against poison, and hehas resistance against poison damage.Stonecunning.Whenever Larethar makes an Intelligence (History) check relatedto the origin of stonework, he is considered proficient in theHistory skill and adds double his proficiency bonus to the check.Dwarven Toughness.Larethar's hit point maximum increases by 1 per level. This isalready figured into his total.Expertise.Larethar's proficiency bonus is doubled for any ability check hemakes that uses either Athletics or his thieves' toolsATTACKS & SPELLCASTINGWorn.short sword, light crossbow, 20bolts, 2 daggers, thieves' tools,studded leather armor, darkcommon clothes with hoodCPSPEPWeapons.Simple weapons, Hand Crossbows,Longswords, Rapiers, ShortswordsGPTools.Gaming set (dice), Thieves' tools ( 7)PP15Carried.backpack- bag of 1000 ballbearings, 10 ft. string, bell, 5candles, crowbar, hammer, 10pitons, hooded lantern, 2 flasks ofoil, 5 days rations, tinderbox,waterskin, 50 ft. hempen rope,belt pouchLanguages.Common, Dwarvish, Thieves' CantOTHER PROFICIENCIES & LANGUAGESWhen I see something valuable, I can't thinkabout anything but how to steal it.ATK BONUS DAMAGE/TYPE 5PASSIVE WISDOM (PERCEPTION)Armor.Light armorBONDSDEATH SAVESshrt swordSKILLS10SUCCESSESHIT DICE 010IDEALSSneak Attack.Once per turn, Larethar can deal an extra 2d6 damage to onecreature he hits with an attack if he has advantage on the attackroll. The attack must use a finesse or a ranged weapon. Hedoesn't need advantage on the attack roll if another enemy of thetarget is within 5 feet of it, that enemy isn't incapacitated, and hedoesn't have disadvantage on the attack roll.Cunning Action.Larethar can take a bonus action on each of his turns in combat.This action can be used only to take the Dash, Disengage, orHide action.Rogush Archetype (Thief)Fast Hands.Larethar can use the bonus action granted by his Cunning Actionto make a Dexterity (Sleight of Hand) check, use his thieves'tools to disarm a trap or open a lock, or take the Use an Objectaction.Second-Story WorkClimbing no longer costs Larethar extra movement. In addition,when he makes a running jump, the distance he can coverincreases by a number of feet equal to his Dexterity modifier.Criminal Contact.Larethar has a reliable and trustworthy contact who acts as hisliason to a network of other criminals. He knows how to getmessages to and from his contact, even over great distances;specifically, Larethar knows the local messengers, corruptcaravan masters, and seedy sailors who can deliver messagesfor him.EQUIPMENTTM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.FEATURES & TRAITS

be found on page 91 of the Player's Handbook. Fighting Style (Two-Weapon Fighting). When Bryn engages in two-weapon fighting, she can add her ability modifier to the damage of the second attack. Ranger Archetype (Hunter). Horde Breaker. Once on each of Bryn's turns when she makes a weapon attack, she can make another attack with

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