My Unnamed Campaign - Wanderinghorse

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My Unnamed CampaignA fantasy world for the Fudge Roleplaying ract:My Unnamed Campaign is a detailed overview of a fantasy gaming world. While intended for the FudgeSystem, this text is mostly descriptive, as opposed to rules-bound, in nature, and can easily be adapted toarbitrary roleplaying rules.Maintainer: stephan@wanderinghorse.netTable of Contents123456Preliminaries. 31.1 Forewarnings. 31.2 Legal Stuff. 41.2.1 Fudge Legal Notice. 41.2.2 License. 41.2.3 A Note about Gender. 41.3 Credits. 41.4 Inspirations. 41.5 Additional Resources. 5Where Am I?. 52.1 Eco-political Overview. 52.1.1 Currencies. 62.1.2 Literacy. 62.2 What shape is the continent? The planet? Where's the Map?.62.3 What cultures exist?. 72.4 What's the calendar look like?. 72.5 Divine entities?. 82.6 Types of characters?. 82.7 Sexual equality. 8Character Creation. 93.1 Attributes. 93.1.1 Optional Rule: Meaty Fellas. 93.1.2 Mana Attribute and Mana Points. 93.1.3 Optional Rule: Mana Scale. 93.1.4 “Plus levels” for attributes and skills. 93.2 Fudge Points (FP). 103.3 Five Point Fudge. 103.4 Alternative PC creation: free-form, collaborative.10Skills. 124.1 Increasing Skills During Play. 124.2 Sample Skills. 124.3 Skill Groups. 124.3.1 Sample Skill Groups. 134.4 Skill Disuse. 13Combat. 135.1 Combat Rounds. 145.2 Attack Options. 145.2.1 All-out Attack. 145.3 Defense Options (a.k.a., Active Defense). 145.4 Optional: to-hit modifiers for Scale. 145.5 Resolving the Attacks. 14Gifts and Faults. 156.1 Age. 15MyUnnamedCampaign.odt1 of 62May 6, 2019

6.26.36.46.56.66.76.87891011Appearance. 15Brainpower Scale. 16Combat Reflexes. 16Enemies. 16Fudge Scale. 16Hit Points Scale. 16Magery (Magical Aptitude). 176.8.1 The Letter M. 176.9 Magic Resistance. 176.10 Photographic Memory. 176.11 Wound Boxes Scale. 17Intelligent Races. 187.1 Minimum Mana. 187.2 Languages and Literacy. 187.3 Dragons. 187.3.1 Racial Gifts and Faults. 197.3.2 Dragon Age & Scale (no pun intended) Chart.207.4 Ellyllon. 207.4.1 Racial Gifts/Faults. 227.5 Goblins. 227.5.1 Racial Gifts/Faults. 237.6 Humans. 237.7 Lidijn. 237.7.1 Racial Gifts/Faults. 247.8 Ogres. 247.8.1 Racial Gifts/Faults. 25Monsters. 258.1 Brave Robin. 258.2 Flying Mouth. 268.3 Giant Swamp Toad. 268.4 Liches. 268.5 Skeletons. 268.5.1 Undead Skeletons. 278.5.2 Animated Skeletons. 278.6 Trolls. 27Magic. 289.1 Magics which do not exist. 289.2 Magic and the Environment. 289.3 Hoyle's Household Magic. 299.4 Enchantment. 309.4.1 Time and mana costs of enchantment.309.5 Mana. 319.6 Ecological effects of widespread magic use.31Magi.net. 3210.1 Nodes. 3210.1.1 Node naming conventions. 3310.2 Origins of the word "magi.net". 3310.3 Free and Open Sorcery and Scrolls (FOSS).3410.4 Partial spell list. 34Magical Items. 3411.1 Hoyle [spoon, bowl, cup, etc.]. 3411.2 Ranger's Cloak. 3411.3 Lighter Gear. 3511.4 Obedient Container. 3511.5 Screaming Bag. 3511.6 Stringless Marionette. 3511.7 Loupe of Languages. 3511.8 Lightsticks. 3611.9 Food. 3611.9.1 Green Thumb Pot. 3611.9.2 Cup of Something like Noodles. 3611.9.3 Hunter's Pouch. 3611.9.4 Bass-o-matic. 3611.10 Weapons. 3711.10.1 Scale-piercing Weapons. 3711.10.2 Scale-modified Weapons. 37MyUnnamedCampaign.odt2 of 62May 6, 2019

11.10.3 Wizard Bow. 37Personalities. 3712.1 "Bane", Archwizard. 3712.2 Dael Bij, Mayor of Ae'udua. 3912.3 East of Clintwood, Bandit. 3912.4 Karl Hoor (a.k.a. Karl von Duin), Pioneering Communication Mage.3912.5 Marcus Gora IV, Crown Prince of Gora. 4012.6 Roslof Rhys, Lord of Eagul. 4012.7 Shh'k, King of Duin. 4113 Places. 4213.1 Ae'udua. 4213.1.1 The farms and mines of Ae'udua. 4313.2 Do'udua. 4413.3 Dogwood. 4513.4 Dragon Peaks. 4613.5 Duin. 4613.5.1 Duin University. 4713.6 Eagul. 4813.7 Gora. 4813.8 Kitts. 4813.9 Lualilua. 4913.10 Tweed Hill. 5013.11 Uadomo. 5114 Story Snippets. 5214.1 Return of the Mayor. 5314.2 The Goblin of the Valley. 5314.3 Mama Dragon. 5414.4 The Mage Worm. 5414.5 Our Little Niadaelle. 5514.6 Charred reputation. 5714.7 The Far-off Continent. 5714.7.1 Orcs. 5714.7.2 Dragons. 5714.7.3 Wasteland. 5714.7.4 Devolution. 5714.7.5 Mana, o Mana, wherefore art thou, Mana?.5814.8 Where no Wild Things Roam. 5814.9 Events in Duin. 5814.9.1 Heir to the Throne of Duin. 5814.9.2 Hair on the Throne. 5914.9.3 Overdue Book. 5914.9.4 Dogwood Rush. 5915 Open Game License Version 1.0a. 61121 PreliminariesDocument Revision: 20080908Achtung: this document was recently ported in from a different word processor format and may still containbroken formatting elements (e.g., cross-references may point to incorrect section numbers).1.1ForewarningsChanges in OpenOffice/LibreOffice over the years have apparently .1) broken much of the intra-document referencing, so links from one section to another may or may notwork as intended (and as they once did). Sigh.2) broken footnotes, leaving many (most?) of them indistinguishable from the body text which surroundsthem. Sigh.Sigh.MyUnnamedCampaign.odt3 of 62May 6, 2019

1.2Legal StuffReading disclaimers makes you go blind (writing them is even worse), but these are requirements ofFUDGE's license:1.2.1Fudge Legal NoticeAbout Fudge: Fudge is a roleplaying game written by Steffan O'Sullivan, with extensive input from theUsenet community of rec.games.design and other online forums. The core rules of Fudge are available freeon the Internet at http://www.fudgerpg.com and other sites. Fudge was designed to be customized, and maybe used with any gaming genre. Fudge gamemasters and game designers are encouraged to modify Fudgeto suit their needs, and to share their modifications and additions with the Fudge community. The Fudgegame system is copyrighted 2000 by Grey Ghost Press, Inc. and is available for use under the OpenGame License. See the fudgerpg.com website for more information.1.2.2LicenseLike the Fudge system, this document is released under the terms of the Open Game License (OGL) version1.0a (which is reproduced in full in section 15 of this document). This document is copyrighted (2007-2008)by Stephan Beal (stephan@wanderinghorse.net). Early versions of this document (before September, 2007,going back to 2003 or 2004) were distributed under the "classical" (pre-OGL) Fudge license.That said.The OGL defines the following entities as falling under the category of Product Identity:artifacts, creatures characters1, stories, storylines, plots, thematic elements, dialogue, incidents,language, formats, concepts, names and descriptions of characters, spells, enchantments,personalities, teams, personas, likenesses and special abilities, places, locations, environments,creatures, equipment, magical or supernatural abilities or effects.(That is not the full list of what may constitute Product Identity, but only the parts which apply to thisdocument!)This document is, according to that list, made up almost 100% of Product Identity. The OGL does not allowderivative works to use derived Product Identity "except as expressly licensed in another, independentAgreement." So here's your express permission:The copyright holder of this document (Stephan Beal) expressly disclaims any material in thisdocument as being Product Identity. That is, you may derive from any material in this document,under the terms of the OGL, as if it is not Product Identity, unless that material is explicitly labeled asbeing Product Identity belonging to a third party or is a trademark (all of which belong to thirdparties).As of this writing,no parts of this document are marked as Product Identity except for minimal references tothird-party trademarks. Aside from occasional references to trademarks, there are no plans to include anymaterial which is not modifiable under the terms of the OGL.1.2.3A Note about GenderThis document uses the same convention as the Fudge rules for gender: the GM is referred to use she/her,while characters and players are referred to using he/him unless context specifically calls for a female.1.3CreditsIn no particular order, my many, many thanks go to Steffan O'Sullivan, Terry Pratchett, Ann Dupuis, the folksfudge@phoenyx.net, Steve Jackson, Tom Higgins and the CounterMoves gang, Rusty Ballinger, Denverand everyone else who's inspired me along the way.1.4InspirationsThis work has had many significant inspirations, not to mention the innumerable minor inspirations from hereand there. The major ones include: 1The Fudge roleplaying system, of course. While the rules seem odd at first, they are remarkablyflexible and normally trivial to modify to one's needs. Despite the apparent over-simplicity of theTerrible to Superb ratings and wounds system, they really do fit in perfectly in a wide range of RPGCan anyone explain to me what "creatures characters" is supposed to mean? It's written that way in the OGL.MyUnnamedCampaign.odt4 of 62May 6, 2019

1.5contexts. The Mass Scale system finally provides the world with a realistic way of modeling combatbetween beasts of greatly varying sizes, something even Steve Jackson's extremely detailedGURPS system fails to satisfactorily achieve.Terry Pratchett's Discworld series of stories. While they are classics for many reasons, i havealways especially liked his attention to cultural detail.The Free and Open Source Software movement(s), because i am an Open Source developer. Themagic system in this world is very much intended to parallel the study of computer and physicalsciences in our modern world.TSR's Shadowrun games and Steve Jackson's GURPS Cyberpunk, both of which inspired an"elfpunk" campaign (think "elves with mohawks and attitudes"). It is thought that the campaign worlddescribed in this work could easily evolve into an Elfpunk campaign at some point, sometime aftermagi.net magics fall into mainstream use.The Ellyllon species described here are directly descended from the same-named species inGURPS Fantasy Folk, published by Steve Jackson Games.Real life, namely mine. The magic system, especially, is built around my experience with softwaredevelopment and the philosophies which go along with it. Also, as an expatriot who has lived outsidehis birth country since late last millennium, and who has traveled quite a lot, cultural-level details alsoplay a significant role in shaping this campaign world. Believe it or not, even ogres and trolls havecultures, even if they don't match anything which humans might recognize as cultures. One of thiscampaign's focuses will be exploring those differences in cultures.Additional ResourcesTo find absolutely anything to do with Fudge simply start here : http://www.fudgerpg.com/For some interesting generic campaign material, see:http://www.io.com/ sjohn/plots.htm2 Where Am I?You are in My Unnamed Campaign, a magical world of wizards, something similar to elves, ogres, dragons(but not fire-breathing), and many other fantasy elements. Oh, and it's the early days of the "magi.net", whichyou can most liken to "the internet, powered by primitive magic and naive ideals 2." (The "dot" in the namemagi.net is said to be the side-effect of a misinterpreted ink blot on the scroll where this name was firstcoined.)This world, as described herein, is neither "high fantasy" nor "low fantasy," but more like "medium fantasy 3."Magic has helped achieve many of the comforts and enlightenments that in our world technology hasbrought, allowing magic-using societies to live more comfortably than their real-world counterparts would.This is the justification for some of the social anachronisms in this world, as well several other campaignelements which normally "wouldn't

contexts. The Mass Scale system finally provides the world with a realistic way of modeling combat between beasts of greatly varying sizes, something even Steve Jackson's extremely detailed GURPS system fails to satisfactorily achieve. Terry Pratchett's Discworld series of stories. While they are classics for many reasons, i have

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